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Bill Vee's Forum Posts

Thread Post Date Posted
The master server I think the the whole master server implementation needs a rethink. I think a php/asp master serv... read more 12/27/2012 (11:38 am)
The master server The GG master server has been MIA for a little while. Here is a link to a c# master server I am u... read more 12/27/2012 (8:47 am)
Need help with net update code @Vince - It is surprisingly not a lot of data to be sent. About 1k of data per chunk uncompressed. ... read more 10/26/2012 (10:15 am)
Need help with net update code I have looked at NetEvent but I am unsure how to use it in this case. I already use one for the sam... read more 10/19/2012 (12:46 pm)
Collision Tutorial Object for T3D 1.2 help OK , I got it figured out. Turns out it was a client server issue. It was creating the geometry in... read more 09/05/2012 (6:10 am)
Collision Tutorial Object for T3D 1.2 help OK , I have went up and down the collision code and I am at a lost as to what the problem is. [url... read more 09/04/2012 (6:01 pm)
Collision Tutorial Object for T3D 1.2 help @ - DreamPharaoh I am not using a physX right now. @ - Richard Ranft I did check the typemasks ... read more 09/04/2012 (5:44 am)
Bug when trying to change the field liftime in projectiledata What is going on is rather odd. As mentioned before initPersistFields is setting the internal value... read more 10/10/2010 (1:39 am)
Bug when trying to change the field liftime in projectiledata I may have posted too soon. While the above code will fix the problem with Plastic Tweaker it may n... read more 10/09/2010 (4:55 pm)
Bug when trying to change the field liftime in projectiledata Found the problem. It is not a problem with the Plastic Tweaker code. It is a problem with the w... read more 10/09/2010 (4:21 pm)
Creating an object with trigger You can call the datablock whatever you want to. You just have to make sure it is defined before yo... read more 02/17/2010 (10:21 pm)
Creating an object with trigger I see one error I made in the script. You need to change [code] if(!%trigger.DoorPlaced) [/c... read more 02/14/2010 (9:06 pm)
Creating an object with trigger The SetTransform("0 0 0") should be more like SetTransform("0 0 0 1 0 0 0"). ... read more 02/14/2010 (7:19 pm)
Creating an object with trigger Try this script [code] datablock StaticShapeData(Door1) { category = "Doors";... read more 02/12/2010 (1:58 pm)
New Player class weirdness Yes. I created the relevant cs files and execed them in order to use the NewPlayer class. I can st... read more 11/09/2009 (4:08 pm)
New Player class weirdness No. I started with the Player.cpp/h files copied it to NewPlayer.cpp/h and then changed every ref... read more 11/09/2009 (2:10 pm)
If I buy Plastic Tweaker....... After I posted this I went through every Plastic Tweaker related topic I could find ( I should have ... read more 10/14/2009 (8:00 am)
Shadow Map and Movers To turn off shadows on the fxShapeReplicator object you just need to add 2 lines of code. First i... read more 09/19/2009 (9:38 pm)
Wheeled Flying Vehicle TGEA @Tek0 - I don't know how I missed your replay 4 months ago. I assume you got it figured out by now.... read more 09/16/2009 (9:37 pm)
Atlas problem in TGEA v1.8.1 This is a known issue with atlas and tgea1.8.1. I have explained the issue to Rene Damm and I thi... read more 09/10/2009 (4:06 pm)
Bug: Rebuild Exports I ran into this a while back. If memory serves me it had to do with the exe defined in the project ... read more 09/10/2009 (4:00 pm)
Open collision meshes? While a convex mesh technically can't be open , TGE/A has no problem with a collision mesh that has ... read more 08/21/2009 (10:13 pm)
Open collision meshes? Out of the box I think that TGE/A uses just the first collision mesh for rigid shapes. I recall a... read more 08/20/2009 (8:32 am)
Open collision meshes? You can make the collision mesh open. I have done a lot of experimenting with this and the collisio... read more 08/19/2009 (12:29 pm)
