Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Apple I-Phones 3G 16GB for sale $350us Dollars, Playstation 3 60GB for sale $200us Dollars. | Well shoot...I was searching through the forums and really wanted to read some annoying advertisemen... read more | 06/03/2009 (3:47 pm) |
| Sony KDL52W3000 52 in BRAVIA W series 1080p LCD Flat HDTV for sale $700us Dollars. | Oooh! Is this Torque?... read more | 06/03/2009 (3:44 pm) |
| Another 1.5.2 Question | Check common/server/clientconnection.cs, at line 85 (somewhere around there). You should be able to ... read more | 05/30/2009 (4:17 pm) |
| Can't set car as control object | -.- If the game crashes during the loading objects stage, something is either wrong with one of y... read more | 05/24/2009 (10:05 pm) |
| Can't set car as control object | From my own experiences, if you are using your own vehicle shape which you made, make sure it has a ... read more | 05/24/2009 (2:22 pm) |
| Edit throws commas into tags | I've noticed that blog tags are not being saved. When I post a blog with some tags, and then go to e... read more | 05/23/2009 (9:23 am) |
| LBK, the ripoff TGE | Wonder what lbk even stands for... read more | 05/18/2009 (5:39 pm) |
| mountImage, no model display | The LocalClientConnection method did not work? Then something is either wrong with your weapon model... read more | 05/16/2009 (1:03 pm) |
| mountImage, no model display | Try %client.[b]player[/b].mountimage(gunImage,0); If this doesn't work, try [b]LocalClientConnect... read more | 05/16/2009 (11:13 am) |
| mountImage, no model display | You used [code] PLAYER.mountImage(myGun,0); [/code] ? Make sure that your weapon script has a... read more | 05/16/2009 (8:40 am) |
| AI Player spawing without unique id | That's extremely odd...have you made modifications to player.cc or aiplayer.cc?... read more | 05/15/2009 (3:46 pm) |
| For Sell: APPLE I-PHONE OS 3.0 $350USD/Nokia N97 (32GB) $300USD | :D Haha... read more | 05/14/2009 (1:30 pm) |
| For Sell: HTC TOUCH DIAMOND $200USD/APPLE I-PHONE 3G (16GB) $200USD | Abdul. I am going to take those email addresses and sign you up for every online newsletter imaginab... read more | 05/13/2009 (9:29 pm) |
| For Sell: APPLE I-PHONE OS 3.0 $350USD/Nokia N97 (32GB) $300USD | Abdul, this is a very serious technical issue, I'm glad you posted this on the forums. Are you getti... read more | 05/13/2009 (9:27 pm) |
| AI Player spawing without unique id | Not sure if it's relevant, but try commenting out [code]%player.startFade(1000, 0, false); // Fade-i... read more | 05/13/2009 (9:24 pm) |
| AI Player spawing without unique id | When you say invisible box, do you mean completely invisible? If it's just a partially transparent b... read more | 05/13/2009 (7:57 pm) |
| AI Player spawing without unique id | I did notice this in your code (line 42 in your snippit above): [code] %player.setTransform(%spaw... read more | 05/13/2009 (7:40 pm) |
| AI Player spawing without unique id | That's rather odd, have you tried running the AI on a clean Torque install?... read more | 05/13/2009 (6:43 pm) |
| Won't load my mission | We managed to resolve the issue. Quick note to anyone else having this problem, make sure that your ... read more | 05/11/2009 (8:17 pm) |
| Won't load my mission | tgebryce@yahoo.com Also, send me the mission (.mis) file.... read more | 05/10/2009 (9:56 pm) |
| Won't load my mission | Post the console.log contents here. I got this error a little while ago, I'm trying to remember how ... read more | 05/10/2009 (8:03 pm) |
| Two Animation Problems | @Don: From what I've experienced, it will completely screw up not only the joints, but the shape its... read more | 05/09/2009 (1:30 pm) |
| Two Animation Problems | Make sure that you are not in animation mode in Milkshape when you export...I have permanently screw... read more | 05/09/2009 (12:49 pm) |
| Stop DSO generation? | I've never found deleting DSOs necessary, I think that Torque automatically recompiles and overwrite... read more | 05/05/2009 (5:11 am) |
