Game Development Community

Bryce's Forum Posts

Thread Post Date Posted
Forums search options I've been using [url=www.dreambuildrepeat.com/TPSearch/]this[/url] to search the site, it's worth bo... read more 05/04/2011 (4:59 am)
Player Spawns Here's the issue: [code] new SimGroup(PlayerSpawnPoints) { canSave = "1"; ... read more 04/09/2011 (5:46 pm)
Friday... [image]http://neilhedley.com/wp-content/uploads/2011/03/Rebecca-Black.jpg[/image] [b][i]What ... read more 04/04/2011 (3:15 pm)
Some questions about Torque 3D The friend multiplayer testing may not work because the default master server is down. ([small]edit:... read more 04/02/2011 (3:19 pm)
Hiding Crosshair In default.bind.cs: [code] moveMap.bind(mouse0, "button2", toggleEyeOffset); functi... read more 03/25/2011 (4:35 pm)
world editor not working with windows 7 ? Just curious, what do you have your game's resolution set at? I've had this problem before with Vist... read more 03/22/2011 (1:22 pm)
Reticle [i]*slapself*[/i] Need to stop posting so late at night. No chet, Bryce.... read more 03/21/2011 (8:56 am)
Reticle That ain't the rotation, that's the normal of the face the raycast hits.... read more 03/20/2011 (10:38 pm)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED Splendid... read more 09/01/2010 (2:37 am)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED I found a "fix" as far as I know. Problem seems to lie in the Console functions in scenegr... read more 08/18/2010 (7:24 pm)
Players freeze when I popup another window on starter.fps Here you go :] [url]http://www.torquepowered.com/community/forums/viewthread/118483[/url]... read more 08/09/2010 (5:42 pm)
Oh goodie, another question about looping gun sounds I ended up adding an "endfire" state that happens when the trigger is released, which play... read more 07/14/2010 (12:13 am)
FlyingVehicle - No templates?? Make sure it's got a collision mesh, that one's crashed me before.... read more 07/05/2010 (8:24 am)
Oh goodie, another question about looping gun sounds Not exactly what I'm looking for. That doesn't really take into account what the weapon is doing, wh... read more 07/05/2010 (6:50 am)
Get the value of a Point3F saved on a player SetMaskBits did it! Thank you very much!... read more 04/19/2010 (5:27 pm)
Get the value of a Point3F saved on a player [code] // Group some of the uncommon stuff together. if (stream->writeFlag(mask & (Na... read more 04/19/2010 (4:59 am)
Get the value of a Point3F saved on a player Now I've run into an annoying issue. I added the zoomEyeOffset field as you suggested, and I've conf... read more 04/18/2010 (8:09 pm)
deleted SetArmThreatPlayOnce is a function that comes with the resource. Make sure you've got the whole reso... read more 04/18/2010 (6:34 am)
Get the value of a Point3F saved on a player Thanks for the reply, Scott, but let's try something else here...This doesn't seem to be working. ... read more 04/17/2010 (9:44 pm)
Camera Following Projectile HELP Install [url=http://www.torquepowered.com/community/resources/view/15119]this resource[/url], and yo... read more 04/05/2010 (8:29 pm)
Working on weapon sway, need help with eye offset matrices Ah, forgot all about this! I'm assuming that there's more demand for a Torque 3D version, I'll get o... read more 04/05/2010 (12:32 pm)
Camera Following Projectile HELP @CSMP: Try this instead [code] pos = %client.player.getMuzzlePoint($WeaponSlot); [/code] Tha... read more 04/05/2010 (8:19 am)
guided projectile No worries. Here are two things I'd try: 1) When you compile your project, instead of a debug bui... read more 04/05/2010 (8:05 am)
guided projectile What does the exception say?... read more 04/04/2010 (11:09 pm)
[1.1 Beta 1] AIPlayer stops moving but still plays forward animation - LOGGED Odd. I removed the fix, now he stops properly and the animation works again. I'm not too sure what t... read more 03/30/2010 (8:52 am)
[1.1 Beta 1] AIPlayer stops moving but still plays forward animation - LOGGED I haven't done that yet, but I remember seeing one of your posts about that from a long time ago and... read more 03/30/2010 (8:16 am)
