Game Development Community

Hewster's Forum Posts

Thread Post Date Posted
Beta and those interested post here @Thomas .. Hello :) Re: polysoup.. the model is not complex, and works fine when exported directly... read more 07/09/2009 (3:49 pm)
Beta and those interested post here OK another update :) Although using .ase as a file format works fine, there does seem to be a pr... read more 07/09/2009 (1:59 am)
DTS assert null sort key Well done Brett, I agree, a more user friendly prompt would be nice :)... read more 07/08/2009 (11:41 pm)
Beta and those interested post here Update on my issue regarding time limit run out... I grabbed a few hours kip, came back, and its wo... read more 07/08/2009 (10:26 pm)
Beta and those interested post here OK, with a quick skim of the pdf's and after watching the vids I tried my first PL project, the Ban... read more 07/08/2009 (5:25 pm)
Beta and those interested post here Just a post to say I have got the Beta, thankyou, and will be playing with it ASAP :D ... read more 07/08/2009 (4:41 pm)
pureLIGHT beta testing I guess the beta testers should start using this forum ? [url]http://www.garagegames.com/communit... read more 07/08/2009 (1:02 pm)
pureLIGHT beta testing @David.. hmm...note, its : hewster (ate) the-wildwest dit co.uk with a hyphen :)... read more 07/08/2009 (12:58 pm)
pureLIGHT beta testing Matt there is a way to convert dif* to collada from within T3D.. you'll need to search for that th... read more 07/08/2009 (12:52 pm)
pureLIGHT beta testing Hi David, was just wondering if you received my e-mail ? (was from hewster (ate) the wildwest dit c... read more 07/08/2009 (12:50 pm)
pureLIGHT beta testing E-mail sent. I was hesitant, because although I KNOW I can make use of this product, and will be... read more 07/07/2009 (6:12 pm)
TSstatic and hide mesh I think a small demo level showing best practice for portals and zones would be beneficial to just ... read more 07/07/2009 (9:30 am)
Torque 3D Show Off Thread! Loving the thread... Here is my small contribution :) [image]http://www.aev-uk.com/sites/hewst... read more 07/06/2009 (8:40 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures It seems I can answer my own question, since I just tried using 3Dc compression, and T3D told me: ... read more 07/06/2009 (2:18 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures I've just been researching DDS, and found this article on gamasutra [url]http://www.gamasutra.com/f... read more 07/06/2009 (1:54 pm)
T3D Culling question I think robo is trying to say he thinks the culling in T3D is not working at all, or not working as... read more 07/01/2009 (7:24 am)
Howto: Render mission area in editor I just tried updating this resource for beta 3, but the box isn't rendering correctly (blending iss... read more 07/01/2009 (6:40 am)
DIF Lighting Issue I presume you guys are working in basic lighting mode? I know BL currently doesn't support diffs.... read more 07/01/2009 (4:58 am)
Strange Player loading interdependencies Thanx Chris, this would also seem to be the fix for the problems I posted about [url=http://www.gar... read more 06/29/2009 (4:14 pm)
Player Animations (New Model) not showing ? Just adding this link to the fix, and explanation: [url=http://www.garagegames.com/community/forums... read more 06/29/2009 (4:11 pm)
Player Animations (New Model) not showing ? Thanks Steve.. awesome.. now working :D OK, it seems we have to declare in the character .cs file... read more 06/29/2009 (10:13 am)
R.I.P I listened to "you're not alone" today in remembrance of his great talent. R.I.P. Michael... read more 06/26/2009 (4:12 pm)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) @ Kenneth.. completely OT, BUT.. Your profile image scares me !!.. It reminds me of a game on the... read more 06/26/2009 (3:36 pm)
Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) Awesome work, well done all the GG dev team involved. And now to play :)... read more 06/25/2009 (2:04 am)
