Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
TDN Is still very incomplete... Why David...I think you just opened up Pandora's Box. . . =)... read more 03/07/2007 (6:12 am)
Any events, shows or conferences in Florida? TIG (Torque Interest Group) meets periodically in Orlando to discuss Garage Games related engines an... read more 03/07/2007 (6:11 am)
Help I'm in a good mood today, so I'll just post without too much ranting... [url=http://www.garagegam... read more 03/07/2007 (6:09 am)
Ok Developer Types With no malice, Christopher, I can safely say it isn't innovative. Mind you, it still has potential... read more 03/07/2007 (5:49 am)
1.5 Content Demo1 - fxShapeReplicator lockup Damn it Matt! You stole my thunder! That was gonna be my mystery fix, because I was almost certain i... read more 03/06/2007 (1:51 pm)
1.5 Content Demo1 - fxShapeReplicator lockup After numerous tests and trying different scenarios (as I stated above), there was only one variable... read more 03/06/2007 (1:27 pm)
ShapeReplicator Problem Yeah, no one thinks you are a hardened software pirate. I brought it up as a warning, to save you f... read more 03/06/2007 (1:24 pm)
1.5 Content Demo1 - fxShapeReplicator lockup I've emailed you both the new .exe. It was compiled in Visual Studio 2005 Standard, which I think i... read more 03/06/2007 (1:02 pm)
1.5 Content Demo1 - fxShapeReplicator lockup Also, what compilers do you two use?... read more 03/06/2007 (12:47 pm)
1.5 Content Demo1 - fxShapeReplicator lockup Ok, I'd like to send you two my .exe to see if you still get the same freeze. Send me an email at m... read more 03/06/2007 (12:38 pm)
1.5 Content Demo1 - fxShapeReplicator lockup Well, seems like we have one possible option left...joint collaboration via remote debugging.... I c... read more 03/06/2007 (11:55 am)
ShapeReplicator Problem This could be a very big problem for you and your friend. The EULA, license agreement, for the engi... read more 03/06/2007 (11:46 am)
1.5 Content Demo1 - fxShapeReplicator lockup Just tried that Charles, no freeze for me at all....I tried replicating the freeze every way mention... read more 03/06/2007 (11:12 am)
1.5 Content Demo1 - fxShapeReplicator lockup Every problem seems to happen in this function: [b]engine\game\fx\fxShapeReplicator.cc[/b] [code... read more 03/06/2007 (10:58 am)
1.5 Content Demo1 - fxShapeReplicator lockup Weird...I still can't get it to completely freeze...I can however make it hang long enough that it s... read more 03/06/2007 (10:33 am)
ShapeReplicator Problem Curious about something, it says you aren't an SDK owner. How are you compiling? Did you just get ... read more 03/06/2007 (9:45 am)
1.5 Content Demo1 - fxShapeReplicator lockup Thanks Allyn, that gives me something more to look for. . . will get back to ya... read more 03/06/2007 (8:40 am)
1.5 Content Demo1 - fxShapeReplicator lockup So, I've been hacking away at this issue for a few days now, and honestly, once I compiled fresh bin... read more 03/06/2007 (6:42 am)
ShapeReplicator Problem I've made progress on fixing this bug, and the fix will be ready shortly....except I won't post in h... read more 03/06/2007 (6:02 am)
Wii Game Idea- Creative Challenge! If you dare... Why go for their dev kit when you can integrate the Wiimote into the Torque Engine? If it's just fo... read more 03/05/2007 (1:20 pm)
Client/Server Variable issues, please help ActionMenu.cs is executed before Player.cs, but the function clientCmdInitActionMenu is called after... read more 03/05/2007 (12:44 pm)
Client/Server Variable issues, please help It is derived from GameBaseData, and it is declared in server\scripts\Player.cs: [code] databloc... read more 03/05/2007 (12:30 pm)
Client/Server Variable issues, please help Maybe a little re-organization is needed. The original problem I was having is that I was handling ... read more 03/05/2007 (11:52 am)
Client/Server Variable issues, please help CustomAction is my own class. . . I'll give ServerConnection a try and see what happens... *EDIT*... read more 03/05/2007 (11:28 am)
