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Bryce's Forum Posts

Thread Post Date Posted
T3D 1.2 - Player can shoot self with Physx enabled Anybody have a solution to this yet?... read more 03/20/2012 (9:53 pm)
Ragdoll bugs (among others...) Alright, so I started dropping ragdoll SpaceOrcs about using the "Ra()" function. After dr... read more 03/20/2012 (9:21 pm)
Torque 3D Show Off Thread! Laziness.... read more 03/10/2012 (7:40 am)
Torque 3D Show Off Thread! I need somewhere to put this. [youtube=sJp3020PHuY width=640 height=480]... read more 03/09/2012 (9:12 pm)
Why doesn't the cubemap use the normal map? Where on earth is this layered application done? Seems simple enough in theory like that, I can only... read more 03/09/2012 (9:01 pm)
Reverb Audio in a Space T3D 1.2 uses 4.36.0. Got it working just by dropping in the DLL's Steve mentioned, horray!... read more 03/05/2012 (1:57 pm)
Reverb Audio in a Space I guess to make it simpler if you decide to install Fmod. That way you can just drop in the codecs a... read more 03/04/2012 (3:59 pm)
Reverb Audio in a Space From what I understand, you don't need FMOD to have audio in Torque 3D. It just uses SFX as a layer,... read more 03/04/2012 (3:15 pm)
Reverb Audio in a Space Ah, lovely. Do I get the codecs from [url=http://www.garagegames.com/products/fmod]this product[/url... read more 03/04/2012 (3:03 pm)
Looking to test out an algorithm Be my guest!... read more 02/29/2012 (8:17 am)
Looking to test out an algorithm I usually spend most of my programming time correcting small typos that cripple an entire section of... read more 02/29/2012 (7:56 am)
Looking to test out an algorithm Of course the first time I write a piece of code that just about works on the first run, it's not fo... read more 02/28/2012 (11:30 am)
Looking to test out an algorithm Just try it out in the console, and then we'll work on getting it integrated with the editor once ev... read more 02/28/2012 (5:36 am)
Looking to test out an algorithm This function assumes that the variable $editorObj contains the ID of the object. So try [code] ... read more 02/27/2012 (7:09 pm)
Looking to test out an algorithm Ah, I see where I went wrong. Replace this: [code] %clone = new TSStatic() { datablock... read more 02/27/2012 (7:53 am)
Looking to test out an algorithm Maybe there's a syntax error somewhere in there. Open up the console log file and do a Ctrl+F find f... read more 02/26/2012 (8:37 am)
Looking to test out an algorithm Sure, you can put it there. As long as you have it properly bound, you're good. You might want to... read more 02/25/2012 (8:00 pm)
Why doesn't the cubemap use the normal map? Water objects do a pretty good job of distorting a cubemap. In theory, we should be able to make a m... read more 02/25/2012 (6:45 pm)
Looking to test out an algorithm Alright, let me give this my best shot: At the top of WorldEditor::onClick, in tools/worldEditor/... read more 02/24/2012 (9:08 pm)
Make a staticshape face a certain position The [url=http://www.garagegames.com/community/blogs/view/15119]Set Forward Vector[/url] resource mig... read more 02/21/2012 (3:04 pm)
Why doesn't the cubemap use the normal map? Anybody? I'm curious about this too. If you have a shiny, bumpy floor, the cubemap should distort wi... read more 02/20/2012 (10:43 pm)
New to Blender. Help a guy out? Disregard that, looks like I was supposed to have 2 UV maps only. One for diffuse, and the second fo... read more 01/31/2012 (1:05 pm)
New to Blender. Help a guy out? Alright, [i]almost[/i] excellent! Issue: When my model has more than one material (e.g. brick wal... read more 01/31/2012 (11:34 am)
New to Blender. Help a guy out? I thought I already commented here a couple nights ago, guess it didn't go through. Yes, it worked f... read more 01/31/2012 (7:17 am)
New to Blender. Help a guy out? Both my main texture and lightmap image are saved into the model's folder, but when placed into Torq... read more 01/29/2012 (9:21 pm)
