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Bryce's Forum Posts

Thread Post Date Posted
Particle Question Ah, got it. Clever me had the emitter datablock defined in two different scripts :P Thanks for th... read more 11/08/2009 (12:36 pm)
A good way to hide objects? *facepalm* I was editing the wrong project...Go me :D Works fine now, thanks so much for the hel... read more 10/10/2009 (5:47 pm)
A good way to hide objects? It seems like setHidden isn't working at all for me...I tried to hide a vehicle (no driver, no passe... read more 10/10/2009 (3:34 pm)
A good way to hide objects? I'm thinking of digging into the player fog code. There should be a way to stick in a boolean variab... read more 10/08/2009 (1:16 am)
Basic Lighting Shadow Oddness This is the Undercity level. I opened it for the first time from the toolbox, switched to basic ligh... read more 08/11/2009 (11:24 am)
Procedural object placement LocalClientConnection does exist, but use serverCmds whenever possible. I only use it to debug, e.g.... read more 08/07/2009 (1:53 pm)
Procedural object placement That's a much better idea Ryan. But I recommend using [i]%client.player[/i] instead, so that the wro... read more 08/07/2009 (7:06 am)
Procedural object placement Try LocalClientConnection?... read more 08/06/2009 (9:39 pm)
GetMuzzleVector() crashes TGE 1.4.2 when no weapon is mounted True...Alright, I'll make a separate getMuzzleVector function in script (Maybe AIPlayer::getMuzzleVe... read more 08/03/2009 (8:31 am)
GetMuzzleVector() crashes TGE 1.4.2 when no weapon is mounted That was my first plan, but I was wondering how to modify the engine code so that getMuzzleVector() ... read more 08/02/2009 (12:45 pm)
how to define "flat" or "walkable" terrain/objects? I found this in TGE...I'm not familiar with TX... read more 07/20/2009 (5:18 pm)
Get stuck in AiPlayer's onMoveStuck() method :( I recommend raising the value of minImpactSpeed in the AI Player's datablock if you use my system...... read more 07/20/2009 (5:21 am)
Get stuck in AiPlayer's onMoveStuck() method :( My stuck avoidance looks like: [code] %speed = 700; %vector = getRandom(-1,1) SPC getRa... read more 07/19/2009 (9:44 pm)
Reflective Decals? No prob!... read more 07/16/2009 (7:37 am)
Is it just me, or does the Material Editor crash a LOT? Ah. Just realized that whenever it crashes, I'm having Gimp, Firefox, Constructor, Milkshape, and To... read more 07/15/2009 (9:37 am)
Reflective Decals? Where are the CubemapDatas specified? Sorry about all the questions, I've been working with shader-l... read more 07/14/2009 (1:43 pm)
Reflective Decals? @Matt: I am highly anticipating Beta 4 :)... read more 07/14/2009 (7:23 am)
Reflective Decals? Thank you! Does anybody have any pointers on creating cubemaps?... read more 07/13/2009 (4:27 pm)
Reflective Decals? I tried clicking the 'cubemap' option in the reflection menu, no changes that I can see. More to it,... read more 07/13/2009 (3:44 pm)
Reflective Decals? [image]http://img31.imageshack.us/img31/5705/puddlescreen.jpg[/image]... read more 07/13/2009 (3:38 pm)
Reflective Decals? How would one go about doing that? I'll post a screenshot of what I have so far, just a sec...... read more 07/13/2009 (3:36 pm)
Saving Decals Ah, thank you! (btw...er, nice profile picture?)... read more 07/13/2009 (11:03 am)
I been tried to add a weapon but it cannot shot or no reaction at all? My email is tgeBryce@yahoo.com, I'd like to have a look too... read more 07/12/2009 (4:26 pm)
Tracking Code Changes Thank you Rene! WinMerge works great!... read more 07/12/2009 (11:21 am)
I been tried to add a weapon but it cannot shot or no reaction at all? Try this in the console: [code] LocalClientConnection.Player.setInventory("Rocket_LauncherA... read more 07/12/2009 (9:50 am)
