Teromous's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Single sided walls | Well this is interesting, I've also encountered a bug where the entire program crashes when I hit &q... read more | 08/29/2009 (1:56 pm) |
| Single sided walls | I went through a number of Constructor threads today to see if any other people had similar problems... read more | 08/27/2009 (6:13 pm) |
| Bouncing Ball Code | t2dVectorAdd just adds the two vectors based off of their coordinates on the grid (for instance (3, ... read more | 08/24/2009 (1:18 pm) |
| sceneWindow2D definition | Here's some info I found which describes it better than I could explain: The Scene Window is the ... read more | 08/24/2009 (1:01 pm) |
| strange phenomenon | Are you using a script editor while your game editor is open? I'm not sure if this could cause your... read more | 08/24/2009 (1:39 am) |
| Math question | Ah cool! Thanks for the heads up on the t2dAngleToPoint.... read more | 08/23/2009 (10:44 pm) |
| But I'm a level Designer | It's only my opinion, but I think your school is right. A demo reel for a level designer should inc... read more | 08/23/2009 (7:11 pm) |
| :child killed: Segmentation Violation = Game File Destroyed. | Your game kills children! :O... read more | 08/11/2009 (5:40 pm) |
| Decision Support to Gamesstudio Pro/Torque 3D/Unity 2.5 Pro | What anuther1 says in his last paragraph is the largest emphasis I'd like to make. I was at the sto... read more | 08/06/2009 (2:25 pm) |
| Decision Support to Gamesstudio Pro/Torque 3D/Unity 2.5 Pro | I don't own A7 but I do own A6 and can give you my opinion based on that. One positive, is that Gam... read more | 08/06/2009 (9:41 am) |
| The Camera on Contra - Nes? How to Emulate it. | There used to be a job section on the site where you could hire people to do things, and there used ... read more | 08/06/2009 (6:55 am) |
| Camera movement - player world limits | I'm having some trouble understanding what you're wanting to do. When you said that you want the ca... read more | 08/05/2009 (3:30 pm) |
| List of TGB developers - Please Add Your Name | Programmer/Scripter... read more | 08/04/2009 (6:21 am) |
| Torque 2D Development Series | Awesome! From what you guys have said so far, it looks like T2D is going to be a huge upgrade. I'm... read more | 08/04/2009 (6:17 am) |
| Real Time Networking coming? Sweet! | @Austin: I'm in the same boat. I was in the middle of working on the network code for my game. I'v... read more | 08/02/2009 (5:34 pm) |
| Platformer tutorial behavior problem 1.7.4 | http://www.garagegames.com/community/forums/viewthread/85777... read more | 07/10/2009 (2:30 am) |
| TGB Resource Packs | Yeah, you can use all of the artwork included with the engine and sell your game. You just can't re... read more | 07/10/2009 (2:26 am) |
| Mmorpg And Tgb Questions | Hello Jorque, I too am an old-time UO player who was heavily influenced by 2D gaming. I've develope... read more | 07/07/2009 (10:45 am) |
| "Tower of Goo" type of physics in TGB | @Melv: I really wish T2D would get a much deserved upgrade. Believe it or not, but some of us are s... read more | 07/07/2009 (10:19 am) |
| silly question | 1: You have that right, it's schedule(time, datablock); 2: You can do it different ways, I like t... read more | 04/22/2009 (11:36 pm) |
| Platformer Wall-slide Mechanics Problem | The collision for the project I'm working on has some screwed up thing, where objects with behaviors... read more | 04/22/2009 (5:07 pm) |
| Collision and Behaviors | Well I made a mostly blank behavior for the walls and enabled %this.owner.collisionCallback = true; ... read more | 04/16/2009 (9:35 am) |
| Collision and Behaviors | Thanks for replying! You mentioned that it will collide with objects, using the collision behaviors... read more | 04/16/2009 (9:04 am) |
| Collision and Behaviors | Now I'm not even able to replicate my previous test results. I can't get anything to collide anymor... read more | 04/15/2009 (10:32 pm) |
| Collision and Behaviors | Does anyone have a solution to using collisions? I've been looking through the behavior tutorials a... read more | 04/15/2009 (2:36 pm) |
