Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| First Person Cam | Seriously - that was literally six posts down when you posted this - it was on the front page. I ... read more | 10/07/2014 (8:10 am) |
| First Person Cam | This was asked and answered just a few days ago - http://www.garagegames.com/community/forums/viewt... read more | 10/07/2014 (5:48 am) |
| Keybinding question | config.cs can be deleted - it will be regenerated. And I usually just use Canvas.pushDialog()/pop... read more | 10/06/2014 (3:55 pm) |
| Why not GitHub TGEA Engine? | [quote] T3D is an improvement upon TGEA, so there's no reason I can think of to open source TGEA.[... read more | 10/06/2014 (11:57 am) |
| ONE ASSET QUESTION | A few things to check: Are you loading the datablocks? Check the end of your player datablock:... read more | 10/06/2014 (10:49 am) |
| Unfinished game - learn by doing! | Cool idea - I should just dump my Torque folder somewhere; there are a million unfinished projects i... read more | 10/06/2014 (8:25 am) |
| Debug mode, "unable to load game library", visual studio hints? | Libraries... sheesh.... read more | 10/06/2014 (8:24 am) |
| Friday... | 40?!? Dude, you're catching up.... Happy Friday!... read more | 10/03/2014 (4:16 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Oh yeah, manual, file-by-file merge! All teh funz!... read more | 10/03/2014 (1:18 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Ok, I don't really have any idea here except to perhaps delete the intermediate file folders ([i]<... read more | 10/03/2014 (10:30 am) |
| Any other traps ? | No problem! Happy to point new folks in the right direction.... read more | 10/02/2014 (8:29 am) |
| Any other traps ? | Look at other scripts - follow their example. Prefix increment/decrement operators don't work, on... read more | 10/01/2014 (10:47 am) |
| Configuring For Android | Nobody in the Android community knows how to save on Android devices? The question I have is this... read more | 09/30/2014 (9:31 am) |
| T3D wiki -- Call to arms! | Ah, sweet. I have the scripts that I started for an AI tutorial but I have to write the actual tuto... read more | 09/27/2014 (2:26 pm) |
| T3D wiki -- Call to arms! | Is that the old TDN AIPlayer tutorial?... read more | 09/27/2014 (2:09 pm) |
| Batch Script to create .TAML files | In fact, it's from Torque's resource loader. It just reads the image file and gathers information, ... read more | 09/27/2014 (1:56 pm) |
| Batch Script to create .TAML files | And today I added a starter script for making complete sprite sheets from individual frame images us... read more | 09/27/2014 (12:59 pm) |
| Could somebody remind me why we use S32/F32 syntax instead of simple int/float again? | I believe Lukas is right - once upon a time you couldn't be sure what size you'd actually get using ... read more | 09/27/2014 (12:24 pm) |
| Welcome to the Torque 3D Beginner Forum! | http://www.garagegames.com/products/torque-3d/documentation under World Editor -> Editors -> M... read more | 09/27/2014 (7:54 am) |
| Simple Particle clipping | @Daniel - Could Debris objects be modified for this? Those at least support collision and might be ... read more | 09/27/2014 (7:48 am) |
| Torque 2D + FMOD | Awesome!... read more | 09/26/2014 (10:04 pm) |
| One-side collision with edge and chain shapes | I think for any case where the attribute can be accessed as a property the get/set is redundant. Bu... read more | 09/26/2014 (4:49 pm) |
| Ghosting Limits | It looks like you're already placing them in the MissionGroup - and it's still not deleting them pro... read more | 09/26/2014 (4:40 pm) |
| Editing .ter files | Yeah - if you're specifically looking to mod Life is Feudal you might want to contact the developers... read more | 09/26/2014 (4:36 pm) |
| Editing .ter files | I'm not sure I understand. You open the World Editor, edit your "mission file" and then s... read more | 09/26/2014 (11:37 am) |