how to define "flat" or "walkable" terrain/objects? You're looking for runSurfaceAngle, in the player's datablock. hope that helped! Bryce... read more 07/10/2009 (9:24 am)
Typing in the console randomly crashes T3D [code] GuiListBoxCtrl::addSelection- index out of range! Win32Window::WindowProc - resetting devic... read more 07/07/2009 (1:13 pm)
Can't delete from the editor? I've been trying to delete an AIPlayer, it is not locked.... read more 07/04/2009 (8:37 pm)
Typing in the console randomly crashes T3D I've heard that term many times, but I've never known what it means...now would be an awesome time f... read more 07/03/2009 (10:30 am)
Typing in the console randomly crashes T3D Ok, this seems to be happening a lot. If the editor is open and I open the console, when I close the... read more 07/03/2009 (7:55 am)
TSShapeConstructor Proper Use? Ah, that was it, 'twas a bug! In Beta 3, comment out line 209 of ts/tsShapeConstruct.cpp. Thanks ... read more 07/01/2009 (2:50 pm)
TSShapeConstructor Proper Use? Tried that already...this worked fine in TGE 1.4.2, which is what frustrates me... read more 07/01/2009 (2:12 pm)
Typing in the console randomly crashes T3D 1) A Dell Vostro 1510 2) Yes 3) I never tried Beta 2 4) Vista Basic doesn't come with Aero. Even ... read more 06/30/2009 (12:32 pm)
Typing in the console randomly crashes T3D What I do is I open the object editor (F11, F1), and open the console. After a few seconds, even if ... read more 06/30/2009 (11:24 am)
Drawing Lines Thank you! For anyone else who needs help with this, use [code]GFX->getDrawUtil()->drawLi... read more 06/30/2009 (10:02 am)
Typing in the console randomly crashes T3D I'm on a PC, with Vista Basic.... read more 06/30/2009 (9:59 am)
Typing in the console randomly crashes T3D Update: Seems to happen when I open the console over the mission editor. That's odd.... read more 06/30/2009 (9:49 am)
Skin shader will be in torque 3d? With a combination of detailed normal maps and specular highlighting, you could probably make some d... read more 06/28/2009 (3:57 pm)
I'm having trouble building.... Ahhhh....Thank you Steve!... read more 06/27/2009 (3:29 pm)
I'm having trouble building.... Wait! Got it. Templates/Full/Game... read more 06/27/2009 (2:57 pm)
I'm having trouble building.... I built Full, but I can't find the exe anywhere...bah... read more 06/27/2009 (2:39 pm)
I'm having trouble building.... Okay, that eliminated all of the errors, thank you! But one more question: Er, when I build Full ... read more 06/27/2009 (1:17 pm)
Possible Stupid Question, starting the PhsyX Demo Ah...thank you very much. The instruction was probably right in front of me, I was anxious to finish... read more 06/26/2009 (11:10 am)
How the heck does this all work!? Ah, thank you. Hate to be one of those people who ask this, because I truly hate them, but do you... read more 06/26/2009 (11:04 am)
How the heck does this all work!? [PREPARE YOURSELF FOR A STUPID QUESTION] Erm....where do I find the online docs?... read more 06/26/2009 (10:42 am)
Constructor Update? Ah, I didn't see that. Thank you!... read more 06/25/2009 (6:53 pm)
Navmesh generator + pathfinding under MIT License Would this work under 1.4.2?... read more 06/16/2009 (5:09 pm)
Using Call() Yes! Eval() works, I got it working! Thanks so much! @Steve: It's all handled in the state machin... read more 06/14/2009 (9:04 pm)
hi This is another thing that I love about these forums; When somebody posts a simple hello thread, peo... read more 06/14/2009 (6:51 pm)
Raycast question Raycasts return the following: [b]Object [id], Hit position [xyz], Face normal [xyz] [/b] An exa... read more 06/14/2009 (6:48 pm)