Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Planning to make a GuiShapeButtonHud control - if no one else has yet.... | Step 1: You cannot just add a button to GuiShapeNameHud.... Just thought I'd try it before I got c... read more | 10/28/2014 (3:35 pm) |
| Network max of 64? | I wonder what that would look like on today's hardware and infrastructure....... read more | 10/28/2014 (3:34 pm) |
| Torque 3D exe??? | @Daniel - expecting people to follow instructions more than 2 steps long is apparently a stretch. T... read more | 10/28/2014 (3:33 pm) |
| Torque 3D exe??? | "Product?" It's free.... Not a programmer, I take it.... read more | 10/28/2014 (1:48 pm) |
| Which template to use for new game (no fps) | [quote] I think it would be great to have some templates for different game types like U4 has...wou... read more | 10/28/2014 (12:30 pm) |
| String Functions | Also - to address at least some part of the original request, you can find most (if not all) of the ... read more | 10/28/2014 (6:05 am) |
| Easier Custom GUI Images | Editing the "nine-slice" images is a pain, no matter how you approach it. Our UI guys jus... read more | 10/27/2014 (9:38 pm) |
| String Functions | What are you trying to accomplish? The various string functions available in the engine are pretty ... read more | 10/27/2014 (1:29 pm) |
| Tiling textures in a composite sprite? | Have you tried multiple CompositeSprites - build 100x100 chunks and arrange those? It may be that t... read more | 10/27/2014 (6:18 am) |
| Network max of 64? | Additionally, for an FPS design constraints are different - I'm not sure that Unreal Tournament or Q... read more | 10/27/2014 (6:15 am) |
| Tiling textures in a composite sprite? | CompositeSprite - Single SceneObject that manages a SpriteBatch object. SpriteBatch - an object tha... read more | 10/25/2014 (8:40 am) |
| Friday... | Here's your Friday! [image]http://1.bp.blogspot.com/-jVh4QM8fO7M/T9m-BMYnLGI/AAAAAAAAJco/YD3dvVixka... read more | 10/24/2014 (12:43 pm) |
| Tiling textures in a composite sprite? | It is unlikely - but I wouldn't rule it out entirely. The system does not load the sprite image eac... read more | 10/24/2014 (12:36 pm) |
| Easy setup to compile for all targets? Or even binaries for all targets? | @Mike - This is the 21st century, everyone wants a "make my game" button. See the discuss... read more | 10/24/2014 (5:58 am) |
| Ability design | Oh, it's one of [i]those[/i] projects.... So, here's some advice from a book called [i]Hard Code[... read more | 10/24/2014 (5:52 am) |
| Easy setup to compile for all targets? Or even binaries for all targets? | [quote] why isn't there some easy download which has all the targets ready to compile the demo in ... read more | 10/23/2014 (5:10 pm) |
| Ability design | Paper and pencil - seriously. When you start designing really complex systems it really helps to &q... read more | 10/23/2014 (5:06 pm) |
| texture/mapping problem when restarting T3D | There was an issue where changes to materials weren't being saved correctly - it may have cropped up... read more | 10/23/2014 (5:00 pm) |
| Request - email verification for new accounts | I might buy that if they were placing keywords related to game development........ read more | 10/20/2014 (6:01 am) |
| set & get classnamespace | If you set the "class" in the editor you associate it with that script-side class. Then... read more | 10/20/2014 (5:59 am) |
| how to remove warning C4819 in vs2010? | You can always alter your settings to explicitly ignore this warning. I can't remember what the fla... read more | 10/18/2014 (10:34 pm) |
| fluorescent lamp tube using T3D lighting? | I don't think that's implemented, but I don't see why animated cookies would be terribly difficult -... read more | 10/18/2014 (4:56 pm) |
| Gui Button Settings? | Hey Chase, I've noticed (unless it's been fixed) that it's generally more reliable if you set exten... read more | 10/18/2014 (4:50 pm) |
| Wrapper script for C ++ how? | Only expose what you want to expose. Look at Engine/gui/core/guiControl.h and Engine/gui/core/gui... read more | 10/16/2014 (8:11 am) |
