Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
The Age of Decadence (T3D Game) is out on Steam Early Access Nice work! Downloading the demo now, just to make sure it'll run on my home PC. I'll definitely purc... read more 11/20/2013 (5:12 am)
Why my breathing animation is not working in TGB? The breathing animation worked previously? So you know the AnimationAsset is loaded properly and con... read more 11/15/2013 (11:02 am)
Why my breathing animation is not working in TGB? If you put an echo on this line: [code]%this.playAnimation(CharroRunAnimation); [/code] Do you... read more 11/15/2013 (10:52 am)
GuiControl fields and their purposes What Richard said. I grabbed the info I posted straight from those docs.... read more 11/14/2013 (7:05 am)
GuiControl fields and their purposes variable - Name of the variable to which the value of this control will be synchronized. Use this wh... read more 11/14/2013 (5:02 am)
Tilemaps, Datablocks, and Possible Frustrum? This thread and the Learning the GUI thread make me so happy. The fresh blood and talk reminds me of... read more 11/13/2013 (6:29 pm)
Rading and altering a remote file I've never really tried remote file I/O with stock T2D. My approach would be to implement some C++ c... read more 11/12/2013 (6:45 am)
Rading and altering a remote file Have a look at TCPObject. You can create one in TorqueScript, then communicate with a remote server.... read more 11/12/2013 (6:02 am)
Curious Error, would like to know what is causing it? It might be due to me being tired, but I don't a problem with your definition on the surface. Are yo... read more 11/09/2013 (10:24 am)
Curious Error, would like to know what is causing it? What does your GuiDefaultProfile look like?... read more 11/09/2013 (9:55 am)
Tilemaps, Datablocks, and Possible Frustrum? Happy to provide some guidance Jesse. As you can tell, I've thought quite a lot about this. Again, T... read more 11/09/2013 (9:54 am)
Tilemaps, Datablocks, and Possible Frustrum? Now, I highly recommend that you read through the wiki links Mike posted. Now that I've used both TG... read more 11/09/2013 (9:52 am)
Tilemaps, Datablocks, and Possible Frustrum? [b]World Generation[/b] This can be broken down into several pieces. First, you need a basic data s... read more 11/09/2013 (9:30 am)
Tilemaps, Datablocks, and Possible Frustrum? Welcome! Man, this thread could seriously take up my whole weekend. I have to break this up into sep... read more 11/09/2013 (9:24 am)
TGB 1.7.5 Three engines: Legacy TGB: Paid license, some restrictions. Has editors. Deploys to Windows and O... read more 11/09/2013 (9:14 am)
Link to Updated GUI tutorial This new thread will probably be a very good resources for building new GUI documentation: [url=http... read more 11/09/2013 (7:32 am)
Learning the GUI Stickied. [quote]Do I have it correct how these files work together?[/quote] Pretty much. The co... read more 11/09/2013 (7:30 am)
Deciding whether to use T2D Very good idea. If you do so, I'll sticky the thread Robert. I will also help with moderating the th... read more 11/08/2013 (3:15 pm)
Link to Updated GUI tutorial [url=http://www.garagegames.com/community/forums/viewthread/135322]Current status of GUI docs[/url] ... read more 11/07/2013 (12:06 pm)
Do I need torque game builder to make animated sprites? Welcome.... read more 11/07/2013 (11:46 am)
Do I need torque game builder to make animated sprites? You mean XML? [url=https://github.com/GarageGames/Torque2D/wiki]Torque 2D Docs[/url] [url=http:... read more 11/07/2013 (11:35 am)
Do I need torque game builder to make animated sprites? For TGB or Torque 2D MIT?... read more 11/07/2013 (11:22 am)
Deciding whether to use T2D [quote]First, there is no documentation or even information provided about the GUI controls. [/quote... read more 11/07/2013 (5:01 am)
Do I need torque game builder to make animated sprites? Torque Game Builder: Legacy engine. No longer supported. Has editors and can deploy to Windows and O... read more 11/07/2013 (4:46 am)
