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Rene Damm's Forum Posts

Thread Post Date Posted
Decals not showing when they should Looks like you're using zones. Either the zone setup is incorrect or there's a bug in the culling c... read more 08/11/2013 (5:32 pm)
About Scatter Sky Networking of these objects in Torque is a one way street -- changes on the server are replicated to... read more 02/27/2013 (3:56 pm)
Couple of questions regarding performance [quote]One more question: As my game view is top-down (slightly isometric), and the camera distance ... read more 12/31/2012 (7:07 am)
Couple of questions regarding performance If your game views are mostly/sorta top-down and your levels are mostly staying on the horizontals, ... read more 12/30/2012 (2:36 pm)
Object streaming from disk ? Actually, this requires some extensive changes. You'd want to do loading on demand in the backgro... read more 11/01/2012 (5:01 pm)
Audio Capture / Compositing Unfortunately, SFX is purely a one-way street, i.e. it's meant only for playback with no provisions ... read more 06/25/2012 (10:50 am)
Torque 3D 1.1 Alpha SFX Workflows Should work doing it like this... [code] new SFXPlayList() { description = AudioMusic2D; ... read more 06/25/2012 (10:03 am)
Yet another modeling program thread... Silo is really quite awesome (great interface, lotsa speed, good tools) but its development has stop... read more 05/25/2012 (1:37 am)
scenegraph.h gone? sceneGraph/ -> scene/ sceneGraph/sceneGraph.h|cpp -> scene/sceneManager.h|cpp class SceneGra... read more 10/10/2011 (10:48 am)
mision area vs zone A mission area is a purely gameplay-related object. When the Player object walks in or out of that ... read more 08/31/2011 (8:11 am)
World point to screen. How to? Check out GuiTSCTrl::project. Basically do a [code] %screenPos = PlayGui.project( %rayCastHit )... read more 08/15/2011 (2:01 am)
T3D Editor Multi-Monitor Experimentation [small]Hmm... reply notifications seem to be broken... missing lots of posts...[/small] Ok, I've ... read more 08/14/2011 (9:09 am)
Best way to make sprites OTHER THAN PhotoShop For real pixel art stuff [url=http://www.humanbalance.net/gale/us/]GraphicsGale[/url] is a nice one.... read more 07/28/2011 (5:35 pm)
Zoning an out side area [quote]Also, the main issue with using zones on the exterior zones is that objects inside the zone w... read more 07/26/2011 (12:40 pm)
Zoning an out side area Zoning generally won't work well for outside stuff. It's based on the assumption that you have to l... read more 07/26/2011 (9:20 am)
Implementing 40 different sound fx in one area. For the randomness, use an SFXPlayList. The current limit is 16 slots per list but you can either e... read more 07/26/2011 (8:57 am)
Specific files changed in Final vs B3? The fact that basically every file has been touched is mostly because copyright headers were updated... read more 07/18/2011 (11:02 am)
Quick guide to sound and audio Ah, yeah, SFXSpace is new in 1.1. In 1.0.1 you can use Zone, though that comes with implications fo... read more 07/12/2011 (2:18 pm)
Quick guide to sound and audio Only very rough and quick guidelines but maybe it helps... [quote]- immediately trigger a one-sho... read more 07/12/2011 (11:20 am)
T3D 1.1 Final - zoneRemove Crash [quote]So if I remove the objects in the beginning of onExit will those systems have been shut down ... read more 07/11/2011 (4:17 pm)
T3D 1.1 Final - isRenderEnabled not working (plus new feature suggestion) - NOT A BUG [quote]add a new toggle named isShadowRenderEnabled[/quote] Agree, that's a useful thing. Should... read more 07/11/2011 (3:29 pm)
T3D 1.1 Final - isRenderEnabled not working (plus new feature suggestion) - NOT A BUG Heh, think the culler has you fooled there. If you deselect the object, does it disappear? It shou... read more 07/11/2011 (3:28 pm)
Rene deserves a medal for the new Zones and Portals :) @Oscar This is for Age of Decadence, right? In all shots I've seen so far, the camera was point mo... read more 07/11/2011 (2:51 pm)
Rene deserves a medal for the new Zones and Portals :) [quote]Basically my strategy was to create a single large horizontal zone for each deck (although so... read more 07/11/2011 (2:43 pm)
