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Russell Fincher's Forum Posts

Thread Post Date Posted
Torque 3D Show Off Thread! Welp.... read more 10/17/2017 (1:52 pm)
Torque 3D Show Off Thread! @Felix What are you using to create the distant diffuse textures? That stuff is amazing.... read more 03/16/2014 (2:25 pm)
Torque 3D Show Off Thread! Beautiful stuff, Dan!... read more 10/19/2012 (8:57 am)
Torque 3D Show Off Thread! [quote]Mech Trouble in Little China Town by Team Awesome[/quote] Anything playable you could share?... read more 08/12/2011 (1:35 pm)
Shoutout for Sickhead Games! (and Torsion) Thanks for the kind words, Dusty. :)... read more 07/26/2011 (2:14 pm)
Chip in for OpenCollada development Hey fellas, this thread sort of got derailed right out of the gate. Honestly, nice work getting thes... read more 07/05/2011 (1:09 pm)
bug or feature ? : PhysicsDebrisData doesn't allow LOD : will cold crash I don't believe this was the intended functionality. So I'd call this one a bug. If the amount of de... read more 06/15/2011 (12:45 pm)
Creating Physics Shapes [quote]This probably isn't the answer you want to hear, but if you think the hierarchy is the proble... read more 06/14/2011 (2:08 pm)
Creating Physics Shapes This probably isn't the answer you want to hear, but if you think the hierarchy is the problem, you ... read more 06/14/2011 (1:58 pm)
Creating Physics Shapes [quote]if you take and select the stuff you want to export and use the Autodesk Collada Exporter doe... read more 06/14/2011 (1:49 pm)
Creating Physics Shapes Oh, wait. I just noticed the "Scene_Root" parent node in your mesh. I haven't seen that be... read more 06/14/2011 (8:21 am)
Creating Physics Shapes Hm, the hierarchy looks good to me, in engine. You have some unnecessary nodes in there (the lightin... read more 06/13/2011 (4:11 pm)
Creating Physics Shapes [quote]if I get rid of the Lod helper nodes then where do I put the col-* nodes? directly under each... read more 06/13/2011 (3:05 pm)
Creating Physics Shapes [quote]one thing that I'm noticing is that the collada files exported by OpenCollada for max and the... read more 06/13/2011 (2:38 pm)
Creating Physics Shapes [quote]I have to say There seems to be a little more to it than just the hierarchy.[/quote] Two-sta... read more 06/13/2011 (2:16 pm)
Creating Physics Shapes The example above can absolutely be done with SoftImage, or any other modeling program, since the ne... read more 06/13/2011 (10:55 am)
Creating Physics Shapes Good suggestion on the sample files, James. I'll see what I can do. Joe is using the [url=http://www... read more 06/13/2011 (10:27 am)
Flight sim-style texture resources? Thanks for the input, Andy. I've been using GeoControl for heightmaps for awhile, but I just can't g... read more 01/05/2011 (8:36 pm)
Flight sim-style texture resources? @Andy: Thanks for the tip. Unfortunately, for this project, pricey is out of the question. I've been... read more 01/05/2011 (12:24 am)
TGB game headed to Indiecade EXTRA congrats! [i]The Cat and the Coup[/i] has been [url=http://www.indiegames.com/blog/2010/12/igf... read more 12/20/2010 (4:59 pm)
Creating Physics Shapes [quote]I am nearly done with an automation tool for this 1.1 Physics stuff that makes it "glide... read more 11/02/2010 (11:49 am)
Overhead sprites in perspective? [quote]Is it possible for you to show me what it would look if the orc was turned around facing the ... read more 11/01/2010 (8:17 pm)
Overhead sprites in perspective? Consider the following examples created using the Adventure Kit assets. In order for top-down sprite... read more 11/01/2010 (5:48 pm)
Overhead sprites in perspective? It sounds like you're off to a good start. The only thing I would have done differently when creatin... read more 10/29/2010 (9:22 pm)
COLLADA Exporter [quote]Who can export my models from 3DS,MAYA[/quote] You can! ;) Let us know what problems you ... read more 10/29/2010 (1:07 am)
