Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Age of Decadence (T3D Game) is out on Steam Early Access | Nice work! Downloading the demo now, just to make sure it'll run on my home PC. I'll definitely purc... read more | 11/20/2013 (5:12 am) |
| Why my breathing animation is not working in TGB? | The breathing animation worked previously? So you know the AnimationAsset is loaded properly and con... read more | 11/15/2013 (11:02 am) |
| Why my breathing animation is not working in TGB? | If you put an echo on this line: [code]%this.playAnimation(CharroRunAnimation); [/code] Do you... read more | 11/15/2013 (10:52 am) |
| GuiControl fields and their purposes | What Richard said. I grabbed the info I posted straight from those docs.... read more | 11/14/2013 (7:05 am) |
| GuiControl fields and their purposes | variable - Name of the variable to which the value of this control will be synchronized. Use this wh... read more | 11/14/2013 (5:02 am) |
| Tilemaps, Datablocks, and Possible Frustrum? | This thread and the Learning the GUI thread make me so happy. The fresh blood and talk reminds me of... read more | 11/13/2013 (6:29 pm) |
| Rading and altering a remote file | I've never really tried remote file I/O with stock T2D. My approach would be to implement some C++ c... read more | 11/12/2013 (6:45 am) |
| Rading and altering a remote file | Have a look at TCPObject. You can create one in TorqueScript, then communicate with a remote server.... read more | 11/12/2013 (6:02 am) |
| Curious Error, would like to know what is causing it? | It might be due to me being tired, but I don't a problem with your definition on the surface. Are yo... read more | 11/09/2013 (10:24 am) |
| Curious Error, would like to know what is causing it? | What does your GuiDefaultProfile look like?... read more | 11/09/2013 (9:55 am) |
| Tilemaps, Datablocks, and Possible Frustrum? | Happy to provide some guidance Jesse. As you can tell, I've thought quite a lot about this. Again, T... read more | 11/09/2013 (9:54 am) |
| Tilemaps, Datablocks, and Possible Frustrum? | Now, I highly recommend that you read through the wiki links Mike posted. Now that I've used both TG... read more | 11/09/2013 (9:52 am) |
| Tilemaps, Datablocks, and Possible Frustrum? | [b]World Generation[/b] This can be broken down into several pieces. First, you need a basic data s... read more | 11/09/2013 (9:30 am) |
| Tilemaps, Datablocks, and Possible Frustrum? | Welcome! Man, this thread could seriously take up my whole weekend. I have to break this up into sep... read more | 11/09/2013 (9:24 am) |
| TGB 1.7.5 | Three engines: Legacy TGB: Paid license, some restrictions. Has editors. Deploys to Windows and O... read more | 11/09/2013 (9:14 am) |
| Link to Updated GUI tutorial | This new thread will probably be a very good resources for building new GUI documentation: [url=http... read more | 11/09/2013 (7:32 am) |
| Learning the GUI | Stickied. [quote]Do I have it correct how these files work together?[/quote] Pretty much. The co... read more | 11/09/2013 (7:30 am) |
| Deciding whether to use T2D | Very good idea. If you do so, I'll sticky the thread Robert. I will also help with moderating the th... read more | 11/08/2013 (3:15 pm) |
| Link to Updated GUI tutorial | [url=http://www.garagegames.com/community/forums/viewthread/135322]Current status of GUI docs[/url] ... read more | 11/07/2013 (12:06 pm) |
| Do I need torque game builder to make animated sprites? | Welcome.... read more | 11/07/2013 (11:46 am) |
| Do I need torque game builder to make animated sprites? | You mean XML? [url=https://github.com/GarageGames/Torque2D/wiki]Torque 2D Docs[/url] [url=http:... read more | 11/07/2013 (11:35 am) |
| Do I need torque game builder to make animated sprites? | For TGB or Torque 2D MIT?... read more | 11/07/2013 (11:22 am) |
| Deciding whether to use T2D | [quote]First, there is no documentation or even information provided about the GUI controls. [/quote... read more | 11/07/2013 (5:01 am) |
| Do I need torque game builder to make animated sprites? | Torque Game Builder: Legacy engine. No longer supported. Has editors and can deploy to Windows and O... read more | 11/07/2013 (4:46 am) |
