Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.2 - Player can shoot self with Physx enabled | Anybody have a solution to this yet?... read more | 03/20/2012 (9:53 pm) |
| Ragdoll bugs (among others...) | Alright, so I started dropping ragdoll SpaceOrcs about using the "Ra()" function. After dr... read more | 03/20/2012 (9:21 pm) |
| Torque 3D Show Off Thread! | Laziness.... read more | 03/10/2012 (7:40 am) |
| Torque 3D Show Off Thread! | I need somewhere to put this. [youtube=sJp3020PHuY width=640 height=480]... read more | 03/09/2012 (9:12 pm) |
| Why doesn't the cubemap use the normal map? | Where on earth is this layered application done? Seems simple enough in theory like that, I can only... read more | 03/09/2012 (9:01 pm) |
| Reverb Audio in a Space | T3D 1.2 uses 4.36.0. Got it working just by dropping in the DLL's Steve mentioned, horray!... read more | 03/05/2012 (1:57 pm) |
| Reverb Audio in a Space | I guess to make it simpler if you decide to install Fmod. That way you can just drop in the codecs a... read more | 03/04/2012 (3:59 pm) |
| Reverb Audio in a Space | From what I understand, you don't need FMOD to have audio in Torque 3D. It just uses SFX as a layer,... read more | 03/04/2012 (3:15 pm) |
| Reverb Audio in a Space | Ah, lovely. Do I get the codecs from [url=http://www.garagegames.com/products/fmod]this product[/url... read more | 03/04/2012 (3:03 pm) |
| Looking to test out an algorithm | Be my guest!... read more | 02/29/2012 (8:17 am) |
| Looking to test out an algorithm | I usually spend most of my programming time correcting small typos that cripple an entire section of... read more | 02/29/2012 (7:56 am) |
| Looking to test out an algorithm | Of course the first time I write a piece of code that just about works on the first run, it's not fo... read more | 02/28/2012 (11:30 am) |
| Looking to test out an algorithm | Just try it out in the console, and then we'll work on getting it integrated with the editor once ev... read more | 02/28/2012 (5:36 am) |
| Looking to test out an algorithm | This function assumes that the variable $editorObj contains the ID of the object. So try [code] ... read more | 02/27/2012 (7:09 pm) |
| Looking to test out an algorithm | Ah, I see where I went wrong. Replace this: [code] %clone = new TSStatic() { datablock... read more | 02/27/2012 (7:53 am) |
| Looking to test out an algorithm | Maybe there's a syntax error somewhere in there. Open up the console log file and do a Ctrl+F find f... read more | 02/26/2012 (8:37 am) |
| Looking to test out an algorithm | Sure, you can put it there. As long as you have it properly bound, you're good. You might want to... read more | 02/25/2012 (8:00 pm) |
| Why doesn't the cubemap use the normal map? | Water objects do a pretty good job of distorting a cubemap. In theory, we should be able to make a m... read more | 02/25/2012 (6:45 pm) |
| Looking to test out an algorithm | Alright, let me give this my best shot: At the top of WorldEditor::onClick, in tools/worldEditor/... read more | 02/24/2012 (9:08 pm) |
| Make a staticshape face a certain position | The [url=http://www.garagegames.com/community/blogs/view/15119]Set Forward Vector[/url] resource mig... read more | 02/21/2012 (3:04 pm) |
| Why doesn't the cubemap use the normal map? | Anybody? I'm curious about this too. If you have a shiny, bumpy floor, the cubemap should distort wi... read more | 02/20/2012 (10:43 pm) |
| New to Blender. Help a guy out? | Disregard that, looks like I was supposed to have 2 UV maps only. One for diffuse, and the second fo... read more | 01/31/2012 (1:05 pm) |
| New to Blender. Help a guy out? | Alright, [i]almost[/i] excellent! Issue: When my model has more than one material (e.g. brick wal... read more | 01/31/2012 (11:34 am) |
| New to Blender. Help a guy out? | I thought I already commented here a couple nights ago, guess it didn't go through. Yes, it worked f... read more | 01/31/2012 (7:17 am) |
| New to Blender. Help a guy out? | Both my main texture and lightmap image are saved into the model's folder, but when placed into Torq... read more | 01/29/2012 (9:21 pm) |
