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Bryce's Forum Posts

Thread Post Date Posted
Control Game Brightness? *bump* anyone??... read more 01/15/2009 (4:12 pm)
Changing a bounding box position Ah, that worked. Thank you very much!... read more 01/11/2009 (3:59 pm)
Changing a bounding box position The client-server stuff is included (Im using the multiple player positions resource). What I'm tryi... read more 01/11/2009 (7:33 am)
Changing a bounding box position Hmmm...not working, I'm not seeing any box changes in the world editor Darn my misunderstanding of ... read more 01/10/2009 (6:11 pm)
Constructor 1.0.51 not working with Vista What is Aero and UAC, and how can they be disabled?... read more 01/05/2009 (2:19 pm)
Constructor 1.0.51 not working with Vista Ahh...thanks for your help, got it working :-)... read more 12/31/2008 (9:17 am)
SpawnSpheres only existing when the world editor is open? Alright, thank you for the fast reply. I never thought of that...I could add a distance check in the... read more 12/30/2008 (1:15 pm)
Get last forward velocity Okay, thanks... read more 11/27/2008 (11:34 am)
Get last forward velocity Yes, once they stop, the velocity registers as 0 or some extremely small number. For example, when y... read more 11/27/2008 (6:27 am)
Seriuosly... [quote]Ask your parents to help you.[/quote] LOL... read more 11/22/2008 (10:21 am)
An invisible collision mesh How do I change the player's maxStepHeight?... read more 10/29/2008 (1:43 pm)
Detail Test: Tunnle ....WOAH....... read more 10/27/2008 (4:55 pm)
Dedicated Crashing when creating new AI Did you mean: [code] function AIAgent(%isTerrace){ // create the new agent if(%isTerr... read more 10/17/2008 (2:27 pm)
Dedicated Crashing when creating new AI Would you post lines 17 to 47 of aiAgent.cs?... read more 10/17/2008 (1:16 pm)
Milkshape Z-Billboard Question No idea. Billboards in Milkshape always rotate around the origin (the colored axis in the viewports)... read more 10/15/2008 (6:39 pm)
Building in a week *jaw drops in astonishment of that incredible model*... read more 10/11/2008 (9:32 am)
Recording a demo The recording system hasn't worked for a while, its a shame... read more 10/02/2008 (4:11 pm)
Animation (When it feels like it)?? Also, you may want to include the look animation, the engine may be trying to play it on the bot whe... read more 09/01/2008 (10:57 am)
Animation (When it feels like it)?? Aha! There's the problem! Characters use a wide variety of animations, and some require blending. Wh... read more 09/01/2008 (6:29 am)
Getting Ready for the Torque Game Engine and Torque Game Builder If you aren't already familiar with the basics of the torque engine, you should buy ($50) Ken Finney... read more 08/30/2008 (4:46 pm)
Animation (When it feels like it)?? If you're lazy, like me, you can have more than one dsq use the same animation [code] sequnce1 = "... read more 08/30/2008 (5:56 am)
Animation (When it feels like it)?? Isn't the "forward" animation supposed to be called "run" in Torque? That's what I use with my model... read more 08/21/2008 (9:52 am)
Animation (When it feels like it)?? Check to make sure your forward, back, and side animations are set to cyclic so they loop when finis... read more 08/20/2008 (5:49 am)
Animation (When it feels like it)?? That's odd...post the data/shapes/player/player.cs file here. Also, in server/scripts/player.cs, mak... read more 08/19/2008 (6:39 am)
Middle East Town Whatever, I still have the .dif. It's all good.... read more 08/18/2008 (11:05 am)
Holding two swappable weapons Got it myself. What I did was bind the 1 and 2 keys to a modified use function that would pull up we... read more 08/18/2008 (11:04 am)
Middle East Town Doh! My constructor file got corrupted! Glad I'm done with it...... read more 08/17/2008 (4:44 pm)
Where can I find **working** Night vision + Compass + Decals? Let the search bar at the top right guide you on your journeys...... read more 08/17/2008 (4:42 pm)
Genetic Algorithms Just search the script files for getRandom. This is the function that creates random results by choo... read more 08/08/2008 (8:54 am)
Pinball Flippers I think you mean default.bind.cs ;-) it's in the client/scripts directory... read more 08/06/2008 (10:13 pm)
Arteria3d Launch Tropical Theme Pack Woah!... read more 08/06/2008 (9:21 am)
Middle East Town Floors under the houses? What do you mean?... read more 08/05/2008 (6:54 pm)
No Icon for Mission Editor? Double click starter.fps.bat in the example folder. When you get to the menu, hit the start mission ... read more 08/05/2008 (3:46 pm)
Middle East Town Difs built: [image]http://img187.imageshack.us/img187/4455/screenshot00200001ls5.png[/image] [imag... read more 08/05/2008 (2:22 pm)
Middle East Town @Morrock: I'll add obstacles after I have the final DIF finished and the navMeshes built.... read more 08/05/2008 (12:30 pm)
Very likely a dumb question, but.... Thanks, Steve! Works! Woah........My PC that normally gets 10 frames per second is now getting 80... read more 08/05/2008 (8:37 am)
Very likely a dumb question, but.... Hmmmm....the executable that is built in the example folder still comes out as torqueDemo_DEBUG. Sho... read more 08/05/2008 (7:10 am)
Player can run through some walls Thank you! It worked!... read more 08/04/2008 (6:59 pm)
C++ ContainerRadiusSearch Okay, thank you very much!... read more 08/02/2008 (1:22 pm)
Getting an objects console variable in the engine Okay, so if team were an array (team[0], team[1], etc), then I would change the array index appropri... read more 08/02/2008 (1:21 pm)
Getting an objects console variable in the engine Thank you! This probably won't matter, but what is the 0 parameter in getDataField() for?... read more 08/02/2008 (12:13 pm)
How do i open the mission editor I don't mean to cry, but wrong forum... read more 08/02/2008 (9:39 am)
AI afraid of rain? @Christian--It was my plan when I didn't think I'd be able to buy the engine ;-). Now I have it, and... read more 08/02/2008 (9:38 am)
I know this uses VectorDot, but how would I script this? I did some experimenting and figured it out on my own, thanks anyway. I used VectorDot(moveVector,ve... read more 07/24/2008 (7:12 pm)
Blending a reload animation Okay, I'll check it out later. Thank you!... read more 07/23/2008 (2:39 pm)
Blending a reload animation Yes, but it still gets overridden by running... read more 07/21/2008 (1:03 pm)
Odd Error... EDIT--Nevermind, disregard Okay, fixed....I don't know what happened, but I copy-pasted the contents of my original starter.fps... read more 07/19/2008 (10:45 am)
Odd Error... EDIT--Nevermind, disregard I did a Rebuild Solution and just about every item is failing to compile because it's missing an eng... read more 07/19/2008 (10:17 am)
Odd Error... EDIT--Nevermind, disregard Done it....This is the most frustrating problem I've ever seen, why won't torque work?!?!... read more 07/19/2008 (9:36 am)
Odd Error... EDIT--Nevermind, disregard I've deleted those, still error...It only happens when I use a modified tourqueDemo.exe. It all work... read more 07/19/2008 (5:15 am)