Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
Planning to make a GuiShapeButtonHud control - if no one else has yet.... Step 1: You cannot just add a button to GuiShapeNameHud.... Just thought I'd try it before I got c... read more 10/28/2014 (3:35 pm)
Network max of 64? I wonder what that would look like on today's hardware and infrastructure....... read more 10/28/2014 (3:34 pm)
Torque 3D exe??? @Daniel - expecting people to follow instructions more than 2 steps long is apparently a stretch. T... read more 10/28/2014 (3:33 pm)
Torque 3D exe??? "Product?" It's free.... Not a programmer, I take it.... read more 10/28/2014 (1:48 pm)
Which template to use for new game (no fps) [quote] I think it would be great to have some templates for different game types like U4 has...wou... read more 10/28/2014 (12:30 pm)
String Functions Also - to address at least some part of the original request, you can find most (if not all) of the ... read more 10/28/2014 (6:05 am)
Easier Custom GUI Images Editing the "nine-slice" images is a pain, no matter how you approach it. Our UI guys jus... read more 10/27/2014 (9:38 pm)
String Functions What are you trying to accomplish? The various string functions available in the engine are pretty ... read more 10/27/2014 (1:29 pm)
Tiling textures in a composite sprite? Have you tried multiple CompositeSprites - build 100x100 chunks and arrange those? It may be that t... read more 10/27/2014 (6:18 am)
Network max of 64? Additionally, for an FPS design constraints are different - I'm not sure that Unreal Tournament or Q... read more 10/27/2014 (6:15 am)
Tiling textures in a composite sprite? CompositeSprite - Single SceneObject that manages a SpriteBatch object. SpriteBatch - an object tha... read more 10/25/2014 (8:40 am)
Friday... Here's your Friday! [image]http://1.bp.blogspot.com/-jVh4QM8fO7M/T9m-BMYnLGI/AAAAAAAAJco/YD3dvVixka... read more 10/24/2014 (12:43 pm)
Tiling textures in a composite sprite? It is unlikely - but I wouldn't rule it out entirely. The system does not load the sprite image eac... read more 10/24/2014 (12:36 pm)
Easy setup to compile for all targets? Or even binaries for all targets? @Mike - This is the 21st century, everyone wants a "make my game" button. See the discuss... read more 10/24/2014 (5:58 am)
Ability design Oh, it's one of [i]those[/i] projects.... So, here's some advice from a book called [i]Hard Code[... read more 10/24/2014 (5:52 am)
Easy setup to compile for all targets? Or even binaries for all targets? [quote] why isn't there some easy download which has all the targets ready to compile the demo in ... read more 10/23/2014 (5:10 pm)
Ability design Paper and pencil - seriously. When you start designing really complex systems it really helps to &q... read more 10/23/2014 (5:06 pm)
texture/mapping problem when restarting T3D There was an issue where changes to materials weren't being saved correctly - it may have cropped up... read more 10/23/2014 (5:00 pm)
Request - email verification for new accounts I might buy that if they were placing keywords related to game development........ read more 10/20/2014 (6:01 am)
set & get classnamespace If you set the "class" in the editor you associate it with that script-side class. Then... read more 10/20/2014 (5:59 am)
how to remove warning C4819 in vs2010? You can always alter your settings to explicitly ignore this warning. I can't remember what the fla... read more 10/18/2014 (10:34 pm)
fluorescent lamp tube using T3D lighting? I don't think that's implemented, but I don't see why animated cookies would be terribly difficult -... read more 10/18/2014 (4:56 pm)
Gui Button Settings? Hey Chase, I've noticed (unless it's been fixed) that it's generally more reliable if you set exten... read more 10/18/2014 (4:50 pm)
Wrapper script for C ++ how? Only expose what you want to expose. Look at Engine/gui/core/guiControl.h and Engine/gui/core/gui... read more 10/16/2014 (8:11 am)
