Game Development Community

Prairie Games's Forum Posts

Thread Post Date Posted
tmmokit on the cloud Chet, Sorry for the delay. The TorqueMMOKit folks hangout on MMOWorkshop.com. We've virtualiz... read more 09/27/2012 (5:45 pm)
Mystical Land, a light MMO We're extremely proud to be of assistance to Mad Otter's exciting, ground breaking, A Mystical Land ... read more 01/23/2011 (3:50 pm)
At Last!! Minions of Mirth Has done it!!! All the development equipment involved in creation of the Minions of Mirth PC and Macintosh client a... read more 05/25/2008 (9:03 pm)
TGEA 1.7 Python Support Thanks, I think there may have been console side changes that affected this from TGE 1.5/TGEA 1.0.3 ... read more 05/14/2008 (12:16 pm)
A quick clarification here, if need be... [url=http://www.talentraspel.com]TalentRaspel[/url] has... read more 05/02/2008 (6:32 am)
Anyone have any luck linking multiple Mega Terrains together? A few things to try: 1) Change the square size to 16 or 32 at creation time. (Scale your import... read more 05/01/2008 (8:06 am)
TGEA 1.7 beta bug - Gui editor maximise This should be fixed in the 1.7 release. Why are you running the beta?... read more 04/20/2008 (10:29 am)
Console don't work on Vista 64-Bit, some other keys to.. Try deleting all the uft files in: common\data\fonts... read more 04/18/2008 (3:53 pm)
TGEA 1.7 Terrain / megaterrain Are you using 1.7 release or a beta? If a beta, there are a number of known issues that were fixed ... read more 04/18/2008 (6:41 am)
TGEA 1.7 Python Support Great, should probably allow the None, "" forms as well... when in doubt, check the C++ sources for ... read more 04/17/2008 (5:59 am)
TGEA 1.7 Python Support Try: pytorque.export(PyHelloWorld, "PyHelloWorld", "Just has python echo to the console.", 1, 1) ... read more 04/16/2008 (8:18 pm)
TGEA 1.7 Python Support Try: pytorque.export(PyHelloWorld, "", "PyHelloWorld", "Just has python echo to the console.", 1... read more 04/16/2008 (6:58 pm)
TGEA 1.7 Python Support Are you getting an exception when you run it? If you add a try/except block around your additions, ... read more 04/15/2008 (5:40 am)
TGEA 1.0.7 Beta 2 - Client problems during and after connection GameConnection.cpp line 1286.. comment out the sort and please see if the issue persists: //pGro... read more 04/08/2008 (7:11 am)
TGEA 1.7 Python Support From pytorque import * or from pytorque import TorqueObject could be added to the example, ... read more 04/08/2008 (6:38 am)
TGEA 1.7 Python Support This is likely a bug introduced in the port or 1.7 handling the console a tad differently. If you... read more 04/07/2008 (2:52 am)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision Check that allowPlayerStep is [b]off[/b] on the sample station: [image]http://www.prairiegames.co... read more 04/06/2008 (4:11 pm)
TGEA 1.7 Python Support What happens if you call: MyButton::OnButton(42);... read more 04/06/2008 (2:24 am)
... Try this: windowManager\win32\winDispatch.cpp Change WM_SIZE handler to this: [code] ... read more 04/01/2008 (8:01 am)
... Joseph, please try this: in lightingSystem\synapseGaming\sgLightManager.h add [code] ex... read more 04/01/2008 (7:02 am)
... I think the couple issues you've posted relate to the DRL stuff. Try setting FSAA in the options an... read more 03/31/2008 (1:23 pm)
Garage Games & OpenGL [quote]I would guess that many of GG's age-ole TGE customers already avoid TGEA because of the $495 ... read more 03/31/2008 (11:44 am)
TGEA 1.7.0 Beta 1 Bug - T3D Demo [quote]I finally managed to lay hands on an installed copy of German Vista[/quote] Who da man? Y... read more 03/31/2008 (8:33 am)
TGEA 1.7.0 Beta 2 Bug - Interiors That error message could definitely be more descriptive :) You're trying to load a DDS which does... read more 03/30/2008 (11:37 am)
Beta2 polysoup bug Hello Mike, Thanks for sending the example. What really needs to happen here is supporting s... read more 03/30/2008 (10:22 am)
Beta2 polysoup bug I'll have to look into this again, ideally for smooth movement a sloped collision mesh over steps wo... read more 03/29/2008 (2:27 pm)
Beta2 polysoup bug There really should be separate collision meshes vs using the rendered mesh for polysoup collision. ... read more 03/29/2008 (2:09 pm)
TGEA 1.7.0 Beta 2 Bug - Terrain Editing - edges This has always been the case as it makes repeating terrains possible. See the notes in this thread... read more 03/29/2008 (6:55 am)
TGEA 1.7.0 Beta 1 Bug - Legacy terrain bug You should try creating a terrainblock with a 256x256x24 bit heightmap.... read more 03/27/2008 (4:45 pm)
TGEA 1.7.0 Beta 1 Bug - textures (DDS, hi-res, mip map) What are you trying to apply the DDS textures on? Interiors/Shapes/TerrainBlock/Atlas? Can you s... read more 03/27/2008 (12:16 pm)
Microsoft Empower for ISVs [b]All licenses lapse when membership expires[/b] This is a $375/year subscription... when you st... read more 03/26/2008 (2:20 pm)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges There is a limit on empty squares as they are transfered over the networking layer. So, the "set em... read more 03/24/2008 (9:15 am)
Which Terrain? Yeah, legacy really isn't a good way to describe it. It has been updated to use clipmaps and stuff.... read more 03/21/2008 (3:08 pm)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision @Jeramy: As Matt said, the bounding box needs to be adjusted for differences in character size. Th... read more 03/21/2008 (3:04 pm)
TGEA 1.7.0 Beta 1 Bug - Shape Replicator bug This has been fixed... Here are the necessary changes: [code] @@ -210,7 +210,7 @@ RandomGen... read more 03/21/2008 (7:59 am)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character This happens when you do not specify a detail texture. Apply a detail texture to the terrain blocks... read more 03/20/2008 (4:12 pm)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges Thanks for the great reporting! I'll look into handling the edges better today.... read more 03/20/2008 (6:38 am)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges Hey Michael, that is a good idea... Let me know if that works out and I'll see about making it proce... read more 03/20/2008 (6:09 am)
TGEA 1.7.0 Beta 1 - Bug MegaTerrain Edges The is geometry wrap left over from the legacy terrain. It can be hidden by raising the terrain's w... read more 03/20/2008 (5:42 am)
TGEA 1.7.0 Beta 1 -Bug MegaTerrain texelsPerMeter, clipMapSize TexelsPerMeter should be a power of 2 (8, 16, 32, 64, 128) clipMapSizeLog2 = 9 = 512x512 clipmap ... read more 03/20/2008 (5:28 am)
How do they model for mmos games If you're an indie game company, you might consider a simplified approach to better use your availab... read more 02/27/2008 (7:51 am)
Page «Previous 1 2 3 4 5 6 7 Last »