Make jump pad work for vehicles? [url=http://www.garagegames.com/community/forums/viewthread/37215]This should help[/url]... read more 08/11/2009 (6:14 am)
fail to load a heightmap I could be wrong but I think TGE can only access files relative to the executable. Which means th... read more 08/05/2009 (6:20 am)
Atlas map. You don't have to completely recompile the whole engine. If you edit a class like say AtlasInstance... read more 07/28/2009 (6:16 pm)
Atlas map. I use Visual studios to compile the source. Haven't look in to using the batch file before.... read more 07/28/2009 (1:14 pm)
Atlas map. Well in that case [url=http://www.garagegames.com/community/forums/viewthread/81913]this[/url] may b... read more 07/28/2009 (7:35 am)
Atlas map. Is that the whole console.log?... read more 07/28/2009 (5:58 am)
Atlas map. Another thing I just thought of is which plugin did you use? If we are talking about the 2 for L3DT... read more 07/28/2009 (4:26 am)
Atlas map. All I can offer is...Are you sure you saved over the original file? This sounds like a simple mista... read more 07/28/2009 (3:55 am)
TGEA 1.8.0 BUG Atlas not included in SetupNewProject Try a re-build on the project. If thats not it then clean the project and build again. Yes I kno... read more 07/17/2009 (3:09 pm)
Getting PhysicalZones to work on Vehicles I am shooting from the hip here so forgive me if its wrong. I think all you have to do is find in... read more 06/24/2009 (10:33 am)
Character won't mount at mount0 in my vehicle. The exporter you are using for max , is it the one you have to use a text config/cfg file? If so ... read more 06/22/2009 (1:45 pm)
Character won't mount at mount0 in my vehicle. Have you tried loading it into showtool pro and see if the node is showing up correctly?... read more 06/22/2009 (1:21 pm)
Character won't mount at mount0 in my vehicle. Also if TGE is unable to find the named mountpoint it returns the Render Transform of the object whi... read more 06/22/2009 (12:04 pm)
Character won't mount at mount0 in my vehicle. I think it should be base01 then start01 [image]http://tdn.garagegames.com/wiki/images/4/4e/Flyin... read more 06/22/2009 (11:45 am)
Atlas functions not found (1.8.1) To fix the problem with atlasGenerateTextureTOCFromTiles you will need to apply the fix I posted in... read more 06/12/2009 (3:10 am)
Atlas functions not found (1.8.1) [quote]i'm not sure how to tell if it's defined or not from those[/quote] If you are looking at t... read more 06/11/2009 (6:39 pm)
Atlas functions not found (1.8.1) I think Rene Damm may be right. Open the project properties editor and see if TORQUE_ATLAS is defin... read more 06/11/2009 (6:27 pm)
Atlas functions not found (1.8.1) [quote]im using 1.8.1 and i'm aware that there are issues, but i couldn't find any threads on this o... read more 06/11/2009 (4:22 pm)
Atlas functions not found (1.8.1) I didn't read your post entirely before I posted. Sorry. That info appears unrelated to your pro... read more 06/11/2009 (12:22 pm)
Atlas functions not found (1.8.1) Read this to solve your problem. [url=http://www.garagegames.com/community/forums/viewthread/8191... read more 06/11/2009 (12:15 pm)
Atlas functions not found (1.8.1) I just tried the method you described and it seems to work fine. Did you re-compile your project ... read more 06/11/2009 (7:42 am)
L3DT [quote]Is there a significant increase in terrain texturing quality using the pro version?[/quote] ... read more 06/10/2009 (4:24 pm)
L3DT I have seen your post in a couple of other treads so I see you appear to be aware of TGEA 1.8.1's pr... read more 06/08/2009 (11:11 am)
"This file has been modified outside of Torsion" I did read his post fully. Perhaps I didn't make it clear what I meant. As long as a file is o... read more 06/05/2009 (4:01 am)
Make water volumes deeper The depth that the underwater filter is drawn is based on the z value of the scale variable. Exam... read more 06/04/2009 (7:08 pm)
"This file has been modified outside of Torsion" This is normal behavior. To suppress it simple close the file from within Torsion.... read more 06/04/2009 (6:53 pm)
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