Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Saving player data in T2D | Happy to help. If you want some protection for the end result, use binary. It's not human readable, ... read more | 08/13/2013 (3:05 pm) |
| how do you script a GUI control to use as a splash screen | Yes. That's a GUI control. How are you loading that file?... read more | 08/13/2013 (1:29 pm) |
| New game loop for torque 2D? | If you are developing a game using scripts, you do not have a game loop. Torque 2D is event driven, ... read more | 08/13/2013 (12:31 pm) |
| how do you script a GUI control to use as a splash screen | 1. This is entirely up to you. There are several ways to structure your GUIs. You can create all of ... read more | 08/13/2013 (9:20 am) |
| how do you script a GUI control to use as a splash screen | As for creating GUI controls, I usually do this by hand. I will create a new GUI file in XML format ... read more | 08/13/2013 (7:34 am) |
| how do you script a GUI control to use as a splash screen | [quote]ended up with a problem " SimObject::deleteObject: Object is being deleted whilst perfor... read more | 08/13/2013 (7:33 am) |
| Saving player data in T2D | T2D uses TAML as its persistence system. You can save any object to file using TAML. Simon shows an ... read more | 08/13/2013 (4:34 am) |
| Editors and Tools | @PeterKnight - Welcome to the community! There have been a few discussions about developing tools sp... read more | 08/11/2013 (10:01 am) |
| Does current Torque 2D supports Android? and other Questions | @Ali - Torque 2D will support [url=http://esotericsoftware.com/]Spine[/url] when 3.0 launches. ... read more | 08/09/2013 (8:48 am) |
| Official Torque 3D Documentation Feedback | @Ireheart - I just noticed the same problem with some stickied threads. I've been going through slow... read more | 08/09/2013 (8:13 am) |
| Official Torque 2D Documentation Feedback | Updated the original post and thread title to turn this into the official documentation feedback thr... read more | 08/09/2013 (5:00 am) |
| Tutorial request thread | @Ireheart - You are correct. Hence, the title "Tutorial [b]request[/b] thread". This is wh... read more | 08/09/2013 (4:51 am) |
| Official Torque 3D Documentation Feedback | @Ireheart - There are wikis: [url=https://github.com/GarageGames/Torque3D/wiki]Torque 3D Wiki[/u... read more | 08/09/2013 (4:50 am) |
| Running under VC and Torsion debugger at the same time | You also have to add a line of script to your game project that will immediately halt and wait for a... read more | 08/08/2013 (10:43 am) |
| How do i add a text object to my scene | If you want to use image fonts, open the script in the ImageFontToy module. There's some sample code... read more | 08/08/2013 (8:03 am) |
| How should we promote T3D? | @Richard - It doesn't matter if it's an existing team/studio or just individuals picked from the com... read more | 08/08/2013 (6:50 am) |
| What would everyone think of an open source game made with T3D? | Also throwing this out there as an option: [url=http://www.garagegames.com/community/forums/viewthre... read more | 08/08/2013 (6:11 am) |
| t2dStaticSprite and instability issues | What Richard said.... read more | 08/07/2013 (5:20 am) |
| Resolution starts incorrect [RESOLVED] | What platform are you running on? What resolution is your desktop and what are you trying to start T... read more | 08/06/2013 (5:56 am) |
| Newbie's Guide to Compiling on Windows | I took care of it.... read more | 08/06/2013 (5:55 am) |
| How should we promote T3D? | @Richard - Thanks for inquiring. It is likely that individuals from this community will be drafted i... read more | 08/04/2013 (4:53 am) |
| TAML Reference? | Many, many people desire the same thing. You can count me among them, provided stability and feature... read more | 08/02/2013 (2:53 pm) |
| TAML Reference? | [quote]So comparing TAML to a format is apples and oranges.[/quote] Basically. I know it's confusin... read more | 08/02/2013 (2:42 pm) |
| TAML Reference? | Things worth noting: 1. TAML is a full persistence system. It was not a replacement for datablock... read more | 08/02/2013 (12:56 pm) |
