Danilo Buendia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Does FBX still work with TorqueX3d CEV? | NVM....ascii is the key... read more | 02/03/2012 (8:43 pm) |
| Outdate hardware? iTouch 2nd gen | Thanks guys! I'm able to test apps again, thanks very much for your responses.... read more | 01/21/2012 (11:58 pm) |
| 3RD person shooter | You could, but you'd need to change the number of the game somewhere...in Assembly I think? Then ... read more | 02/01/2011 (8:17 am) |
| Werewolf Hallow is up on Xbox Indie! | Thanks guys! I definately couldn't have shipped it without TorqueX! ... read more | 12/03/2010 (9:15 pm) |
| No Source Code avaialble at that current location. Can't Deploy to Xbox | Was there any more insight on this? I'm getting this error was well.... read more | 09/12/2010 (6:08 am) |
| 3.1.5 FPS demo problem when player close to Static object? | Ok, so in order to get something to show in the 3D editor, you have manually add it to the XML Level... read more | 08/23/2010 (4:29 pm) |
| 3.1.5 FPS demo problem when player close to Static object? | Nothing here...anyone? I've been able to get stuff to work in xbox from time to time, but now I c... read more | 08/22/2010 (9:05 pm) |
| 3.1.5 FPS demo problem when player close to Static object? | Hmmmm...I created a Station in the DesertPhysics.level and I was able to enter the station; maybe it... read more | 08/18/2010 (6:03 am) |
| 3.1.5 FPS demo problem when player close to Static object? | Some even more weirdness....its only seems to affect the PC build. I just pushed to XBOX on chance a... read more | 08/18/2010 (4:43 am) |
| 3.1.5 FPS demo problem when player close to Static object? | After further inspection, it seems that the static models are using the bounds box as it's collision... read more | 08/13/2010 (3:17 pm) |
| Torque X 3D cloned templates bug? | Hi Tony, Now that TorqueX 2D & 3D have become one product, I now have access to the 3D source... read more | 08/08/2010 (11:40 pm) |
| Torque X 3D cloned templates bug? | Awesome, thanks, Tony! I don't own it yet, but I'm looking at getting the funds together for it i... read more | 06/30/2010 (8:12 pm) |
| Torque X 3D cloned templates bug? | Ok, I've verified that this is a bug in the cloning of templates by using the latest Torquex3D dll f... read more | 06/20/2010 (10:53 pm) |
| Zombie Sniper 3D | Wow, nice job man on getting your TX 3D game out! This was no small feat!... read more | 05/30/2010 (11:56 am) |
| why are DTS models backwards? | I've noticed the same thing. I've made a character and rigged in in 3ds max, but then I found out th... read more | 12/03/2009 (1:12 am) |
| Creators Club version and custome fullscreen fx? | No worries. I found some of my old code, so I'm in good shape. Thanks for the lead.... read more | 10/11/2009 (3:40 am) |
| Creators Club version and custome fullscreen fx? | Well, that's great news. I was able to get it work with TorqueX2D a few months ago, but not since? ... read more | 10/10/2009 (11:24 pm) |
| stupid question: How do you declare double? | Thanks very much, Joe. This is way easier than I'd thought it'd be.... read more | 10/10/2009 (5:25 am) |
| stupid question: How do you declare double? | Yes, I'm trying to drop the decimal places in the percent calculation. I believe this is torquesc... read more | 10/05/2009 (12:49 pm) |
| Is a 1.4.2 upgrade worth it? | Is there are upgrade from 1.4.2 to 1.5? I don't see this option anywhere? I'd do it if I saw it?... read more | 09/12/2009 (2:44 am) |
| Buildings seems to shadow? Where is this managed? | Ah, I found it desert.ter.png... read more | 09/03/2009 (2:35 am) |
| Torque dts exporter for 3ds max 9 | No 3dsmax 2009 version? Does it work with 2009?... read more | 07/07/2009 (11:46 pm) |
| copyPNGfile errors? No app icons... | @Michael, it seemed to be the same bug. I had to uninstall all the dev stuff and start over. Now I'm... read more | 06/07/2009 (1:07 pm) |
| copyPNGfile errors? No app icons... | Crickey...works just fine on my mac mini. Bugger. Something is definately wrong with my Macbook....*... read more | 06/06/2009 (12:27 pm) |
