Brian Carlson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to get object ID from parent? | Hi Richard, That sounds good to me. Thanks!... read more | 07/12/2016 (3:04 pm) |
| access element of a vector | Thank you, Richard. Those are also great to know!... read more | 03/28/2016 (5:50 am) |
| access element of a vector | Great! Thank you! That's a big help... read more | 03/27/2016 (4:50 pm) |
| generate or export png from screen | Michael, I decided to work through my problem in a different way. I am learning to program with Tor... read more | 12/30/2015 (2:52 pm) |
| generate or export png from screen | Thanks!... read more | 12/24/2015 (9:14 am) |
| understanding IDs, Behavior tutorial | Thanks Simon! That's very helpful... read more | 08/17/2015 (8:02 pm) |
| understanding IDs, Behavior tutorial | Richard, Thanks for getting back to me so quickly. It's good to find out the preference for odd nu... read more | 08/16/2015 (12:48 pm) |
| Console crashing in vista (32-bit) | I'm having this same problem. I'm using Vista 32-bit, and did have an additional non-English keyboar... read more | 09/07/2013 (10:29 pm) |
| animating an itemData object | I'm thinking of writing a little resource on this. I know it's simple, and I found [url=http://tdn.g... read more | 06/09/2009 (9:50 am) |
| animating an itemData object | got it! Thanks! It turns out I wasn't loading that cs file. I also had to add '%obj.playThread(0,&qu... read more | 06/09/2009 (9:29 am) |
| What's first, model, or skeleton? | Thanks!... read more | 05/05/2007 (11:28 am) |
| Item storage | Thank you... read more | 05/21/2006 (9:33 pm) |
| Item storage | I'm getting a much better grasp as to how all these functions in starter.fps/server/scripts/inventor... read more | 05/21/2006 (7:34 pm) |
| Item storage | Thanks, I checked out the PlayerBody datablock and there it is at the very bottom: // Allowable In... read more | 05/20/2006 (4:39 pm) |
| Ai firing once | Thanks, I must have missed that... read more | 05/18/2006 (8:17 pm) |
| Multiple skeletons | Thanks, and I noticed in the header of the animation datablock it has 'playerdts,' so is i a rule th... read more | 05/18/2006 (8:02 pm) |
| Multiple skeletons | Yeah....I mean how do you say, "This particular character type goes with these specific animations?"... read more | 05/18/2006 (2:08 pm) |
| Multiple skeletons | Any help? please?... read more | 05/17/2006 (4:18 pm) |
| Simgroup and datablock | Success! Thank you both very much for your help. The box now appears as it should in the world and t... read more | 01/18/2006 (12:53 pm) |
| Simgroup and datablock | Ok, I removed the call to gamebassedata.cs, put boxes.cs after the aiplayer.cs call, but I'm still g... read more | 01/18/2006 (12:13 pm) |
| Simgroup and datablock | Here's the list exec("./audioProfiles.cs"); exec("./camera.cs"); exec("./markers.cs"); ... read more | 01/18/2006 (11:54 am) |
| Simgroup and datablock | I changed the names, but I'm not really any furthur than I was before. To save us all some trouble, ... read more | 01/18/2006 (11:41 am) |
| Simgroup and datablock | Where is this GameBaseDatablock you speak of? Thanks for your help... read more | 01/18/2006 (10:52 am) |
| Simgroup and datablock | I just found this: Object 'boxes' is not a member of the 'GameBaseData' data block class edit:... read more | 01/18/2006 (10:12 am) |
| Simgroup and datablock | Please???... read more | 01/18/2006 (9:58 am) |
| What Do I Do Now? | 1. After installing Torque 1.4, there should already be an executable. It should be here: C:\Torque\... read more | 01/17/2006 (9:17 pm) |
| What Do I Do Now? | The cs.dso are a compiled version of the .cs. There is no way to get the .dso back into editable .cs... read more | 01/17/2006 (8:48 pm) |
| What Do I Do Now? | I just installed TGE 1.4, and started doing stuff in the cs files, haven't compiled a single C++ thi... read more | 01/17/2006 (8:31 pm) |
| What Do I Do Now? | I'm pretty aweful at all this...but I think most 'game making' is done by just modifying the FPS Sta... read more | 01/17/2006 (8:18 pm) |
| If statements without conditions | Thanks a lot, I suspected that, but never knew for sure. THANK YOU!... read more | 01/16/2006 (4:55 pm) |
| Weapon material not displaying | Success! The material is properly skined to the model, thanks. Any chance i could get help on the 'm... read more | 01/14/2006 (7:57 pm) |
| Weapon material not displaying | I feel just a little ashamed forgetting to make the texture a power of 2, but surprisingly it didn't... read more | 01/14/2006 (7:22 pm) |
| SetTransform and schedule problems | Wow, you all have been really helpful, but it's just a little too advanced for me at the moment. I ... read more | 12/29/2005 (9:34 am) |
| SetTransform and schedule problems | This seems to be a bit over my knowlege of Torque. I think I'll come back to this at a later time wh... read more | 12/28/2005 (8:29 pm) |
| SetTransform and schedule problems | Thanks for the help everyone... read more | 12/28/2005 (7:34 pm) |
| SetTransform and schedule problems | @Ramen, Do you think I just start writing my programs in C++ for the most efficient calls and such?... read more | 12/28/2005 (7:23 pm) |
| SetTransform and schedule problems | That didn't really help the turning be more smooth, but the real problem is that I can't get schedul... read more | 12/28/2005 (7:18 pm) |
| Custom character problems | Well, I got a virus on my computer, formatted, lost everything from my charter model...but I'm prett... read more | 07/29/2005 (9:56 pm) |
| Custom character problems | Thank you very much for all your help.... read more | 07/29/2005 (3:00 pm) |
| Custom character problems | Crap, I'm sorry about the multiple posts, very sorry, I wasn't paying attention to the refresh, real... read more | 07/29/2005 (11:35 am) |
| Custom character problems | I reassigned those eye vertices back to the head now. I didn't think to check the console.log, but d... read more | 07/29/2005 (11:32 am) |
| Custom character problems | I now have a cam joint behind the character, not connected to anything else, and an eye joint separa... read more | 07/29/2005 (8:26 am) |
| Custom character problems | And its back to the mirror man or immediate crashing...i don't know what to do. It will probably sta... read more | 07/29/2005 (1:26 am) |
| Custom character problems | Ok, progress...sorta. I didn't do anything special at all, and it seems to be running like it should... read more | 07/29/2005 (12:33 am) |