[Paid] Iphone 5 Retina to Pass Evaluation You answered your own question. 1.5 has universal app support, 1.6 has improvements for newer device... read more 11/06/2013 (4:49 am)
Torque 3D Show Off Thread! Web bug! Don't keep posting the comment or clicking reload. It blows this site up.... read more 11/04/2013 (12:04 pm)
pass data from one behavior to another [code] function InBehavior::Pong( %this, %fromBehavior, %fromOutput ) { echo( "Pong was ... read more 11/01/2013 (8:41 am)
pass data from one behavior to another Did you connect them using the method described in the doc I posted? Or did you use your own way?... read more 10/31/2013 (10:22 am)
Torque 2D for Android Ready Have you read the [url=https://github.com/GarageGames/Torque2D/wiki/Input-Guide#input-event-callback... read more 10/31/2013 (6:21 am)
pass data from one behavior to another If you want to stay down the path of using multiple behaviors to create a complex object, I'd sugges... read more 10/31/2013 (5:33 am)
Torque 2D for Android Ready Tim did all the work. Thanks to him for all the coding effort. Now it's up to everyone in the commun... read more 10/29/2013 (10:30 am)
Torque 2D for Android Ready [quote]When building with Visual Studio 2010, I get errors about missing files[/quote] Not seeing... read more 10/28/2013 (1:50 pm)
Torque 2D for Android Ready [quote]Also, a suggestion, if you could rename the files, so that they don't have spaces in it[/quot... read more 10/28/2013 (1:49 pm)
Torque 2D for Android Ready Have you tried something like this: git checkout origin/development... read more 10/28/2013 (1:08 pm)
Are Game Engines like Torque2D designed for novices like me? Well said all around Richard. I always appreciate and respect your programming discussions. I'm goin... read more 10/23/2013 (7:20 am)
TGE Forever! Without a doubt what Randel is showing is awesome. It speaks to the lasting power of older engines, ... read more 10/22/2013 (6:16 am)
Changing scenes It's pretty much the same as before. You need a SceneWindow and a Scene. [code] // Create the sc... read more 10/21/2013 (4:39 am)
creating bespoke camera path Have you checked out the [url=http://docs.garagegames.com/torque-3d/reference/classPathCamera.html]c... read more 10/21/2013 (4:31 am)
TGE Forever! Also, it should be noted the inclusion of TGE with a purchase of Torque 3D was for a limited time. N... read more 10/20/2013 (2:17 pm)
Leap motion controlled with feat @Ivana - Do you have a device already? It should be easy to test. Hm...that's interesting. Though... read more 10/18/2013 (5:18 pm)
Combining 2D and 3D [quote]I already have merged both engines, [/quote] Nifty. I'll agree with several people here that... read more 10/18/2013 (5:45 am)
GUI Guide Status [quote]Perhaps the backlog needs to be explained better. It is there simply as a wish-list so if som... read more 10/17/2013 (7:13 am)
iOS Issues Good stuff. Good luck with your continued development.... read more 10/15/2013 (5:19 am)
iOS Issues [quote]What frame rate is typical for, say, the Truck Toy on the iPad? It seems low on my system, ab... read more 10/14/2013 (4:41 am)
Game @Manoel - A special deal was made between IA and Chris (Bugspray). He was the champion of Legions an... read more 10/03/2013 (11:58 am)
Local variables and files .Cs @Yue - If declared outside of a function, the value of %NameUser will exist as long as Torque is run... read more 09/28/2013 (4:57 pm)
Local variables and files .Cs This topic pops up every few years or so, depending on who is most bent on exposing TorqueScript qui... read more 09/28/2013 (4:16 pm)
Having a problem with my Toy not showing up in Sandbox mode What Simon said. Always check the console and enable the appropriate echo information. It will also ... read more 09/28/2013 (7:26 am)
-SOLVED - Spine Slow down 2 or more sipnes = Resource Hungry That's weird because the SpineToy has two powerups and does not have a performance hit. Are you usin... read more 09/26/2013 (12:06 pm)
XNA Development? Oh, I see. I couldn't find it because it was spelled "Tourque X". I wasn't aware of the fi... read more 09/23/2013 (1:55 pm)