Eric Lavigne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Base camping | Even without base camping, you are unlikely to make it back to your base before someone on the other... read more | 03/29/2005 (6:32 pm) |
| Base camping | >Also, if the CTF game is 6-0, wouldn't the game be more fun if >you gave the weaker team a chance... read more | 03/26/2005 (4:46 pm) |
| Parallel computing with common lisp | Commercial Interpreters [url]http://www.lispworks.com[/url] [url]http://www.franz.com[/url] [ur... read more | 03/20/2005 (4:35 pm) |
| Exercise: The Nigerian Scam Artist Game | >You realize that we've basically described a game-driven >method for massively exploiting loophol... read more | 03/20/2005 (3:42 pm) |
| Exercise: The Nigerian Scam Artist Game | >That last part would be hard to automate -- I can't really think >of an easy way of doing it with... read more | 03/20/2005 (9:47 am) |
| Torque2D? | Changing the C++ code is extremely common and not too hard for small changes. The rule of thumb is d... read more | 03/20/2005 (4:41 am) |
| Parallel computing with common lisp | >There are mesh and adaptive mesh refinement algorithms (AMR) >out there that address some of the ... read more | 03/19/2005 (9:12 pm) |
| Parallel computing with common lisp | >In my opinion, if you want to really write parallel code, learn MPI. I will do that, or at least l... read more | 03/19/2005 (7:48 pm) |
| Parallel computing with common lisp | I've started to answer some of my questions: 1) The professional level Lisp interpreters/compiler... read more | 03/19/2005 (5:56 pm) |
| Torque2D? | If money is an issue you might want to give Blitz Plus a try. You should have no trouble finishing y... read more | 03/19/2005 (1:09 pm) |
| .antikill | >Yo smoke! Join _!!! Thanks, but I'm happy with antikill. You sure you don't want to come over to t... read more | 03/18/2005 (8:31 pm) |
| ----- | CDROP: 1207 IPX:008A0000:00140300008B:0 Shutting down the OpenGL display device... These lines l... read more | 03/17/2005 (4:58 pm) |
| TGE as a Java component? | I think the first step would be to write a dll (in C++) that has access to those aspects of Torque t... read more | 03/17/2005 (4:53 pm) |
| Exercise: The Nigerian Scam Artist Game | >your character could even have a basic volition, will power-- >its own wonky AI--so that if you do... read more | 03/17/2005 (4:47 pm) |
| ----- | > // NOTE: any logging entries are written to the file 'console.log' Look for a file called console... read more | 03/17/2005 (4:58 am) |
| TS/C++ Class Hierarchy | [url]http://www.garagegames.com/docs/torque.sdk/engine/Console.php#ConInterface[/url]... read more | 03/16/2005 (5:19 pm) |
| Base camping | >I think the main problem is that in a pub game most people >just go offense and don't stick aroun... read more | 03/15/2005 (1:44 pm) |
| Base camping | You are referring to spawn camping, not base camping. Spawn camping is hanging out by the spawn poin... read more | 03/14/2005 (8:05 pm) |
| Porting Torque to C#? | You've already given one good reason not to switch to C#. Portability (especially to macs) is a huge... read more | 03/14/2005 (6:24 pm) |
| TGE Noob: #4 AYBABTU - Outside Sites | >#4. How do I use the tutorial.base code? >The web site CodeSampler has the skinny on how to use tu... read more | 03/14/2005 (1:20 am) |
| FORTRAN 2-3 times faster than C++ | >Fortran can definitely be faster than C++ because it does not >allow ambiguous aliasing. The lang... read more | 03/14/2005 (1:06 am) |
| Just bought the SDK and... well... SDK it aint... | Tutorial base is the software base that is used for working through the tutorials. It is not a tutor... read more | 03/13/2005 (3:25 pm) |
| Engine Struture Question | >Just wondering if Torque can be viewed as a component model? >I know the networking component has... read more | 03/13/2005 (11:47 am) |
| Problems with Hello World and torque exe | Excerpt from another thread (post by Dirk): Since I own the book, I did install it (for you alone, ... read more | 03/12/2005 (7:19 pm) |
| Problems with Hello World and torque exe | Yes, you do get an exe with the SDK. It is in the example folder. torquedemo.exe or something like t... read more | 03/12/2005 (1:35 pm) |