| [Paid] Iphone 5 Retina to Pass Evaluation | You answered your own question. 1.5 has universal app support, 1.6 has improvements for newer device... read more | 11/06/2013 (4:49 am) |
| Torque 3D Show Off Thread! | Web bug! Don't keep posting the comment or clicking reload. It blows this site up.... read more | 11/04/2013 (12:04 pm) |
| pass data from one behavior to another | [code] function InBehavior::Pong( %this, %fromBehavior, %fromOutput ) { echo( "Pong was ... read more | 11/01/2013 (8:41 am) |
| pass data from one behavior to another | Did you connect them using the method described in the doc I posted? Or did you use your own way?... read more | 10/31/2013 (10:22 am) |
| Torque 2D for Android Ready | Have you read the [url=https://github.com/GarageGames/Torque2D/wiki/Input-Guide#input-event-callback... read more | 10/31/2013 (6:21 am) |
| pass data from one behavior to another | If you want to stay down the path of using multiple behaviors to create a complex object, I'd sugges... read more | 10/31/2013 (5:33 am) |
| Torque 2D for Android Ready | Tim did all the work. Thanks to him for all the coding effort. Now it's up to everyone in the commun... read more | 10/29/2013 (10:30 am) |
| Torque 2D for Android Ready | [quote]When building with Visual Studio 2010, I get errors about missing files[/quote] Not seeing... read more | 10/28/2013 (1:50 pm) |
| Torque 2D for Android Ready | [quote]Also, a suggestion, if you could rename the files, so that they don't have spaces in it[/quot... read more | 10/28/2013 (1:49 pm) |
| Torque 2D for Android Ready | Have you tried something like this: git checkout origin/development... read more | 10/28/2013 (1:08 pm) |
| Are Game Engines like Torque2D designed for novices like me? | Well said all around Richard. I always appreciate and respect your programming discussions. I'm goin... read more | 10/23/2013 (7:20 am) |
| TGE Forever! | Without a doubt what Randel is showing is awesome. It speaks to the lasting power of older engines, ... read more | 10/22/2013 (6:16 am) |
| Changing scenes | It's pretty much the same as before. You need a SceneWindow and a Scene. [code] // Create the sc... read more | 10/21/2013 (4:39 am) |
| creating bespoke camera path | Have you checked out the [url=http://docs.garagegames.com/torque-3d/reference/classPathCamera.html]c... read more | 10/21/2013 (4:31 am) |
| TGE Forever! | Also, it should be noted the inclusion of TGE with a purchase of Torque 3D was for a limited time. N... read more | 10/20/2013 (2:17 pm) |
| Leap motion controlled with feat | @Ivana - Do you have a device already? It should be easy to test. Hm...that's interesting. Though... read more | 10/18/2013 (5:18 pm) |
| Combining 2D and 3D | [quote]I already have merged both engines, [/quote] Nifty. I'll agree with several people here that... read more | 10/18/2013 (5:45 am) |
| GUI Guide Status | [quote]Perhaps the backlog needs to be explained better. It is there simply as a wish-list so if som... read more | 10/17/2013 (7:13 am) |
| iOS Issues | Good stuff. Good luck with your continued development.... read more | 10/15/2013 (5:19 am) |
| iOS Issues | [quote]What frame rate is typical for, say, the Truck Toy on the iPad? It seems low on my system, ab... read more | 10/14/2013 (4:41 am) |
| Game | @Manoel - A special deal was made between IA and Chris (Bugspray). He was the champion of Legions an... read more | 10/03/2013 (11:58 am) |
| Local variables and files .Cs | @Yue - If declared outside of a function, the value of %NameUser will exist as long as Torque is run... read more | 09/28/2013 (4:57 pm) |
| Local variables and files .Cs | This topic pops up every few years or so, depending on who is most bent on exposing TorqueScript qui... read more | 09/28/2013 (4:16 pm) |
| Having a problem with my Toy not showing up in Sandbox mode | What Simon said. Always check the console and enable the appropriate echo information. It will also ... read more | 09/28/2013 (7:26 am) |
| -SOLVED - Spine Slow down 2 or more sipnes = Resource Hungry | That's weird because the SpineToy has two powerups and does not have a performance hit. Are you usin... read more | 09/26/2013 (12:06 pm) |
| XNA Development? | Oh, I see. I couldn't find it because it was spelled "Tourque X". I wasn't aware of the fi... read more | 09/23/2013 (1:55 pm) |