Game Development Community

Hewster's Forum Posts

Thread Post Date Posted
Modernization Kit Beta Hey Alex, would a cash incentive help ;) I think you should convince GG to make your next version... read more 05/26/2007 (11:11 am)
TGE 1.5.2 and Constructor 1.0.1 missing faces Stephen, thankyou.. I was starting to wonder what direction this thread was gona take, but I welcom... read more 05/17/2007 (1:01 pm)
TGE 1.5.2 and Constructor 1.0.1 missing faces Hmmm... ok (to GG employies) but i wonder if it wasn't for posts such as Mr.Gypsyblood (which btw i... read more 05/16/2007 (7:53 pm)
Torque Keeps Crashing LOL David, but really, that doesn't help ! Tyler, perhaps posting, or a link to your log file wil... read more 05/16/2007 (7:42 pm)
Tge 1.5.2 on vista Hmmm I wonder if you are seeing the effects of the openGL texture clamp "wierdness" Perhaps a scr... read more 05/16/2007 (7:38 pm)
Changing the icon (yet another tread) Agreed, the search function is less than useless here :( Here is your answer though :) [url]ht... read more 04/08/2007 (3:15 pm)
Perspective View Would be nice to have old Radiant style of camera movement as an option. click to "activate" window... read more 04/08/2007 (2:39 pm)
Constructor Out Early Found some "old" docs.... [url]http://tdn.garagegames.com/wiki/ConstructorBeta/Reference/ToolsForm[... read more 04/08/2007 (10:32 am)
Problems on Vista Ultimate I think its good to feel stupid once in a while.... its good for the soul ;)... read more 04/08/2007 (10:28 am)
Thank You Garagegames Ok just read about constructor, and I very much hope ill be adding Mr. fairfax to my "respected" li... read more 04/05/2007 (11:38 am)
Thank You Garagegames Agreed that much progress has been made. And for the fee I have paid I have no complaints. How... read more 04/05/2007 (11:12 am)
Compiling TSE with VS 2005 Express Edition I strongly suggest following Brians instructions for compiling in VS2005, you can find it on TDN her... read more 02/20/2007 (3:47 pm)
Adding Custom Icon to VC8 Express COOL... thx Bryce... had spent some time seeing why i couldn't add an icon, came to conclusion MS h... read more 02/11/2007 (3:22 pm)
Tgea Rc1 Release Addiktive, from my investigations, you cannot have an icon resource with the free edition of VC2005.... read more 02/10/2007 (1:18 am)
TGEA starter.fps (alpha port of TGE 1.4.2 inside) Cool stuff, but.. isn't the correct version number 0.4.2 ?... read more 02/03/2007 (8:13 pm)
Atlas deformation Hi Johnathan, I think you'll find you answer in this thread: [url]http://www.garagegames.com/mg/... read more 10/09/2006 (3:04 am)
Atlas in game Editor? I'm NOT a GFX programmer, but surely its possible to say "don't draw these polys" and "don't LOD the... read more 09/27/2006 (10:08 am)
Need help with performance Hi John, Ok, am going to do that, (although in my previous post I said turning off bloom & DRL sh... read more 09/18/2006 (8:31 am)
Need help with performance Ben, all due respect, but I think you have missed my point here, my original post shows identical m... read more 09/18/2006 (1:50 am)
Need help with performance I should have been a little more informative about my tests, The charge figures are from my test ma... read more 09/18/2006 (12:36 am)
Need help with performance ChangeCount, changeVB, and changePB all reach 23, I ran a few hundred frames to make sure, and it s... read more 09/17/2006 (4:54 pm)
TSE/TLK shadow funkyness Is this to-do with the issue I read... somewhere, that the orc players bounding box is too small, a... read more 09/17/2006 (2:15 pm)
Need help with performance Well its definatly happening in RenderInteriorMgr::render(), but not sure how to debug this further... read more 09/17/2006 (5:08 am)
Need help with performance Thanks Ben, will try to nail this down :) btw yeah.. err... DOH! ((512x512) / 8) * 32 does indeed... read more 09/17/2006 (1:13 am)
Need help with performance [code] 0.121 0.121 12319 ContainerCastRay 0.053 0.053 1906917 ... read more 09/16/2006 (11:57 pm)