| TAML Reference? | You can have a look at the XML schema. You can generate it from Torque 2D. It will provide all the t... read more | 08/02/2013 (12:51 pm) |
| Can the Open Source Torque2D be used in iOS | You guys covered the information well. Not much I can chime in on...maybe provide the simplest instr... read more | 08/01/2013 (6:49 am) |
| How should we promote T3D? | @Lukas - Interested now? @Edward - Exactly. Great for both communities. @Joshua - Anyone who s... read more | 08/01/2013 (4:11 am) |
| Mark older engines as such | I'm leaning toward legacy since it's more fitting. Will that make sense to a newcomer? ... read more | 07/31/2013 (2:17 pm) |
| How should we promote T3D? | Legions was not built on the commercially licensed version of TGEA. It was built on an internal bran... read more | 07/31/2013 (11:11 am) |
| How should we promote T3D? | You will not need a TGEA license to work on the port.... read more | 07/31/2013 (11:06 am) |
| Mark older engines as such | Not a bad idea. What's the most accurate term? Old Legacy Discontinued Unsupported Classic C... read more | 07/31/2013 (7:08 am) |
| How should we promote T3D? | @Demolishun - It's not happening anywhere, yet. It's just a suggestion I've been trying to push for ... read more | 07/31/2013 (4:39 am) |
| How should we promote T3D? | There was a plan to move Legions to another engine, but that idea was scrapped.... read more | 07/30/2013 (7:02 am) |
| How should we promote T3D? | Anyone considered helping with existing Torque projects? For example, helping with an effort to port... read more | 07/30/2013 (6:07 am) |
| Porting T2D's module system to T3D | I think it's a great idea. My opinion is T3D will greatly benefit from the changes. Tech note: 1.... read more | 07/29/2013 (4:37 am) |
| No client for Torque 3D after how many years...? | [image]http://image.torrent-invites.com/images/595Thread_closed_2.png[/image]... read more | 07/29/2013 (4:16 am) |
| A slightly unfortunate attitude.... | [quote]Torque is carrying a lot of baggage. Might it be worth rebranding and relaunching it with a n... read more | 07/28/2013 (5:22 am) |
| No client for Torque 3D after how many years...? | @K. Silver - Torque 3D is built entirely on client/server architecture. A game that is launched by T... read more | 07/27/2013 (4:52 pm) |
| T3D Links | Stickied.... read more | 07/26/2013 (5:55 am) |
| Trading a build error for a file IO error. | Moved to the Torque Game Builder forum, which is what this post is referring to. Post the line of co... read more | 07/25/2013 (8:14 am) |
| A git tutorial for Torque users | I've been thinking about checking into that smally. I've been using SmartGit and it works well for m... read more | 07/24/2013 (6:41 am) |
| Any chance AFX is going Open Source? | Jumping in here to say I agree with everything Jeff just said. The separation he presents is a smart... read more | 07/24/2013 (6:38 am) |
| A slightly unfortunate attitude.... | [quote]Does Trello integrate with GitHub?[/quote] Good question. I'll look into it.... read more | 07/24/2013 (6:26 am) |
| A slightly unfortunate attitude.... | Ok, looks like everyone got their venting out of the way. [b]Anyone have new suggestions on what can... read more | 07/24/2013 (5:28 am) |
| A slightly unfortunate attitude.... | The topic is about how to organize contributors and make the process work. The history of the engine... read more | 07/23/2013 (2:22 pm) |
| A slightly unfortunate attitude.... | In to say keep it civil and stay on the topic.... read more | 07/23/2013 (2:10 pm) |
| A slightly unfortunate attitude.... | At a technical level, both Torque 3D and Torque 2D are better now than they were when they were bein... read more | 07/23/2013 (11:30 am) |
| A slightly unfortunate attitude.... | Well, [url=http://www.garagegames.com/community/blogs/view/22362]Torque 3D's Steering Committee is r... read more | 07/22/2013 (3:52 pm) |
| A slightly unfortunate attitude.... | The levels of prioritization currently work like this: Backlog < Issues < Pull Requests <... read more | 07/22/2013 (3:25 pm) |
| A slightly unfortunate attitude.... | @Demolishun and all - Would something like this be useful to the T3D contributors/consumers? [url=ht... read more | 07/22/2013 (1:39 pm) |