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Hewster's Forum Posts

Thread Post Date Posted
Key no longer valid Same here.. invalid key when went to re-install.... read more 05/24/2009 (8:17 am)
merging beta 2 code into my beta 1 code base? Bloodknight :thumbs-up:... read more 05/23/2009 (7:05 pm)
merging beta 2 code into my beta 1 code base? I am no expert with SVN, although I remember keeping my TGE updated with GG SVN back in the day :) ... read more 05/23/2009 (6:08 pm)
Enable LightRays and HDR - HOWTO Szzg007... Please understand the below: I not knowing what doing off light effect is. I try, but ... read more 05/23/2009 (5:18 pm)
Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain Again.. Thank-you Tom :)... read more 05/23/2009 (4:14 pm)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison Tom.. thank-you for that.. all we were looking for was a response that meant our observations were ... read more 05/23/2009 (3:49 pm)
Light Rays Szzg007, see this thread: [url=http://www.garagegames.com/community/forums/viewthread/92475]Click M... read more 05/23/2009 (2:58 pm)
As a distraction ... GG default profile pic Fair comment Steve, so +1 for stupid :) I guess its just me.. i always find some time to fool abo... read more 05/23/2009 (2:40 pm)
About Den Test Scene doh.. rene gave a better answer.. i'm guessing it part of pureLIGHT then ?... read more 05/23/2009 (2:03 pm)
About Den Test Scene is it me or does the character look like hes 3 feet tall !! lol. on your question, do you not nee... read more 05/23/2009 (2:02 pm)
Beta 2: [Fix] Terrain shadow rendering glitch Deepscratch.. that would be the solution I guess, although I am worried about "it also introdu... read more 05/23/2009 (6:06 am)
Beta 2 bug: Terrain base texture bug still present Thomas.. re: tilde key( in your other post).. using my UK keyboard, i now have to press @ key to br... read more 05/23/2009 (6:03 am)
Beta 2 bug: Terrain base texture bug still present I wonder, those having this corruption, how much vram do you have ? and, like Caylo asked, does you... read more 05/23/2009 (5:45 am)
Forest Kit (With out negitivity) [quote]deepscratch ah, yes, another "holy grail".[/quote] But they say they have alrea... read more 05/23/2009 (2:23 am)
pureLIGHT sneak peak Inquiring minds need to know David... what is this gona cost an indie a) $100-$250 ? b) $250-$50... read more 05/23/2009 (1:08 am)
merging beta 2 code into my beta 1 code base? I ALWAYS comment any changes to the base code with unique tags, and comment why and what the additi... read more 05/22/2009 (8:57 pm)
pureLIGHT sneak peak Just have to post again, cos this is the kind of stuff I dreamed of when trying to accomplish a goo... read more 05/22/2009 (8:29 pm)
pureLIGHT sneak peak David.. seriously OMFG... now that last vid is VERY impressive ! I am in awe.. never seen such fa... read more 05/22/2009 (7:00 pm)
Has anyone worked out how to add moon to "time of day" and "scattersky"? Sometimes the moon is out during the day, but the sun is never out at night :D... read more 05/22/2009 (6:46 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. hmm... I don't think that what I am experiencing; shadowy lines marching across the terrain infr... read more 05/22/2009 (2:44 am)
Beta 2 bug: Terrain base texture bug still present I get this ***_basetex.dds corruption when I run T3D in my virtual machine (VMware 6.5) But I do n... read more 05/22/2009 (12:28 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. I get the same "moving shadow lines" too. I was gona try capture it, but no need to now :... read more 05/21/2009 (6:09 pm)
why does Gideon hover? I can't remember a FPS where this wasn't an issue, however, it does seem extra bad in T3D atm. S... read more 05/21/2009 (12:55 pm)
stormy level? help Luis I hope your right cos it looks awesome. For those unsure what we are on about (you should re... read more 05/21/2009 (8:43 am)