| New shotgun causes game to hang | [code] radiusDamage(%obj, %pos, %this.damageRadius, %this.radiusDamage, "Radius", %this.a... read more | 05/04/2009 (6:59 am) |
| down load songs | Hi?... read more | 05/02/2009 (10:23 pm) |
| Torque Game Engine collision issues | The old version of Constructor did this to me. [url=http://tdn.garagegames.com/wiki/images/5/5b/Cons... read more | 05/01/2009 (8:57 pm) |
| s | p... read more | 04/27/2009 (5:24 pm) |
| Does the function command mountObject work in TGE1.5.2? | @Daniel: I'm still laughing at your datablock explanation XD... read more | 04/24/2009 (7:40 pm) |
| Does the function command mountObject work in TGE1.5.2? | Things I notice in your code block, not sure if they are big problems or not: Line 44. %doorHinge... read more | 04/21/2009 (6:06 pm) |
| Problems with quark | Simple. Don't use QuArK. Download Constructor: far fewer bugs, easier to work with, models usually e... read more | 04/15/2009 (8:28 pm) |
| Ip finder help | Just out of curiosity, why exactly do you need an IP finder?... read more | 04/11/2009 (6:17 pm) |
| Ip finder help | What happens? Do you get any console warnings? Does a message actually print?... read more | 04/11/2009 (11:29 am) |
| Hard edges | Odd...would you post a screenshot?... read more | 04/08/2009 (8:57 pm) |
| Health HUD | I think it's all in the engine source code, while I'm not 100% sure. I'll look into it. [i]Edit:[... read more | 04/08/2009 (8:53 pm) |
| Program loop | Add to the end of player.cs: [code] function displayPlayerPosition() { %plr = LocalClientConn... read more | 04/08/2009 (8:46 pm) |
| Adding a node to character in MS3D borks the animations | A good idea would be to rig your model and hit Tools->Zero Joints [i]before[/i] you start animati... read more | 04/06/2009 (1:28 pm) |
| TGE: Are these possible without editing code? | 1. I think there is a way, but I haven't been able to track it down. 2. AI players don't have a tri... read more | 04/04/2009 (8:38 pm) |
| Need Constructor help | What engine are you using? If you are using the Torque Game Engine, be sure to export it as a [i]Leg... read more | 04/04/2009 (8:34 pm) |
| Do you like fan games? | No, not until you have bought Torque. If I were you, I'd scrap that idea and remove that screenshot ... read more | 04/04/2009 (8:32 pm) |
| Site needs better search feature badly | The last search system worked very well, before the site change. Bring back the old function!... read more | 04/03/2009 (7:34 pm) |
| 3D Math Question - Move an object along player's eye vector? | [code] %start = $player.getEyePoint(); %vector = $player.getEyeVector(); %vectorN = VectorNorma... read more | 04/01/2009 (6:46 pm) |
| 3D Math Question - Move an object along player's eye vector? | By reading your other forum posts, I'm assuming that you are trying to make a system that allows the... read more | 04/01/2009 (6:24 pm) |
| 3D Math Question - Move an object along player's eye vector? | Normalizing the vector makes it as short as possible. We do this so that when we scale the vector up... read more | 04/01/2009 (4:51 pm) |
| Ecstasy Animation Tool by BrokeAss Games | Very good, looks useful. More lowercase letters would be nice, though. I feel like I'm having random... read more | 04/01/2009 (3:57 pm) |
| 3D Math Question - Move an object along player's eye vector? | [code] %distance = 1.65; // Distance in front of eyePoint %start = $player.getEyePoint(); %vect... read more | 04/01/2009 (3:55 pm) |
| How do YOU spawn NPC's? | Yes, I create a path called Path1, and each marker within that group is a spawn point. So, I can cal... read more | 04/01/2009 (5:22 am) |
| Mask Type Hierarchy | Look at [i]game/objectTypes.cc[/i], in the source code. Starting at line 22 is the complete list of ... read more | 04/01/2009 (5:15 am) |
| Mask Type Hierarchy | Another way to do it would be like this: [code] %ray = ContainerRayCast(%start,%end,$TypeMasks:... read more | 03/31/2009 (7:36 pm) |
| Get the mission editor to *not* show an object? | Ah, I can disable the tags in those settings. Thanks, Steve!... read more | 03/29/2009 (11:04 am) |