Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
Saving player data in T2D Happy to help. If you want some protection for the end result, use binary. It's not human readable, ... read more 08/13/2013 (3:05 pm)
how do you script a GUI control to use as a splash screen Yes. That's a GUI control. How are you loading that file?... read more 08/13/2013 (1:29 pm)
New game loop for torque 2D? If you are developing a game using scripts, you do not have a game loop. Torque 2D is event driven, ... read more 08/13/2013 (12:31 pm)
how do you script a GUI control to use as a splash screen 1. This is entirely up to you. There are several ways to structure your GUIs. You can create all of ... read more 08/13/2013 (9:20 am)
how do you script a GUI control to use as a splash screen As for creating GUI controls, I usually do this by hand. I will create a new GUI file in XML format ... read more 08/13/2013 (7:34 am)
how do you script a GUI control to use as a splash screen [quote]ended up with a problem " SimObject::deleteObject: Object is being deleted whilst perfor... read more 08/13/2013 (7:33 am)
Saving player data in T2D T2D uses TAML as its persistence system. You can save any object to file using TAML. Simon shows an ... read more 08/13/2013 (4:34 am)
Editors and Tools @PeterKnight - Welcome to the community! There have been a few discussions about developing tools sp... read more 08/11/2013 (10:01 am)
Does current Torque 2D supports Android? and other Questions @Ali - Torque 2D will support [url=http://esotericsoftware.com/]Spine[/url] when 3.0 launches. ... read more 08/09/2013 (8:48 am)
Official Torque 3D Documentation Feedback @Ireheart - I just noticed the same problem with some stickied threads. I've been going through slow... read more 08/09/2013 (8:13 am)
Official Torque 2D Documentation Feedback Updated the original post and thread title to turn this into the official documentation feedback thr... read more 08/09/2013 (5:00 am)
Tutorial request thread @Ireheart - You are correct. Hence, the title "Tutorial [b]request[/b] thread". This is wh... read more 08/09/2013 (4:51 am)
Official Torque 3D Documentation Feedback @Ireheart - There are wikis: [url=https://github.com/GarageGames/Torque3D/wiki]Torque 3D Wiki[/u... read more 08/09/2013 (4:50 am)
Running under VC and Torsion debugger at the same time You also have to add a line of script to your game project that will immediately halt and wait for a... read more 08/08/2013 (10:43 am)
How do i add a text object to my scene If you want to use image fonts, open the script in the ImageFontToy module. There's some sample code... read more 08/08/2013 (8:03 am)
How should we promote T3D? @Richard - It doesn't matter if it's an existing team/studio or just individuals picked from the com... read more 08/08/2013 (6:50 am)
What would everyone think of an open source game made with T3D? Also throwing this out there as an option: [url=http://www.garagegames.com/community/forums/viewthre... read more 08/08/2013 (6:11 am)
t2dStaticSprite and instability issues What Richard said.... read more 08/07/2013 (5:20 am)
Resolution starts incorrect [RESOLVED] What platform are you running on? What resolution is your desktop and what are you trying to start T... read more 08/06/2013 (5:56 am)
Newbie's Guide to Compiling on Windows I took care of it.... read more 08/06/2013 (5:55 am)
How should we promote T3D? @Richard - Thanks for inquiring. It is likely that individuals from this community will be drafted i... read more 08/04/2013 (4:53 am)
TAML Reference? Many, many people desire the same thing. You can count me among them, provided stability and feature... read more 08/02/2013 (2:53 pm)
TAML Reference? [quote]So comparing TAML to a format is apples and oranges.[/quote] Basically. I know it's confusin... read more 08/02/2013 (2:42 pm)
TAML Reference? Things worth noting: 1. TAML is a full persistence system. It was not a replacement for datablock... read more 08/02/2013 (12:56 pm)
