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Orion Elenzil's Forum Posts

Thread Post Date Posted
The Breakout Tutorial - Part Two sweet. so what was the issue ?... read more 12/15/2011 (4:03 pm)
The Breakout Tutorial - Part Two you may be running into a limit on the number of parameters that can be passed to a function. i hav... read more 12/15/2011 (1:51 pm)
coding gotcha - getRealTime() can become negative w/ system uptime whoa cool - you're right, when getSimTime() wraps to from 0b0111 to 0b1000 the math works out fine.... read more 10/10/2010 (12:29 am)
coding gotcha - getRealTime() can become negative w/ system uptime that won't help you in this situation, because getSimTime() can wrap-around to negative numbers or 0... read more 10/09/2010 (10:41 pm)
TLK Bug - overuse of dStrcmp(). :D... read more 01/28/2010 (1:19 pm)
TLK Bug - overuse of dStrcmp(). hey Thomas - ah, probably a good idea!... read more 01/28/2010 (4:03 am)
ot: new app submitted thanks Mike! it's free ;) ... read more 12/12/2009 (10:25 pm)
ot: new app submitted for anyone watching this thread, this app is now available; just search "magic donut". ... read more 12/12/2009 (7:14 pm)
Get node transform > (I've never understood all those functions that take a MatrixF* as a parameter... why not just ... read more 12/08/2009 (8:36 pm)
Get node transform maybe look at the .h file for the matrix class to find the multiplication method.... read more 12/08/2009 (12:09 pm)
Get node transform Juan, pass in the address of xf instead of xf itself. ie "&xf", not "xf".... read more 12/07/2009 (8:17 pm)
<> less than & greater than #3++.... read more 12/06/2009 (3:24 am)
ot: new app submitted interesting, marc. yes, this is a 3GS. i didn't change the architecture target .. it's set on st... read more 11/27/2009 (2:31 pm)
Speed of TCPObject as an experiment maybe try using the ip address instead of hostname ? or maybe you already are.... read more 11/27/2009 (6:56 am)
ot: new app submitted also, i noticed that when i targetted the app for OS 3.0, the performance took a significant hit. ... read more 11/26/2009 (8:26 pm)
Insanely Awesome Chrome library beware, what follows is a bit ranty. this sort of stuff has been around for a while, and in my o... read more 11/26/2009 (5:20 pm)
direction and angle speed rennie, the GG forums are a great resource and it's tempting to simply post on them every time you ... read more 11/26/2009 (4:29 pm)
Supporting Linux and OSX +1 get a mac mini... read more 11/22/2009 (3:39 pm)
bug in [code] rendering - backslash-zero renders as unprintable word.... read more 11/19/2009 (3:34 pm)
Why is getControlObject shapebase based? nice work Frank. note that Dynamic Casts are moderately slow operations because they're implement... read more 11/16/2009 (1:01 pm)
Difference in TorqueScript between TGB and TGE? TGPGTT is a great resource for learning torqueScript for any of the various torque engines.... read more 11/16/2009 (12:58 pm)
Use flash or asp to connect to Torque game server not to ding GG and for that matter Unity, but if flash is a suitable technology for your project, ... read more 11/11/2009 (4:25 pm)
Setting GUI Focus heh, grampa's showing his age.. they didn't have dealWithEnter() back in TGE ! thanks for correctin... read more 11/10/2009 (4:07 pm)
Request: addition to the code block options i hear you, and you may be right, i just feel nervous mixing anything that's not code in with code.... read more 11/10/2009 (3:03 pm)
Setting GUI Focus i would suggest tracking down why the control loses focus when the user presses enter. that's not th... read more 11/10/2009 (12:50 pm)
Request: addition to the code block options i definitely used codeblock bolding back on the old site, but in retrospect i think it's better not... read more 11/10/2009 (12:48 pm)
Rotation Math (Video added) cool, glad the code worked. note there's still a singularity when vDirection becomes parallel or ant... read more 11/08/2009 (12:40 pm)
Rotation Math (Video added) this line is probably not doing what you think: [code] %newTransform = %rotateObjPos SPC %desir... read more 11/07/2009 (9:14 pm)
Unreal Dev Kit free for non-commercial use. @john - [quote] The two best things about T3D are Web Deployment Mac support [/quote] some... read more 11/07/2009 (5:13 pm)
Rotation Math (Video added) hey Gregor - not sure how you consider yourself unhelped in this thread, but i'm sorry you hit a wa... read more 11/06/2009 (8:36 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard @steve lol ! the big book of british similies is like .. well, something. glad to know it's a co... read more 11/06/2009 (4:02 am)
Libcurl implementation hey frank, thanks. aye, i'm aware of the thread-safety gotchas. this particular instance is not sup... read more 11/06/2009 (3:55 am)
Rotation Math (Video added) nice progress! those are some seriously handy quaternion utils you've written, too. a 2x rotat... read more 11/05/2009 (6:03 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard i like to remap the console-bringer-upper to ctrl-capslock, just to screw with .. uh, me. Steve ... read more 11/05/2009 (6:00 pm)
Libcurl implementation i'm doing another integration of libCurl into T3D, and your "instructions" part up top wa... read more 11/05/2009 (5:26 pm)
Unreal Dev Kit free for non-commercial use. wow, how'd they get a three-letter domain ?... read more 11/05/2009 (1:03 pm)
Problem using maskBits cool - glad you got it sorted.... read more 11/04/2009 (12:14 pm)
Ghost update packets: guaranteed delivery or not? sounds like you're on it!... read more 11/03/2009 (4:23 pm)
Rotation Math (Video added) note there's also problems if vForward = vDown, but the same approach would work for that case.... read more 11/03/2009 (4:21 pm)
Rotation Math (Video added) > It fails when forward and up vectors are same. true. choosing a reasonable "up" vec... read more 11/03/2009 (4:20 pm)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) good catch.... read more 11/03/2009 (3:48 pm)
Ghost update packets: guaranteed delivery or not? i've done lots of networking w/ ghosts and never seen a ghost update get lost, but i am also under t... read more 11/03/2009 (3:44 pm)
How to shrink your app great post, ronny. another method for shrinking the size of PNGs is to make sure they're palette-... read more 11/03/2009 (11:51 am)
Problem using maskBits > Does anyone have any ideas as to why my mask is not being reset? huh, no, your outline looks... read more 11/03/2009 (11:31 am)
Getting a Random Integer Between a Range of Values there is also dumpConsoleFunctions() in the engine itself. or there was in TGE.... read more 11/03/2009 (11:22 am)
send major update from client to server/client good thread. i wrote a very simple tutorial for TGE which includes the basics of ghosting, which i b... read more 11/02/2009 (12:23 pm)
Rotation Math (Video added) wow looks like you've done some nice work. i can't tell if it's correct or not, but i have one or ... read more 11/02/2009 (1:22 am)
send major update from client to server/client as folks have implied, this is pretty much what the whole ghosting & scoping mechanism is built ... read more 11/02/2009 (1:09 am)
Huh cool: extracting alpha w/o alpha channel hey elfprince - hm, strange that you're getting transparency on visually opaque objects with the ... read more 10/31/2009 (6:38 pm)
iPhone dead reckoning - i reckon not mmm beryllium. hah, thanks for the link.... read more 10/30/2009 (1:32 pm)
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