Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scripters / Modders using Documentation? | TDN will eventually have a public section for such articles that are not specific to engine code. T... read more | 03/26/2007 (12:36 pm) |
| Field??? in datablock, question from noob | There are a lot of fields. Some are not used by StaticShape, but are inherited because it derives o... read more | 03/26/2007 (11:56 am) |
| Field??? in datablock, question from noob | He's asking where the fields come from. They are created in the engine, not the script. Open [b]... read more | 03/26/2007 (8:11 am) |
| Beginner looking into TGE | When you hit reload, or back, after posting your post gets duplicated. Just post and navigate back ... read more | 03/26/2007 (6:22 am) |
| Torque project management: updating files | While you are looking for alternatives, and I try to find other links, what was the "huge failure" y... read more | 03/24/2007 (12:11 pm) |
| Help: Game of tag | You're close....have a look at your function: [code] //-------------------------------------------... read more | 03/24/2007 (10:45 am) |
| Torque project management: updating files | Hey Vladimir, there are quite a few programs you can install onto a host server. Some are easier th... read more | 03/24/2007 (8:45 am) |
| Any events, shows or conferences in Florida? | Hey Brian, send me an email to the address listed in my profile. I can help out. I work in downtow... read more | 03/24/2007 (8:38 am) |
| Help: Game of tag | Torque does not have a main loop like you would think. The real main loop is in the engine, in [b]... read more | 03/24/2007 (8:34 am) |
| DSprintf parameter question | The problem is with your first parameter in dSprintf. [code] dSprintf([b]char *buffer[/b], dsi... read more | 03/23/2007 (6:42 am) |
| Per seat licensing / scripts? | I'm almost certain someone who knows more about TGB licensing will have to jump in here to correct m... read more | 03/23/2007 (6:37 am) |
| Standing on a .dts and using onCollision | Engine\game\item.h/cc engine\game\staticShape.h/cc I had to do the same thing. . . If you sti... read more | 03/22/2007 (4:50 pm) |
| C | Me and a co-worker went to the website and were reading over it. Honestly, you'll have to find some... read more | 03/22/2007 (1:13 pm) |
| C | [quote] Read. Read code. Copy code. Paste code. [/quote] Only if you went to Full Sail . . .(so... read more | 03/22/2007 (12:25 pm) |
| C | If you aren't already in a school learning programming, don't pay to attend a night class. Put that... read more | 03/22/2007 (11:48 am) |
| Help: Game of tag | You probably just need to make 2 different datablocks: [code] datablock AIPlayerData(FollowerAI)... read more | 03/22/2007 (7:38 am) |
| Standing on a .dts and using onCollision | Following what mb and Amr said, yes, onCollision will still be called and the player will not walk t... read more | 03/21/2007 (6:46 am) |
| Standing on a .dts and using onCollision | It is true you have to have a collision mesh, but that won't help if the object is loaded in the gam... read more | 03/21/2007 (6:32 am) |
| Standing on a .dts and using onCollision | StaticShapes, by default, have no collision. You would have to modify the source to make it collide... read more | 03/21/2007 (6:13 am) |
| Arrays | If you are talking about arrays in Torquescript, you won't have a "set size" array. The size will a... read more | 03/21/2007 (5:39 am) |
| Drawing Nodes on the Terrain | Actually, it is. You can't create a StaticShape in script without first making a datablock, right? ... read more | 03/21/2007 (5:30 am) |
| Drawing Nodes on the Terrain | Anything can be created in C++, you just have to include it in your source file. In other words, St... read more | 03/20/2007 (8:14 am) |
| ... | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=118]GG FAQ[/url] [u... read more | 03/20/2007 (7:39 am) |
| Health bar fills to slow | Have you searched the scripts for the variable that applies the repair rate yet? Check out example\... read more | 03/20/2007 (7:11 am) |