| copyPNGfile errors? No app icons... | Since upgrading to 1.2, the *.xcodeproj for iTorque didn't build because it was locked to Michael Pe... read more | 06/06/2009 (10:52 am) |
| Start screen and SignedInGamer | Nevermind, I resolved this by taking a different approach. On the buy button pressed, I extract the ... read more | 06/01/2009 (1:19 pm) |
| TGB vs2005 build errors | Was this ever resolved? I found the same error on my Vista station.... read more | 04/14/2009 (12:23 pm) |
| So what was the announcment at the GDC??? | I haven't been able to get 3D to run in TX2D. I don't think it's compatible with 3.0, which is what ... read more | 04/07/2009 (10:32 am) |
| TX 3.0 forcast | You should be able to release your non-3D game on TorqueX now. John has released [url=http://marketp... read more | 03/24/2009 (9:42 pm) |
| Running Tx2d on xbox | Need more info.... Is this a new tile map? Did you add the new tile map to your compiler?... read more | 03/24/2009 (9:30 pm) |
| Shaders in 2D? | Check out the FPS sample...... read more | 03/12/2009 (11:04 pm) |
| FX effects | I was able to get this work by copy and pasting some code from the FPS into the Platformer Kit Demo.... read more | 03/11/2009 (8:21 pm) |
| FX effects | I'm just about to try. I'll let you know what happens.... read more | 03/09/2009 (3:06 pm) |
| ShaderFX news - now free for 1 or 2 man teams | NOWAY! That's awesome! Thanks eb!... read more | 03/09/2009 (2:49 pm) |
| Invoices for taxes? | I haven't been getting any invoices via email...might it be because I changed emails from my initial... read more | 03/04/2009 (9:54 am) |
| Preloading particles? | NVM! i just declare it in the beginning....duh... read more | 02/27/2009 (10:57 am) |
| Image tearing | FOUND IT! In the Torque source, look for "SynchronizeWithVerticalRetrace" and true dat!... read more | 02/27/2009 (10:49 am) |
| Image tearing | I did it in [url=http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501b1/... read more | 02/27/2009 (10:46 am) |
| Splash screen button interuption...How do I code that? | You bet, Danilo!... read more | 02/26/2009 (8:41 am) |
| Splash screen button interuption...How do I code that? | Ok, if i've broken in down right, it should work... It's basically, looking for a boolean value i... read more | 02/25/2009 (9:55 am) |
| Splash screen button interuption...How do I code that? | [code] //====================================================== #region Public ... read more | 02/25/2009 (9:53 am) |
| Splash screen button interuption...How do I code that? | You bet. So what this does it in the event you've set you're boolean to yes, the GUISplash will igno... read more | 02/25/2009 (9:48 am) |
| Splash screen button interuption...How do I code that? | Yeah, this works. You can augment the GUISplash with a conditional statement to go to the next funct... read more | 02/21/2009 (1:37 am) |
| Splash screen button interuption...How do I code that? | NVM...GUISplash! got it!... read more | 02/21/2009 (12:29 am) |
| Is anybody activly working with this kit right now? | Thanks Daniel. It's been a great experience. I can't wait to get it published.... read more | 02/20/2009 (11:27 pm) |
| TorqueX to PC? | Thanks for verifying this. I was glad to find that this was already in my purchased.... read more | 02/18/2009 (5:54 pm) |
| Hiding the image data during after build? | Yes! That's what I'm looking for. Thanks Chris. [url]http://www.garagegames.com/community/resourc... read more | 02/18/2009 (3:24 pm) |
| TorqueX to PC? | Hmmm..is this what TGB is for? I just may be as smart as I look....... read more | 02/18/2009 (1:24 pm) |
| No Assets in Builder? | I had the same problem initially. I think I uninstalled and re-installed to get it work...it was a c... read more | 02/17/2009 (8:31 am) |
| Is anybody activly working with this kit right now? | I've already blogged this on this site, but I thought I'd answer here too. Our game is called, Spiri... read more | 02/17/2009 (1:09 am) |