Russell Fincher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | Welp.... read more | 10/17/2017 (1:52 pm) |
| Torque 3D Show Off Thread! | @Felix What are you using to create the distant diffuse textures? That stuff is amazing.... read more | 03/16/2014 (2:25 pm) |
| Torque 3D Show Off Thread! | Beautiful stuff, Dan!... read more | 10/19/2012 (8:57 am) |
| Torque 3D Show Off Thread! | [quote]Mech Trouble in Little China Town by Team Awesome[/quote] Anything playable you could share?... read more | 08/12/2011 (1:35 pm) |
| Shoutout for Sickhead Games! (and Torsion) | Thanks for the kind words, Dusty. :)... read more | 07/26/2011 (2:14 pm) |
| Chip in for OpenCollada development | Hey fellas, this thread sort of got derailed right out of the gate. Honestly, nice work getting thes... read more | 07/05/2011 (1:09 pm) |
| bug or feature ? : PhysicsDebrisData doesn't allow LOD : will cold crash | I don't believe this was the intended functionality. So I'd call this one a bug. If the amount of de... read more | 06/15/2011 (12:45 pm) |
| Creating Physics Shapes | [quote]This probably isn't the answer you want to hear, but if you think the hierarchy is the proble... read more | 06/14/2011 (2:08 pm) |
| Creating Physics Shapes | This probably isn't the answer you want to hear, but if you think the hierarchy is the problem, you ... read more | 06/14/2011 (1:58 pm) |
| Creating Physics Shapes | [quote]if you take and select the stuff you want to export and use the Autodesk Collada Exporter doe... read more | 06/14/2011 (1:49 pm) |
| Creating Physics Shapes | Oh, wait. I just noticed the "Scene_Root" parent node in your mesh. I haven't seen that be... read more | 06/14/2011 (8:21 am) |
| Creating Physics Shapes | Hm, the hierarchy looks good to me, in engine. You have some unnecessary nodes in there (the lightin... read more | 06/13/2011 (4:11 pm) |
| Creating Physics Shapes | [quote]if I get rid of the Lod helper nodes then where do I put the col-* nodes? directly under each... read more | 06/13/2011 (3:05 pm) |
| Creating Physics Shapes | [quote]one thing that I'm noticing is that the collada files exported by OpenCollada for max and the... read more | 06/13/2011 (2:38 pm) |
| Creating Physics Shapes | [quote]I have to say There seems to be a little more to it than just the hierarchy.[/quote] Two-sta... read more | 06/13/2011 (2:16 pm) |
| Creating Physics Shapes | The example above can absolutely be done with SoftImage, or any other modeling program, since the ne... read more | 06/13/2011 (10:55 am) |
| Creating Physics Shapes | Good suggestion on the sample files, James. I'll see what I can do. Joe is using the [url=http://www... read more | 06/13/2011 (10:27 am) |
| Flight sim-style texture resources? | Thanks for the input, Andy. I've been using GeoControl for heightmaps for awhile, but I just can't g... read more | 01/05/2011 (8:36 pm) |
| Flight sim-style texture resources? | @Andy: Thanks for the tip. Unfortunately, for this project, pricey is out of the question. I've been... read more | 01/05/2011 (12:24 am) |
| TGB game headed to Indiecade | EXTRA congrats! [i]The Cat and the Coup[/i] has been [url=http://www.indiegames.com/blog/2010/12/igf... read more | 12/20/2010 (4:59 pm) |
| Creating Physics Shapes | [quote]I am nearly done with an automation tool for this 1.1 Physics stuff that makes it "glide... read more | 11/02/2010 (11:49 am) |
| Overhead sprites in perspective? | [quote]Is it possible for you to show me what it would look if the orc was turned around facing the ... read more | 11/01/2010 (8:17 pm) |
| Overhead sprites in perspective? | Consider the following examples created using the Adventure Kit assets. In order for top-down sprite... read more | 11/01/2010 (5:48 pm) |
| Overhead sprites in perspective? | It sounds like you're off to a good start. The only thing I would have done differently when creatin... read more | 10/29/2010 (9:22 pm) |
| COLLADA Exporter | [quote]Who can export my models from 3DS,MAYA[/quote] You can! ;) Let us know what problems you ... read more | 10/29/2010 (1:07 am) |
