Game Development Community

Alex Scarborough's Forum Posts

Thread Post Date Posted
Weird compile error on Mac. It works because Visual Studio tends to accept technically invalid code that it can still make sense... read more 03/31/2010 (12:08 pm)
Weird compile error on Mac. Let me save you some money. FileStream::AccessMode isn't an aggregate type. Anywhere you see som... read more 03/31/2010 (10:30 am)
Awesome news for Mac dev : openGL 3 ! Apple has been using LLVM in their OpenGL drivers since 10.5.0. LLVM kicks in when 1) The driver mu... read more 01/13/2010 (1:25 pm)
Awesome news for Mac dev : openGL 3 ! Minor additions/corrections to Tom's post: The GMA X3100 drivers from 10.5.0 until 10.5.3 did not i... read more 01/13/2010 (4:31 am)
T3D Linux Port My personal experience is that it takes Apple at least 6 months to respond to a bug in their OpenGL ... read more 12/08/2009 (8:26 pm)
Stock 1.8.2 Compile Errors The same bug can be fixed in multiple ways. In the case that caused the compile to fail, for exampl... read more 11/28/2009 (4:28 pm)
Stock 1.8.2 Compile Errors All the fixes in the known issues thread have already been applied to 1.8.2, so applying them again ... read more 11/28/2009 (3:56 pm)
Mac OS X support — what's happening? This has always been the official line: [url]http://www.garagegames.com/community/forums/viewthread/... read more 11/15/2009 (5:20 pm)
Running Torque 3D on a Mac There's an issue on Macs with GeForce 9400 GPUs running 10.5.x where a driver bug will take down you... read more 11/11/2009 (7:44 pm)
TGEA 1.8.2 Released @All: Thank you for your patience and for your feedback. I know TSE/TGEA has had a long and not alw... read more 10/19/2009 (5:38 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED @Alan: It already is in the 1.1 repo, so I for one certainly hope it solves the issue :p ... read more 09/30/2009 (8:11 pm)
How to use Torque3D trial version for mac? It appears that there was an error in the packaging scripts so the Mac demo includes the Windows too... read more 09/30/2009 (1:46 am)
Bug with guiTextEditSliderCtrl not setting $thisControl Logged. It'll probably be fixed by changing the direct calls to Con::evaluate with GuiControl::exec... read more 09/19/2009 (11:06 pm)
DDS Swizzle (DXT5_NM) So it does. That's just silly. Logged.... read more 09/18/2009 (3:31 pm)
GLSL Support [quote]What is Alex (the Mac specialist at GG) point of view about that ?[/quote] Nothing I can s... read more 08/28/2009 (3:01 pm)
Paths Without Dotted Lines Between Markers Which Disappear The path markers are currently showing at all times (they're small-ish red plusses) and as already s... read more 08/27/2009 (3:49 pm)
[beta 4 bug] Inconsistent filename case with gfxDevice.h That'd be better yes. And then I can reply to that one thread saying Andrew Galante has fixed the... read more 08/07/2009 (3:46 pm)
[beta 4 bug] Unnecessary qualifier in DragMeshCallbackData Fixed.... read more 08/07/2009 (1:33 pm)
[beta 4 bug] Unnecessary qualifiers in CameraSpline::Knot definition Fixed.... read more 08/07/2009 (1:29 pm)
[beta 4 bug] Unnecessary qualifier in TerrainEditorUndoAction definition Fixed. This is doing wonders for my post count.... read more 08/07/2009 (1:18 pm)
[beta 4 bug] Missing forward declaration of TerrainCellMaterial in terrData.h Fixed.... read more 08/07/2009 (1:16 pm)
[beta 4 bug] T3D directory name case inconsistency Fixed by Andrew Galante.... read more 08/07/2009 (1:16 pm)
[beta 4 bug] Invalid filename case for sim/netConnection.h in scatterSky.cpp Fixed by Andrew Galante.... read more 08/07/2009 (1:15 pm)
[beta 4 bug] Inconsistent filename case with guiFileTreeCtrl.h Fixed by Andrew Galante.... read more 08/07/2009 (1:15 pm)
[beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h Fixed by Andrew Galante.... read more 08/07/2009 (1:14 pm)
