Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't understand why the code is not working | My best suggestion is to a step by step debug process, using both script debugging (Torsion) and eng... read more | 02/22/2007 (8:20 am) |
| Torque demo | What's the last thing printed in the console log? Also, are you launching the application via .ba... read more | 02/22/2007 (8:10 am) |
| Can't understand why the code is not working | Can you post any engine and script code that directly touches torqueFPSFlag, let's see how it's bein... read more | 02/22/2007 (8:04 am) |
| Can't understand why the code is not working | Sooooo, care to tell us what the problem is so we know what to look for? Is there a compiler erro... read more | 02/22/2007 (7:49 am) |
| Need an online museum in a day | Do you want these paintings to be live feeds? Like a web cam? Or do you want the museum to be mor... read more | 02/22/2007 (7:20 am) |
| Client-side UDP connections | Send me an email Will (use the address in my profile), I can help you out with this, but not in the ... read more | 02/22/2007 (5:35 am) |
| Torque demo | That is quite weird. Can you paste the first few lines of main.cs, including the $defaultGame l... read more | 02/22/2007 (5:33 am) |
| Weared Problems Please Help | Yes, I can help...by pointing you to a document that tells you how to edit, compile, and execute scr... read more | 02/21/2007 (6:52 pm) |
| Weared Problems Please Help | You read a book, you do some research, and you self-educate. Ask people along the way when you get ... read more | 02/21/2007 (6:30 pm) |
| Garage Games Featured Partners? | It's gotta be said, sorry, but Morris...[b]you are a royal pain in the ass.[/b] Your messages are r... read more | 02/21/2007 (4:38 pm) |
| Torque demo | Take some time to read before freaking out =) Open up [b]example\main.cs[/b], using Torsion or no... read more | 02/21/2007 (4:27 pm) |
| GetCurrentFunctionName() ? | Very very nice Orion...... read more | 02/21/2007 (10:26 am) |
| FullSail? | I actually attended Full Sail for its Game Design degrees. Yes, the school is over priced, and ther... read more | 02/20/2007 (7:01 pm) |
| Input from the mouse | Oh wow, you are going above and beyond then =) [code] function doSomethingUseful(%val) { i... read more | 02/20/2007 (1:00 pm) |
| Ide | Where are you placing your breakpoint? Also, how are you launching your game? Is it fullscreened o... read more | 02/20/2007 (12:38 pm) |
| Ide | I've noticed that, overall, Torsion is faster in its operations and load time. I found it much easi... read more | 02/20/2007 (12:04 pm) |
| I am making a tail. How can I attach it? | There is some info on procedural bone animation, but it is not readily available in stock TGE. Ha... read more | 02/20/2007 (11:43 am) |
| Input from the mouse | Keep looking, you gotta follow the trail of variables: [code] bool GameConnection::getNextMove(M... read more | 02/20/2007 (11:40 am) |
| Torque Game Builder (TGB) FishDemo Tutorial errors | Posting this info in the TGB public area will probably provide the greatest benefit to yourself and ... read more | 02/20/2007 (10:25 am) |
| Water/Raindrops | Open up starter.fps\data\missions\stronghold.mis using Notepad, or preferably, Torsion. Using Tor... read more | 02/20/2007 (10:23 am) |
| Input from the mouse | Have you searched in the engine code for mvTriggerCount? That will lead you to your answer.... read more | 02/20/2007 (10:20 am) |
| Rts In Tgea | This would probably be better answered in the RTS or TGEA forums, especially since it involves engin... read more | 02/20/2007 (6:28 am) |
| TGEA Login screen help | Here is one resource (there are follow-ups and extensions), [url=http://www.garagegames.com/index.ph... read more | 02/20/2007 (5:53 am) |
| When will the Constructor be released? | Well said mb =)... read more | 02/16/2007 (8:25 am) |
| GetCurrentFunctionName() ? | I know in C++ you can use __FUNCTION__ to get the function name in string format. As far as getting... read more | 02/16/2007 (6:44 am) |
