Game Development Community

Brian Carlson's Forum Posts

Thread Post Date Posted
how to get object ID from parent? Hi Richard, That sounds good to me. Thanks!... read more 07/12/2016 (3:04 pm)
access element of a vector Thank you, Richard. Those are also great to know!... read more 03/28/2016 (5:50 am)
access element of a vector Great! Thank you! That's a big help... read more 03/27/2016 (4:50 pm)
generate or export png from screen Michael, I decided to work through my problem in a different way. I am learning to program with Tor... read more 12/30/2015 (2:52 pm)
generate or export png from screen Thanks!... read more 12/24/2015 (9:14 am)
understanding IDs, Behavior tutorial Thanks Simon! That's very helpful... read more 08/17/2015 (8:02 pm)
understanding IDs, Behavior tutorial Richard, Thanks for getting back to me so quickly. It's good to find out the preference for odd nu... read more 08/16/2015 (12:48 pm)
Console crashing in vista (32-bit) I'm having this same problem. I'm using Vista 32-bit, and did have an additional non-English keyboar... read more 09/07/2013 (10:29 pm)
animating an itemData object I'm thinking of writing a little resource on this. I know it's simple, and I found [url=http://tdn.g... read more 06/09/2009 (9:50 am)
animating an itemData object got it! Thanks! It turns out I wasn't loading that cs file. I also had to add '%obj.playThread(0,&qu... read more 06/09/2009 (9:29 am)
What's first, model, or skeleton? Thanks!... read more 05/05/2007 (11:28 am)
Item storage Thank you... read more 05/21/2006 (9:33 pm)
Item storage I'm getting a much better grasp as to how all these functions in starter.fps/server/scripts/inventor... read more 05/21/2006 (7:34 pm)
Item storage Thanks, I checked out the PlayerBody datablock and there it is at the very bottom: // Allowable In... read more 05/20/2006 (4:39 pm)
Ai firing once Thanks, I must have missed that... read more 05/18/2006 (8:17 pm)
Multiple skeletons Thanks, and I noticed in the header of the animation datablock it has 'playerdts,' so is i a rule th... read more 05/18/2006 (8:02 pm)
Multiple skeletons Yeah....I mean how do you say, "This particular character type goes with these specific animations?"... read more 05/18/2006 (2:08 pm)
Multiple skeletons Any help? please?... read more 05/17/2006 (4:18 pm)
Simgroup and datablock Success! Thank you both very much for your help. The box now appears as it should in the world and t... read more 01/18/2006 (12:53 pm)
Simgroup and datablock Ok, I removed the call to gamebassedata.cs, put boxes.cs after the aiplayer.cs call, but I'm still g... read more 01/18/2006 (12:13 pm)
Simgroup and datablock Here's the list exec("./audioProfiles.cs"); exec("./camera.cs"); exec("./markers.cs"); ... read more 01/18/2006 (11:54 am)
Simgroup and datablock I changed the names, but I'm not really any furthur than I was before. To save us all some trouble, ... read more 01/18/2006 (11:41 am)
Simgroup and datablock Where is this GameBaseDatablock you speak of? Thanks for your help... read more 01/18/2006 (10:52 am)
Simgroup and datablock I just found this: Object 'boxes' is not a member of the 'GameBaseData' data block class edit:... read more 01/18/2006 (10:12 am)
Simgroup and datablock Please???... read more 01/18/2006 (9:58 am)
What Do I Do Now? 1. After installing Torque 1.4, there should already be an executable. It should be here: C:\Torque\... read more 01/17/2006 (9:17 pm)
What Do I Do Now? The cs.dso are a compiled version of the .cs. There is no way to get the .dso back into editable .cs... read more 01/17/2006 (8:48 pm)
What Do I Do Now? I just installed TGE 1.4, and started doing stuff in the cs files, haven't compiled a single C++ thi... read more 01/17/2006 (8:31 pm)
What Do I Do Now? I'm pretty aweful at all this...but I think most 'game making' is done by just modifying the FPS Sta... read more 01/17/2006 (8:18 pm)
If statements without conditions Thanks a lot, I suspected that, but never knew for sure. THANK YOU!... read more 01/16/2006 (4:55 pm)
Weapon material not displaying Success! The material is properly skined to the model, thanks. Any chance i could get help on the 'm... read more 01/14/2006 (7:57 pm)
Weapon material not displaying I feel just a little ashamed forgetting to make the texture a power of 2, but surprisingly it didn't... read more 01/14/2006 (7:22 pm)
SetTransform and schedule problems Wow, you all have been really helpful, but it's just a little too advanced for me at the moment. I ... read more 12/29/2005 (9:34 am)
SetTransform and schedule problems This seems to be a bit over my knowlege of Torque. I think I'll come back to this at a later time wh... read more 12/28/2005 (8:29 pm)
SetTransform and schedule problems Thanks for the help everyone... read more 12/28/2005 (7:34 pm)
SetTransform and schedule problems @Ramen, Do you think I just start writing my programs in C++ for the most efficient calls and such?... read more 12/28/2005 (7:23 pm)
SetTransform and schedule problems That didn't really help the turning be more smooth, but the real problem is that I can't get schedul... read more 12/28/2005 (7:18 pm)
Custom character problems Well, I got a virus on my computer, formatted, lost everything from my charter model...but I'm prett... read more 07/29/2005 (9:56 pm)
Custom character problems Thank you very much for all your help.... read more 07/29/2005 (3:00 pm)
Custom character problems Crap, I'm sorry about the multiple posts, very sorry, I wasn't paying attention to the refresh, real... read more 07/29/2005 (11:35 am)
Custom character problems I reassigned those eye vertices back to the head now. I didn't think to check the console.log, but d... read more 07/29/2005 (11:32 am)
Custom character problems I now have a cam joint behind the character, not connected to anything else, and an eye joint separa... read more 07/29/2005 (8:26 am)
Custom character problems And its back to the mirror man or immediate crashing...i don't know what to do. It will probably sta... read more 07/29/2005 (1:26 am)
Custom character problems Ok, progress...sorta. I didn't do anything special at all, and it seems to be running like it should... read more 07/29/2005 (12:33 am)