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John Kanalakis's Forum Posts

Thread Post Date Posted
GMK 1.2.11 install with Torque3D 1.2 problem This is great to hear, Deepscratch. I'm really really looking forward to the GMK and Guide Bot updat... read more 12/12/2011 (8:22 pm)
Torque 3D 1.2 Release I like working with GMK. As soon as GuideBot is ready for 1.2, I'll purchase that too. Thank you for... read more 11/18/2011 (5:38 pm)
T3d 1.1 Beta 2-Creating a Cubemap material for use on a sky box causes torque to crash - RESOLVED Can someone comment on the actual fix? I need to apply it to release 1.0.1 since I'm running on MacO... read more 10/10/2010 (1:21 am)
Horsepack Purchase Thread Is the horse pack still available for sale? The www.3d-diggers.de website appears to be gone. Can yo... read more 07/05/2010 (5:28 pm)
Is Resolving a RenderTarget to a GBitmap possible? Here's an update. Thanks to Konrad's pointer, I'm pretty close. The screen capture is saved to disk,... read more 05/16/2010 (9:11 pm)
Is Resolving a RenderTarget to a GBitmap possible? Very interesting, thank you Konrad. I'll need to look into this approach of registering specific ren... read more 05/11/2010 (3:54 pm)
Is Resolving a RenderTarget to a GBitmap possible? Thank you, Manoel, it looks like it's getting closer, but still produces an error. I made the follow... read more 05/10/2010 (4:26 pm)
[Bug 1.1B] Shaders and or Advanced Lighting I'm also seeing a similar problem with a game project that for Torque 3D release 1.01. My error code... read more 04/23/2010 (8:33 pm)
Torque X Development Roadmap: Release 3.2.1 - Any update? Yep, I'm looking out for you Henry. John K.... read more 03/26/2010 (2:53 pm)
Torque X Development Roadmap: Release 3.2.1 - Any update? I'm working with Eric Preisz to re-define the development roadmap and timetable for Torque X. I don'... read more 03/26/2010 (2:21 pm)
RTS genre kit and Torque X 3D The kit only works with Torque X 3D. Not with 2D or any of the C++ Torque Engines. It's all based on... read more 01/24/2010 (4:08 pm)
Desparately Seeking Reference Guide! Hi Steven. I think you want to post this in the Torque 3D forums. This is the Torque [b]X[/b] 3D For... read more 01/24/2010 (4:05 pm)
RTS genre kit and Torque X 3D In a smilar note, I've been casually working on a 3D RTS Kit during my precious little spare time (... read more 01/23/2010 (12:03 am)
How to rotate a GUIBitmap There's isn't support for rotation presently, but that shouldn't be too hard to add. I'll make sure ... read more 01/22/2010 (11:59 pm)
Skybox UVs reversed Very strange. I'll gave to try this. John K.... read more 01/22/2010 (11:57 pm)
CollisionBoxShape wierd behaviour This sounds very strange, indeed. I'll take a peek at the CastRay() method to see if anything odd st... read more 01/16/2010 (1:42 am)
How to use Viewport.Project() in the GUI? Trent, I've already done exactly this. Have you solved this already, or should I start posting up so... read more 01/16/2010 (1:34 am)
Glow: How? Sorry folks, I've been heads down with finishing off the next release of Torque X 2D/3D. I'll hunt a... read more 01/16/2010 (1:33 am)
Resource, Game Kit for TX2D Awesome! Sounds like a good deal to me... my next daughter shall be named Henry Shilling Kanalakis.... read more 01/16/2010 (1:28 am)
Scaling a bitmap down Interesting, I wasn't aware of this. I'll have to give a try and find out why. There's no specific d... read more 01/12/2010 (11:35 pm)
Integration of 3rd party physics engine I've already integrated Farseer into a Silverlight game engine that I wrote and can say that it is n... read more 01/12/2010 (11:07 pm)
Torque X 3D's World Editor Most likely the end of January, about 2-3 weeks. The finishing touches are being completed this week... read more 01/11/2010 (3:25 am)
pureLIGHT for Torque X 3D pureLIGHT is pretty amazing and I think the screen shots will really drive home its value. Proper li... read more 01/10/2010 (10:15 pm)
Torque X 3D's World Editor By the way, progress on the new 3D editor is coming along significantly faster than projected. I rea... read more 01/10/2010 (10:10 pm)
Can GG better promote TX? Also, there seems to be more Torque X interest at Gamefest than at GDC. We should be able to show of... read more 01/10/2010 (10:07 pm)
How to change 60fps? Try adding the following line to the torqueSettings.xml file: <TickMS>60</TickMS> ... read more 01/02/2010 (4:47 am)