| FPS starter kit crashes | You can still read the console, which is saved out to console.log in your example directory. Copy t... read more | 02/15/2007 (11:48 am) |
| FPS starter kit crashes | Any errors in the console? What's your rig? Video Card? Updated drivers? What's the last thing prin... read more | 02/15/2007 (11:27 am) |
| A cool game soon to come out | How to without installer: 1) Create a folder named after your game (ex TurboBall) 2) Copy any [b... read more | 02/15/2007 (5:31 am) |
| Mouse Look with right click | Are you using TGE 1.5 Rich? If so, I can try to get something compiled for you today. There is one... read more | 02/15/2007 (5:26 am) |
| GUI Editor Control Resizing Problem | Not that I've found, unless you edit the engine code. The best way to avoid overlapping is just to ... read more | 02/15/2007 (5:23 am) |
| Mouse Look with right click | You always have option B, which is to have someone else compile the executable for you and provide y... read more | 02/14/2007 (7:47 pm) |
| Mouse Look with right click | For putting in code segments use this: [*code] function foo(%bar) { $foobar = %bar } [*/c... read more | 02/14/2007 (7:38 pm) |
| A cool game soon to come out | Click on the link I posted Morris. Yes, the program provided by Click Team will package your execut... read more | 02/14/2007 (7:34 pm) |
| Mouse Look with right click | Have a look at sdk\engine\editTSCtrl.cc/h and sdk\engine\WorldEditor.cc/h. These should have the ... read more | 02/14/2007 (6:11 pm) |
| A cool game soon to come out | Ummm, if I'm reading this right, Morris, you want to use an install maker program to package your ga... read more | 02/14/2007 (6:10 pm) |
| Wacky idea to generate revenue for a free MMOG | Since someone finally brought it up, GGE does have a more horizontal badge posting, but most don't u... read more | 02/14/2007 (11:44 am) |
| TGE Xbox 360 Controller. | Sure, I have to go get some lunch, but when I get back to the office, I'll do a merge on TGE 1.5 def... read more | 02/14/2007 (8:58 am) |
| GUI Editor Control Resizing Problem | The reason for this, is because the driver info control is a GuiTextControl. GuiTextControl and G... read more | 02/14/2007 (8:52 am) |
| Wacky idea to generate revenue for a free MMOG | It's already being used in a lot of non-MMO games, so it's not a new idea. The feelings on in game ... read more | 02/14/2007 (8:46 am) |
| TGE Xbox 360 Controller. | Weird, I just performed a WinMerge on a fresh build of 1.5 (with AFX). Compiled on the first run. ... read more | 02/14/2007 (6:01 am) |
| First impressions | You can set the camera to work like a FPS free cam, it's in the options. Grid sizing and unit sca... read more | 02/13/2007 (5:13 pm) |
| TGE Xbox 360 Controller. | I got that before....I don't have my original code in front of me, and by the time I finish compilin... read more | 02/13/2007 (4:55 pm) |
| TGE Xbox 360 Controller. | I've gotten it to work, doesn't take long at all. . .testing was a little tricky, but I've never bee... read more | 02/13/2007 (4:36 pm) |
| Adding a map class (similar to stl) | Problems seem to be stemming up with the last 4 functions, which are findNode, iterate, operator=, a... read more | 02/13/2007 (11:18 am) |
| Adding a map class (similar to stl) |
[code]
template |
02/13/2007 (11:17 am) |
| Trimming TGE | 3rd Party apps aside, there are a few things you can remove from the engine depending on what you wa... read more | 02/13/2007 (10:02 am) |
| Press a key for Auto Run??? | Happy to help out Eric [gge_user=MPerry]... read more | 02/13/2007 (9:51 am) |
| A level with no gravity ? | As far as I can tell, gravity is object specific...meaning you can change the gravity of an object u... read more | 02/13/2007 (7:15 am) |
| Press a key for Auto Run??? | The one amendment I'll make to the code is this: [code] function moveforward(%val) { $mvFor... read more | 02/13/2007 (7:13 am) |
| Press a key for Auto Run??? | I tested the code, and it works fine. No errors, and functionality is perfectly replicated.... read more | 02/13/2007 (7:05 am) |