Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XNA Development? | I couldn't even see a mention of XNA in that Reddit thread. What was the quote?... read more | 09/23/2013 (1:07 pm) |
| XNA Development? | Taking TX down didn't have anything to do with a contractor dispute.... read more | 09/23/2013 (12:26 pm) |
| Torque 2D-Spine branch won't compile | The VS 2010 project has not been updated in a while, as the goal was to get the main features in bef... read more | 09/23/2013 (10:38 am) |
| Game | Your guess is as good as mine Sam. IAC is a huge conglomeration. I have no idea which of the many de... read more | 09/22/2013 (7:24 pm) |
| Game | I never saw an itemized breakdown of asset worth when the company was purchased. The only way to fin... read more | 09/22/2013 (6:45 am) |
| text editor keeps crashing iTGB | How are you adding text? Are you using a GUI or a text object? What are the steps to reproduce the c... read more | 09/19/2013 (6:35 am) |
| Game | [url=http://www.garagegames.com/community/blogs/view/22218]Read this blog[/url]... read more | 09/07/2013 (9:55 am) |
| Game | GarageGames is not really in the game or engine business anymore. Unless there is a paid contract to... read more | 09/07/2013 (7:56 am) |
| Services at top has a dead link | Good catch. I'll let the web dev know.... read more | 09/07/2013 (7:54 am) |
| Particle Player Crashing | Ok, you need to step then. Press F5 to continue debugging until you hit the crash, which contains th... read more | 09/06/2013 (5:17 am) |
| Question About Licensing and Including Script Source in a Release Build | For the non-MIT engines, if you wrote the code, you can do what you want with it. You cannot redistr... read more | 09/06/2013 (5:06 am) |
| Particle Player Crashing | Are you picking a circle anywhere?... read more | 09/06/2013 (5:04 am) |
| Friday... | I was waiting to make fun of you guys for thinking yesterday was Friday. However, since our countrie... read more | 09/06/2013 (5:00 am) |
| Some thoughts on the T3D community size | Torsion is not MIT because it is owned by Sickhead and they are still making money off of it. It's n... read more | 09/05/2013 (7:39 am) |
| Particle Player Crashing | Put a breakpoint on line 115 in b2polygonshape.cpp. Once you hit that, start going up the stack unti... read more | 09/05/2013 (6:07 am) |
| Particle Player Crashing | When wanting to run Torque 2D under Visual Studio itself then you must change the working directory ... read more | 09/05/2013 (5:56 am) |
| Friday... | @Daniel - I'll forward this to our web developer.... read more | 09/05/2013 (5:44 am) |
| Particle Player Crashing | Have you set your target directory for debugging?... read more | 09/05/2013 (5:41 am) |
| iTorque 2D 1.5 + Xcode 4.6.3 - Can't compile (In dire need of help) | I just installed iTorque 2D 1.5. I was able to build and run the sample projects on my device. I am ... read more | 09/03/2013 (5:36 am) |
| iTorque 2D 1.5 + Xcode 4.6.3 - Can't compile (In dire need of help) | Does this happen while building or when you run?... read more | 09/03/2013 (5:05 am) |
| Particle Player Crashing | A couple of questions: 1. Does it crash as soon as this line is executed: MyScene.add( %player );... read more | 09/03/2013 (5:04 am) |
| There I can take Toolbox? | The Toolbox was exclusive to the paid license for Torque 3D. The Project Manager for the MIT version... read more | 09/02/2013 (6:09 am) |
| [Solved, sort of] Really in deep... TGB's just gone wacky | So all the editor preference files, game preference files, and DSO's have been removed? ... read more | 08/31/2013 (5:24 am) |
| Help me please Visual Studio | Moved to T3D forum.... read more | 08/26/2013 (12:09 pm) |
| Torque2D ShowOff(); | That is amazing Lou! More!... read more | 08/26/2013 (7:39 am) |
| Help | Good stuff Richard. @Sarah - Here's some additional information. If you open the main.cs in the ... read more | 08/25/2013 (8:09 am) |
| DELETE MY ACCOUNT PLEASE | The most I can do is delete all your posts and deactivate your account. I can't delete it completely... read more | 08/25/2013 (8:02 am) |
| GarageGames group in Steam | I'm in the group and I honestly have no idea. I'm not sure who controls it. It's originally intended... read more | 08/21/2013 (4:52 am) |
