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Eric Lavigne's Forum Posts

Thread Post Date Posted
Base camping Even without base camping, you are unlikely to make it back to your base before someone on the other... read more 03/29/2005 (6:32 pm)
Base camping >Also, if the CTF game is 6-0, wouldn't the game be more fun if >you gave the weaker team a chance... read more 03/26/2005 (4:46 pm)
Parallel computing with common lisp Commercial Interpreters [url]http://www.lispworks.com[/url] [url]http://www.franz.com[/url] [ur... read more 03/20/2005 (4:35 pm)
Exercise: The Nigerian Scam Artist Game >You realize that we've basically described a game-driven >method for massively exploiting loophol... read more 03/20/2005 (3:42 pm)
Exercise: The Nigerian Scam Artist Game >That last part would be hard to automate -- I can't really think >of an easy way of doing it with... read more 03/20/2005 (9:47 am)
Torque2D? Changing the C++ code is extremely common and not too hard for small changes. The rule of thumb is d... read more 03/20/2005 (4:41 am)
Parallel computing with common lisp >There are mesh and adaptive mesh refinement algorithms (AMR) >out there that address some of the ... read more 03/19/2005 (9:12 pm)
Parallel computing with common lisp >In my opinion, if you want to really write parallel code, learn MPI. I will do that, or at least l... read more 03/19/2005 (7:48 pm)
Parallel computing with common lisp I've started to answer some of my questions: 1) The professional level Lisp interpreters/compiler... read more 03/19/2005 (5:56 pm)
Torque2D? If money is an issue you might want to give Blitz Plus a try. You should have no trouble finishing y... read more 03/19/2005 (1:09 pm)
.antikill >Yo smoke! Join _!!! Thanks, but I'm happy with antikill. You sure you don't want to come over to t... read more 03/18/2005 (8:31 pm)
----- CDROP: 1207 IPX:008A0000:00140300008B:0 Shutting down the OpenGL display device... These lines l... read more 03/17/2005 (4:58 pm)
TGE as a Java component? I think the first step would be to write a dll (in C++) that has access to those aspects of Torque t... read more 03/17/2005 (4:53 pm)
Exercise: The Nigerian Scam Artist Game >your character could even have a basic volition, will power-- >its own wonky AI--so that if you do... read more 03/17/2005 (4:47 pm)
----- > // NOTE: any logging entries are written to the file 'console.log' Look for a file called console... read more 03/17/2005 (4:58 am)
TS/C++ Class Hierarchy [url]http://www.garagegames.com/docs/torque.sdk/engine/Console.php#ConInterface[/url]... read more 03/16/2005 (5:19 pm)
Base camping >I think the main problem is that in a pub game most people >just go offense and don't stick aroun... read more 03/15/2005 (1:44 pm)
Base camping You are referring to spawn camping, not base camping. Spawn camping is hanging out by the spawn poin... read more 03/14/2005 (8:05 pm)
Porting Torque to C#? You've already given one good reason not to switch to C#. Portability (especially to macs) is a huge... read more 03/14/2005 (6:24 pm)
TGE Noob: #4 AYBABTU - Outside Sites >#4. How do I use the tutorial.base code? >The web site CodeSampler has the skinny on how to use tu... read more 03/14/2005 (1:20 am)
FORTRAN 2-3 times faster than C++ >Fortran can definitely be faster than C++ because it does not >allow ambiguous aliasing. The lang... read more 03/14/2005 (1:06 am)
Just bought the SDK and... well... SDK it aint... Tutorial base is the software base that is used for working through the tutorials. It is not a tutor... read more 03/13/2005 (3:25 pm)
Engine Struture Question >Just wondering if Torque can be viewed as a component model? >I know the networking component has... read more 03/13/2005 (11:47 am)
Problems with Hello World and torque exe Excerpt from another thread (post by Dirk): Since I own the book, I did install it (for you alone, ... read more 03/12/2005 (7:19 pm)
Problems with Hello World and torque exe Yes, you do get an exe with the SDK. It is in the example folder. torquedemo.exe or something like t... read more 03/12/2005 (1:35 pm)