| New to Blender. Help a guy out? | Ah, thanks for the information! Much appreciated. One last question. I've learned how to bake lig... read more | 01/29/2012 (7:50 pm) |
| Lightmaps + Advanced Lighting? | Blender can do that? So once I'd export my Blender model to Collada, all that lightmap info would be... read more | 01/23/2012 (8:49 am) |
| T3D 1.2 - Player can shoot self with Physx enabled | Title edited. I meant Torque 3D 1.2 Pro! I only started to notice it once I dropped in PhysX. I h... read more | 01/20/2012 (12:52 pm) |
| PostFX is tricky. | That's exactly where I'm lost. I'm not sure how to get the HLSL file and the Torque materials to com... read more | 01/08/2012 (8:16 am) |
| PostFX is tricky. | I'm pretty content with the way the effect is, but the icing on the cake would be having "hot&q... read more | 01/07/2012 (5:01 pm) |
| Best way to continually move a StaticShape? | You might have some luck with the [url=http://www.garagegames.com/community/resource/view/4849/]Path... read more | 01/06/2012 (11:38 pm) |
| PostFX is tricky. | Here's where I am so far: [image]http://img851.imageshack.us/img851/4504/enshot00400000.jpg[/imag... read more | 01/04/2012 (7:48 am) |
| PostFX is tricky. | Ah. I see what you meant. That tutorial's way outdated. This just got a bit more difficult.... read more | 01/03/2012 (9:06 pm) |
| PostFX is tricky. | Hmm...I wonder if I can use what Daniel posted. That tutorial can be used to brighten selected mater... read more | 01/03/2012 (7:34 pm) |
| Problem with score system | There's also another issue that needs a'fixin. Have a look at your projectile ::onCollision methods:... read more | 08/21/2011 (12:30 am) |
| Problem with score system | Nope. When the projectile is created, it ignores the sourceObject anyway (to my understanding). That... read more | 08/20/2011 (11:07 am) |
| Problem with score system | In projectile.cc, search for this bit of code near the top of ::processTick [code] if(mSource... read more | 08/20/2011 (10:44 am) |
| To anyone who has never used Torsion... | Same situation with me. Torsion is a lifesaver, I highly recommend it.... read more | 08/20/2011 (10:38 am) |
| [SOLVED] How to get camera position of currently active camera? | You might want to have a look at [url=http://www.garagegames.com/community/forums/viewthread/108945]... read more | 08/19/2011 (3:25 pm) |
| World point to screen. How to? | [url]http://www.garagegames.com/community/blogs/view/3533[/url] ;)... read more | 08/15/2011 (10:20 am) |
| Shoutout for Sickhead Games! (and Torsion) | I saw this thread last night and decided to try the demo. Pretty dang impressed, I'm buying it now! ... read more | 07/30/2011 (10:53 pm) |
| 01000010 01010100 | 01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 0... read more | 07/14/2011 (4:51 pm) |
| Let's share our YouTube Channels (dev based) ! | [url=www.youtube.com/user/ThatsPie]www.youtube.com/user/ThatsPie[/url] [small][i]TGE spam TGE spa... read more | 07/12/2011 (9:08 am) |
| T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate | The render call was always happening, must be some sort of GFX issue. Whatever the problem is, I'... read more | 06/11/2011 (12:52 pm) |
| T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate | Ah, I see now. AIPathGroup is a type of SimGroup, and the markers are AIPathNodes, which derive from... read more | 06/10/2011 (9:17 pm) |
| T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate | I don't quite understand. I'm using Gabriel Notman's AI pathfinding resource, which renders lines be... read more | 06/10/2011 (9:02 pm) |
| DirectX changes between Preview and Final? | Steve, you're a life saver. The Pref change fixed it, thanks so much!... read more | 06/09/2011 (1:59 pm) |
| DirectX changes between Preview and Final? | No luck with that, same error. I'm compiling with the latest DirectX SDK (June 2010). Odd.... read more | 06/09/2011 (1:37 pm) |
| T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED | Gotcha, thanks for clearing that up.... read more | 05/05/2011 (8:10 pm) |
| T3D 1.1 Preview - GFX drawLine doesn't draw anymore - RESOLVED | Any chance there's another way to draw a simple line between two points? Looks like DebugDraw is bro... read more | 05/05/2011 (8:03 pm) |