Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particle Question | Ah, got it. Clever me had the emitter datablock defined in two different scripts :P Thanks for th... read more | 11/08/2009 (12:36 pm) |
| A good way to hide objects? | *facepalm* I was editing the wrong project...Go me :D Works fine now, thanks so much for the hel... read more | 10/10/2009 (5:47 pm) |
| A good way to hide objects? | It seems like setHidden isn't working at all for me...I tried to hide a vehicle (no driver, no passe... read more | 10/10/2009 (3:34 pm) |
| A good way to hide objects? | I'm thinking of digging into the player fog code. There should be a way to stick in a boolean variab... read more | 10/08/2009 (1:16 am) |
| Basic Lighting Shadow Oddness | This is the Undercity level. I opened it for the first time from the toolbox, switched to basic ligh... read more | 08/11/2009 (11:24 am) |
| Procedural object placement | LocalClientConnection does exist, but use serverCmds whenever possible. I only use it to debug, e.g.... read more | 08/07/2009 (1:53 pm) |
| Procedural object placement | That's a much better idea Ryan. But I recommend using [i]%client.player[/i] instead, so that the wro... read more | 08/07/2009 (7:06 am) |
| Procedural object placement | Try LocalClientConnection?... read more | 08/06/2009 (9:39 pm) |
| GetMuzzleVector() crashes TGE 1.4.2 when no weapon is mounted | True...Alright, I'll make a separate getMuzzleVector function in script (Maybe AIPlayer::getMuzzleVe... read more | 08/03/2009 (8:31 am) |
| GetMuzzleVector() crashes TGE 1.4.2 when no weapon is mounted | That was my first plan, but I was wondering how to modify the engine code so that getMuzzleVector() ... read more | 08/02/2009 (12:45 pm) |
| how to define "flat" or "walkable" terrain/objects? | I found this in TGE...I'm not familiar with TX... read more | 07/20/2009 (5:18 pm) |
| Get stuck in AiPlayer's onMoveStuck() method :( | I recommend raising the value of minImpactSpeed in the AI Player's datablock if you use my system...... read more | 07/20/2009 (5:21 am) |
| Get stuck in AiPlayer's onMoveStuck() method :( | My stuck avoidance looks like: [code] %speed = 700; %vector = getRandom(-1,1) SPC getRa... read more | 07/19/2009 (9:44 pm) |
| Reflective Decals? | No prob!... read more | 07/16/2009 (7:37 am) |
| Is it just me, or does the Material Editor crash a LOT? | Ah. Just realized that whenever it crashes, I'm having Gimp, Firefox, Constructor, Milkshape, and To... read more | 07/15/2009 (9:37 am) |
| Reflective Decals? | Where are the CubemapDatas specified? Sorry about all the questions, I've been working with shader-l... read more | 07/14/2009 (1:43 pm) |
| Reflective Decals? | @Matt: I am highly anticipating Beta 4 :)... read more | 07/14/2009 (7:23 am) |
| Reflective Decals? | Thank you! Does anybody have any pointers on creating cubemaps?... read more | 07/13/2009 (4:27 pm) |
| Reflective Decals? | I tried clicking the 'cubemap' option in the reflection menu, no changes that I can see. More to it,... read more | 07/13/2009 (3:44 pm) |
| Reflective Decals? | [image]http://img31.imageshack.us/img31/5705/puddlescreen.jpg[/image]... read more | 07/13/2009 (3:38 pm) |
| Reflective Decals? | How would one go about doing that? I'll post a screenshot of what I have so far, just a sec...... read more | 07/13/2009 (3:36 pm) |
| Saving Decals | Ah, thank you! (btw...er, nice profile picture?)... read more | 07/13/2009 (11:03 am) |
| I been tried to add a weapon but it cannot shot or no reaction at all? | My email is tgeBryce@yahoo.com, I'd like to have a look too... read more | 07/12/2009 (4:26 pm) |
| Tracking Code Changes | Thank you Rene! WinMerge works great!... read more | 07/12/2009 (11:21 am) |
| I been tried to add a weapon but it cannot shot or no reaction at all? | Try this in the console: [code] LocalClientConnection.Player.setInventory("Rocket_LauncherA... read more | 07/12/2009 (9:50 am) |
