Bill Vee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The master server | I think the the whole master server implementation needs a rethink. I think a php/asp master serv... read more | 12/27/2012 (11:38 am) |
| The master server | The GG master server has been MIA for a little while. Here is a link to a c# master server I am u... read more | 12/27/2012 (8:47 am) |
| Need help with net update code | @Vince - It is surprisingly not a lot of data to be sent. About 1k of data per chunk uncompressed. ... read more | 10/26/2012 (10:15 am) |
| Need help with net update code | I have looked at NetEvent but I am unsure how to use it in this case. I already use one for the sam... read more | 10/19/2012 (12:46 pm) |
| Collision Tutorial Object for T3D 1.2 help | OK , I got it figured out. Turns out it was a client server issue. It was creating the geometry in... read more | 09/05/2012 (6:10 am) |
| Collision Tutorial Object for T3D 1.2 help | OK , I have went up and down the collision code and I am at a lost as to what the problem is. [url... read more | 09/04/2012 (6:01 pm) |
| Collision Tutorial Object for T3D 1.2 help | @ - DreamPharaoh I am not using a physX right now. @ - Richard Ranft I did check the typemasks ... read more | 09/04/2012 (5:44 am) |
| Bug when trying to change the field liftime in projectiledata | What is going on is rather odd. As mentioned before initPersistFields is setting the internal value... read more | 10/10/2010 (1:39 am) |
| Bug when trying to change the field liftime in projectiledata | I may have posted too soon. While the above code will fix the problem with Plastic Tweaker it may n... read more | 10/09/2010 (4:55 pm) |
| Bug when trying to change the field liftime in projectiledata | Found the problem. It is not a problem with the Plastic Tweaker code. It is a problem with the w... read more | 10/09/2010 (4:21 pm) |
| Creating an object with trigger | You can call the datablock whatever you want to. You just have to make sure it is defined before yo... read more | 02/17/2010 (10:21 pm) |
| Creating an object with trigger | I see one error I made in the script. You need to change [code] if(!%trigger.DoorPlaced) [/c... read more | 02/14/2010 (9:06 pm) |
| Creating an object with trigger | The SetTransform("0 0 0") should be more like SetTransform("0 0 0 1 0 0 0"). ... read more | 02/14/2010 (7:19 pm) |
| Creating an object with trigger | Try this script [code] datablock StaticShapeData(Door1) { category = "Doors";... read more | 02/12/2010 (1:58 pm) |
| New Player class weirdness | Yes. I created the relevant cs files and execed them in order to use the NewPlayer class. I can st... read more | 11/09/2009 (4:08 pm) |
| New Player class weirdness | No. I started with the Player.cpp/h files copied it to NewPlayer.cpp/h and then changed every ref... read more | 11/09/2009 (2:10 pm) |
| If I buy Plastic Tweaker....... | After I posted this I went through every Plastic Tweaker related topic I could find ( I should have ... read more | 10/14/2009 (8:00 am) |
| Shadow Map and Movers | To turn off shadows on the fxShapeReplicator object you just need to add 2 lines of code. First i... read more | 09/19/2009 (9:38 pm) |
| Wheeled Flying Vehicle TGEA | @Tek0 - I don't know how I missed your replay 4 months ago. I assume you got it figured out by now.... read more | 09/16/2009 (9:37 pm) |
| Atlas problem in TGEA v1.8.1 | This is a known issue with atlas and tgea1.8.1. I have explained the issue to Rene Damm and I thi... read more | 09/10/2009 (4:06 pm) |
| Bug: Rebuild Exports | I ran into this a while back. If memory serves me it had to do with the exe defined in the project ... read more | 09/10/2009 (4:00 pm) |
| Open collision meshes? | While a convex mesh technically can't be open , TGE/A has no problem with a collision mesh that has ... read more | 08/21/2009 (10:13 pm) |
| Open collision meshes? | Out of the box I think that TGE/A uses just the first collision mesh for rigid shapes. I recall a... read more | 08/20/2009 (8:32 am) |
| Open collision meshes? | You can make the collision mesh open. I have done a lot of experimenting with this and the collisio... read more | 08/19/2009 (12:29 pm) |