TAML Reference? You can have a look at the XML schema. You can generate it from Torque 2D. It will provide all the t... read more 08/02/2013 (12:51 pm)
Can the Open Source Torque2D be used in iOS You guys covered the information well. Not much I can chime in on...maybe provide the simplest instr... read more 08/01/2013 (6:49 am)
How should we promote T3D? @Lukas - Interested now? @Edward - Exactly. Great for both communities. @Joshua - Anyone who s... read more 08/01/2013 (4:11 am)
Mark older engines as such I'm leaning toward legacy since it's more fitting. Will that make sense to a newcomer? ... read more 07/31/2013 (2:17 pm)
How should we promote T3D? Legions was not built on the commercially licensed version of TGEA. It was built on an internal bran... read more 07/31/2013 (11:11 am)
How should we promote T3D? You will not need a TGEA license to work on the port.... read more 07/31/2013 (11:06 am)
Mark older engines as such Not a bad idea. What's the most accurate term? Old Legacy Discontinued Unsupported Classic C... read more 07/31/2013 (7:08 am)
How should we promote T3D? @Demolishun - It's not happening anywhere, yet. It's just a suggestion I've been trying to push for ... read more 07/31/2013 (4:39 am)
How should we promote T3D? There was a plan to move Legions to another engine, but that idea was scrapped.... read more 07/30/2013 (7:02 am)
How should we promote T3D? Anyone considered helping with existing Torque projects? For example, helping with an effort to port... read more 07/30/2013 (6:07 am)
Porting T2D's module system to T3D I think it's a great idea. My opinion is T3D will greatly benefit from the changes. Tech note: 1.... read more 07/29/2013 (4:37 am)
No client for Torque 3D after how many years...? [image]http://image.torrent-invites.com/images/595Thread_closed_2.png[/image]... read more 07/29/2013 (4:16 am)
A slightly unfortunate attitude.... [quote]Torque is carrying a lot of baggage. Might it be worth rebranding and relaunching it with a n... read more 07/28/2013 (5:22 am)
No client for Torque 3D after how many years...? @K. Silver - Torque 3D is built entirely on client/server architecture. A game that is launched by T... read more 07/27/2013 (4:52 pm)
T3D Links Stickied.... read more 07/26/2013 (5:55 am)
Trading a build error for a file IO error. Moved to the Torque Game Builder forum, which is what this post is referring to. Post the line of co... read more 07/25/2013 (8:14 am)
A git tutorial for Torque users I've been thinking about checking into that smally. I've been using SmartGit and it works well for m... read more 07/24/2013 (6:41 am)
Any chance AFX is going Open Source? Jumping in here to say I agree with everything Jeff just said. The separation he presents is a smart... read more 07/24/2013 (6:38 am)
A slightly unfortunate attitude.... [quote]Does Trello integrate with GitHub?[/quote] Good question. I'll look into it.... read more 07/24/2013 (6:26 am)
A slightly unfortunate attitude.... Ok, looks like everyone got their venting out of the way. [b]Anyone have new suggestions on what can... read more 07/24/2013 (5:28 am)
A slightly unfortunate attitude.... The topic is about how to organize contributors and make the process work. The history of the engine... read more 07/23/2013 (2:22 pm)
A slightly unfortunate attitude.... In to say keep it civil and stay on the topic.... read more 07/23/2013 (2:10 pm)
A slightly unfortunate attitude.... At a technical level, both Torque 3D and Torque 2D are better now than they were when they were bein... read more 07/23/2013 (11:30 am)
A slightly unfortunate attitude.... Well, [url=http://www.garagegames.com/community/blogs/view/22362]Torque 3D's Steering Committee is r... read more 07/22/2013 (3:52 pm)
A slightly unfortunate attitude.... The levels of prioritization currently work like this: Backlog < Issues < Pull Requests <... read more 07/22/2013 (3:25 pm)
A slightly unfortunate attitude.... @Demolishun and all - Would something like this be useful to the T3D contributors/consumers? [url=ht... read more 07/22/2013 (1:39 pm)