| Friday... | Because we need a 50's pinup.... [image]http://media-cache-ak0.pinimg.com/236x/a1/95/08/a19508471e5... read more | 09/26/2014 (11:16 am) |
| One-side collision with edge and chain shapes | Oh - see, I was relying on Box2D to give me information about its shapes. This is very good, and sh... read more | 09/26/2014 (10:15 am) |
| Editing .ter files | If you start a standard Torque project you will see a "World Editor" button in the main me... read more | 09/26/2014 (9:37 am) |
| T3D 1.2 - GuiObjectView Not Loading Skins - LOGGED (THREED-3146) | I haven't run into this problem, but I'm using to show player models and not plain statics or other ... read more | 09/25/2014 (1:49 pm) |
| Batch Script to create .TAML files | Ok, I added that tool that I mentioned at the end of my last post: https://github.com/RichardRanft/i... read more | 09/25/2014 (1:28 pm) |
| PlatformWindowManager child for web and other platforms | The web plug-ins for IE and Mozilla were dropped a while ago. They might still be in the 1.0 tag. ... read more | 09/25/2014 (8:44 am) |
| STREETLIFE(THE GAME) | The best I have for you there is to try downloading and installing the DirectX 9.0c runtime - here: ... read more | 09/25/2014 (8:43 am) |
| Batch Script to create .TAML files | This will need some slight dusting off, but here: [code] /// <summary> /// Call this functi... read more | 09/25/2014 (8:34 am) |
| Time of Day + shadows = jitter | I'm not sure it was meant to have anything directly to do with the time of day object - I'm pretty s... read more | 09/24/2014 (5:02 pm) |
| STREETLIFE(THE GAME) | Ok, so my question is - [b][i]DID YOU FOLLOW THOSE INSTRUCTIONS EXACTLY?[/i][/b] If you did not, th... read more | 09/24/2014 (4:58 pm) |
| STREETLIFE(THE GAME) | Ok, that's the first two steps in my previous post, so good job there.... What about the rest?... read more | 09/24/2014 (1:05 pm) |
| How do you Install Torque 3D 3.0? | Here it is, step by step: http://www.garagegames.com/community/forums/viewthread/139116/1#comment-8... read more | 09/24/2014 (8:37 am) |
| STREETLIFE(THE GAME) | Time out. What [b][i]exactly[/i][/b] are you doing? Did you download this: http://mit.garagega... read more | 09/24/2014 (8:35 am) |
| Ghosting Limits | Hey Jesse - http://stackoverflow.com/questions/1971311/what-does-it-mean-when-the-first-for-paramete... read more | 09/24/2014 (8:18 am) |
| What section to display code in? | Best of luck and let us know how it goes - if it's not private, you know...... read more | 09/23/2014 (5:52 pm) |
| STREETLIFE(THE GAME) | https://github.com/GarageGames/Torque3D/wiki/Creating-a-New-Project-Based-on-a-Template... read more | 09/23/2014 (5:48 pm) |
| Ghosting Limits | This is looking very cool, guys. Maybe this should be stickied so others can find it - or made into... read more | 09/23/2014 (4:21 pm) |
| Ghosting Limits | Yup - Torque's current renderer is DirectX9.... read more | 09/23/2014 (1:36 pm) |
| STREETLIFE(THE GAME) | https://github.com/GarageGames/Torque3D/wiki#pre-compiled-version Come on man - just scroll down ... read more | 09/23/2014 (8:18 am) |
| An alternative bulletin board? | I feel that GG would fix these issues if they had the resources. When I was working there we were s... read more | 09/23/2014 (8:14 am) |
| STREETLIFE(THE GAME) | [quote] will I ever get help anyone plZ gv me a full link on werbn how to download torque3D im fail... read more | 09/23/2014 (6:13 am) |
| Ghosting Limits | Yeah - aliasing - that thing... lol - I was flailing about madly and for some reason couldn't get it... read more | 09/22/2014 (5:16 pm) |
| STREETLIFE(THE GAME) | https://github.com/GarageGames/Torque3D/wiki... read more | 09/22/2014 (3:55 pm) |
| Ghosting Limits | Well, 0-49, 50-99... Or maybe some variation thereof?... read more | 09/22/2014 (3:53 pm) |
| Chromium Embedded Framework Support | Pretty cool stuff!... read more | 09/22/2014 (1:36 pm) |