Rene deserves a medal for the new Zones and Portals :) @Paul [quote]Guess the only thing we'd really like to see and have no ideas how to begin, would... read more 07/11/2011 (2:42 pm)
Rene deserves a medal for the new Zones and Portals :) Wow... <reddens>... thanks Paul! It's very awesome to hear the new culling stuff is working o... read more 07/07/2011 (9:50 am)
Torque 3D Embedded Browser (WebKit) @Brian Just fishing here really... but one thing I came across when using texture targets with the ... read more 07/05/2011 (3:42 am)
Problem creating DefineEngineMethod You need to use pointers, i.e. "ArrayObject*" instead of "ArrayObject".... read more 06/30/2011 (12:23 am)
T3D 1.1 Final - zoneRemove Crash Sorry, for the delay. Forgot about this for a moment. [quote]I was just going to call delete on ... read more 06/30/2011 (12:21 am)
T3D 1.1 Final - zoneRemove Crash How is cleanup of your object handled? Also, I assume you are registering it, right? (registerObje... read more 06/27/2011 (9:18 pm)
Can I stop shadows on StaticShape? (T3D) Alternatively, set "isRenderEnabled" to off on the model. This will force it to stay out ... read more 06/24/2011 (11:20 am)
Vertex and Index buffer Question You are referring to GFXDrawUtil's code, right? _drawSolidCube in particular? Actually, this is ... read more 06/18/2011 (12:42 am)
T3D Editor Multi-Monitor Experimentation Thanks guys :) It's really little more than an experimental change but I'd really like to turn th... read more 06/17/2011 (3:18 pm)
How do I load and play background music on T3D 1.1? Alternatively, create a profile or playlist, put it on a new SFXAmbience, and assign the ambience to... read more 06/15/2011 (2:46 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate Ok, I've looked at the resource a bit and it's pretty clear that this can't come from culling. It's... read more 06/11/2011 (3:59 am)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate [quote]AIPathGroup is a type of SimGroup[/quote] Ah ok. In this case, since SimGroups are not pa... read more 06/10/2011 (9:23 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate // Bah... double post... first one gave me an error...... read more 06/10/2011 (9:14 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate What type of object is AIPathGroup? Where is renderLine called from? The easiest way to find if ... read more 06/10/2011 (9:13 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate Ah, BTW, to see the actual world box, toggle "Debug Render: Bounding Boxes" in the visibil... read more 06/10/2011 (8:49 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate Where's the drawLine call placed? Culling doesn't happen on primitives, it happens on objects. If ... read more 06/10/2011 (8:38 pm)
getSetModificationSignal - what is it? [quote]was wondering what exactly it is for[/quote] It allows C++ code to monitor a SimSet for ch... read more 06/10/2011 (1:37 pm)
Torque 3D Show Off Thread! @Alfio Very cool. Looks great.... read more 06/08/2011 (12:23 pm)
What is GameBaseHiFiObjectType? This is used by the HiFi networking implementation which isn't used by default. It's found in T3D/g... read more 06/07/2011 (10:40 pm)
T3D 1.1 final at last, but .... :( Edit : ) [quote]Are these supposed to be like that?[/quote] Yep. For the most part, type masks represent ... read more 06/07/2011 (8:17 pm)
T3D 1.1 final at last, but .... :( Edit : ) [quote]So now it is impossible in script to distinguish staticShapes and TSStatic from eachother wit... read more 06/07/2011 (1:50 pm)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) @James [quote]I shouldn't have to tweak some setting to get something working out of the box.[/qu... read more 06/07/2011 (10:19 am)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) @x_ming_x As far as I'm concerned, this isn't about "killing" interiors. Especially not ... read more 06/07/2011 (10:09 am)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) @James This is light bleeding that you get from the shadow filtering. Increase the overdark factor... read more 06/06/2011 (4:17 pm)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) Sorry for the delay. The rendering errors are unexpected as, while zones and portals defined in i... read more 06/06/2011 (5:12 am)
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