Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
Can't understand why the code is not working My best suggestion is to a step by step debug process, using both script debugging (Torsion) and eng... read more 02/22/2007 (8:20 am)
Torque demo What's the last thing printed in the console log? Also, are you launching the application via .ba... read more 02/22/2007 (8:10 am)
Can't understand why the code is not working Can you post any engine and script code that directly touches torqueFPSFlag, let's see how it's bein... read more 02/22/2007 (8:04 am)
Can't understand why the code is not working Sooooo, care to tell us what the problem is so we know what to look for? Is there a compiler erro... read more 02/22/2007 (7:49 am)
Need an online museum in a day Do you want these paintings to be live feeds? Like a web cam? Or do you want the museum to be mor... read more 02/22/2007 (7:20 am)
Client-side UDP connections Send me an email Will (use the address in my profile), I can help you out with this, but not in the ... read more 02/22/2007 (5:35 am)
Torque demo That is quite weird. Can you paste the first few lines of main.cs, including the $defaultGame l... read more 02/22/2007 (5:33 am)
Weared Problems Please Help Yes, I can help...by pointing you to a document that tells you how to edit, compile, and execute scr... read more 02/21/2007 (6:52 pm)
Weared Problems Please Help You read a book, you do some research, and you self-educate. Ask people along the way when you get ... read more 02/21/2007 (6:30 pm)
Garage Games Featured Partners? It's gotta be said, sorry, but Morris...[b]you are a royal pain in the ass.[/b] Your messages are r... read more 02/21/2007 (4:38 pm)
Torque demo Take some time to read before freaking out =) Open up [b]example\main.cs[/b], using Torsion or no... read more 02/21/2007 (4:27 pm)
GetCurrentFunctionName() ? Very very nice Orion...... read more 02/21/2007 (10:26 am)
FullSail? I actually attended Full Sail for its Game Design degrees. Yes, the school is over priced, and ther... read more 02/20/2007 (7:01 pm)
Input from the mouse Oh wow, you are going above and beyond then =) [code] function doSomethingUseful(%val) { i... read more 02/20/2007 (1:00 pm)
Ide Where are you placing your breakpoint? Also, how are you launching your game? Is it fullscreened o... read more 02/20/2007 (12:38 pm)
Ide I've noticed that, overall, Torsion is faster in its operations and load time. I found it much easi... read more 02/20/2007 (12:04 pm)
I am making a tail. How can I attach it? There is some info on procedural bone animation, but it is not readily available in stock TGE. Ha... read more 02/20/2007 (11:43 am)
Input from the mouse Keep looking, you gotta follow the trail of variables: [code] bool GameConnection::getNextMove(M... read more 02/20/2007 (11:40 am)
Torque Game Builder (TGB) FishDemo Tutorial errors Posting this info in the TGB public area will probably provide the greatest benefit to yourself and ... read more 02/20/2007 (10:25 am)
Water/Raindrops Open up starter.fps\data\missions\stronghold.mis using Notepad, or preferably, Torsion. Using Tor... read more 02/20/2007 (10:23 am)
Input from the mouse Have you searched in the engine code for mvTriggerCount? That will lead you to your answer.... read more 02/20/2007 (10:20 am)
Rts In Tgea This would probably be better answered in the RTS or TGEA forums, especially since it involves engin... read more 02/20/2007 (6:28 am)
TGEA Login screen help Here is one resource (there are follow-ups and extensions), [url=http://www.garagegames.com/index.ph... read more 02/20/2007 (5:53 am)
When will the Constructor be released? Well said mb =)... read more 02/16/2007 (8:25 am)
GetCurrentFunctionName() ? I know in C++ you can use __FUNCTION__ to get the function name in string format. As far as getting... read more 02/16/2007 (6:44 am)
