John Kanalakis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GMK 1.2.11 install with Torque3D 1.2 problem | This is great to hear, Deepscratch. I'm really really looking forward to the GMK and Guide Bot updat... read more | 12/12/2011 (8:22 pm) |
| Torque 3D 1.2 Release | I like working with GMK. As soon as GuideBot is ready for 1.2, I'll purchase that too. Thank you for... read more | 11/18/2011 (5:38 pm) |
| T3d 1.1 Beta 2-Creating a Cubemap material for use on a sky box causes torque to crash - RESOLVED | Can someone comment on the actual fix? I need to apply it to release 1.0.1 since I'm running on MacO... read more | 10/10/2010 (1:21 am) |
| Horsepack Purchase Thread | Is the horse pack still available for sale? The www.3d-diggers.de website appears to be gone. Can yo... read more | 07/05/2010 (5:28 pm) |
| Is Resolving a RenderTarget to a GBitmap possible? | Here's an update. Thanks to Konrad's pointer, I'm pretty close. The screen capture is saved to disk,... read more | 05/16/2010 (9:11 pm) |
| Is Resolving a RenderTarget to a GBitmap possible? | Very interesting, thank you Konrad. I'll need to look into this approach of registering specific ren... read more | 05/11/2010 (3:54 pm) |
| Is Resolving a RenderTarget to a GBitmap possible? | Thank you, Manoel, it looks like it's getting closer, but still produces an error. I made the follow... read more | 05/10/2010 (4:26 pm) |
| [Bug 1.1B] Shaders and or Advanced Lighting | I'm also seeing a similar problem with a game project that for Torque 3D release 1.01. My error code... read more | 04/23/2010 (8:33 pm) |
| Torque X Development Roadmap: Release 3.2.1 - Any update? | Yep, I'm looking out for you Henry. John K.... read more | 03/26/2010 (2:53 pm) |
| Torque X Development Roadmap: Release 3.2.1 - Any update? | I'm working with Eric Preisz to re-define the development roadmap and timetable for Torque X. I don'... read more | 03/26/2010 (2:21 pm) |
| RTS genre kit and Torque X 3D | The kit only works with Torque X 3D. Not with 2D or any of the C++ Torque Engines. It's all based on... read more | 01/24/2010 (4:08 pm) |
| Desparately Seeking Reference Guide! | Hi Steven. I think you want to post this in the Torque 3D forums. This is the Torque [b]X[/b] 3D For... read more | 01/24/2010 (4:05 pm) |
| RTS genre kit and Torque X 3D | In a smilar note, I've been casually working on a 3D RTS Kit during my precious little spare time (... read more | 01/23/2010 (12:03 am) |
| How to rotate a GUIBitmap | There's isn't support for rotation presently, but that shouldn't be too hard to add. I'll make sure ... read more | 01/22/2010 (11:59 pm) |
| Skybox UVs reversed | Very strange. I'll gave to try this. John K.... read more | 01/22/2010 (11:57 pm) |
| CollisionBoxShape wierd behaviour | This sounds very strange, indeed. I'll take a peek at the CastRay() method to see if anything odd st... read more | 01/16/2010 (1:42 am) |
| How to use Viewport.Project() in the GUI? | Trent, I've already done exactly this. Have you solved this already, or should I start posting up so... read more | 01/16/2010 (1:34 am) |
| Glow: How? | Sorry folks, I've been heads down with finishing off the next release of Torque X 2D/3D. I'll hunt a... read more | 01/16/2010 (1:33 am) |
| Resource, Game Kit for TX2D | Awesome! Sounds like a good deal to me... my next daughter shall be named Henry Shilling Kanalakis.... read more | 01/16/2010 (1:28 am) |
| Scaling a bitmap down | Interesting, I wasn't aware of this. I'll have to give a try and find out why. There's no specific d... read more | 01/12/2010 (11:35 pm) |
| Integration of 3rd party physics engine | I've already integrated Farseer into a Silverlight game engine that I wrote and can say that it is n... read more | 01/12/2010 (11:07 pm) |
| Torque X 3D's World Editor | Most likely the end of January, about 2-3 weeks. The finishing touches are being completed this week... read more | 01/11/2010 (3:25 am) |
| pureLIGHT for Torque X 3D | pureLIGHT is pretty amazing and I think the screen shots will really drive home its value. Proper li... read more | 01/10/2010 (10:15 pm) |
| Torque X 3D's World Editor | By the way, progress on the new 3D editor is coming along significantly faster than projected. I rea... read more | 01/10/2010 (10:10 pm) |
| Can GG better promote TX? | Also, there seems to be more Torque X interest at Gamefest than at GDC. We should be able to show of... read more | 01/10/2010 (10:07 pm) |