check if enemies are inside a trigger and count them There are also functions like %trigger.getNumObjects() and %trigger.getObject() that may be useful. ... read more 03/16/2010 (2:12 pm)
Help With Constructor Vista? Right-click the shortcut to Constructor, hit Properties, go to the Compatibility tab, check &... read more 03/15/2010 (10:08 pm)
Working on weapon sway, need help with eye offset matrices What do you mean? There's the regular crosshair with the four dots, which is for firing from the hip... read more 03/11/2010 (5:14 am)
Working on weapon sway, need help with eye offset matrices But of course! [youtube=N3w560aWdGI width=640 height=480] I made some changes here and there t... read more 03/10/2010 (4:53 pm)
Working on weapon sway, need help with eye offset matrices I didn't know there was a server side section to processTick, no wonder! That ended up being the bes... read more 03/10/2010 (2:49 pm)
Working on weapon sway, need help with eye offset matrices Problem with the above, however. The position updates frame-by-frame from what I can tell, so irregu... read more 03/09/2010 (3:26 pm)
Working on weapon sway, need help with eye offset matrices Turns out that I was working in the wrong function. Player::renderMountedImage was where I needed to... read more 03/09/2010 (2:33 pm)
Hooking up audio speed/pitch with $timescale Bah. Not possible in TGE? I know that the engine sounds for vehicles change their pitch based on the... read more 02/18/2010 (9:34 pm)
Getting the position of the orbit camera Yes, got it! Put this into GameConnection.cc: [code] ConsoleMethod(GameConnection, getThirdPerso... read more 01/10/2010 (12:17 am)
Having trouble getting transparency working properly This is a complex, animated shape, so sorting isn't an option...Sounds as simple as "draw the m... read more 12/28/2009 (3:37 pm)
Having trouble getting transparency working properly Ok. Based on this picture, what I've figured out is that the main body shape is being drawn over the... read more 12/28/2009 (3:05 pm)
Having trouble getting transparency working properly I'm using GIMP...all I did was take the default grass1 foliage texture, clone it so it fills the edg... read more 12/28/2009 (2:35 pm)
please help precipitation problem Make sure that your texture is a .PNG file, and make sure that it's sized in a power of two (try 256... read more 12/14/2009 (12:22 am)
Binding the Ctrl Key I did a search before I posted this!! I swear! Thank you very much, I'll give this a shot... read more 12/10/2009 (1:23 am)
Rendering the weapon image above everything Thank you very much, Scott! Very good explanation, thanks for spending so much time on this. And you... read more 12/05/2009 (12:42 pm)
Rendering the weapon image above everything I'm using Torque Game Engine 1.4.2. The weapon still clips for some reason, even though it compiled ... read more 12/04/2009 (6:01 pm)
Rendering the weapon image above everything Still no luck :( I do not understand how this rendering stuff works at all...... read more 12/04/2009 (9:14 am)
Rendering the weapon image above everything This compiles with no errors, but the weapons still clip into walls. When you get time, could you do... read more 12/04/2009 (12:33 am)
Shadow question Thank you, this worked! The shadow issue has been bugging me for a long time...... read more 11/28/2009 (5:57 pm)
OnRemove callback help I'm smart. I edited the right file, but it was one of my backups from five months ago :P I'm usin... read more 11/23/2009 (12:31 am)
OnRemove callback help I tried [code] Con::executef(2,"ProperlyRemoveNode",scriptThis()); [/code] But the... read more 11/22/2009 (8:16 pm)
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Testing if a position is inside a box / trigger Thanks Thomas, I'll try making a consoleMethod for isContained()... read more 11/15/2009 (2:11 pm)
Testing if a position is inside a box / trigger Not quite. The trigger seems to only be detecting players, not the markers I drop in.... read more 11/15/2009 (1:53 pm)