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Teromous's Forum Posts

Thread Post Date Posted
Single sided walls Well this is interesting, I've also encountered a bug where the entire program crashes when I hit &q... read more 08/29/2009 (1:56 pm)
Single sided walls I went through a number of Constructor threads today to see if any other people had similar problems... read more 08/27/2009 (6:13 pm)
Bouncing Ball Code t2dVectorAdd just adds the two vectors based off of their coordinates on the grid (for instance (3, ... read more 08/24/2009 (1:18 pm)
sceneWindow2D definition Here's some info I found which describes it better than I could explain: The Scene Window is the ... read more 08/24/2009 (1:01 pm)
strange phenomenon Are you using a script editor while your game editor is open? I'm not sure if this could cause your... read more 08/24/2009 (1:39 am)
Math question Ah cool! Thanks for the heads up on the t2dAngleToPoint.... read more 08/23/2009 (10:44 pm)
But I'm a level Designer It's only my opinion, but I think your school is right. A demo reel for a level designer should inc... read more 08/23/2009 (7:11 pm)
:child killed: Segmentation Violation = Game File Destroyed. Your game kills children! :O... read more 08/11/2009 (5:40 pm)
Decision Support to Gamesstudio Pro/Torque 3D/Unity 2.5 Pro What anuther1 says in his last paragraph is the largest emphasis I'd like to make. I was at the sto... read more 08/06/2009 (2:25 pm)
Decision Support to Gamesstudio Pro/Torque 3D/Unity 2.5 Pro I don't own A7 but I do own A6 and can give you my opinion based on that. One positive, is that Gam... read more 08/06/2009 (9:41 am)
The Camera on Contra - Nes? How to Emulate it. There used to be a job section on the site where you could hire people to do things, and there used ... read more 08/06/2009 (6:55 am)
Camera movement - player world limits I'm having some trouble understanding what you're wanting to do. When you said that you want the ca... read more 08/05/2009 (3:30 pm)
List of TGB developers - Please Add Your Name Programmer/Scripter... read more 08/04/2009 (6:21 am)
Torque 2D Development Series Awesome! From what you guys have said so far, it looks like T2D is going to be a huge upgrade. I'm... read more 08/04/2009 (6:17 am)
Real Time Networking coming? Sweet! @Austin: I'm in the same boat. I was in the middle of working on the network code for my game. I'v... read more 08/02/2009 (5:34 pm)
Platformer tutorial behavior problem 1.7.4 http://www.garagegames.com/community/forums/viewthread/85777... read more 07/10/2009 (2:30 am)
TGB Resource Packs Yeah, you can use all of the artwork included with the engine and sell your game. You just can't re... read more 07/10/2009 (2:26 am)
Mmorpg And Tgb Questions Hello Jorque, I too am an old-time UO player who was heavily influenced by 2D gaming. I've develope... read more 07/07/2009 (10:45 am)
"Tower of Goo" type of physics in TGB @Melv: I really wish T2D would get a much deserved upgrade. Believe it or not, but some of us are s... read more 07/07/2009 (10:19 am)
silly question 1: You have that right, it's schedule(time, datablock); 2: You can do it different ways, I like t... read more 04/22/2009 (11:36 pm)
Platformer Wall-slide Mechanics Problem The collision for the project I'm working on has some screwed up thing, where objects with behaviors... read more 04/22/2009 (5:07 pm)
Collision and Behaviors Well I made a mostly blank behavior for the walls and enabled %this.owner.collisionCallback = true; ... read more 04/16/2009 (9:35 am)
Collision and Behaviors Thanks for replying! You mentioned that it will collide with objects, using the collision behaviors... read more 04/16/2009 (9:04 am)
Collision and Behaviors Now I'm not even able to replicate my previous test results. I can't get anything to collide anymor... read more 04/15/2009 (10:32 pm)
Collision and Behaviors Does anyone have a solution to using collisions? I've been looking through the behavior tutorials a... read more 04/15/2009 (2:36 pm)