Hello world and EXE problems >The one thing that is making it so hard to get started is I don't >understand the directory struc... read more 03/12/2005 (11:02 am)
Hello world and EXE problems >I have a torquedemo.exe in the D:\torque\sdk\example but not a tge.exe Same thing. Don't worry t... read more 03/12/2005 (10:58 am)
Connecting to sql table I believe this requires access to SDK source code, so it can't be posted here. If you're considering... read more 03/11/2005 (9:35 pm)
Tge 1.4 Those sound nice. I'm looking forward to seeing this.... read more 03/11/2005 (5:46 pm)
Railguns, Sharp-Shooting Arrows... stragith projectiles? Check the datablock for your projectile, and set isballistic=false. This is done in script, not in c... read more 03/11/2005 (5:38 pm)
.antikill New members: gunz tomcat dragon... read more 03/11/2005 (5:34 pm)
Help with this comments on the book. >I thought I might be able to use the stock TGE to run the tutorials >in the book, but I found out... read more 03/10/2005 (6:04 pm)
On the Horizon: Physics Processing Unit (PPU) >Won't PPUs be obsolete pretty soon as CPUs continue >increasing in power ? Of course, and who ne... read more 03/09/2005 (4:58 pm)
Compiling a game >If you are just changing scripts and media, you simply need a >version of the compiled Torque Eng... read more 03/08/2005 (8:55 pm)
4 Students -10 Weeks -1 Game -Can we make it? It might be easier as a multiplayer game. If the Soul Reapers are other players then you don't have ... read more 03/08/2005 (5:03 am)
This is probally a stupid request but... >I plan on making in the future when I acutally have a job Having a job means you have less time on... read more 03/07/2005 (7:05 pm)
It it possible to use Torque Engine for e-learning? I just spent about 10 minutes reading this website to figure out what SCORM is, so don't assume I'm ... read more 03/07/2005 (6:54 pm)
.antikill >Shouldn't a clan named "antikill" be all about peaceful resolution of conflict? Yeah that does mak... read more 03/01/2005 (6:51 pm)
.antikill >I can see how my members would be "Insulted by our existence" >because of your name, I find it ex... read more 03/01/2005 (10:02 am)
Getting Started, Documentation Needed Codesampler is how I learned to do the stuff you are talking about, so I don't understand why you di... read more 02/24/2005 (3:21 pm)
Several questions about torque tech (limits) >2) How does the torque netcode work in basic principle? [url]http://www.garagegames.com/articles/n... read more 02/23/2005 (4:09 pm)
Getting Started, Documentation Needed [url]www.codesampler.com/torque[/url]... read more 02/23/2005 (1:24 pm)
FORTRAN 2-3 times faster than C++ I recently found a reason for FORTRAN to be faster than c++. In c++, you can use the & symbol to ind... read more 02/23/2005 (1:21 pm)
Shadow of wheels My guess is that shadows are turned off for certain types of shapes. I see two possibilities for fix... read more 02/23/2005 (5:39 am)
Item Collision I think items by default don't have physics. That's why you had to add support for collision. Instea... read more 02/23/2005 (5:33 am)
Problem building Torque demo If you downloaded the Torque installer in the last few months then you have version 1.3.... read more 02/23/2005 (5:23 am)
Can I switch off the "game clock?" Create a function whose job is just to check over and over again if you pressed a certain key. Until... read more 02/23/2005 (5:22 am)
Required Libraries The general docs are for script. Start with those. The source code docs are for the c++ and are much... read more 02/23/2005 (5:17 am)
Questions about torque 2) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26319]Torque Show Tool Pro for Li... read more 02/22/2005 (6:13 pm)
Required Libraries You want to split Torque up into a bunch of libraries? Good luck :) Seriously, the Torque executa... read more 02/22/2005 (6:00 pm)
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