| how to define "flat" or "walkable" terrain/objects? | You're looking for runSurfaceAngle, in the player's datablock. hope that helped! Bryce... read more | 07/10/2009 (9:24 am) |
| Typing in the console randomly crashes T3D | [code] GuiListBoxCtrl::addSelection- index out of range! Win32Window::WindowProc - resetting devic... read more | 07/07/2009 (1:13 pm) |
| Can't delete from the editor? | I've been trying to delete an AIPlayer, it is not locked.... read more | 07/04/2009 (8:37 pm) |
| Typing in the console randomly crashes T3D | I've heard that term many times, but I've never known what it means...now would be an awesome time f... read more | 07/03/2009 (10:30 am) |
| Typing in the console randomly crashes T3D | Ok, this seems to be happening a lot. If the editor is open and I open the console, when I close the... read more | 07/03/2009 (7:55 am) |
| TSShapeConstructor Proper Use? | Ah, that was it, 'twas a bug! In Beta 3, comment out line 209 of ts/tsShapeConstruct.cpp. Thanks ... read more | 07/01/2009 (2:50 pm) |
| TSShapeConstructor Proper Use? | Tried that already...this worked fine in TGE 1.4.2, which is what frustrates me... read more | 07/01/2009 (2:12 pm) |
| Typing in the console randomly crashes T3D | 1) A Dell Vostro 1510 2) Yes 3) I never tried Beta 2 4) Vista Basic doesn't come with Aero. Even ... read more | 06/30/2009 (12:32 pm) |
| Typing in the console randomly crashes T3D | What I do is I open the object editor (F11, F1), and open the console. After a few seconds, even if ... read more | 06/30/2009 (11:24 am) |
| Drawing Lines | Thank you! For anyone else who needs help with this, use [code]GFX->getDrawUtil()->drawLi... read more | 06/30/2009 (10:02 am) |
| Typing in the console randomly crashes T3D | I'm on a PC, with Vista Basic.... read more | 06/30/2009 (9:59 am) |
| Typing in the console randomly crashes T3D | Update: Seems to happen when I open the console over the mission editor. That's odd.... read more | 06/30/2009 (9:49 am) |
| Skin shader will be in torque 3d? | With a combination of detailed normal maps and specular highlighting, you could probably make some d... read more | 06/28/2009 (3:57 pm) |
| I'm having trouble building.... | Ahhhh....Thank you Steve!... read more | 06/27/2009 (3:29 pm) |
| I'm having trouble building.... | Wait! Got it. Templates/Full/Game... read more | 06/27/2009 (2:57 pm) |
| I'm having trouble building.... | I built Full, but I can't find the exe anywhere...bah... read more | 06/27/2009 (2:39 pm) |
| I'm having trouble building.... | Okay, that eliminated all of the errors, thank you! But one more question: Er, when I build Full ... read more | 06/27/2009 (1:17 pm) |
| Possible Stupid Question, starting the PhsyX Demo | Ah...thank you very much. The instruction was probably right in front of me, I was anxious to finish... read more | 06/26/2009 (11:10 am) |
| How the heck does this all work!? | Ah, thank you. Hate to be one of those people who ask this, because I truly hate them, but do you... read more | 06/26/2009 (11:04 am) |
| How the heck does this all work!? | [PREPARE YOURSELF FOR A STUPID QUESTION] Erm....where do I find the online docs?... read more | 06/26/2009 (10:42 am) |
| Constructor Update? | Ah, I didn't see that. Thank you!... read more | 06/25/2009 (6:53 pm) |
| Navmesh generator + pathfinding under MIT License | Would this work under 1.4.2?... read more | 06/16/2009 (5:09 pm) |
| Using Call() | Yes! Eval() works, I got it working! Thanks so much! @Steve: It's all handled in the state machin... read more | 06/14/2009 (9:04 pm) |
| hi | This is another thing that I love about these forums; When somebody posts a simple hello thread, peo... read more | 06/14/2009 (6:51 pm) |
| Raycast question | Raycasts return the following: [b]Object [id], Hit position [xyz], Face normal [xyz] [/b] An exa... read more | 06/14/2009 (6:48 pm) |