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Bryce's Forum Posts

Thread Post Date Posted
When onServerQueryStatus is ''fired up'' I think that all this function does is change the progress bar that shows when you search for server... read more 03/29/2009 (6:37 am)
Gun is upsidedown but right side up ?? Also, before you animate your weapon, it's good to hit Tools->Zero Joints. This resets joint orie... read more 03/27/2009 (5:25 am)
Array [url]http://www.garagegames.com/community/resources/view/4711[/url] This is a very useful resourc... read more 03/21/2009 (7:54 pm)
turning off AI collision In line 86 of player.cc, you can comment out the part of sCollisionMoveMask that says "PlayerOb... read more 03/15/2009 (8:06 am)
Finding the angle between the player and an object @Steve: My example was taken from Killer Kork, actually! The math functions in that code are incredi... read more 03/14/2009 (7:49 pm)
Finding the angle between the player and an object Working code may also help :-) [code] function getVectorAngle(%vec1, %vec2) { %vec1n = Vecto... read more 03/14/2009 (6:32 pm)
How do YOU spawn NPC's? spawnai(team,marker index in a simgroup,type); This is a basic layout of what happens in my spawn... read more 03/14/2009 (5:58 am)
Friday... that's special... read more 03/13/2009 (6:04 pm)
how to get clouds on the *bottom* of the skybox? @Morrock: I've never played Unreal, but I understand what you're saying from my experience with some... read more 03/05/2009 (2:47 pm)
how to get clouds on the *bottom* of the skybox? @Steve: Yes, that was actually what I based the level on :-) My tester friend wanted to see close co... read more 03/05/2009 (2:45 pm)
how to get clouds on the *bottom* of the skybox? The water block is working very well. I decided to have the plane flying over the ocean rather than ... read more 03/05/2009 (1:52 pm)
shadow like stencil in TSSTATIC ! Post this as a resource! Please!!... read more 03/04/2009 (5:01 pm)
how to get clouds on the *bottom* of the skybox? Yes, but when I use negative numbers for the height, the "clouds" disappear.... read more 03/04/2009 (4:59 pm)
Get the amount of light the player is standing in Would it be possible to take the light color defined in getLightingAmbientColor, and then save it (o... read more 03/04/2009 (4:32 pm)
how to get clouds on the *bottom* of the skybox? Achieved the effect I wanted with a waterblock, if anybody else is looking for something like this... read more 03/02/2009 (4:13 pm)
Bullet Holes in TGE 1.5.2 That's odd...Decals [i]are[/i] associated with projectile's collision code in the engine, not explos... read more 02/03/2009 (9:12 pm)
How to create destructive glass on a wheeledVehicle? Go into GIMP, create a 128x128 image Fill it grey, or anywhere between black and white (the close... read more 02/01/2009 (2:35 pm)
How to create destructive glass on a wheeledVehicle? Torque does support transparency (I find it easy to use a .png file because it saves alpha informati... read more 02/01/2009 (9:09 am)
I <3 GG I second that!... read more 01/31/2009 (7:24 pm)
I can't get Torque to run!! try running SDK/example/starter.fps.bat... read more 01/31/2009 (7:23 pm)
Can't find any resources on player movement I give up...I'm not sure there is an easy way to do this that doesn't require a lot of 3d vectoring ... read more 01/28/2009 (3:31 pm)
Can't find any resources on player movement Interesting...torque doesn't really have support for pathed objects. I'll look into it, I'll put thi... read more 01/26/2009 (7:11 pm)
Getting a console variable through C++ That works! I've finally learned what all those dAtob() and dAtof() functions mean...Thank you!... read more 01/24/2009 (5:31 pm)
Getting a console variable through C++ Meh, just 404 errors...... read more 01/24/2009 (1:59 pm)
Extremely Annoying Constructor Bug: Can't edit light values? Hmm...I had to enter $timescale = 0 into the console while editing the light, and then return it bac... read more 01/20/2009 (4:33 pm)