pureLIGHT sneak peak OK, thanx David, I look forward to reading it.... read more 06/23/2009 (11:55 am)
pureLIGHT sneak peak Yes James, that is for release, but David mentioned the possibility of an early adopter option: ... read more 06/23/2009 (11:22 am)
pureLIGHT sneak peak Hey David, Was just wondering if there is any news about PL ?? :D (Have read the blog regarding ... read more 06/23/2009 (10:52 am)
ScatterSky and Lense Flare Have at you... tis only a flesh wound... I'll bite your ankles ! lol soz.. slightly inebriated ! :... read more 06/17/2009 (3:02 pm)
HELP.. I'm a GG junkie ! @Michael.. "I'm the guy who samples his own product" how disgusting! rofl @Deborah.. I ... read more 06/16/2009 (12:59 pm)
The planet Lave Hey Steve, Yes indeed Elite. I owe you a beer :) btw, this article is quite interesting: [... read more 06/16/2009 (12:54 pm)
Collada instead of .dif? Tom.. yes, and we all appreciate your work on dynamic lights; together with the improvements you ha... read more 06/15/2009 (6:52 pm)
Collada instead of .dif? @Gerry.. indeed.. and with that said, I am looking forward to PureLight with much enthusiasm :) ... read more 06/15/2009 (6:06 pm)
Is there anything close to Radiant? @ark IMHO..No.. there is nothing that compares to radiant. Constructor had a good go, and is a... read more 06/15/2009 (6:03 pm)
Shadow fade (reverse ?) Thanks Tom, I just looked through my previous posts and realised you had already confirmed this &qu... read more 06/15/2009 (5:49 pm)
what makes an associate an associate? Hmm.. well I'd say I like to associate myself with GG, but... I am not an associate. I have how... read more 06/15/2009 (5:00 pm)
Shadow fade (reverse ?) Manoel, again, thanks for the response. I appreciate what you are saying, and have spent a lot of... read more 06/15/2009 (12:59 pm)
Shadow fade (reverse ?) Hi Manoel, thanks for the reply, Yes, I'm a complete novice when it comes to GFX programming, Al... read more 06/15/2009 (11:55 am)
Shader Documentation This should help: [url=http://docs.garagegames.com/tgea/official/index.html?content/documentation... read more 05/27/2009 (2:23 am)
Lights in Basic Lighting Thanks Steve, I guess it should be put in their "known issues" list then ?... read more 05/26/2009 (9:08 am)
Beta2 Bug: PointLight shadow problems I rotated the light 90o and now the "equator" is horizontal (which is ok so long as the l... read more 05/26/2009 (8:41 am)
Lights in Basic Lighting Have just found this myself, wondered if it was just me, because i couldn't believe no-one else had... read more 05/26/2009 (8:38 am)
Question, Server / Client seperation, can you ? Stephen.. thoroughly enjoyed reading your posts. Thank-you so much for the insite :)... read more 05/26/2009 (12:06 am)
pureLIGHT sneak peak I guess this tread is going a little ot, but, would just like to say I too was frustrated with GG f... read more 05/26/2009 (12:03 am)
Beta 2: [Fix] Terrain shadow rendering glitch Yey... well done Henry & Tom I've not implemented the final fix yet, but trust you guys enoug... read more 05/25/2009 (9:43 pm)
T3D Lighting? Playlore.. not sure if you were commenting on my post or not, but for me, the shadow intensity (dar... read more 05/25/2009 (11:15 am)
pureLIGHT sneak peak Logan.. 99.6% agree.. it would be 100%, but I only joined in 2004 :)... read more 05/25/2009 (11:10 am)
T3D Lighting? Logan,, re: "The further an object gets away from the light source the less detailed the shadow... read more 05/25/2009 (9:21 am)
Material Editor Window Scrollbar Issue:FIXED Steve, you can un-dock the editor, or simply resize from the top, then reposition.... read more 05/24/2009 (8:07 pm)
WaterPlane missing from Assets its because the windows are oversized (for smaller resolutions) and the bottom of the windows (insp... read more 05/24/2009 (7:20 pm)
Key no longer valid David.. much obliged, its ok now, ty :)... read more 05/24/2009 (11:29 am)