pureLIGHT sneak peak Definitely looks good (rendered in Unreal Tournament III), after reading their site I could see no... read more 05/20/2009 (4:58 pm)
Why does this not work in VS2008 (Add include source) /noob. ermm.. back to the actual issue.. is the problem not "/" instead of "\" ?... read more 05/18/2009 (7:24 pm)
Torque basic version question Don't Feed the trolls !! I thought we all knew that :( sorry.. just got in from my Friday night o... read more 05/15/2009 (4:55 pm)
Wireframe? From my experience in Q3 (RtCW actually) efficient "vis'ing" of a map had HUGE benefits c... read more 05/12/2009 (3:12 pm)
Wireframe? Bryan, I disagree, I think scene optimization is quite important. I would also like to have a ... read more 05/11/2009 (10:30 am)
Light Rays Looks VERY nice :)... read more 05/05/2009 (8:35 pm)
T3D performance analysis (repost) hmm, and I thought the next big thing was 64x AA ! we live and learn :) ... read more 05/02/2009 (8:31 pm)
Is this BETA1.0 the one that presented on GDC? Hmmm.. this could all turn very ugly, however, I am quite happy to plod along, helping where, and i... read more 05/02/2009 (8:19 pm)
TGEA 1.8.1 Projectile rending appears to be moving backwards Just throwing this out there, but could it be network interpolation screwing with prediction (ie yo... read more 04/07/2009 (11:39 pm)
Date sorts are not value based I noticed this issue too, when sorting my products by date order.... read more 04/07/2009 (11:20 pm)
New GarageGames.com Feedback Dear GG web staff. It is obvious a lot of work has gone into the new site, and I can see what yo... read more 01/16/2009 (12:29 am)
i want the old site back dammit! I defiantly preferred the old forums, although I had issues with those (search function mainly)... read more 01/16/2009 (12:14 am)
Purple Effect Rendering a Scene Hi Andy, Had similar problem.. err 2 years ago ! [url=http://www.garagegames.com/mg/forums/resul... read more 10/08/2008 (11:09 pm)
Traffic lights Holy mother of Bumps Batman ! lol sorry couldn't resist that :) Also sorry I can't help... com... read more 04/23/2008 (10:55 am)
Constructor Portal Fix Test Hi Jaimi & everyone :) Just wanted to say that Yadar (or Randy as some know him!) was(is) an awes... read more 03/29/2008 (4:49 pm)
Modernization Kit Beta Thread 2 Alex... all I can say is RESPECT :D I really apprciate the way your keeping us informed of your p... read more 07/23/2007 (1:51 am)
Building trash bags Use a 3D mesh modeling app, like milkshape or 3DsMAX, and I would say start with a cylinder primiti... read more 07/05/2007 (2:14 am)
Deleting Faces AFAIK, applying the "NULL" texrure on the faces you wish to remove with have the desired effect in ... read more 07/05/2007 (2:11 am)
Delete a face? AFAIK, applying the "NULL" texrure on the faces you wish to remove with have the desired effect in ... read more 07/05/2007 (2:10 am)
Constructor 1.0.3 ? Matt, I appreciate the info :D... read more 06/21/2007 (2:45 pm)
Undetected errors Hi guys, sorry to bust into this thread OT, but had to comment on Radoslaw's comment: "way in whi... read more 06/21/2007 (2:37 pm)
TorqueX equals an incomplete TGEA Hmm... would just like to post this link to a developers blog. The guys name is David Haywood, and ... read more 06/19/2007 (3:29 am)
TorqueX equals an incomplete TGEA Hmmmm... Is it just me, or is the obvious solution somthing like this: GG>>> Hey guys, thingy ... read more 06/15/2007 (5:25 pm)
Modernization Kit Beta Seems like IE wants to rename to .xml (nice !) Getright & FireFox work fine though. SO right c... read more 06/15/2007 (6:41 am)
Undergound Base Honestly ? A bit bland, IMHO, lacking details, a little boring. I would be looking to add some... read more 05/27/2007 (12:42 pm)
Modernization Kit Beta Oh, and, has your contract changed ? quote: "I am contractually obligated to do at least one (1)... read more 05/26/2007 (11:13 am)