Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Forums search options | I've been using [url=www.dreambuildrepeat.com/TPSearch/]this[/url] to search the site, it's worth bo... read more | 05/04/2011 (4:59 am) |
| Player Spawns | Here's the issue: [code] new SimGroup(PlayerSpawnPoints) { canSave = "1"; ... read more | 04/09/2011 (5:46 pm) |
| Friday... | [image]http://neilhedley.com/wp-content/uploads/2011/03/Rebecca-Black.jpg[/image] [b][i]What ... read more | 04/04/2011 (3:15 pm) |
| Some questions about Torque 3D | The friend multiplayer testing may not work because the default master server is down. ([small]edit:... read more | 04/02/2011 (3:19 pm) |
| Hiding Crosshair | In default.bind.cs: [code] moveMap.bind(mouse0, "button2", toggleEyeOffset); functi... read more | 03/25/2011 (4:35 pm) |
| world editor not working with windows 7 ? | Just curious, what do you have your game's resolution set at? I've had this problem before with Vist... read more | 03/22/2011 (1:22 pm) |
| Reticle | [i]*slapself*[/i] Need to stop posting so late at night. No chet, Bryce.... read more | 03/21/2011 (8:56 am) |
| Reticle | That ain't the rotation, that's the normal of the face the raycast hits.... read more | 03/20/2011 (10:38 pm) |
| T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED | Splendid... read more | 09/01/2010 (2:37 am) |
| T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED | I found a "fix" as far as I know. Problem seems to lie in the Console functions in scenegr... read more | 08/18/2010 (7:24 pm) |
| Players freeze when I popup another window on starter.fps | Here you go :] [url]http://www.torquepowered.com/community/forums/viewthread/118483[/url]... read more | 08/09/2010 (5:42 pm) |
| Oh goodie, another question about looping gun sounds | I ended up adding an "endfire" state that happens when the trigger is released, which play... read more | 07/14/2010 (12:13 am) |
| FlyingVehicle - No templates?? | Make sure it's got a collision mesh, that one's crashed me before.... read more | 07/05/2010 (8:24 am) |
| Oh goodie, another question about looping gun sounds | Not exactly what I'm looking for. That doesn't really take into account what the weapon is doing, wh... read more | 07/05/2010 (6:50 am) |
| Get the value of a Point3F saved on a player | SetMaskBits did it! Thank you very much!... read more | 04/19/2010 (5:27 pm) |
| Get the value of a Point3F saved on a player | [code] // Group some of the uncommon stuff together. if (stream->writeFlag(mask & (Na... read more | 04/19/2010 (4:59 am) |
| Get the value of a Point3F saved on a player | Now I've run into an annoying issue. I added the zoomEyeOffset field as you suggested, and I've conf... read more | 04/18/2010 (8:09 pm) |
| deleted | SetArmThreatPlayOnce is a function that comes with the resource. Make sure you've got the whole reso... read more | 04/18/2010 (6:34 am) |
| Get the value of a Point3F saved on a player | Thanks for the reply, Scott, but let's try something else here...This doesn't seem to be working. ... read more | 04/17/2010 (9:44 pm) |
| Camera Following Projectile HELP | Install [url=http://www.torquepowered.com/community/resources/view/15119]this resource[/url], and yo... read more | 04/05/2010 (8:29 pm) |
| Working on weapon sway, need help with eye offset matrices | Ah, forgot all about this! I'm assuming that there's more demand for a Torque 3D version, I'll get o... read more | 04/05/2010 (12:32 pm) |
| Camera Following Projectile HELP | @CSMP: Try this instead [code] pos = %client.player.getMuzzlePoint($WeaponSlot); [/code] Tha... read more | 04/05/2010 (8:19 am) |
| guided projectile | No worries. Here are two things I'd try: 1) When you compile your project, instead of a debug bui... read more | 04/05/2010 (8:05 am) |
| guided projectile | What does the exception say?... read more | 04/04/2010 (11:09 pm) |
| [1.1 Beta 1] AIPlayer stops moving but still plays forward animation - LOGGED | Odd. I removed the fix, now he stops properly and the animation works again. I'm not too sure what t... read more | 03/30/2010 (8:52 am) |
| [1.1 Beta 1] AIPlayer stops moving but still plays forward animation - LOGGED | I haven't done that yet, but I remember seeing one of your posts about that from a long time ago and... read more | 03/30/2010 (8:16 am) |
