Hewster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta and those interested post here | @Thomas .. Hello :) Re: polysoup.. the model is not complex, and works fine when exported directly... read more | 07/09/2009 (3:49 pm) |
| Beta and those interested post here | OK another update :) Although using .ase as a file format works fine, there does seem to be a pr... read more | 07/09/2009 (1:59 am) |
| DTS assert null sort key | Well done Brett, I agree, a more user friendly prompt would be nice :)... read more | 07/08/2009 (11:41 pm) |
| Beta and those interested post here | Update on my issue regarding time limit run out... I grabbed a few hours kip, came back, and its wo... read more | 07/08/2009 (10:26 pm) |
| Beta and those interested post here | OK, with a quick skim of the pdf's and after watching the vids I tried my first PL project, the Ban... read more | 07/08/2009 (5:25 pm) |
| Beta and those interested post here | Just a post to say I have got the Beta, thankyou, and will be playing with it ASAP :D ... read more | 07/08/2009 (4:41 pm) |
| pureLIGHT beta testing | I guess the beta testers should start using this forum ? [url]http://www.garagegames.com/communit... read more | 07/08/2009 (1:02 pm) |
| pureLIGHT beta testing | @David.. hmm...note, its : hewster (ate) the-wildwest dit co.uk with a hyphen :)... read more | 07/08/2009 (12:58 pm) |
| pureLIGHT beta testing | Matt there is a way to convert dif* to collada from within T3D.. you'll need to search for that th... read more | 07/08/2009 (12:52 pm) |
| pureLIGHT beta testing | Hi David, was just wondering if you received my e-mail ? (was from hewster (ate) the wildwest dit c... read more | 07/08/2009 (12:50 pm) |
| pureLIGHT beta testing | E-mail sent. I was hesitant, because although I KNOW I can make use of this product, and will be... read more | 07/07/2009 (6:12 pm) |
| TSstatic and hide mesh | I think a small demo level showing best practice for portals and zones would be beneficial to just ... read more | 07/07/2009 (9:30 am) |
| Torque 3D Show Off Thread! | Loving the thread... Here is my small contribution :) [image]http://www.aev-uk.com/sites/hewst... read more | 07/06/2009 (8:40 pm) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | It seems I can answer my own question, since I just tried using 3Dc compression, and T3D told me: ... read more | 07/06/2009 (2:18 pm) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | I've just been researching DDS, and found this article on gamasutra [url]http://www.gamasutra.com/f... read more | 07/06/2009 (1:54 pm) |
| T3D Culling question | I think robo is trying to say he thinks the culling in T3D is not working at all, or not working as... read more | 07/01/2009 (7:24 am) |
| Howto: Render mission area in editor | I just tried updating this resource for beta 3, but the box isn't rendering correctly (blending iss... read more | 07/01/2009 (6:40 am) |
| DIF Lighting Issue | I presume you guys are working in basic lighting mode? I know BL currently doesn't support diffs.... read more | 07/01/2009 (4:58 am) |
| Strange Player loading interdependencies | Thanx Chris, this would also seem to be the fix for the problems I posted about [url=http://www.gar... read more | 06/29/2009 (4:14 pm) |
| Player Animations (New Model) not showing ? | Just adding this link to the fix, and explanation: [url=http://www.garagegames.com/community/forums... read more | 06/29/2009 (4:11 pm) |
| Player Animations (New Model) not showing ? | Thanks Steve.. awesome.. now working :D OK, it seems we have to declare in the character .cs file... read more | 06/29/2009 (10:13 am) |
| R.I.P | I listened to "you're not alone" today in remembrance of his great talent. R.I.P. Michael... read more | 06/26/2009 (4:12 pm) |
| [Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) | @ Kenneth.. completely OT, BUT.. Your profile image scares me !!.. It reminds me of a game on the... read more | 06/26/2009 (3:36 pm) |
| Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) | Awesome work, well done all the GG dev team involved. And now to play :)... read more | 06/25/2009 (2:04 am) |