| Hello world and EXE problems | >The one thing that is making it so hard to get started is I don't >understand the directory struc... read more | 03/12/2005 (11:02 am) |
| Hello world and EXE problems | >I have a torquedemo.exe in the D:\torque\sdk\example but not a tge.exe Same thing. Don't worry t... read more | 03/12/2005 (10:58 am) |
| Connecting to sql table | I believe this requires access to SDK source code, so it can't be posted here. If you're considering... read more | 03/11/2005 (9:35 pm) |
| Tge 1.4 | Those sound nice. I'm looking forward to seeing this.... read more | 03/11/2005 (5:46 pm) |
| Railguns, Sharp-Shooting Arrows... stragith projectiles? | Check the datablock for your projectile, and set isballistic=false. This is done in script, not in c... read more | 03/11/2005 (5:38 pm) |
| .antikill | New members: gunz tomcat dragon... read more | 03/11/2005 (5:34 pm) |
| Help with this comments on the book. | >I thought I might be able to use the stock TGE to run the tutorials >in the book, but I found out... read more | 03/10/2005 (6:04 pm) |
| On the Horizon: Physics Processing Unit (PPU) | >Won't PPUs be obsolete pretty soon as CPUs continue >increasing in power ? Of course, and who ne... read more | 03/09/2005 (4:58 pm) |
| Compiling a game | >If you are just changing scripts and media, you simply need a >version of the compiled Torque Eng... read more | 03/08/2005 (8:55 pm) |
| 4 Students -10 Weeks -1 Game -Can we make it? | It might be easier as a multiplayer game. If the Soul Reapers are other players then you don't have ... read more | 03/08/2005 (5:03 am) |
| This is probally a stupid request but... | >I plan on making in the future when I acutally have a job Having a job means you have less time on... read more | 03/07/2005 (7:05 pm) |
| It it possible to use Torque Engine for e-learning? | I just spent about 10 minutes reading this website to figure out what SCORM is, so don't assume I'm ... read more | 03/07/2005 (6:54 pm) |
| .antikill | >Shouldn't a clan named "antikill" be all about peaceful resolution of conflict? Yeah that does mak... read more | 03/01/2005 (6:51 pm) |
| .antikill | >I can see how my members would be "Insulted by our existence" >because of your name, I find it ex... read more | 03/01/2005 (10:02 am) |
| Getting Started, Documentation Needed | Codesampler is how I learned to do the stuff you are talking about, so I don't understand why you di... read more | 02/24/2005 (3:21 pm) |
| Several questions about torque tech (limits) | >2) How does the torque netcode work in basic principle? [url]http://www.garagegames.com/articles/n... read more | 02/23/2005 (4:09 pm) |
| Getting Started, Documentation Needed | [url]www.codesampler.com/torque[/url]... read more | 02/23/2005 (1:24 pm) |
| FORTRAN 2-3 times faster than C++ | I recently found a reason for FORTRAN to be faster than c++. In c++, you can use the & symbol to ind... read more | 02/23/2005 (1:21 pm) |
| Shadow of wheels | My guess is that shadows are turned off for certain types of shapes. I see two possibilities for fix... read more | 02/23/2005 (5:39 am) |
| Item Collision | I think items by default don't have physics. That's why you had to add support for collision. Instea... read more | 02/23/2005 (5:33 am) |
| Problem building Torque demo | If you downloaded the Torque installer in the last few months then you have version 1.3.... read more | 02/23/2005 (5:23 am) |
| Can I switch off the "game clock?" | Create a function whose job is just to check over and over again if you pressed a certain key. Until... read more | 02/23/2005 (5:22 am) |
| Required Libraries | The general docs are for script. Start with those. The source code docs are for the c++ and are much... read more | 02/23/2005 (5:17 am) |
| Questions about torque | 2) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26319]Torque Show Tool Pro for Li... read more | 02/22/2005 (6:13 pm) |
| Required Libraries | You want to split Torque up into a bunch of libraries? Good luck :) Seriously, the Torque executa... read more | 02/22/2005 (6:00 pm) |