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Hewster's Forum Posts

Thread Post Date Posted
anyone have ridable horse or anything animal? Ridable horses is quite high on my needed list :) They would need to be quite interactive though,... read more 08/17/2009 (1:01 pm)
[Request] max 9 exporter plus (dark industries) update ?, error 127 Javier, what version of Max are you using ? 6,7,8,9,2009,2010 ? max2dtsExporterPlus for Max9 will... read more 08/17/2009 (10:22 am)
Torque 3D Show Off Thread! [quote]and half naked wood nymphs![/quote] Traditionally wood nymphs are never only half naked :)... read more 08/16/2009 (4:46 am)
Max 2010 Dts exporter availability? To all.. you more than welcome :) @eb.. yeah.. took a while to find Feng's max9 stuff, I had near... read more 08/16/2009 (2:23 am)
[Request] max 9 exporter plus (dark industries) update ?, error 127 Are you using Max 9 and if so, 32 or 64 bit (I don't think any dts exporters support 64bit)... read more 08/15/2009 (2:18 pm)
Max 2010 Dts exporter availability? OK, I think I got this compiled right, have a go, let me know if it works for you :) [url=http://ww... read more 08/15/2009 (6:49 am)
GMK on Mac @John, you need to contact customer support, because your profile does not show that you own any to... read more 08/14/2009 (4:17 pm)
Change player model It could be the mission has multiple spawn points, with different player datablocks. try deleting a... read more 08/14/2009 (1:29 am)
Beta and those interested post here Thanks for the update Thomas, I can get round the ambient problems with various techniques (doing a... read more 08/11/2009 (1:41 pm)
beta 5 compile problems I must have messed up my merge.. a clean build works fine :/... read more 08/11/2009 (10:52 am)
beta 5 compile problems I'm getting errors too, example: [code] 14>i:Torque 3D 2009 Beta 5_GMKEnginesourcesfx/fmod/sf... read more 08/11/2009 (10:16 am)
Beta and those interested post here [quote]we are working with GG to see if we can include a trial version of pureLIGHT with Torque 3D d... read more 08/11/2009 (10:02 am)
30+ FPS? I completely agree with you Pat, and would love to have some kind of reference to read for optimisa... read more 08/09/2009 (4:14 pm)
30+ FPS? I to agree, that a mixture of dynamic shadows (for dynamic objects) and shadow maps for statics is ... read more 08/09/2009 (12:13 pm)
30+ FPS? @Pat, while I agree much work has been done on BL & AL, surly, at the end of the day, its what ... read more 08/09/2009 (10:47 am)
Torque 3D Show Off Thread! No.2 looks better.. but can i ask.. how high have you set ambient lighting? both look a bit washed ... read more 08/08/2009 (10:38 pm)
What tools are officially recommended to build the interiors in T3D? @Justin .. you need to create outside AND inside walls (box inside a box). Unless you mark the wall... read more 08/08/2009 (10:25 am)
pure Light FSAA problem Looks to me like the edges are being AA'd ? T3D's edge AA isn't a full screen AA (unfortunately) ... read more 08/06/2009 (11:28 pm)
Walking I got a feeling this will be down to us.. I have now got all the anims I need (walking / running wi... read more 08/05/2009 (8:02 pm)
Main forum page all hoked up for me ditto... read more 08/05/2009 (2:13 pm)
[beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] Nice one Manoel. I wonder if the issues talked about here: [url]http://www.garagegames.com/com... read more 08/05/2009 (10:29 am)
[Beta 3]Mesh Road Bug Hi all, Just wondering is this was fixed with b4 for those people experiencing the issue? (Jus... read more 08/03/2009 (1:51 pm)
Release Candidate for Torque3D @Matt lol.. actually its OCPD.. anyway back on topic :) Lets all work together and get this baby ... read more 08/03/2009 (1:37 pm)
Can't generate new project after breaking old one Hi Judy, EDIT:Just noticed your post is nearly a month old, but perhaps this is still an issue for... read more 08/03/2009 (1:28 pm)