| runSpeed? | I haven't downloaded a newer version of TGB:AK in a while, so I could be unaware of new code changes... read more | 04/14/2009 (7:49 am) |
| Collision and Behaviors | I tried doing a barebones test of behaviors, adding each feature like this: [code] if (!isObject(T... read more | 04/13/2009 (5:32 pm) |
| Collision and Behaviors | I did an onCollision in my behavior, which activates an echo whenever a collision is triggered. Eve... read more | 04/13/2009 (3:49 pm) |
| Mini-Platformer Seizures | @Mike: If you can find a workable solution for the platformer tutorial, it would be greatly apprecia... read more | 04/09/2009 (11:32 am) |
| Mini-Platformer Seizures | @Mike: Yes, the tutorial was the one I was referring to. I don't expect a fix any time soon. The s... read more | 04/08/2009 (2:51 pm) |
| Mini-Platformer Seizures | I haven't found a solution for it yet. I've decided to put TGB on the back burner again until they ... read more | 04/06/2009 (6:35 am) |
| Mini-Platformer Seizures | I tried searching before posting a new thread. I ran across some other users with the same issues, ... read more | 02/22/2009 (1:56 pm) |
| Mini-Platformer Seizures | Wow, what a coup de grâce. I've been away from the GG community for a while, and decided to t... read more | 02/22/2009 (12:43 pm) |
| Sprites | What I do when working on cells (we'll use 64 pixels for an example) is I make 1 64x64 block, then d... read more | 02/22/2009 (10:49 am) |
| Refraction,Planar Reflection, how to? | This is the code that I pulled out of the Barricade demo: [code] new CustomMaterial( ReflectBump... read more | 09/20/2008 (9:17 am) |
| Official TGEA Documentation Feedback | The shader section could use more examples of code. Being TGEA, this is a huge reason people have c... read more | 09/19/2008 (4:57 am) |
| Multi-pass shader | Thank you for even responding to the thread! Just having somebody to shoot ideas and questions off ... read more | 09/18/2008 (11:20 am) |
| Multi-pass shader | From what I've read in the cell shading thread, if you want to use 2 passes then you don't declare a... read more | 09/17/2008 (8:21 pm) |
| Refractshape | [code]new Material(Crystal)[/code] changed to: [code]new CustomMaterial(Crystal)[/code] ...... read more | 09/16/2008 (7:11 pm) |
| Constructor Problems and Questions | I think I may have solved a few of my own problems. One solution was to set the grid to 1 and never... read more | 09/15/2008 (12:22 pm) |
| Constructor Problems and Questions | A picture's worth a thousand words, so below is a picture of what the roof looks like in constructor... read more | 09/15/2008 (11:04 am) |
| Transparency problems when animating texture | I know that textures can retain transparency when scrolling. If you look at the barricade demo you ... read more | 09/15/2008 (5:41 am) |
| Simple Code Help | I figured out how to do this with a network of players, without needing to make $player. It was mad... read more | 09/12/2008 (6:51 pm) |
| Help me, how to make tge window in a child window? | To embed anything within a GUI you right click the element you want to be the parent, and a blue box... read more | 09/10/2008 (7:56 am) |
| Simple Code Help | Ok so far I have a lot more working than I did before. I had to go into the game.cs and do a [code]... read more | 09/09/2008 (3:19 pm) |
| Simple Code Help | Thanks for the link to that thread, I'm going to mess around with it a bit to see if I can piece som... read more | 09/09/2008 (8:16 am) |
| Simple Code Help | Yeah I was looking in there to do that earlier but couldn't find what to reference the variable to. ... read more | 09/08/2008 (8:03 pm) |
| Simple Code Help | It seems to be having a hard time finding the player really. I don't know what global the player is... read more | 09/08/2008 (7:45 pm) |
| Rotation Offsets? | I was trying to figure this one out for about an hour, then a few minutes after I finally decide to ... read more | 08/17/2008 (2:32 pm) |
| New line in guitextctrl | I'm not sure why your answer was delivered in the form of a question, but it worked! Thank you.... read more | 07/17/2008 (7:47 pm) |