| Torque 3D exe??? | Yeah, I think the 32 and 64 bit executables should have been in that .zip with the rest of it. Brea... read more | 10/16/2014 (8:01 am) |
| Torque 3D exe??? | Did you guys change the process? If so, documentation is crucial. Make it so!... read more | 10/15/2014 (8:24 pm) |
| Torque 3D exe??? | @Daniel - That forum comment I linked has the exact step-by-step instructions for using the zipped b... read more | 10/15/2014 (5:57 pm) |
| Torque 3D exe??? | Yes, you're not following the instructions exactly. https://github.com/GarageGames/Torque3D I ... read more | 10/15/2014 (2:14 pm) |
| Torque 3D exe??? | Instructions: https://github.com/GarageGames/Torque3D You've downloaded a zip file. Extract it s... read more | 10/15/2014 (12:08 pm) |
| Tutorial request thread | @Awakened - the resource you linked does not require you to compile anything. It is all in script. ... read more | 10/15/2014 (9:23 am) |
| iOS 8 compatibility. | [quote] I am sure its on the developer's list of things to do, but I just wanted to ask about it to... read more | 10/14/2014 (11:26 am) |
| Move project manager projects.xml into T3D repo? | Yeah, it makes sense to me. That way you just keep it up with the engine and you don't have to reme... read more | 10/14/2014 (6:02 am) |
| Cleaning out the "tool shed" | [code] /// engine/T3D/gameTSCtrl.cpp around line 48 insert IMPLEMENT_CALLBACK( GameTSCtrl, onRes... read more | 10/13/2014 (6:12 pm) |
| Cleaning out the "tool shed" | See, my config was just base T3D - no extras. I debated adding it but since it was just the standar... read more | 10/13/2014 (4:57 pm) |
| Vector help | You've tried to use an undefined variable [b]%trans[/b] to get your rotation: [code] function chec... read more | 10/13/2014 (4:01 pm) |
| Cleaning out the "tool shed" | @Daniel - lol - I have formed that habit from externing my projects into various versions of T3D fro... read more | 10/13/2014 (3:55 pm) |
| Question about Datablocks | Those stats I believe are attached to the object - and since it's created on the server they will be... read more | 10/12/2014 (8:49 am) |
| Question about Datablocks | They won't be networked automatically - you can still shove data back and forth using server and cli... read more | 10/11/2014 (7:49 am) |
| iOS 8 messed up the display | "Mess anything up?" Make a branch, fiddle to your heart's content, if it breaks, delete t... read more | 10/10/2014 (10:51 pm) |
| iOS 8 messed up the display | Looks like portrait/landscape flag is reversed for iOS 8. Apple - always have to screw something up... read more | 10/10/2014 (6:17 am) |
| Question about Datablocks | Datablocks are for static information that would be common to objects - like, for instance, TreeA us... read more | 10/10/2014 (6:15 am) |
| understand bonfire.asset.taml | Whoa, that's because when you set camera size to 800x400 you're setting the "field" size t... read more | 10/09/2014 (10:22 am) |
| Can I get exact point in time when button was pressed by user? | <shrug> you'd probably have to run a profiler to get the exact latency - should be pretty mini... read more | 10/09/2014 (8:06 am) |
| Entity/Component System R&D Discussion | I'm unsure why not a list of lists - each list containing the particular case only. Then they are &... read more | 10/08/2014 (4:19 pm) |
| Torque 3D 3.6.1 preview build testing | I had added 2012 solution generation scripts to project generation a while back and I plan to add 20... read more | 10/08/2014 (2:09 pm) |
| Can I get exact point in time when button was pressed by user? | I think so - there are timer objects, and you could start a timer when your image is displayed, then... read more | 10/08/2014 (8:15 am) |
| Why not GitHub TGEA Engine? | Good idea, Mike! Maybe I'll give it a shot, then do a write-up if I get it working for people who o... read more | 10/07/2014 (3:50 pm) |
| DEXSOFT-Games: 2Texture packs and 2D animated character | I like those walls....... read more | 10/07/2014 (10:49 am) |
| Why not GitHub TGEA Engine? | No argument here. There is just so much more to a MMO than the game client, or even the basic clien... read more | 10/07/2014 (10:45 am) |
| First Person Cam | Glad it was what you were looking for!... read more | 10/07/2014 (9:16 am) |