| Make jump pad work for vehicles? | [url=http://www.garagegames.com/community/forums/viewthread/37215]This should help[/url]... read more | 08/11/2009 (6:14 am) |
| fail to load a heightmap | I could be wrong but I think TGE can only access files relative to the executable. Which means th... read more | 08/05/2009 (6:20 am) |
| Atlas map. | You don't have to completely recompile the whole engine. If you edit a class like say AtlasInstance... read more | 07/28/2009 (6:16 pm) |
| Atlas map. | I use Visual studios to compile the source. Haven't look in to using the batch file before.... read more | 07/28/2009 (1:14 pm) |
| Atlas map. | Well in that case [url=http://www.garagegames.com/community/forums/viewthread/81913]this[/url] may b... read more | 07/28/2009 (7:35 am) |
| Atlas map. | Is that the whole console.log?... read more | 07/28/2009 (5:58 am) |
| Atlas map. | Another thing I just thought of is which plugin did you use? If we are talking about the 2 for L3DT... read more | 07/28/2009 (4:26 am) |
| Atlas map. | All I can offer is...Are you sure you saved over the original file? This sounds like a simple mista... read more | 07/28/2009 (3:55 am) |
| TGEA 1.8.0 BUG Atlas not included in SetupNewProject | Try a re-build on the project. If thats not it then clean the project and build again. Yes I kno... read more | 07/17/2009 (3:09 pm) |
| Getting PhysicalZones to work on Vehicles | I am shooting from the hip here so forgive me if its wrong. I think all you have to do is find in... read more | 06/24/2009 (10:33 am) |
| Character won't mount at mount0 in my vehicle. | The exporter you are using for max , is it the one you have to use a text config/cfg file? If so ... read more | 06/22/2009 (1:45 pm) |
| Character won't mount at mount0 in my vehicle. | Have you tried loading it into showtool pro and see if the node is showing up correctly?... read more | 06/22/2009 (1:21 pm) |
| Character won't mount at mount0 in my vehicle. | Also if TGE is unable to find the named mountpoint it returns the Render Transform of the object whi... read more | 06/22/2009 (12:04 pm) |
| Character won't mount at mount0 in my vehicle. | I think it should be base01 then start01 [image]http://tdn.garagegames.com/wiki/images/4/4e/Flyin... read more | 06/22/2009 (11:45 am) |
| Atlas functions not found (1.8.1) | To fix the problem with atlasGenerateTextureTOCFromTiles you will need to apply the fix I posted in... read more | 06/12/2009 (3:10 am) |
| Atlas functions not found (1.8.1) | [quote]i'm not sure how to tell if it's defined or not from those[/quote] If you are looking at t... read more | 06/11/2009 (6:39 pm) |
| Atlas functions not found (1.8.1) | I think Rene Damm may be right. Open the project properties editor and see if TORQUE_ATLAS is defin... read more | 06/11/2009 (6:27 pm) |
| Atlas functions not found (1.8.1) | [quote]im using 1.8.1 and i'm aware that there are issues, but i couldn't find any threads on this o... read more | 06/11/2009 (4:22 pm) |
| Atlas functions not found (1.8.1) | I didn't read your post entirely before I posted. Sorry. That info appears unrelated to your pro... read more | 06/11/2009 (12:22 pm) |
| Atlas functions not found (1.8.1) | Read this to solve your problem. [url=http://www.garagegames.com/community/forums/viewthread/8191... read more | 06/11/2009 (12:15 pm) |
| Atlas functions not found (1.8.1) | I just tried the method you described and it seems to work fine. Did you re-compile your project ... read more | 06/11/2009 (7:42 am) |
| L3DT | [quote]Is there a significant increase in terrain texturing quality using the pro version?[/quote] ... read more | 06/10/2009 (4:24 pm) |
| L3DT | I have seen your post in a couple of other treads so I see you appear to be aware of TGEA 1.8.1's pr... read more | 06/08/2009 (11:11 am) |
| "This file has been modified outside of Torsion" | I did read his post fully. Perhaps I didn't make it clear what I meant. As long as a file is o... read more | 06/05/2009 (4:01 am) |
| Make water volumes deeper | The depth that the underwater filter is drawn is based on the z value of the scale variable. Exam... read more | 06/04/2009 (7:08 pm) |
| "This file has been modified outside of Torsion" | This is normal behavior. To suppress it simple close the file from within Torsion.... read more | 06/04/2009 (6:53 pm) |