Can I give my graphic artist a copy of my game? I believe (GG may like to clarify this) that you cannot distribute your 'game' with the tools (worl... read more 08/03/2009 (12:50 pm)
Release Candidate for Torque3D [quote]Unfortunately by your definition, there are no "professional programmers" in game d... read more 08/03/2009 (12:43 pm)
Release Candidate for Torque3D I would just like to comment about BUGS. [quote] A software bug is the common term used to descr... read more 08/03/2009 (10:58 am)
3D CAR CUSTOMIZING GAME ahh bless :) ok... with the demos you are limited, but can i ask.. 1) do you have any C++ prog... read more 08/01/2009 (7:55 pm)
Release Candidate for Torque3D Oh, and terrain 'set empty' would be very high on my list for 1.0 too :)... read more 08/01/2009 (1:20 pm)
Release Candidate for Torque3D @Brett Seyler, Thank-you for listening, and taking our opinions seriously.. This is truly a new fea... read more 08/01/2009 (1:16 pm)
Release Candidate for Torque3D IMHO only when a product is feature complete with all known bugs squashed, is it time for a RC. ... read more 07/31/2009 (5:00 pm)
Main forum page all hoked up for me Same here, Had to log out, find this thread, log in, paste the thread into addy bar just to get ... read more 07/31/2009 (12:18 pm)
Any hope for the PS3 as a Torque3D platform in the future? I do believe I read from a dev that a PS3 version was on the cards for some future release.... read more 07/30/2009 (6:00 pm)
Bug or user error? Here is how I setup a mesh in Max with a detail of 3. Note collision is numbered -1 [image]http:... read more 07/30/2009 (5:57 pm)
Bounding box problem Using bounds for your collision probably won't be what you want (I presume you want your player cha... read more 07/30/2009 (5:13 am)
FIX: Light Scripting Could I request a little addition to simply on/off, and expose brightness, animation and colour to ... read more 07/29/2009 (6:47 am)
product key problems I can sell you a product key... $1000 ok ? lol.. just kidding :)... T3D needs no key... read more 07/28/2009 (7:02 pm)
Bounding box problem You need to detach your bounds from base01... bounds should be completely separate. Also, that is... read more 07/28/2009 (6:57 pm)
Torque 3D Show Off Thread! [quote]There are some more fixed in the next release that are helping that scene (dual paraboloid sh... read more 07/28/2009 (12:29 pm)
Order to read Docs Hi Pat... yey someone else posting in the PL forum :) re:my geometry is failing to import into pr... read more 07/28/2009 (12:12 pm)
Max 2010 Dts exporter availability? I also concur.. I have monies saved for 2010, but refuse to update until we have an exporter for it... read more 07/28/2009 (10:10 am)
Key no longer valid Actually, scrap last post although it gave an error, it seems to be working. :) ... read more 07/28/2009 (7:57 am)
Key no longer valid hmm..I just tried to install torsion again (in a vmware virtual machine) and again I'm getting Inte... read more 07/28/2009 (7:55 am)
Torque 3D Show Off Thread! [quote]but a YouTube HD video gives you massive bonus points.[/quote] [quote]@Russell - You gotta... read more 07/28/2009 (6:34 am)
Bounding box problem Can you take a screen shot of your schematic view from max, will be easier to see if there is a pro... read more 07/28/2009 (5:39 am)
New beta tomorrow [quote]So, this seems to entirely be a case of the textures absorbing more of the indirect lighting ... read more 07/27/2009 (12:11 pm)
New beta tomorrow Hi David, Yes that answers all but my previous post, although I had already decided that simply ... read more 07/27/2009 (11:01 am)
New beta tomorrow ok.. Here is a pic of 6 models, rendered in T3D with advancedLightmapSupport on, the value of am... read more 07/27/2009 (8:21 am)
New beta tomorrow Actually...after playing with the models in T3D a bit...I need to record a vid to explain... will t... read more 07/27/2009 (5:57 am)
Crash on level load & terrain painter open - FIXED @Jaimi.. fair comment... read more 07/26/2009 (1:01 pm)