Client/Server Variable issues, please help One step forward, two steps backwards =). I'm getting closer to proper client/server variable han... read more 03/05/2007 (9:55 am)
Multiple developers possible? If you will be on a team with multiple developers, everyone writing C++ has to have a license... Eve... read more 03/02/2007 (9:51 pm)
Client/Server Variable issues, please help Wow, I didn't expect such an overwhelming response. I don't take any of this as criticism, but as h... read more 03/01/2007 (5:32 pm)
ShapeReplicator Problem This is a known bug, noticed on the first day of TGE 1.5 release. I plan on taking a crack at fixin... read more 02/28/2007 (7:53 pm)
2d/3d RPG [quote] I believe the entire XNA marketing approach, including GG's involvement, is just that ... m... read more 02/28/2007 (7:51 pm)
So how does C++ work nowadays? Definitely read the instructions, but the specific SDK you will want is the Direct X SDK Google t... read more 02/28/2007 (7:24 pm)
Terrain You can edit Legacy Terrain from within the engine, but you create the Atlas terrain using a separat... read more 02/28/2007 (2:02 pm)
Ok Developer Types Like Doom? Or Resident Evil Outbreak? *EDIT*- There's a difference between intriguing storyline ... read more 02/28/2007 (1:48 pm)
Changing button image when mouse is over You should have 4 images for one button: button_d.png (button down image) button_h.pong ... read more 02/28/2007 (1:37 pm)
EWorldEditor definition Example\creator\editor\EditorGui.gui Roughly 24 lines down... new WorldEditor(EWorldEditor)... read more 02/28/2007 (12:58 pm)
All the tools I will need? If you are using Windows: Visual Studio 2005 Express: Code Torsion: Torque Script editing 2D Ar... read more 02/28/2007 (9:59 am)
I am making a tail. How can I attach it? Happy to help out [gge_user=MPerry]... read more 02/28/2007 (5:32 am)
GuiBitmapCtrl Implementation Problems You can have a look at how they did this in engine\gui\game\GuiFadeinBitmapCtrl, compare your code t... read more 02/26/2007 (12:52 pm)
Creating the .exe Ok, third time's a charm ( my past two attempts to reply here were eaten by a networking error).... ... read more 02/26/2007 (6:20 am)
New Weapon Creation thru Script Here's an excellent thread created by Saska that has sample script code, and troubleshoots some comm... read more 02/26/2007 (6:17 am)
Compiling into one application The .dso approach mentioned by Infinitum3D is probably your least stressful way of distribution. ... read more 02/24/2007 (8:08 am)
Cursor Position The following resource shows how to convert your 2D mouse cursor into 3D coordinates in the world: ... read more 02/24/2007 (8:05 am)
Click thru GUI and custom windows Do you have Torsion? The reason I ask is you can use Torsion to put breakpoints in your scripts and ... read more 02/23/2007 (5:10 pm)
Torque demo Video Card: Go to the manufacturer's website and download the latest drivers SDK: [url=http://www... read more 02/23/2007 (11:16 am)
Click thru GUI and custom windows Hmm, not sure what might be going on....try posting the code you have. I just tested this in my s... read more 02/23/2007 (10:32 am)
Click thru GUI and custom windows Key press recognition in TGE is handled a little...funny...when it comes to separating GUI stuff fro... read more 02/23/2007 (5:45 am)
Click thru GUI and custom windows Hey Rich, if you haven't already figured this out, here's a simple approach. Instead of using set... read more 02/22/2007 (4:33 pm)
TGE crashes Can you post the last few lines of the console log. Whatever happens to cause the crash is most lik... read more 02/22/2007 (4:18 pm)
Trouble loading tutorial mission Check the console (~) and console.log for any errors that pop up, both syntax and missing files. ... read more 02/22/2007 (4:16 pm)
Torque demo Also, forgot to ask if your video card drivers, DirectX SDK, and system drivers are up to date?... read more 02/22/2007 (10:26 am)
Need an online museum in a day Not too sure why you think using TGEA makes it easier to edit...but here's what you are looking at: ... read more 02/22/2007 (8:29 am)