| What happened to Verve | Verve has been removed. The link Nils posted should be updated to reflect the changes.... read more | 08/20/2013 (1:56 pm) |
| What happened to Verve | The person in charge of our store is now looking into this matter. It should not be available for pu... read more | 08/20/2013 (1:41 pm) |
| What code does Torsion use to "pause" script execution at a breakpoint? | For Torque 2D, open debug/telnetDebugger.h and debug/telnetDebugger.cc. All your commands and proces... read more | 08/15/2013 (5:30 am) |
| how do you script a GUI control to use as a splash screen | That's great news! Glad I was able to help you out. Debugging can be tedious, but you learn a lot ab... read more | 08/14/2013 (12:41 pm) |
| how do you script a GUI control to use as a splash screen | Excellent. We are getting closer. Yeah, go ahead and send the module. Keep debugging on your end, th... read more | 08/14/2013 (11:46 am) |
| how do you script a GUI control to use as a splash screen | [quote]no it doe not make it to StartupGui_onDone() Custom_StartupGui_Torque and Custom_StartupGui_... read more | 08/14/2013 (11:17 am) |
| how to move two sprites together? | I second Jonathan's suggestion.... read more | 08/14/2013 (9:36 am) |
| how do you script a GUI control to use as a splash screen | At this point, it's tough to tell what's happening without actually debugging the code myself. Here ... read more | 08/14/2013 (9:33 am) |
| how do you script a GUI control to use as a splash screen | Your latest console output appears to be error free. No warnings or messages regarding logo1. So it ... read more | 08/14/2013 (9:06 am) |
| how do you script a GUI control to use as a splash screen | Alright, I'm reading the log now and will let you know if I spot something. As for the assets in the... read more | 08/14/2013 (9:04 am) |
| how do you script a GUI control to use as a splash screen | Ok. Copy and paste your entire console log to a new pastebin. Make sure you post a link to the paste... read more | 08/14/2013 (8:24 am) |
| how do you script a GUI control to use as a splash screen | I see a problem. Look at this bold part: <ModuleDefinition ModuleId="MyModule" Ver... read more | 08/14/2013 (8:06 am) |
| how do you script a GUI control to use as a splash screen | Ok. Your console log is going to be too large for our website. After you enable those variables to t... read more | 08/14/2013 (7:46 am) |
| how do you script a GUI control to use as a splash screen | Also, open the main.cs in the root directory (where Torque2D.exe is located). You will see two lines... read more | 08/14/2013 (7:27 am) |
| how do you script a GUI control to use as a splash screen | JPG files are fine. Could you post your MyModule module definition and your logo1 asset definition? ... read more | 08/14/2013 (7:25 am) |
| how do you script a GUI control to use as a splash screen | Do you have spaces in that line? [code]@asset = MyModule:logo1[/code] Make sure there are no ... read more | 08/14/2013 (7:15 am) |
| how do you script a GUI control to use as a splash screen | I just looked at your GUI again: [code] <GuiSpriteCtrl Name="CustomStartupGuiBackground... read more | 08/14/2013 (7:01 am) |
| how do you script a GUI control to use as a splash screen | 1. Can you confirm this code is actually executing? [code] function loadStartup() { //called... read more | 08/14/2013 (6:41 am) |
| how do you script a GUI control to use as a splash screen | Progress! That's definitely a good thing. Debug one step at a time. Glad my answers are helping. I'l... read more | 08/13/2013 (9:37 pm) |
| how do you script a GUI control to use as a splash screen | If you are making use of the module system and you know you will be using the GUIs early, try to rea... read more | 08/13/2013 (8:32 pm) |
| how do you script a GUI control to use as a splash screen | To load a TAML file, use the following: [code] %loadedGUI = TamlRead("./gui/custom_guis/Cus... read more | 08/13/2013 (5:35 pm) |
| T3D Commitee: What needs to happen to get TS Optimizations in 4.0? | Did someone say unit tests!?!? Ok, Melv did some extra work over a weekend to integrate unit testing... read more | 08/13/2013 (4:08 pm) |