FPS starter kit crashes You can still read the console, which is saved out to console.log in your example directory. Copy t... read more 02/15/2007 (11:48 am)
FPS starter kit crashes Any errors in the console? What's your rig? Video Card? Updated drivers? What's the last thing prin... read more 02/15/2007 (11:27 am)
A cool game soon to come out How to without installer: 1) Create a folder named after your game (ex TurboBall) 2) Copy any [b... read more 02/15/2007 (5:31 am)
Mouse Look with right click Are you using TGE 1.5 Rich? If so, I can try to get something compiled for you today. There is one... read more 02/15/2007 (5:26 am)
GUI Editor Control Resizing Problem Not that I've found, unless you edit the engine code. The best way to avoid overlapping is just to ... read more 02/15/2007 (5:23 am)
Mouse Look with right click You always have option B, which is to have someone else compile the executable for you and provide y... read more 02/14/2007 (7:47 pm)
Mouse Look with right click For putting in code segments use this: [*code] function foo(%bar) { $foobar = %bar } [*/c... read more 02/14/2007 (7:38 pm)
A cool game soon to come out Click on the link I posted Morris. Yes, the program provided by Click Team will package your execut... read more 02/14/2007 (7:34 pm)
Mouse Look with right click Have a look at sdk\engine\editTSCtrl.cc/h and sdk\engine\WorldEditor.cc/h. These should have the ... read more 02/14/2007 (6:11 pm)
A cool game soon to come out Ummm, if I'm reading this right, Morris, you want to use an install maker program to package your ga... read more 02/14/2007 (6:10 pm)
Wacky idea to generate revenue for a free MMOG Since someone finally brought it up, GGE does have a more horizontal badge posting, but most don't u... read more 02/14/2007 (11:44 am)
TGE Xbox 360 Controller. Sure, I have to go get some lunch, but when I get back to the office, I'll do a merge on TGE 1.5 def... read more 02/14/2007 (8:58 am)
GUI Editor Control Resizing Problem The reason for this, is because the driver info control is a GuiTextControl. GuiTextControl and G... read more 02/14/2007 (8:52 am)
Wacky idea to generate revenue for a free MMOG It's already being used in a lot of non-MMO games, so it's not a new idea. The feelings on in game ... read more 02/14/2007 (8:46 am)
TGE Xbox 360 Controller. Weird, I just performed a WinMerge on a fresh build of 1.5 (with AFX). Compiled on the first run. ... read more 02/14/2007 (6:01 am)
First impressions You can set the camera to work like a FPS free cam, it's in the options. Grid sizing and unit sca... read more 02/13/2007 (5:13 pm)
TGE Xbox 360 Controller. I got that before....I don't have my original code in front of me, and by the time I finish compilin... read more 02/13/2007 (4:55 pm)
TGE Xbox 360 Controller. I've gotten it to work, doesn't take long at all. . .testing was a little tricky, but I've never bee... read more 02/13/2007 (4:36 pm)
Adding a map class (similar to stl) Problems seem to be stemming up with the last 4 functions, which are findNode, iterate, operator=, a... read more 02/13/2007 (11:18 am)
Adding a map class (similar to stl) [code] template class CMap { protected: MapNode< F,T > *first_entry; MapNo... read more 02/13/2007 (11:17 am)
Trimming TGE 3rd Party apps aside, there are a few things you can remove from the engine depending on what you wa... read more 02/13/2007 (10:02 am)
Press a key for Auto Run??? Happy to help out Eric [gge_user=MPerry]... read more 02/13/2007 (9:51 am)
A level with no gravity ? As far as I can tell, gravity is object specific...meaning you can change the gravity of an object u... read more 02/13/2007 (7:15 am)
Press a key for Auto Run??? The one amendment I'll make to the code is this: [code] function moveforward(%val) { $mvFor... read more 02/13/2007 (7:13 am)
Press a key for Auto Run??? I tested the code, and it works fine. No errors, and functionality is perfectly replicated.... read more 02/13/2007 (7:05 am)