Hewster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| anyone have ridable horse or anything animal? | Ridable horses is quite high on my needed list :) They would need to be quite interactive though,... read more | 08/17/2009 (1:01 pm) |
| [Request] max 9 exporter plus (dark industries) update ?, error 127 | Javier, what version of Max are you using ? 6,7,8,9,2009,2010 ? max2dtsExporterPlus for Max9 will... read more | 08/17/2009 (10:22 am) |
| Torque 3D Show Off Thread! | [quote]and half naked wood nymphs![/quote] Traditionally wood nymphs are never only half naked :)... read more | 08/16/2009 (4:46 am) |
| Max 2010 Dts exporter availability? | To all.. you more than welcome :) @eb.. yeah.. took a while to find Feng's max9 stuff, I had near... read more | 08/16/2009 (2:23 am) |
| [Request] max 9 exporter plus (dark industries) update ?, error 127 | Are you using Max 9 and if so, 32 or 64 bit (I don't think any dts exporters support 64bit)... read more | 08/15/2009 (2:18 pm) |
| Max 2010 Dts exporter availability? | OK, I think I got this compiled right, have a go, let me know if it works for you :) [url=http://ww... read more | 08/15/2009 (6:49 am) |
| GMK on Mac | @John, you need to contact customer support, because your profile does not show that you own any to... read more | 08/14/2009 (4:17 pm) |
| Change player model | It could be the mission has multiple spawn points, with different player datablocks. try deleting a... read more | 08/14/2009 (1:29 am) |
| Beta and those interested post here | Thanks for the update Thomas, I can get round the ambient problems with various techniques (doing a... read more | 08/11/2009 (1:41 pm) |
| beta 5 compile problems | I must have messed up my merge.. a clean build works fine :/... read more | 08/11/2009 (10:52 am) |
| beta 5 compile problems | I'm getting errors too, example: [code] 14>i:Torque 3D 2009 Beta 5_GMKEnginesourcesfx/fmod/sf... read more | 08/11/2009 (10:16 am) |
| Beta and those interested post here | [quote]we are working with GG to see if we can include a trial version of pureLIGHT with Torque 3D d... read more | 08/11/2009 (10:02 am) |
| 30+ FPS? | I completely agree with you Pat, and would love to have some kind of reference to read for optimisa... read more | 08/09/2009 (4:14 pm) |
| 30+ FPS? | I to agree, that a mixture of dynamic shadows (for dynamic objects) and shadow maps for statics is ... read more | 08/09/2009 (12:13 pm) |
| 30+ FPS? | @Pat, while I agree much work has been done on BL & AL, surly, at the end of the day, its what ... read more | 08/09/2009 (10:47 am) |
| Torque 3D Show Off Thread! | No.2 looks better.. but can i ask.. how high have you set ambient lighting? both look a bit washed ... read more | 08/08/2009 (10:38 pm) |
| What tools are officially recommended to build the interiors in T3D? | @Justin .. you need to create outside AND inside walls (box inside a box). Unless you mark the wall... read more | 08/08/2009 (10:25 am) |
| pure Light FSAA problem | Looks to me like the edges are being AA'd ? T3D's edge AA isn't a full screen AA (unfortunately) ... read more | 08/06/2009 (11:28 pm) |
| Walking | I got a feeling this will be down to us.. I have now got all the anims I need (walking / running wi... read more | 08/05/2009 (8:02 pm) |
| Main forum page all hoked up for me | ditto... read more | 08/05/2009 (2:13 pm) |
| [beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] | Nice one Manoel. I wonder if the issues talked about here: [url]http://www.garagegames.com/com... read more | 08/05/2009 (10:29 am) |
| [Beta 3]Mesh Road Bug | Hi all, Just wondering is this was fixed with b4 for those people experiencing the issue? (Jus... read more | 08/03/2009 (1:51 pm) |
| Release Candidate for Torque3D | @Matt lol.. actually its OCPD.. anyway back on topic :) Lets all work together and get this baby ... read more | 08/03/2009 (1:37 pm) |
| Can't generate new project after breaking old one | Hi Judy, EDIT:Just noticed your post is nearly a month old, but perhaps this is still an issue for... read more | 08/03/2009 (1:28 pm) |
