Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Control Game Brightness? | *bump* anyone??... read more | 01/15/2009 (4:12 pm) |
| Changing a bounding box position | Ah, that worked. Thank you very much!... read more | 01/11/2009 (3:59 pm) |
| Changing a bounding box position | The client-server stuff is included (Im using the multiple player positions resource). What I'm tryi... read more | 01/11/2009 (7:33 am) |
| Changing a bounding box position | Hmmm...not working, I'm not seeing any box changes in the world editor Darn my misunderstanding of ... read more | 01/10/2009 (6:11 pm) |
| Constructor 1.0.51 not working with Vista | What is Aero and UAC, and how can they be disabled?... read more | 01/05/2009 (2:19 pm) |
| Constructor 1.0.51 not working with Vista | Ahh...thanks for your help, got it working :-)... read more | 12/31/2008 (9:17 am) |
| SpawnSpheres only existing when the world editor is open? | Alright, thank you for the fast reply. I never thought of that...I could add a distance check in the... read more | 12/30/2008 (1:15 pm) |
| Get last forward velocity | Okay, thanks... read more | 11/27/2008 (11:34 am) |
| Get last forward velocity | Yes, once they stop, the velocity registers as 0 or some extremely small number. For example, when y... read more | 11/27/2008 (6:27 am) |
| Seriuosly... | [quote]Ask your parents to help you.[/quote] LOL... read more | 11/22/2008 (10:21 am) |
| An invisible collision mesh | How do I change the player's maxStepHeight?... read more | 10/29/2008 (1:43 pm) |
| Detail Test: Tunnle | ....WOAH....... read more | 10/27/2008 (4:55 pm) |
| Dedicated Crashing when creating new AI | Did you mean: [code] function AIAgent(%isTerrace){ // create the new agent if(%isTerr... read more | 10/17/2008 (2:27 pm) |
| Dedicated Crashing when creating new AI | Would you post lines 17 to 47 of aiAgent.cs?... read more | 10/17/2008 (1:16 pm) |
| Milkshape Z-Billboard Question | No idea. Billboards in Milkshape always rotate around the origin (the colored axis in the viewports)... read more | 10/15/2008 (6:39 pm) |
| Building in a week | *jaw drops in astonishment of that incredible model*... read more | 10/11/2008 (9:32 am) |
| Recording a demo | The recording system hasn't worked for a while, its a shame... read more | 10/02/2008 (4:11 pm) |
| Animation (When it feels like it)?? | Also, you may want to include the look animation, the engine may be trying to play it on the bot whe... read more | 09/01/2008 (10:57 am) |
| Animation (When it feels like it)?? | Aha! There's the problem! Characters use a wide variety of animations, and some require blending. Wh... read more | 09/01/2008 (6:29 am) |
| Getting Ready for the Torque Game Engine and Torque Game Builder | If you aren't already familiar with the basics of the torque engine, you should buy ($50) Ken Finney... read more | 08/30/2008 (4:46 pm) |
| Animation (When it feels like it)?? | If you're lazy, like me, you can have more than one dsq use the same animation [code] sequnce1 = "... read more | 08/30/2008 (5:56 am) |
| Animation (When it feels like it)?? | Isn't the "forward" animation supposed to be called "run" in Torque? That's what I use with my model... read more | 08/21/2008 (9:52 am) |
| Animation (When it feels like it)?? | Check to make sure your forward, back, and side animations are set to cyclic so they loop when finis... read more | 08/20/2008 (5:49 am) |
| Animation (When it feels like it)?? | That's odd...post the data/shapes/player/player.cs file here. Also, in server/scripts/player.cs, mak... read more | 08/19/2008 (6:39 am) |
| Middle East Town | Whatever, I still have the .dif. It's all good.... read more | 08/18/2008 (11:05 am) |
| Holding two swappable weapons | Got it myself. What I did was bind the 1 and 2 keys to a modified use function that would pull up we... read more | 08/18/2008 (11:04 am) |
| Middle East Town | Doh! My constructor file got corrupted! Glad I'm done with it...... read more | 08/17/2008 (4:44 pm) |
| Where can I find **working** Night vision + Compass + Decals? | Let the search bar at the top right guide you on your journeys...... read more | 08/17/2008 (4:42 pm) |
| Genetic Algorithms | Just search the script files for getRandom. This is the function that creates random results by choo... read more | 08/08/2008 (8:54 am) |
| Pinball Flippers | I think you mean default.bind.cs ;-) it's in the client/scripts directory... read more | 08/06/2008 (10:13 pm) |
| Arteria3d Launch Tropical Theme Pack | Woah!... read more | 08/06/2008 (9:21 am) |
| Middle East Town | Floors under the houses? What do you mean?... read more | 08/05/2008 (6:54 pm) |
| No Icon for Mission Editor? | Double click starter.fps.bat in the example folder. When you get to the menu, hit the start mission ... read more | 08/05/2008 (3:46 pm) |
| Middle East Town | Difs built: [image]http://img187.imageshack.us/img187/4455/screenshot00200001ls5.png[/image] [imag... read more | 08/05/2008 (2:22 pm) |
| Middle East Town | @Morrock: I'll add obstacles after I have the final DIF finished and the navMeshes built.... read more | 08/05/2008 (12:30 pm) |
| Very likely a dumb question, but.... | Thanks, Steve! Works! Woah........My PC that normally gets 10 frames per second is now getting 80... read more | 08/05/2008 (8:37 am) |
| Very likely a dumb question, but.... | Hmmmm....the executable that is built in the example folder still comes out as torqueDemo_DEBUG. Sho... read more | 08/05/2008 (7:10 am) |
| Player can run through some walls | Thank you! It worked!... read more | 08/04/2008 (6:59 pm) |
| C++ ContainerRadiusSearch | Okay, thank you very much!... read more | 08/02/2008 (1:22 pm) |
| Getting an objects console variable in the engine | Okay, so if team were an array (team[0], team[1], etc), then I would change the array index appropri... read more | 08/02/2008 (1:21 pm) |
| Getting an objects console variable in the engine | Thank you! This probably won't matter, but what is the 0 parameter in getDataField() for?... read more | 08/02/2008 (12:13 pm) |
| How do i open the mission editor | I don't mean to cry, but wrong forum... read more | 08/02/2008 (9:39 am) |
| AI afraid of rain? | @Christian--It was my plan when I didn't think I'd be able to buy the engine ;-). Now I have it, and... read more | 08/02/2008 (9:38 am) |
| I know this uses VectorDot, but how would I script this? | I did some experimenting and figured it out on my own, thanks anyway. I used VectorDot(moveVector,ve... read more | 07/24/2008 (7:12 pm) |
| Blending a reload animation | Okay, I'll check it out later. Thank you!... read more | 07/23/2008 (2:39 pm) |
| Blending a reload animation | Yes, but it still gets overridden by running... read more | 07/21/2008 (1:03 pm) |
| Odd Error... EDIT--Nevermind, disregard | Okay, fixed....I don't know what happened, but I copy-pasted the contents of my original starter.fps... read more | 07/19/2008 (10:45 am) |
| Odd Error... EDIT--Nevermind, disregard | I did a Rebuild Solution and just about every item is failing to compile because it's missing an eng... read more | 07/19/2008 (10:17 am) |
| Odd Error... EDIT--Nevermind, disregard | Done it....This is the most frustrating problem I've ever seen, why won't torque work?!?!... read more | 07/19/2008 (9:36 am) |
| Odd Error... EDIT--Nevermind, disregard | I've deleted those, still error...It only happens when I use a modified tourqueDemo.exe. It all work... read more | 07/19/2008 (5:15 am) |