3dgpai1: Chapter4: Question on player's physics and on setFirstPerson method This may not work in multiplayer, but replace the jump() function in the key binding file with this ... read more 01/20/2009 (1:46 pm)
3dgpai1: Chapter4: Question on player's physics and on setFirstPerson method Hmm...for the first person issue, try changing Serverconnection to LocalClientConnection. I'm not to... read more 01/19/2009 (12:43 pm)
Lod I know this is an old thread, but go into Tools->DirectX Mesh Tools. You can adjust the slider an... read more 01/19/2009 (12:41 pm)
shadow like stencil in TSSTATIC ! Resource, please!!... read more 01/19/2009 (9:58 am)
Watched threads? How can you specify that you want to watch a forum in the first place?... read more 01/19/2009 (7:04 am)
Tank pack I think I remember hearing that it isn't compatible with Torque past TGE 1.3, so probably not TGEA, ... read more 01/19/2009 (7:02 am)
Question One idea that comes to mind is texturing a large billboard plane with a moon, and placing it at the ... read more 01/19/2009 (6:58 am)
Can some one list do's & dont's in constructor SAVE. save save save save save......I cannot stress this enough, especially after how many times co... read more 01/19/2009 (6:47 am)
Question A good way to do it would be to make the moon part of your skybox. A bit difficult with the speciphi... read more 01/19/2009 (6:33 am)
Get the amount of light the player is standing in Yes, I'm working on an AI Pack, and I was attempting to adjust visibility probability depending on h... read more 01/18/2009 (9:55 pm)
Get the amount of light the player is standing in What exactly do you mean by a client object?... read more 01/18/2009 (6:44 pm)
Get the amount of light the player is standing in ah..... I'm calling Localclientconnection.player.getlightamount();. Should I call Localclientconnec... read more 01/18/2009 (5:45 pm)
Get the amount of light the player is standing in Okay, she now compiles, but no matter where the player stands (even as I see the light color change ... read more 01/18/2009 (5:12 pm)
Get the amount of light the player is standing in Okay, now I'm getting closer (I think): [code] ConsoleMethod( SceneObject, getLightAmount, ColorF,... read more 01/18/2009 (2:02 pm)
Get the amount of light the player is standing in There's a bit of code I noticed in that function, not too sure if it's useful or not: [code] ... read more 01/18/2009 (1:49 pm)
Animating 1st Person Weapon for Walking I'm using the hands resource that renders a different LOD mesh on the weapon mesh to show higher qua... read more 01/18/2009 (12:34 pm)
Get the amount of light the player is standing in The trigger thing was my initial idea, but it becomes a bit tedious, especially for big levels. Hmm... read more 01/18/2009 (12:23 pm)
Flexible A* Pathfinding System troubles To erase the name tag thing, I think there was something on the resource page that says how to get r... read more 01/18/2009 (11:08 am)
Flexible A* Pathfinding System troubles Yeah, stairways are a challenge. The height variable is useful for this, make sure it is as tall as ... read more 01/18/2009 (11:07 am)
Flexible A* Pathfinding System troubles To make him follow Path 1 with the AStar algorithm, change all instances of setMoveDestination([dest... read more 01/18/2009 (10:01 am)
Flexible A* Pathfinding System troubles Hmm...The navmesh just defines the walkable areas a bot can move around on, it isn't supposed to be ... read more 01/18/2009 (10:00 am)
Flexible A* Pathfinding System troubles 1) You need to give the bot a destination to move to. Get the bot's id (the number on his name tag),... read more 01/17/2009 (10:06 pm)
Control Game Brightness? Thank you very much, that worked!... read more 01/17/2009 (7:17 am)
Control Game Brightness? bah, i need the tlk...im running tge 1.4.2... read more 01/16/2009 (5:23 pm)
Control Game Brightness? I've tried changing the number, but I'm not seeing any changes. You meant [b]$pref::OpenGL::gammaCor... read more 01/16/2009 (2:48 pm)