| Can I give my graphic artist a copy of my game? | I believe (GG may like to clarify this) that you cannot distribute your 'game' with the tools (worl... read more | 08/03/2009 (12:50 pm) |
| Release Candidate for Torque3D | [quote]Unfortunately by your definition, there are no "professional programmers" in game d... read more | 08/03/2009 (12:43 pm) |
| Release Candidate for Torque3D | I would just like to comment about BUGS. [quote] A software bug is the common term used to descr... read more | 08/03/2009 (10:58 am) |
| 3D CAR CUSTOMIZING GAME | ahh bless :) ok... with the demos you are limited, but can i ask.. 1) do you have any C++ prog... read more | 08/01/2009 (7:55 pm) |
| Release Candidate for Torque3D | Oh, and terrain 'set empty' would be very high on my list for 1.0 too :)... read more | 08/01/2009 (1:20 pm) |
| Release Candidate for Torque3D | @Brett Seyler, Thank-you for listening, and taking our opinions seriously.. This is truly a new fea... read more | 08/01/2009 (1:16 pm) |
| Release Candidate for Torque3D | IMHO only when a product is feature complete with all known bugs squashed, is it time for a RC. ... read more | 07/31/2009 (5:00 pm) |
| Main forum page all hoked up for me | Same here, Had to log out, find this thread, log in, paste the thread into addy bar just to get ... read more | 07/31/2009 (12:18 pm) |
| Any hope for the PS3 as a Torque3D platform in the future? | I do believe I read from a dev that a PS3 version was on the cards for some future release.... read more | 07/30/2009 (6:00 pm) |
| Bug or user error? | Here is how I setup a mesh in Max with a detail of 3. Note collision is numbered -1 [image]http:... read more | 07/30/2009 (5:57 pm) |
| Bounding box problem | Using bounds for your collision probably won't be what you want (I presume you want your player cha... read more | 07/30/2009 (5:13 am) |
| FIX: Light Scripting | Could I request a little addition to simply on/off, and expose brightness, animation and colour to ... read more | 07/29/2009 (6:47 am) |
| product key problems | I can sell you a product key... $1000 ok ? lol.. just kidding :)... T3D needs no key... read more | 07/28/2009 (7:02 pm) |
| Bounding box problem | You need to detach your bounds from base01... bounds should be completely separate. Also, that is... read more | 07/28/2009 (6:57 pm) |
| Torque 3D Show Off Thread! | [quote]There are some more fixed in the next release that are helping that scene (dual paraboloid sh... read more | 07/28/2009 (12:29 pm) |
| Order to read Docs | Hi Pat... yey someone else posting in the PL forum :) re:my geometry is failing to import into pr... read more | 07/28/2009 (12:12 pm) |
| Max 2010 Dts exporter availability? | I also concur.. I have monies saved for 2010, but refuse to update until we have an exporter for it... read more | 07/28/2009 (10:10 am) |
| Key no longer valid | Actually, scrap last post although it gave an error, it seems to be working. :) ... read more | 07/28/2009 (7:57 am) |
| Key no longer valid | hmm..I just tried to install torsion again (in a vmware virtual machine) and again I'm getting Inte... read more | 07/28/2009 (7:55 am) |
| Torque 3D Show Off Thread! | [quote]but a YouTube HD video gives you massive bonus points.[/quote] [quote]@Russell - You gotta... read more | 07/28/2009 (6:34 am) |
| Bounding box problem | Can you take a screen shot of your schematic view from max, will be easier to see if there is a pro... read more | 07/28/2009 (5:39 am) |
| New beta tomorrow | [quote]So, this seems to entirely be a case of the textures absorbing more of the indirect lighting ... read more | 07/27/2009 (12:11 pm) |
| New beta tomorrow | Hi David, Yes that answers all but my previous post, although I had already decided that simply ... read more | 07/27/2009 (11:01 am) |
| New beta tomorrow | ok.. Here is a pic of 6 models, rendered in T3D with advancedLightmapSupport on, the value of am... read more | 07/27/2009 (8:21 am) |
| New beta tomorrow | Actually...after playing with the models in T3D a bit...I need to record a vid to explain... will t... read more | 07/27/2009 (5:57 am) |
| Crash on level load & terrain painter open - FIXED | @Jaimi.. fair comment... read more | 07/26/2009 (1:01 pm) |