[beta 4 bug] memStream.h inconsistent filename case Fixed by our wonderful intern Andrew Galante.... read more 08/07/2009 (11:51 am)
[beta 4 bug] Missing forward declaration of MatInstance in MaterialManager.h Fixed. The IA plugin team got bit by this just the other day actually. The class wasn't forward ... read more 08/07/2009 (11:49 am)
[beta 4 bug] goto jumping across variable initialization in zipTestWrite.cpp Fixed. It looks like I resolved this a couple of weeks ago by putting that chunk in its own scope.... read more 08/07/2009 (11:48 am)
Mac Compile Error on New Project... You'll need to manually run the generateProjects.command file which should've been placed in the roo... read more 08/03/2009 (5:50 pm)
Mac OS X Bug -Projectiles not visible This should be fixed in the next build.... read more 07/28/2009 (2:20 am)
Mac OS x Bug - Water surface unlit/black I'm hoping to get this fixed for the next build.... read more 07/28/2009 (2:19 am)
Torque 3D Beta 4 - Building on Mac Pro PPC There are no plans to support PPC Macs in Torque 3D.... read more 07/23/2009 (3:07 pm)
Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders @Tom: They're different errors. 64 is just arithmetic instructions, 96 is all instructions (arithme... read more 07/12/2009 (4:37 pm)
Where's my ignition key for my Shirt? To order a decoder ring paypal $5,000 or more to alexsc@garagegames.com...... read more 06/21/2009 (11:15 pm)
My concerns about TGEA I'm just going to chime in and say that if you find a bug in TGEA you really [i][b]really[/b][/i] sh... read more 06/13/2009 (11:26 pm)
iTGB Cost You no longer have to pay a per title fee. iTGB isn't really considered an "upgrade". ... read more 06/08/2009 (1:50 am)
Graphics bug on OS X 10.5.7 I haven't tested the X1600 yet, but the HD2600 exhibits the same issue. Hooray for Apple! No ide... read more 06/02/2009 (11:09 am)
T3D pricing discount change!? From [url=http://www.garagegames.com/community/blogs/view/17293]Brett's blog[/url] posted on 5/21 ... read more 06/01/2009 (3:16 pm)
Recommended/acceptable size for a downloadable game Mmm... five year old thread. But it is a good question, and I have stats! Here are the current... read more 05/28/2009 (1:27 pm)
Graphics bug on OS X 10.5.7 Well, I upgraded my home machine (MBP w/GeForce 8600M) and didn't notice anything going wrong with o... read more 05/26/2009 (10:59 pm)
Graphics bug on OS X 10.5.7 I haven't upgraded anything to 10.5.7 yet internally, but I do know that the VMware guys have advise... read more 05/26/2009 (12:55 am)
Hey, can someone tell me when can release tgea1.8.2 Comments about things going into TGEA 1.8.x trunk do not indicate that there will be a TGEA 1.8.2 re... read more 05/11/2009 (7:08 pm)
Are there any iTGB games in the iPhone app store? There's a fairly complete list on the [url=http://www.garagegames.com/torquepowered/iTorque]made wit... read more 05/06/2009 (10:35 pm)
Does anyone know why NOWINBASEINTERLOCK is defined in TGEA? [url]http://www.garagegames.com/community/forums/viewthread/89947[/url] The NO<stuff and thing... read more 05/06/2009 (1:22 pm)
normal map not working From the [url=http://docs.garagegames.com/tgea/official/]official TGEA documentation[/url], specific... read more 05/05/2009 (11:06 pm)
Non-rendered edges on waterblock in 1.8.1 End to tangential discussion now. I'm pretty sure I've already said this, but I'm going to repeat... read more 05/05/2009 (11:01 pm)
Legacy Terrain Collision not working For future reference to you future people reading this thread, Jeremiah found and reported the under... read more 05/05/2009 (10:51 pm)
FIX: Diffuse Texture DDS format fails on player I recently added a nifty bit of logging to the material system such that when it fails to find a tex... read more 05/05/2009 (10:09 am)
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