Torque 3D exe??? Yeah, I think the 32 and 64 bit executables should have been in that .zip with the rest of it. Brea... read more 10/16/2014 (8:01 am)
Torque 3D exe??? Did you guys change the process? If so, documentation is crucial. Make it so!... read more 10/15/2014 (8:24 pm)
Torque 3D exe??? @Daniel - That forum comment I linked has the exact step-by-step instructions for using the zipped b... read more 10/15/2014 (5:57 pm)
Torque 3D exe??? Yes, you're not following the instructions exactly. https://github.com/GarageGames/Torque3D I ... read more 10/15/2014 (2:14 pm)
Torque 3D exe??? Instructions: https://github.com/GarageGames/Torque3D You've downloaded a zip file. Extract it s... read more 10/15/2014 (12:08 pm)
Tutorial request thread @Awakened - the resource you linked does not require you to compile anything. It is all in script. ... read more 10/15/2014 (9:23 am)
iOS 8 compatibility. [quote] I am sure its on the developer's list of things to do, but I just wanted to ask about it to... read more 10/14/2014 (11:26 am)
Move project manager projects.xml into T3D repo? Yeah, it makes sense to me. That way you just keep it up with the engine and you don't have to reme... read more 10/14/2014 (6:02 am)
Cleaning out the "tool shed" [code] /// engine/T3D/gameTSCtrl.cpp around line 48 insert IMPLEMENT_CALLBACK( GameTSCtrl, onRes... read more 10/13/2014 (6:12 pm)
Cleaning out the "tool shed" See, my config was just base T3D - no extras. I debated adding it but since it was just the standar... read more 10/13/2014 (4:57 pm)
Vector help You've tried to use an undefined variable [b]%trans[/b] to get your rotation: [code] function chec... read more 10/13/2014 (4:01 pm)
Cleaning out the "tool shed" @Daniel - lol - I have formed that habit from externing my projects into various versions of T3D fro... read more 10/13/2014 (3:55 pm)
Question about Datablocks Those stats I believe are attached to the object - and since it's created on the server they will be... read more 10/12/2014 (8:49 am)
Question about Datablocks They won't be networked automatically - you can still shove data back and forth using server and cli... read more 10/11/2014 (7:49 am)
iOS 8 messed up the display "Mess anything up?" Make a branch, fiddle to your heart's content, if it breaks, delete t... read more 10/10/2014 (10:51 pm)
iOS 8 messed up the display Looks like portrait/landscape flag is reversed for iOS 8. Apple - always have to screw something up... read more 10/10/2014 (6:17 am)
Question about Datablocks Datablocks are for static information that would be common to objects - like, for instance, TreeA us... read more 10/10/2014 (6:15 am)
understand bonfire.asset.taml Whoa, that's because when you set camera size to 800x400 you're setting the "field" size t... read more 10/09/2014 (10:22 am)
Can I get exact point in time when button was pressed by user? <shrug> you'd probably have to run a profiler to get the exact latency - should be pretty mini... read more 10/09/2014 (8:06 am)
Entity/Component System R&D Discussion I'm unsure why not a list of lists - each list containing the particular case only. Then they are &... read more 10/08/2014 (4:19 pm)
Torque 3D 3.6.1 preview build testing I had added 2012 solution generation scripts to project generation a while back and I plan to add 20... read more 10/08/2014 (2:09 pm)
Can I get exact point in time when button was pressed by user? I think so - there are timer objects, and you could start a timer when your image is displayed, then... read more 10/08/2014 (8:15 am)
Why not GitHub TGEA Engine? Good idea, Mike! Maybe I'll give it a shot, then do a write-up if I get it working for people who o... read more 10/07/2014 (3:50 pm)
DEXSOFT-Games: 2Texture packs and 2D animated character I like those walls....... read more 10/07/2014 (10:49 am)
Why not GitHub TGEA Engine? No argument here. There is just so much more to a MMO than the game client, or even the basic clien... read more 10/07/2014 (10:45 am)
First Person Cam Glad it was what you were looking for!... read more 10/07/2014 (9:16 am)