| check if enemies are inside a trigger and count them | There are also functions like %trigger.getNumObjects() and %trigger.getObject() that may be useful. ... read more | 03/16/2010 (2:12 pm) |
| Help With Constructor | Vista? Right-click the shortcut to Constructor, hit Properties, go to the Compatibility tab, check &... read more | 03/15/2010 (10:08 pm) |
| Working on weapon sway, need help with eye offset matrices | What do you mean? There's the regular crosshair with the four dots, which is for firing from the hip... read more | 03/11/2010 (5:14 am) |
| Working on weapon sway, need help with eye offset matrices | But of course! [youtube=N3w560aWdGI width=640 height=480] I made some changes here and there t... read more | 03/10/2010 (4:53 pm) |
| Working on weapon sway, need help with eye offset matrices | I didn't know there was a server side section to processTick, no wonder! That ended up being the bes... read more | 03/10/2010 (2:49 pm) |
| Working on weapon sway, need help with eye offset matrices | Problem with the above, however. The position updates frame-by-frame from what I can tell, so irregu... read more | 03/09/2010 (3:26 pm) |
| Working on weapon sway, need help with eye offset matrices | Turns out that I was working in the wrong function. Player::renderMountedImage was where I needed to... read more | 03/09/2010 (2:33 pm) |
| Hooking up audio speed/pitch with $timescale | Bah. Not possible in TGE? I know that the engine sounds for vehicles change their pitch based on the... read more | 02/18/2010 (9:34 pm) |
| Getting the position of the orbit camera | Yes, got it! Put this into GameConnection.cc: [code] ConsoleMethod(GameConnection, getThirdPerso... read more | 01/10/2010 (12:17 am) |
| Having trouble getting transparency working properly | This is a complex, animated shape, so sorting isn't an option...Sounds as simple as "draw the m... read more | 12/28/2009 (3:37 pm) |
| Having trouble getting transparency working properly | Ok. Based on this picture, what I've figured out is that the main body shape is being drawn over the... read more | 12/28/2009 (3:05 pm) |
| Having trouble getting transparency working properly | I'm using GIMP...all I did was take the default grass1 foliage texture, clone it so it fills the edg... read more | 12/28/2009 (2:35 pm) |
| please help precipitation problem | Make sure that your texture is a .PNG file, and make sure that it's sized in a power of two (try 256... read more | 12/14/2009 (12:22 am) |
| Binding the Ctrl Key | I did a search before I posted this!! I swear! Thank you very much, I'll give this a shot... read more | 12/10/2009 (1:23 am) |
| Rendering the weapon image above everything | Thank you very much, Scott! Very good explanation, thanks for spending so much time on this. And you... read more | 12/05/2009 (12:42 pm) |
| Rendering the weapon image above everything | I'm using Torque Game Engine 1.4.2. The weapon still clips for some reason, even though it compiled ... read more | 12/04/2009 (6:01 pm) |
| Rendering the weapon image above everything | Still no luck :( I do not understand how this rendering stuff works at all...... read more | 12/04/2009 (9:14 am) |
| Rendering the weapon image above everything | This compiles with no errors, but the weapons still clip into walls. When you get time, could you do... read more | 12/04/2009 (12:33 am) |
| Shadow question | Thank you, this worked! The shadow issue has been bugging me for a long time...... read more | 11/28/2009 (5:57 pm) |
| OnRemove callback help | I'm smart. I edited the right file, but it was one of my backups from five months ago :P I'm usin... read more | 11/23/2009 (12:31 am) |
| OnRemove callback help | I tried [code] Con::executef(2,"ProperlyRemoveNode",scriptThis()); [/code] But the... read more | 11/22/2009 (8:16 pm) |
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| Testing if a position is inside a box / trigger | Thanks Thomas, I'll try making a consoleMethod for isContained()... read more | 11/15/2009 (2:11 pm) |
| Testing if a position is inside a box / trigger | Not quite. The trigger seems to only be detecting players, not the markers I drop in.... read more | 11/15/2009 (1:53 pm) |