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Todd Pickens's Forum Posts

Thread Post Date Posted
Lightwave 9.3.1 This is a bit of a late response to this post, but I have developed everything in my Torque environm... read more 05/17/2009 (9:41 am)
DeleD Exportable Format(s) / TGE Compatibility Ronnie, I have not used Deled, but I did create the FPS Environment Pack, and thought it was wort... read more 05/11/2009 (12:49 pm)
Merry Christmas Everyone Ho ho ho! Hope everyone has a great Christmas and all the best in the new year.... read more 12/24/2008 (7:55 am)
FPS Environment Pack Happy to help.... read more 12/04/2008 (8:33 am)
FPS Environment Pack Kevin, I expect that you probably have a material.cs issue. Make sure you have the right textu... read more 12/03/2008 (4:42 pm)
Content packs for TGEA @ Edward, No sweat :O)... read more 11/07/2008 (9:20 am)
Content packs for TGEA I just email Derek at Garage Games about this and the need to have some sort of indication on the ma... read more 11/07/2008 (9:19 am)
Content packs for TGEA @ Edward, I agree, and I actually have some polysoup stuff in the works. By the way, my FPS pa... read more 11/07/2008 (9:12 am)
Content packs for TGEA Mohammed, There are a number of packs that are designed to support TGEA, but you are correct, mos... read more 11/07/2008 (8:44 am)
SFX::assignVoices () showing up at 21% on profiler. Really strange that you are getting this sort of hit on you work station. There is definitely a s... read more 10/31/2008 (11:57 am)
SFX::assignVoices () showing up at 21% on profiler. Tom, Min and max loop gap in the Emitter for TGE. Could not get the same functionality in TGEA. B... read more 10/31/2008 (10:19 am)
SFX::assignVoices () showing up at 21% on profiler. Stefan, OK, good info. That is about what I thought. TGEA 1.7.1 (could be true in other vers... read more 10/31/2008 (8:46 am)
SFX::assignVoices () showing up at 21% on profiler. Stefan, Did you profile this in stock TGEA? I would be very interested in the results. I di... read more 10/30/2008 (5:16 pm)
Strange lighting when walking on DIF @ Konrad and Stefan, Good job guys. I only understood about a one third of that, but I get the id... read more 10/25/2008 (2:01 pm)
Few broken links.. Denis, Thank you very much, and yes it does help.... read more 10/22/2008 (3:46 pm)
Strange lighting when walking on DIF Yup, I have done the same test, but what I am seeing does not seem to match the lighting values that... read more 10/20/2008 (11:42 am)
Strange lighting when walking on DIF I actually encountered this same problem in my recent TGEA port of the FPS Environment Pack. The... read more 10/20/2008 (11:18 am)
Fallen Empire Legions Question Yup, Andy is correct. In Legions, Tom's ground cover code utilized a custom solution for collisi... read more 10/16/2008 (10:03 pm)
Castle Dungeon Construction Pack Nice Job!... read more 10/11/2008 (11:25 am)
Billboard Fliage? TGEA does not do Z-billboarding correctly, fyi.... read more 09/28/2008 (1:54 pm)
Polysoup (What is it) Tyler, [url=www.youtube.com/watch?v=vl--48f_65U&feature=user&fmt=6]Here[/url] is a link to poly... read more 09/25/2008 (8:51 pm)
Image sequence to animation Well, that method could work as well. I like glue it. never tried any of those others. My meth... read more 09/23/2008 (7:35 pm)
Image sequence to animation Andy, look for a little progam called "glue it" or "glueit". Works great!... read more 09/23/2008 (5:14 pm)
BS Studio Warning This all sounds incredibly familiar. Andy is dead right, life IS too short. Learn from it, and m... read more 09/14/2008 (9:20 am)
Animated collision mesh Thomas, try one of these... [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 09/01/2008 (8:11 pm)
3D Artist available for freelance work (paid only) Fantastic work Adrian!... read more 05/27/2008 (7:23 pm)
Oriental city model pack Awesome job Dejan!... read more 04/26/2008 (11:05 am)
Foliage.... Alan, Read up on CullResolution, ViewDistance, FadeInRegion, etc, as it applies to the replicator... read more 04/04/2008 (6:55 pm)
Gears of Torque" TGEA demo Tom hit it on the head, it's just good production value. There is no reason (from what is seen in th... read more 04/02/2008 (1:53 pm)
Shapes & lines FPS pack missing texture Carlow, Thanks very much for purchasing my content pack. I hope you enjoy it. There is a textu... read more 11/07/2007 (10:15 am)
Western Themed Games Hahaahahahaa! That ROCKS! Good luck with the project, I would love to play a western MMO.... read more 08/07/2007 (7:22 pm)
Modernization Kit Beta Thread 2 Very very cool Alex.... read more 07/22/2007 (6:34 pm)
Modernization Kit Beta Thread 2 @ Alex, You know where I stand :D @ Everyone else, Now that I am here at Garage Games, I have to... read more 07/13/2007 (7:44 pm)
Modernization Kit Beta Thread 2 WOO HOO!!!... read more 07/08/2007 (10:30 pm)
Building in a week Fantastic work!... read more 07/01/2007 (3:46 pm)
Modernization Kit Beta That would seriouly Rock!... read more 06/27/2007 (6:11 pm)
Modernization Kit Beta @ J. Coleman, Sweet! If you have the RTS kit working in 1.5.2 we need to talk! I am soon to relea... read more 05/24/2007 (8:53 am)
No texture on the mini pack crates Wolfgang, Please email me back on the question I ask you in the email regarding this. Have you d... read more 05/22/2007 (9:21 am)
Lightwave a good choice for Torque? Timothy, I used LightWave to Create all of the 3d content for two large content packs. You can ch... read more 05/19/2007 (11:57 pm)
Alpha Channel Nice Job, and good idea. If you paint the final version with some dimension (edges of the boards... read more 05/19/2007 (12:23 pm)
No FPS Example for TGEA?!? @Ryan, And my FPS Environment Pack update is also going to include a working demo in TGEA [url... read more 05/19/2007 (12:18 pm)
Waterblock rendering Can you post a screen shot?... read more 05/17/2007 (11:41 pm)
Face Extrude Plugin Ok, I am itching to give this thing a spin. Can I get a copy? toddpickens@gmail.com... read more 05/17/2007 (6:09 pm)
Missing Faces Me to. But I have not tested it in the lastest version of Constructor and the new TGE 1.5.2 build.... read more 05/16/2007 (9:31 am)
DTS lighting... That's a bug I noticed in 1.5.1 that is fixed in 1.5.2... read more 05/16/2007 (9:29 am)
TGE 1.5.2 Released WOO HOO! Great Job!... read more 05/15/2007 (10:16 am)
Uniform Scale Thanks Jeff, I will give that a try. I don't think a new handles are necessary for this. The shif... read more 05/14/2007 (9:18 am)
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