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Aaron E's Forum Posts

Thread Post Date Posted
Widescreen mode in TGE? Hi, Just to add some info about using odd resolutions in TGE, you can go to the onStart function ... read more 10/28/2008 (8:27 am)
Torque question I'm not sure if this is what you need, but there is a resource for getting gameSWF into the Torque G... read more 10/17/2008 (12:39 am)
Umm... My texture looked fine in photoshop. Hmm. Don't spare the details? SilentMike gave a pretty good overview above, but for a comprehensiv... read more 10/09/2008 (7:02 am)
Showing the Player Model for Customization @Zuero Just a quick guess, but the two files you added (guiobjectview.cc/h) were probably written... read more 10/08/2008 (10:11 pm)
Umm... My texture looked fine in photoshop. TGEA is the next step in Torque evolution. It's cooler and better looking than the old TGE, but don... read more 10/08/2008 (9:41 pm)
Enviornmental Object Health 3D objects come into Torque as DTS shapes or DIF shapes. Those two file types are different in how ... read more 10/08/2008 (2:01 pm)
Umm... My texture looked fine in photoshop. @Pectabyte I'm sorry you got the impression that TGE wasn't a good engine. TGE 1.5.1 is what I u... read more 10/08/2008 (1:36 pm)
Multiple weapon handling and changing dynamically Take a look at crossbow.cs, game.cs, player.cs and possibly boombot.cs (really depends on which proj... read more 10/08/2008 (11:06 am)
How to add Detail to the terrain? In your terrain datablock, look for the squaresize value. Default is 8, and works pretty well for m... read more 10/08/2008 (10:50 am)
Umm... My texture looked fine in photoshop. @Pectabyte Maybe I should have asked this earlier, but . . . which Torque product are you running... read more 10/08/2008 (8:52 am)
Showing the Player Model for Customization Linkage . . . [url]http://www.jamestadeo.com/Games-by-James-Tadeo/torque/Torque-Tutorials/Torque-... read more 10/08/2008 (6:15 am)
Umm... My texture looked fine in photoshop. Actually, it looks like you might be using 512x512 textures on a legacy terrain block that only supp... read more 10/08/2008 (6:10 am)
Hard edges Ahh. From the video, it just looks like a simple aliasing artifact. The reason it's moving is prob... read more 10/03/2008 (2:08 pm)
Hard edges Can you post a picture or a video of the problem in action? That might make it easier to explain/so... read more 10/03/2008 (9:45 am)
Recording a demo Hi, I just tested everything and demo/journal recording works great in TGE 1.5.1 (and, I assume 1... read more 10/03/2008 (7:48 am)
More texture in TGEA Mega Terrain I've had good results with polysoup collision-enabled DTS shapes for roads. They can't be dynamical... read more 09/29/2008 (8:20 pm)
More texture in TGEA Mega Terrain If memory serves me correctly, adding more than 8 paintable terrain textures requires C++ engine cha... read more 09/26/2008 (6:25 am)
NextGen Gaming In TGEA Just wishful thinking here, but I would love to see Gerhard's solutions adopted by Garage Games and ... read more 09/26/2008 (6:14 am)
NextGen Gaming In TGEA I should also mention that resource submissions are subject to an approval process (from what I've h... read more 09/22/2008 (10:23 am)
NextGen Gaming In TGEA @Gerhard Botha Amazing work you have there. To answer your question about posting code howtos, G... read more 09/22/2008 (10:15 am)
Just Questions.... P.S. More info on this can be found here . . . [url]http://www.garagegames.com/blogs/83134/14040[/u... read more 09/21/2008 (8:40 pm)
Just Questions.... I think the change affects all engines and updates as of January. So, unless I'm mistaken, if you'r... read more 09/21/2008 (8:39 pm)
Animated student Model Or editing an animated mode Here's a nice place for low resolution 'normal' character models . . . [url]http://www.cubixstudi... read more 12/09/2007 (9:47 am)
Editing heightmaps already imported Hi, Terrain patches cannot be edited in TGE while the tiling parameter is switched off. Just ena... read more 12/09/2007 (9:42 am)