| pureLIGHT sneak peak | OK, thanx David, I look forward to reading it.... read more | 06/23/2009 (11:55 am) |
| pureLIGHT sneak peak | Yes James, that is for release, but David mentioned the possibility of an early adopter option: ... read more | 06/23/2009 (11:22 am) |
| pureLIGHT sneak peak | Hey David, Was just wondering if there is any news about PL ?? :D (Have read the blog regarding ... read more | 06/23/2009 (10:52 am) |
| ScatterSky and Lense Flare | Have at you... tis only a flesh wound... I'll bite your ankles ! lol soz.. slightly inebriated ! :... read more | 06/17/2009 (3:02 pm) |
| HELP.. I'm a GG junkie ! | @Michael.. "I'm the guy who samples his own product" how disgusting! rofl @Deborah.. I ... read more | 06/16/2009 (12:59 pm) |
| The planet Lave | Hey Steve, Yes indeed Elite. I owe you a beer :) btw, this article is quite interesting: [... read more | 06/16/2009 (12:54 pm) |
| Collada instead of .dif? | Tom.. yes, and we all appreciate your work on dynamic lights; together with the improvements you ha... read more | 06/15/2009 (6:52 pm) |
| Collada instead of .dif? | @Gerry.. indeed.. and with that said, I am looking forward to PureLight with much enthusiasm :) ... read more | 06/15/2009 (6:06 pm) |
| Is there anything close to Radiant? | @ark IMHO..No.. there is nothing that compares to radiant. Constructor had a good go, and is a... read more | 06/15/2009 (6:03 pm) |
| Shadow fade (reverse ?) | Thanks Tom, I just looked through my previous posts and realised you had already confirmed this &qu... read more | 06/15/2009 (5:49 pm) |
| what makes an associate an associate? | Hmm.. well I'd say I like to associate myself with GG, but... I am not an associate. I have how... read more | 06/15/2009 (5:00 pm) |
| Shadow fade (reverse ?) | Manoel, again, thanks for the response. I appreciate what you are saying, and have spent a lot of... read more | 06/15/2009 (12:59 pm) |
| Shadow fade (reverse ?) | Hi Manoel, thanks for the reply, Yes, I'm a complete novice when it comes to GFX programming, Al... read more | 06/15/2009 (11:55 am) |
| Shader Documentation | This should help: [url=http://docs.garagegames.com/tgea/official/index.html?content/documentation... read more | 05/27/2009 (2:23 am) |
| Lights in Basic Lighting | Thanks Steve, I guess it should be put in their "known issues" list then ?... read more | 05/26/2009 (9:08 am) |
| Beta2 Bug: PointLight shadow problems | I rotated the light 90o and now the "equator" is horizontal (which is ok so long as the l... read more | 05/26/2009 (8:41 am) |
| Lights in Basic Lighting | Have just found this myself, wondered if it was just me, because i couldn't believe no-one else had... read more | 05/26/2009 (8:38 am) |
| Question, Server / Client seperation, can you ? | Stephen.. thoroughly enjoyed reading your posts. Thank-you so much for the insite :)... read more | 05/26/2009 (12:06 am) |
| pureLIGHT sneak peak | I guess this tread is going a little ot, but, would just like to say I too was frustrated with GG f... read more | 05/26/2009 (12:03 am) |
| Beta 2: [Fix] Terrain shadow rendering glitch | Yey... well done Henry & Tom I've not implemented the final fix yet, but trust you guys enoug... read more | 05/25/2009 (9:43 pm) |
| T3D Lighting? | Playlore.. not sure if you were commenting on my post or not, but for me, the shadow intensity (dar... read more | 05/25/2009 (11:15 am) |
| pureLIGHT sneak peak | Logan.. 99.6% agree.. it would be 100%, but I only joined in 2004 :)... read more | 05/25/2009 (11:10 am) |
| T3D Lighting? | Logan,, re: "The further an object gets away from the light source the less detailed the shadow... read more | 05/25/2009 (9:21 am) |
| Material Editor Window Scrollbar Issue:FIXED | Steve, you can un-dock the editor, or simply resize from the top, then reposition.... read more | 05/24/2009 (8:07 pm) |
| WaterPlane missing from Assets | its because the windows are oversized (for smaller resolutions) and the bottom of the windows (insp... read more | 05/24/2009 (7:20 pm) |
| Key no longer valid | David.. much obliged, its ok now, ty :)... read more | 05/24/2009 (11:29 am) |