New to Blender. Help a guy out? Ah, thanks for the information! Much appreciated. One last question. I've learned how to bake lig... read more 01/29/2012 (7:50 pm)
Lightmaps + Advanced Lighting? Blender can do that? So once I'd export my Blender model to Collada, all that lightmap info would be... read more 01/23/2012 (8:49 am)
T3D 1.2 - Player can shoot self with Physx enabled Title edited. I meant Torque 3D 1.2 Pro! I only started to notice it once I dropped in PhysX. I h... read more 01/20/2012 (12:52 pm)
PostFX is tricky. That's exactly where I'm lost. I'm not sure how to get the HLSL file and the Torque materials to com... read more 01/08/2012 (8:16 am)
PostFX is tricky. I'm pretty content with the way the effect is, but the icing on the cake would be having "hot&q... read more 01/07/2012 (5:01 pm)
Best way to continually move a StaticShape? You might have some luck with the [url=http://www.garagegames.com/community/resource/view/4849/]Path... read more 01/06/2012 (11:38 pm)
PostFX is tricky. Here's where I am so far: [image]http://img851.imageshack.us/img851/4504/enshot00400000.jpg[/imag... read more 01/04/2012 (7:48 am)
PostFX is tricky. Ah. I see what you meant. That tutorial's way outdated. This just got a bit more difficult.... read more 01/03/2012 (9:06 pm)
PostFX is tricky. Hmm...I wonder if I can use what Daniel posted. That tutorial can be used to brighten selected mater... read more 01/03/2012 (7:34 pm)
Problem with score system There's also another issue that needs a'fixin. Have a look at your projectile ::onCollision methods:... read more 08/21/2011 (12:30 am)
Problem with score system Nope. When the projectile is created, it ignores the sourceObject anyway (to my understanding). That... read more 08/20/2011 (11:07 am)
Problem with score system In projectile.cc, search for this bit of code near the top of ::processTick [code] if(mSource... read more 08/20/2011 (10:44 am)
To anyone who has never used Torsion... Same situation with me. Torsion is a lifesaver, I highly recommend it.... read more 08/20/2011 (10:38 am)
[SOLVED] How to get camera position of currently active camera? You might want to have a look at [url=http://www.garagegames.com/community/forums/viewthread/108945]... read more 08/19/2011 (3:25 pm)
World point to screen. How to? [url]http://www.garagegames.com/community/blogs/view/3533[/url] ;)... read more 08/15/2011 (10:20 am)
Shoutout for Sickhead Games! (and Torsion) I saw this thread last night and decided to try the demo. Pretty dang impressed, I'm buying it now! ... read more 07/30/2011 (10:53 pm)
01000010 01010100 01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 0... read more 07/14/2011 (4:51 pm)
Let's share our YouTube Channels (dev based) ! [url=www.youtube.com/user/ThatsPie]www.youtube.com/user/ThatsPie[/url] [small][i]TGE spam TGE spa... read more 07/12/2011 (9:08 am)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate The render call was always happening, must be some sort of GFX issue. Whatever the problem is, I'... read more 06/11/2011 (12:52 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate Ah, I see now. AIPathGroup is a type of SimGroup, and the markers are AIPathNodes, which derive from... read more 06/10/2011 (9:17 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate I don't quite understand. I'm using Gabriel Notman's AI pathfinding resource, which renders lines be... read more 06/10/2011 (9:02 pm)
DirectX changes between Preview and Final? Steve, you're a life saver. The Pref change fixed it, thanks so much!... read more 06/09/2011 (1:59 pm)
DirectX changes between Preview and Final? No luck with that, same error. I'm compiling with the latest DirectX SDK (June 2010). Odd.... read more 06/09/2011 (1:37 pm)
T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED Gotcha, thanks for clearing that up.... read more 05/05/2011 (8:10 pm)
T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED Any chance there's another way to draw a simple line between two points? Looks like DebugDraw is bro... read more 05/05/2011 (8:03 pm)