Torque X 3D's World Editor The [i]World Editor[/i] is the 3D editor that is used to place game objects within the 3D world. The... read more 12/31/2009 (11:28 pm)
Is there a way to change the material of a .dts at run time? Argh! One of my missions lately has been to change all the internal properties to public. By marking... read more 12/27/2009 (9:49 pm)
Glow: How? I wrote a glow shader for Torque X a while ago that will be making its way into the engine. Here it ... read more 12/27/2009 (9:27 pm)
Next release when? Okay, almost done with the blog. It should go up tonight or tomorrow morning. It should help clear u... read more 12/19/2009 (9:08 pm)
List of Torque X 2D developers - Please Add Your Name Name: John Kanalakis Roles: C#/C++/Java/Objective-C Programmer/Product Manager Company: [www.envyg... read more 12/11/2009 (11:31 pm)
Next release when? I'm back... I've been away from the forums for a while working on the next great release of Torque X... read more 12/11/2009 (11:30 pm)
Next release when? Version 3.1.4 was just released with a lot of fixes and optimizations to the engine and tools. The n... read more 11/25/2009 (6:09 pm)
Does Torque X require a strong knowledge of C#? Also, C# is a very simple language to learn. It's just as easy Java - no worries about memory manage... read more 10/26/2009 (6:24 pm)
Box2D and TX or another physics engine I've seen a farseer integration for Torque X somewhere. Unfortunately, Farseer is 2D only. I've alre... read more 10/26/2009 (6:22 pm)
Complete Guide to Torque X book sample code The code is not different. The project files target XNA 3.1, though, so they won't open if you only ... read more 10/26/2009 (6:20 pm)
T3D terrains in TX... I can dream Terrain editing is definitely a high priority right now, and solutions are already being explored fo... read more 10/16/2009 (3:20 pm)
If you've submitted a Xbox 360 Indie Game... Can you tell me how you compressed your audio, video, and large art files? Duncan and Tom are right on target. I always found the XACT compression to give me the most gain sin... read more 10/16/2009 (1:47 pm)
Issue with Polycounts/Frame rate Tilan, very interesting findings. The next release made a lot of performance improvements, including... read more 10/13/2009 (11:11 am)
Crash on loading unidentified image in TorqueX Builder 2D I'm assuming it's a .jpg or .png file with zero byte size. The crash is understandable, but the buil... read more 10/13/2009 (2:54 am)
Creators Club version and custome fullscreen fx? It's definitely possible, I'm very sorry I can't offer you more just yet - I'm really swamped right ... read more 10/11/2009 (3:32 am)
Creators Club version and custome fullscreen fx? No, Danilo. You can customize full screen shader effects with the Creators Club version. You need to... read more 10/10/2009 (8:33 pm)
Platformer 3.1 on XBOX Henry's right, the XbxProjectGenerator should no longer be used. I'll make sure it's removed from th... read more 10/08/2009 (1:31 pm)
Procedural Animation If you're using the T3DTSRenderComponent, you can get the public [b]Shape[/b] property and from ther... read more 10/07/2009 (7:56 pm)
Drawing pure XNA between TX layers [text and avatars specifically] Okay, I see. Then the render to texture makes more sense. Try starting with position (0,0) for the t... read more 10/05/2009 (6:08 pm)
Drawing pure XNA between TX layers [text and avatars specifically] Diego, all you want to do is render text to the screen? Here's an easier way to do it. Try this... ... read more 10/05/2009 (5:48 pm)
Gui Buttons on existing scene This is probably a good starting point for you... [url]http://static.garagegames.com/static/pg/b... read more 10/04/2009 (8:50 pm)
How to properly use T2DSpawnObject [RESOLVED] Looks great, Randy. Can you please email me? jkanalakis@envygames.com John K. [url]www.envygame... read more 10/04/2009 (6:31 pm)
Drawing pure XNA between TX layers [text and avatars specifically] Avatar rendering support is scheduled for the release after next (probably around January). As Dunca... read more 10/04/2009 (6:04 pm)
Vertical scrolling background... The easiest solution is to add a T2DScroller to the scene's background, Layer 31. You can do this in... read more 10/02/2009 (11:48 pm)
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