runSpeed? I haven't downloaded a newer version of TGB:AK in a while, so I could be unaware of new code changes... read more 04/14/2009 (7:49 am)
Collision and Behaviors I tried doing a barebones test of behaviors, adding each feature like this: [code] if (!isObject(T... read more 04/13/2009 (5:32 pm)
Collision and Behaviors I did an onCollision in my behavior, which activates an echo whenever a collision is triggered. Eve... read more 04/13/2009 (3:49 pm)
Mini-Platformer Seizures @Mike: If you can find a workable solution for the platformer tutorial, it would be greatly apprecia... read more 04/09/2009 (11:32 am)
Mini-Platformer Seizures @Mike: Yes, the tutorial was the one I was referring to. I don't expect a fix any time soon. The s... read more 04/08/2009 (2:51 pm)
Mini-Platformer Seizures I haven't found a solution for it yet. I've decided to put TGB on the back burner again until they ... read more 04/06/2009 (6:35 am)
Mini-Platformer Seizures I tried searching before posting a new thread. I ran across some other users with the same issues, ... read more 02/22/2009 (1:56 pm)
Mini-Platformer Seizures Wow, what a coup de grâce. I've been away from the GG community for a while, and decided to t... read more 02/22/2009 (12:43 pm)
Sprites What I do when working on cells (we'll use 64 pixels for an example) is I make 1 64x64 block, then d... read more 02/22/2009 (10:49 am)
Refraction,Planar Reflection, how to? This is the code that I pulled out of the Barricade demo: [code] new CustomMaterial( ReflectBump... read more 09/20/2008 (9:17 am)
Official TGEA Documentation Feedback The shader section could use more examples of code. Being TGEA, this is a huge reason people have c... read more 09/19/2008 (4:57 am)
Multi-pass shader Thank you for even responding to the thread! Just having somebody to shoot ideas and questions off ... read more 09/18/2008 (11:20 am)
Multi-pass shader From what I've read in the cell shading thread, if you want to use 2 passes then you don't declare a... read more 09/17/2008 (8:21 pm)
Refractshape [code]new Material(Crystal)[/code] changed to: [code]new CustomMaterial(Crystal)[/code] ...... read more 09/16/2008 (7:11 pm)
Constructor Problems and Questions I think I may have solved a few of my own problems. One solution was to set the grid to 1 and never... read more 09/15/2008 (12:22 pm)
Constructor Problems and Questions A picture's worth a thousand words, so below is a picture of what the roof looks like in constructor... read more 09/15/2008 (11:04 am)
Transparency problems when animating texture I know that textures can retain transparency when scrolling. If you look at the barricade demo you ... read more 09/15/2008 (5:41 am)
Simple Code Help I figured out how to do this with a network of players, without needing to make $player. It was mad... read more 09/12/2008 (6:51 pm)
Help me, how to make tge window in a child window? To embed anything within a GUI you right click the element you want to be the parent, and a blue box... read more 09/10/2008 (7:56 am)
Simple Code Help Ok so far I have a lot more working than I did before. I had to go into the game.cs and do a [code]... read more 09/09/2008 (3:19 pm)
Simple Code Help Thanks for the link to that thread, I'm going to mess around with it a bit to see if I can piece som... read more 09/09/2008 (8:16 am)
Simple Code Help Yeah I was looking in there to do that earlier but couldn't find what to reference the variable to. ... read more 09/08/2008 (8:03 pm)
Simple Code Help It seems to be having a hard time finding the player really. I don't know what global the player is... read more 09/08/2008 (7:45 pm)
Rotation Offsets? I was trying to figure this one out for about an hour, then a few minutes after I finally decide to ... read more 08/17/2008 (2:32 pm)
New line in guitextctrl I'm not sure why your answer was delivered in the form of a question, but it worked! Thank you.... read more 07/17/2008 (7:47 pm)
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