Overhead sprites in perspective? Hm. I've never tried adding 3-point perspective to a top-down game made with 2D art, but I would thi... read more 10/28/2010 (1:30 pm)
Maya>Collada help [quote]The Collada spec uses an XML tag called <animation_clip> to group a set of animation cu... read more 10/20/2010 (10:30 pm)
T3D needs art documentation I'm working on the animation triggers and blend animation issues in Collada now, actually. When I ge... read more 10/19/2010 (3:17 pm)
TGB game headed to Indiecade Congrats for picking up the Documentary Award at IndieCade last night!... read more 10/09/2010 (2:16 pm)
TGB game headed to Indiecade I absolutely love the unique feel of this novel little game. Certainly hope to run into you fellas a... read more 10/06/2010 (4:07 pm)
Help understanding foot trigger doc... Jonathan (or anyone else), one more question. Previously, the trigger track showed up in the Track ... read more 10/01/2010 (5:37 pm)
Torque 3D Show Off Thread! Joe's been kicking ass over here updating the desert level (AKA Deathball): [image]http://farm5.s... read more 09/21/2010 (3:45 pm)
Help understanding foot trigger doc... Ah, so each "trigger on" has to exist on its own whole number value in the track view. And... read more 09/20/2010 (11:10 pm)
Torque 3D Show Off Thread! Looking great, Oscar!... read more 09/17/2010 (5:32 pm)
I cant find max2dts exporter 2010 64bit Where's the version for 2010 32-bit, at least? The one for 2009 doesn't seems to work in 2010. One m... read more 09/17/2010 (5:18 pm)
Making sound triggers My new favorite thread.... read more 09/15/2010 (8:23 pm)
Creating Physics Shapes Aaron, can you provide us with a screenshot of your hierarchy so we can start with the obvious stuff... read more 08/25/2010 (3:08 pm)
Creating Physics Shapes [quote]Was just curious about the 'PhysX' aspect to it all, thanks! If some special 'Max' tool/proce... read more 08/14/2010 (1:02 pm)
Creating Physics Shapes [quote]- You may want to download and use these exporters which allow up to 100 detail markers for D... read more 08/14/2010 (3:12 am)
Creating Physics Shapes with Multiple States Here is this mesh in action: [center][youtube=hFafIBHeo7E width=425 height=344][/center]... read more 08/13/2010 (9:18 pm)
Creating Physics Shapes I put a video of a three-stage destructible mesh over in the [url=http://www.torquepowered.com/commu... read more 08/13/2010 (9:16 pm)
Creating Physics Shapes [quote]Nice ... wish I had max, now do the same with Blender![/quote] This is done the same in Blen... read more 08/13/2010 (2:23 am)
GarageGames/TorquePowered shirts. Would [url=https://www.torquepowered.com/community/blogs/view/17791/2#comment-131107]this[/url] work... read more 08/10/2010 (3:18 pm)
Forest Editor Wind Effects for Artists [quote]Russell. do you have the sample max file for downloading? so our artist can have a look insid... read more 07/19/2010 (2:56 pm)
Forest Editor Wind Effects for Artists Looks pretty good, Konrad! It's amazing how even subtle movement can really bring foliage alive.... read more 06/07/2010 (4:59 pm)
Forest Editor Wind Effects for Artists Thanks, Tom. I've changed the post to point to Tom's addition. Sorry again for the false info, Just... read more 06/07/2010 (9:05 am)
Forest Editor Wind Effects for Artists [quote]I have tried various settings with $pref::windEffectRadius = 25; in the console however and n... read more 06/07/2010 (8:30 am)
Forest Editor Wind Effects for Artists [quote]I'm just a lowly programmer, so... is this possible in Milkshape?[/quote] Hm. I'm not too fa... read more 06/03/2010 (12:53 pm)
Forest Editor Wind Effects for Artists Made a few corrections throughout the post. Readers, please let me know if there is anything I have ... read more 06/03/2010 (11:58 am)
Forest Kit Animated trees with wind force? I've compiled all the wind effect info scattered throughout this thread into its own post, and added... read more 06/03/2010 (11:11 am)
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