Collision Mesh Animation Workaround HELP ME Hi, You might want to look into ApplyImpulse as a starting point. Someone wrote a nice little sc... read more 11/28/2007 (5:06 am)
Flash sequence Yes it's definitely possible . . . if you don't mind digging into the C++ code and making a few chan... read more 11/22/2007 (1:29 pm)
Help with gui code main menu Hello, The standard button control won't really work the way you're hoping. However, there is so... read more 11/17/2007 (10:06 am)
Need some help Hi, You might want to read through this TDN article from Matt Fairfax. It should get you started... read more 11/14/2007 (4:16 am)
How to use Normal materials in TGE 1.5. And water... read more 11/09/2007 (11:03 am)
Change GUI Attributes via Script One way to approach this is to go into the GUI editor (F10), create some gui, give it a name (like m... read more 11/07/2007 (4:37 am)
Detail Textures Depending on how you want to use detail textures in TGE/TGE-A terrain, detail texture switching in r... read more 11/06/2007 (5:33 pm)
Dynamicly deformed terrain Linkage . . . [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7343[/u... read more 11/04/2007 (5:32 am)
AI bad guy There's always Killer Kork in the resources section. But you will probably run into some performanc... read more 11/04/2007 (5:29 am)
Mouse yaxis and xaxis sensitivity Glad to help out. Yes, you can do all kinds of nifty things with that. You can even build a sl... read more 11/04/2007 (5:12 am)
Best model + movie maker software? @David B. Unfortunately, Silo 2 doesn't do animation. One of these days, maybe. :) @J Sears ... read more 11/01/2007 (3:41 pm)
Mouse yaxis and xaxis sensitivity Hi, Here's a quick and painless way to get that effect. 1) Locate and open up the file defaul... read more 11/01/2007 (10:21 am)
How do I make a internet shortcut? Wade, Basically you need to create an MLText control on your page that has the link written in To... read more 11/01/2007 (9:39 am)
Best model + movie maker software? Like David suggested, downloading demos and trial versions is one of the best ways to evaluate any p... read more 11/01/2007 (9:33 am)
Instantaction.com to feature a Tribes-like shooter Hmm. Very interesting. I would love to see this come to fruition. Thanks for posting this.... read more 10/26/2007 (8:23 am)
Terrain questions If terrain tiling is turned off then you won't be able to edit the geometry of the terrain or paint ... read more 10/23/2007 (5:52 pm)
Web Browsers, Instant Action and Serious Games @Rex The majority of what I do (educational/serious stuff) requires a commercial license, even th... read more 10/23/2007 (3:43 pm)
Question on Jointed Vehicles Thanks, I'll see if I can work around the AI Wheeled Vehicle issues.... read more 10/22/2007 (8:15 am)
Web Browsers, Instant Action and Serious Games Thanks guys, I think I've read everything that's out there on Instant Action and what it means, ... read more 10/22/2007 (8:01 am)
Question on Jointed Vehicles [Edit: David answered before I got this posted] I'm starting on a project that requires 18-wheele... read more 10/22/2007 (6:48 am)
Kaptain Killer Kork and Co - Will they work on Torque demo? While I don't want to discourage anyone from buying what I consider to be a very good game engine, I... read more 10/21/2007 (5:06 am)
Join game with a weapon already equipped? Hmm. When you say that you can't pick up modified weapons, I can't help but wonder what the base sc... read more 10/19/2007 (4:46 pm)
Cannot buy online Hmm. I just got the same message when trying to buy a different product. Strange. Edit: I trie... read more 10/19/2007 (1:39 pm)
Join game with a weapon already equipped? Glad to help out.... read more 10/19/2007 (9:19 am)
Torque problem Just a word on Dell gaming laptops (most are too big to be called a notebook in my opinion). I have... read more 10/19/2007 (8:18 am)
Join game with a weapon already equipped? Just a quick glance here, but one problem I see is that you've got your crossbow mounted on slot 1 r... read more 10/19/2007 (7:55 am)
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