Need help with performance [code] Ordered by stack trace total time - % Time % NSTime Invoke # Name 0.151 -99.849 ... read more 09/16/2006 (11:57 pm)
Need help with performance @J.C does it matter what format the original textures are? I thought whatever format you use would... read more 09/16/2006 (11:51 pm)
Purple Orc ? I had been using the map2dif_plus, and to get my models through the map3dif (compiled from the late... read more 09/16/2006 (1:46 pm)
Need help with performance Thanks for the responces guys, its really apprciated :) First off, whats the memory of your 6800'... read more 09/16/2006 (1:32 pm)
Need help with performance Hi JC, yep all textures are under 512x512 and all the power of 2. I'm gona try slowly increasing ... read more 09/16/2006 (11:31 am)
Need help with performance Ok, tried removing the terrain, fps goes up to around 1 - 1.5 Then I tried re-texturing all the m... read more 09/16/2006 (10:22 am)
Need help with performance Hi Stefan, thanks for the reply, Will give that a try (its legacy terrain btw) also there are no... read more 09/16/2006 (9:45 am)
Purple Orc ? Thanks John, will try and let you know :)... read more 09/14/2006 (11:30 am)
Where is the dsw file? Hi Steve, have you tied reading this thread: http://www.garagegames.com/mg/forums/result.thread.php... read more 09/13/2006 (6:59 am)
Starter.fps for MS4 I found I couldn't add light data blocks, or indeed create any lights at all. after some probing I ... read more 09/08/2006 (9:01 am)
Adding DIFs crashes engine Thanks Brian, Went to bed last night thinking I was going mad over this one!!! would even crash ... read more 09/08/2006 (5:04 am)
My plea for MS 4 before a long weekend or How to Write a Letter @Phil Have you no sence of occasion? I don't think anyone has said in this thread that MS4 is hol... read more 09/02/2006 (7:23 am)
My plea for MS 4 before a long weekend or How to Write a Letter ROFL yeah I've heard that before... ohh go on say butter for me.. please... oh yeah I love that Eng... read more 09/01/2006 (2:37 pm)
My plea for MS 4 before a long weekend or How to Write a Letter Oh please !... read more 09/01/2006 (2:31 pm)
Can YOU smell it? Well I can smell something, and I'm dam sure its not me lol Yes I'm patient, yes I'm an optimist,... read more 09/01/2006 (2:27 pm)
My plea for MS 4 before a long weekend or How to Write a Letter What about beta? American = bayter English = beeter Greek (original) = veeter I've had LOADS... read more 09/01/2006 (2:23 pm)
Atlas Blender Question - Let Your Voice Be Heard Hi Ben, Seems like its all "swings and roundabouts" to me ! lol Basically I'm with Jase on thi... read more 08/12/2006 (11:18 pm)
UnProject behind viewpoint Not sure if i understand you correct phil, but also, not an expert :) However, to find the dista... read more 07/30/2006 (4:59 pm)
More 3.5 updates Appreciate the update and detailed info Brian, Thank-you.... read more 07/12/2006 (12:04 am)
TSE "Milestone 3.5" Update Top work Guys, all working honky dory here now :) and yes, I was using VC2005 too. BTW is it an ... read more 07/06/2006 (4:20 pm)
TSE "Milestone 3.5" Update Got it all compiled ok, but I'm getting white terrain on the water demo too :( GeForce 6800GT 128... read more 07/06/2006 (10:06 am)
Compiling TSE with VS 2005 Express Edition [url]http://msdn.microsoft.com/vstudio/express/support/faq/default.aspx#pricing[/url] scroll up t... read more 04/22/2006 (6:29 am)
Best compiler - round 2 Mmm, you do know VS2005 express is free for commercial development right ? If your strapped for c... read more 04/19/2006 (1:49 am)
Compiling TSE with VS 2005 Express Edition Hi Nathan, Thanks for this "how to" however I have come across a couple of problems... VS2005exp... read more 11/29/2005 (5:23 pm)
Major GeForce 6600 GT performance issues Well I can't believe this won't be resolved ! TSE for ATI only ... I think not :)... read more 08/18/2005 (4:00 am)