| Want to move from 3DGamestudio to Torque | 1) Yes, there is an exporter for Lightwave to DTS [url=http://www.gnometech.com/lwdtsmain.shtml]Gno... read more | 03/20/2007 (6:08 am) |
| Drawing Nodes on the Terrain | If it were me, I'd just render staticShapes in the positions you provide. Might be a lot simpler, a... read more | 03/20/2007 (5:53 am) |
| Torque and your sanity | Whenever I'm stumped on something, I usually check the time. If it's past 1 am, I just save, turn o... read more | 03/19/2007 (6:13 am) |
| TGE 1.5: Torque Demo crashes with very little explanation | Have you reinstalled the [b]DX SDK[/b]? Reinstalling DirectX 9 doesn't really provide the solution ... read more | 03/19/2007 (5:25 am) |
| Current Beta Version | Thanks for the updates on status Matt. "Mum" is the word. I can tell you at our last TIG (Torque I... read more | 03/19/2007 (5:23 am) |
| New Tdn Faq Need Help | I used the pricing stuff to set up a format, and learn how to use the Wiki tags and formatting. Thi... read more | 03/16/2007 (11:56 am) |
| Net code bug? | Are you able to break on that line, and see if udpsocket is invalid. Or step into closeSocket() and... read more | 03/16/2007 (11:33 am) |
| Net code bug? | What line in Net::closePort() does it break on? Have you stepped into closesocket() yet?... read more | 03/16/2007 (10:35 am) |
| New Tdn Faq Need Help | You got it Surge, it's on my TODO list now...keep 'em coming people.... read more | 03/16/2007 (9:42 am) |
| New Tdn Faq Need Help | @Scott - Thanks OK, the very start of the FAQ is up. I just wanted to get the formatting down, a... read more | 03/16/2007 (8:43 am) |
| Torque for a mmorpg? | I can't think of any others to recommend right now. TGE is a proven engine, and it has one availabl... read more | 03/13/2007 (5:16 pm) |
| TGEA Early Access price? | With no malice or hostility geared toward anyone: As a general consumer of software products, bot... read more | 03/13/2007 (5:47 am) |
| Mmorpg Wondering | That was mentioned in another thread, and I've always known where the FAQ was, and it will definitel... read more | 03/12/2007 (11:07 am) |
| Mmorpg Wondering | Further more, many people hate the feeling of being ignored. A benefit to participating in a commun... read more | 03/12/2007 (10:59 am) |
| Mmorpg Wondering | Shiraz..you've driven me beyond insanity....all I see now is "white hot flashes of rage"....... =)... read more | 03/10/2007 (6:38 am) |
| Cursor? | [url=Http://www.garagegames.com/mg/forums/result.thread.php?qt=54116]Go here[/url] This is a know... read more | 03/09/2007 (10:43 am) |
| Chat balloons/bubbles | Have you searched the resources and forums? Because I know is has been done before. . .... read more | 03/09/2007 (7:27 am) |
| FAQ needed? | And the best part is, if we don't cover something, a new user can post a new question on the TDN FAQ... read more | 03/09/2007 (6:57 am) |
| FAQ needed? | Mmmmmm 'stickies'. . . I can create a TDN of FAQs this weekend, and we can just post the link as ... read more | 03/09/2007 (6:30 am) |
| Mmorpg Wondering | This is aimed at no one, with no malice intended...but the past week or so has driven my patience to... read more | 03/09/2007 (5:53 am) |
| Making a new game? | I think I've answered this question 5 times in the past month....amazing..... Delete the key bind... read more | 03/08/2007 (4:28 pm) |
| Score in tutorial.base | You might want to try something like this GameOne/server/logoitem.cs: [code] serverCommandResetS... read more | 03/08/2007 (7:07 am) |
| Some Questions | 1) There is an advanced FPS kit floating around in the resources, that implements multiple game type... read more | 03/07/2007 (8:42 pm) |
| Help | A lot of what you are looking for can be found on the TDN or through links found in the GG documenta... read more | 03/07/2007 (7:00 am) |
| I'd like to get more involved with the community.... | I think that's an excellent suggestion, David. I spend my spare time cruising the forums, looking f... read more | 03/07/2007 (6:18 am) |
| Bug: Rebuild Exports doesn't work | Go here: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58694]Torsion Update[/url] ... read more | 03/07/2007 (6:13 am) |