| Overhead sprites in perspective? | Hm. I've never tried adding 3-point perspective to a top-down game made with 2D art, but I would thi... read more | 10/28/2010 (1:30 pm) |
| Maya>Collada help | [quote]The Collada spec uses an XML tag called <animation_clip> to group a set of animation cu... read more | 10/20/2010 (10:30 pm) |
| T3D needs art documentation | I'm working on the animation triggers and blend animation issues in Collada now, actually. When I ge... read more | 10/19/2010 (3:17 pm) |
| TGB game headed to Indiecade | Congrats for picking up the Documentary Award at IndieCade last night!... read more | 10/09/2010 (2:16 pm) |
| TGB game headed to Indiecade | I absolutely love the unique feel of this novel little game. Certainly hope to run into you fellas a... read more | 10/06/2010 (4:07 pm) |
| Help understanding foot trigger doc... | Jonathan (or anyone else), one more question. Previously, the trigger track showed up in the Track ... read more | 10/01/2010 (5:37 pm) |
| Torque 3D Show Off Thread! | Joe's been kicking ass over here updating the desert level (AKA Deathball): [image]http://farm5.s... read more | 09/21/2010 (3:45 pm) |
| Help understanding foot trigger doc... | Ah, so each "trigger on" has to exist on its own whole number value in the track view. And... read more | 09/20/2010 (11:10 pm) |
| Torque 3D Show Off Thread! | Looking great, Oscar!... read more | 09/17/2010 (5:32 pm) |
| I cant find max2dts exporter 2010 64bit | Where's the version for 2010 32-bit, at least? The one for 2009 doesn't seems to work in 2010. One m... read more | 09/17/2010 (5:18 pm) |
| Making sound triggers | My new favorite thread.... read more | 09/15/2010 (8:23 pm) |
| Creating Physics Shapes | Aaron, can you provide us with a screenshot of your hierarchy so we can start with the obvious stuff... read more | 08/25/2010 (3:08 pm) |
| Creating Physics Shapes | [quote]Was just curious about the 'PhysX' aspect to it all, thanks! If some special 'Max' tool/proce... read more | 08/14/2010 (1:02 pm) |
| Creating Physics Shapes | [quote]- You may want to download and use these exporters which allow up to 100 detail markers for D... read more | 08/14/2010 (3:12 am) |
| Creating Physics Shapes with Multiple States | Here is this mesh in action: [center][youtube=hFafIBHeo7E width=425 height=344][/center]... read more | 08/13/2010 (9:18 pm) |
| Creating Physics Shapes | I put a video of a three-stage destructible mesh over in the [url=http://www.torquepowered.com/commu... read more | 08/13/2010 (9:16 pm) |
| Creating Physics Shapes | [quote]Nice ... wish I had max, now do the same with Blender![/quote] This is done the same in Blen... read more | 08/13/2010 (2:23 am) |
| GarageGames/TorquePowered shirts. | Would [url=https://www.torquepowered.com/community/blogs/view/17791/2#comment-131107]this[/url] work... read more | 08/10/2010 (3:18 pm) |
| Forest Editor Wind Effects for Artists | [quote]Russell. do you have the sample max file for downloading? so our artist can have a look insid... read more | 07/19/2010 (2:56 pm) |
| Forest Editor Wind Effects for Artists | Looks pretty good, Konrad! It's amazing how even subtle movement can really bring foliage alive.... read more | 06/07/2010 (4:59 pm) |
| Forest Editor Wind Effects for Artists | Thanks, Tom. I've changed the post to point to Tom's addition. Sorry again for the false info, Just... read more | 06/07/2010 (9:05 am) |
| Forest Editor Wind Effects for Artists | [quote]I have tried various settings with $pref::windEffectRadius = 25; in the console however and n... read more | 06/07/2010 (8:30 am) |
| Forest Editor Wind Effects for Artists | [quote]I'm just a lowly programmer, so... is this possible in Milkshape?[/quote] Hm. I'm not too fa... read more | 06/03/2010 (12:53 pm) |
| Forest Editor Wind Effects for Artists | Made a few corrections throughout the post. Readers, please let me know if there is anything I have ... read more | 06/03/2010 (11:58 am) |
| Forest Kit Animated trees with wind force? | I've compiled all the wind effect info scattered throughout this thread into its own post, and added... read more | 06/03/2010 (11:11 am) |