| How to change 60fps? | Try adding the following line to the torqueSettings.xml file: <TickMS>60</TickMS> ... read more | 01/02/2010 (4:47 am) |
| Torque X 3D's World Editor | The [i]World Editor[/i] is the 3D editor that is used to place game objects within the 3D world. The... read more | 12/31/2009 (11:28 pm) |
| Is there a way to change the material of a .dts at run time? | Argh! One of my missions lately has been to change all the internal properties to public. By marking... read more | 12/27/2009 (9:49 pm) |
| Glow: How? | I wrote a glow shader for Torque X a while ago that will be making its way into the engine. Here it ... read more | 12/27/2009 (9:27 pm) |
| Next release when? | Okay, almost done with the blog. It should go up tonight or tomorrow morning. It should help clear u... read more | 12/19/2009 (9:08 pm) |
| List of Torque X 2D developers - Please Add Your Name | Name: John Kanalakis Roles: C#/C++/Java/Objective-C Programmer/Product Manager Company: [www.envyg... read more | 12/11/2009 (11:31 pm) |
| Next release when? | I'm back... I've been away from the forums for a while working on the next great release of Torque X... read more | 12/11/2009 (11:30 pm) |
| Next release when? | Version 3.1.4 was just released with a lot of fixes and optimizations to the engine and tools. The n... read more | 11/25/2009 (6:09 pm) |
| Does Torque X require a strong knowledge of C#? | Also, C# is a very simple language to learn. It's just as easy Java - no worries about memory manage... read more | 10/26/2009 (6:24 pm) |
| Box2D and TX or another physics engine | I've seen a farseer integration for Torque X somewhere. Unfortunately, Farseer is 2D only. I've alre... read more | 10/26/2009 (6:22 pm) |
| Complete Guide to Torque X book sample code | The code is not different. The project files target XNA 3.1, though, so they won't open if you only ... read more | 10/26/2009 (6:20 pm) |
| T3D terrains in TX... I can dream | Terrain editing is definitely a high priority right now, and solutions are already being explored fo... read more | 10/16/2009 (3:20 pm) |
| If you've submitted a Xbox 360 Indie Game... Can you tell me how you compressed your audio, video, and large art files? | Duncan and Tom are right on target. I always found the XACT compression to give me the most gain sin... read more | 10/16/2009 (1:47 pm) |
| Issue with Polycounts/Frame rate | Tilan, very interesting findings. The next release made a lot of performance improvements, including... read more | 10/13/2009 (11:11 am) |
| Crash on loading unidentified image in TorqueX Builder 2D | I'm assuming it's a .jpg or .png file with zero byte size. The crash is understandable, but the buil... read more | 10/13/2009 (2:54 am) |
| Creators Club version and custome fullscreen fx? | It's definitely possible, I'm very sorry I can't offer you more just yet - I'm really swamped right ... read more | 10/11/2009 (3:32 am) |
| Creators Club version and custome fullscreen fx? | No, Danilo. You can customize full screen shader effects with the Creators Club version. You need to... read more | 10/10/2009 (8:33 pm) |
| Platformer 3.1 on XBOX | Henry's right, the XbxProjectGenerator should no longer be used. I'll make sure it's removed from th... read more | 10/08/2009 (1:31 pm) |
| Procedural Animation | If you're using the T3DTSRenderComponent, you can get the public [b]Shape[/b] property and from ther... read more | 10/07/2009 (7:56 pm) |
| Drawing pure XNA between TX layers [text and avatars specifically] | Okay, I see. Then the render to texture makes more sense. Try starting with position (0,0) for the t... read more | 10/05/2009 (6:08 pm) |
| Drawing pure XNA between TX layers [text and avatars specifically] | Diego, all you want to do is render text to the screen? Here's an easier way to do it. Try this... ... read more | 10/05/2009 (5:48 pm) |
| Gui Buttons on existing scene | This is probably a good starting point for you... [url]http://static.garagegames.com/static/pg/b... read more | 10/04/2009 (8:50 pm) |
| How to properly use T2DSpawnObject [RESOLVED] | Looks great, Randy. Can you please email me? jkanalakis@envygames.com John K. [url]www.envygame... read more | 10/04/2009 (6:31 pm) |
| Drawing pure XNA between TX layers [text and avatars specifically] | Avatar rendering support is scheduled for the release after next (probably around January). As Dunca... read more | 10/04/2009 (6:04 pm) |
| Vertical scrolling background... | The easiest solution is to add a T2DScroller to the scene's background, Layer 31. You can do this in... read more | 10/02/2009 (11:48 pm) |