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Richard Ranft's Forum Posts

Thread Post Date Posted
How do you set or remove parallax-mapping from a terrain? Ooooh - Tom said "final...."... read more 01/29/2011 (7:42 pm)
RPG Tutorials Specifically for T2D? Not that I know of. In general? Actually, the XNA Game Studio pages have a ... read more 01/29/2011 (9:31 am)
The site wish list Bookmarks for resources, similar to watched threads. All I'd really want is my bookmarked resources... read more 01/29/2011 (9:24 am)
Shadow weirdness Wow, that is weird. No, really.... read more 01/29/2011 (9:15 am)
T2d Platform Tutorial Ninja I dunno - stick figures are very cool... See Xiao Xiao 3 for examples.... read more 01/28/2011 (1:57 pm)
onRightMouseUp is not functioning (the way I want) - NOT A BUG Well, heck - if that works for a context menu then it'll be good for another idea I was going to pla... read more 01/28/2011 (1:54 pm)
onRightMouseUp is not functioning (the way I want) - NOT A BUG EditTSCtrl::onRightMouseDown() is entirely different from EditTSCtrl::onMouseDown() in editTSCtrl.cp... read more 01/28/2011 (12:54 pm)
zipped folder access According to the comments it looks like scripts with the same name but in different zip files can be... read more 01/28/2011 (12:12 pm)
onRightMouseUp is not functioning (the way I want) - NOT A BUG Ok, that actually is good - I also stopped after a cursory examination of the problem but your input... read more 01/23/2011 (9:38 am)
Torque 2D - no source code patience is a virtue.... I'd almost say that patience is THE virtue....... read more 01/23/2011 (9:33 am)
Torque 2D - no source code Yeah, seems the download package has been misnamed, or something. In fact, it seems the demo and th... read more 01/21/2011 (7:48 am)
Download link don't work Seems that all downloads are on the same server, so the DNS issue is affecting all of them. I'm jus... read more 01/20/2011 (4:10 pm)
Purchase Question This is answered in http://www.garagegames.com/community/blogs/view/20775 this blog, page 7 I think.... read more 01/20/2011 (4:08 pm)
ArcaneFX for T3D binary users? Yeah, looking at this proposal it appears that Faust Logic would have to distribute a modified T3D I... read more 01/18/2011 (4:16 pm)
T3D web installer- NP Plugin Registration - Solved Sweet - so, third party installer needs to add this registry entry. Thanks!... read more 01/18/2011 (3:57 pm)
startupGui.cs, second splash image not placed as scripted - NOT A BUG Naw, made sure that they were the same size to avoid any weirdness. Then, I changed the logo0 ima... read more 01/18/2011 (12:31 am)
T3D web installer- NP Plugin Registration - Solved I noticed that it wasn't working with Firefox, but was too lazy to report it. I sort of figured it ... read more 01/16/2011 (6:21 pm)
Wandering characters? I was mostly just wondering what Brian had settled on. I haven't gotten around to doing any of this... read more 01/15/2011 (1:33 am)
Wandering characters? Any luck getting NPCs to wander the halls? I think you could set waypoints in your levels, then h... read more 01/14/2011 (11:35 pm)
LINK : fatal error LNK1181: cannot open input file 'x3daudio.lib' The end user will not see this error - this error indicates that the linker can't find a library fil... read more 01/06/2011 (12:18 am)
Animated Textures in T3D I'm holding for the 1.1 complete release to see if it made it. If not, hopefully it'll make one of ... read more 06/03/2010 (3:01 pm)
Player leaves no free MaskBits - LOGGED Less data is better, but I suppose you could inherit from any of your networked classes that you nee... read more 05/13/2010 (4:41 pm)
MYSQL @Don - So, you can create a free CGI script for handling MySQL connections from your T3D game and th... read more 04/23/2010 (7:00 am)
SpaceNavigator with T3D - possible ? Awesome news! Appreciate the updates - a friend had one of the original SpaceBall controllers and i... read more 04/21/2010 (8:51 pm)
SpaceNavigator with T3D - possible ? "Not supported" does not always equal "not possible." I don't have one, so I ca... read more 04/21/2010 (7:23 am)
When exiting Zoom the scene stays blurred This would make a good "drunk" or "disoriented" effect... lol!... read more 04/21/2010 (7:09 am)
have moving problem I see what you are wanting - You want to be able to move the player using either keyboard or click-t... read more 04/21/2010 (7:08 am)
TGEA 1.8.1 and RTS kit integration I can create a spot on my site - PM me if you're interested. It wouldn't be a real code repository ... read more 04/20/2010 (9:05 pm)
Live Torque 3D Help and Tutorials Someone mentioned timing in the sessions and I have a suggestion: Start with your tutorial topic ... read more 03/22/2010 (8:11 am)
Terrain blocks - how can I tile unique instances? Hmm - maybe I could start looking at the differences in the terrain code, maybe figure out how to ge... read more 03/21/2010 (7:36 pm)
Unity3D vs The World @Eb - what's missing? I haven't done an inventory of the API, but there is a PhysX sample that come... read more 03/21/2010 (10:27 am)
3DS MAX art stock source files Not sure that'll work - I'm looking to get the stock animation files primarily. I can make my own r... read more 02/26/2010 (10:55 am)
Multiplayer for T3D 1.1 Alpha Or are you talking about split-screen multiplayer?... read more 01/14/2010 (2:24 am)
Physical Zone Place a zone just inside a structure, say just out of sight of the great outdoors - it will complete... read more 01/12/2010 (3:09 pm)
Forest Kit limit? Didn't think so... maybe it's just time to upgrade the 'ol rig....... read more 01/12/2010 (3:05 pm)
Forest Kit limit? I'm using the stock 1.1a kit and I notice after around 100 trees in line of sight I'm seeing constan... read more 12/30/2009 (4:29 pm)
Multiple maps in one server instance. I suppose it does look different from a practicality standpoint - lol. Good sandboxing usually keep... read more 12/21/2009 (10:15 pm)
Multiple maps in one server instance. I think you might be cluttering the problem. If the engine were to load and run separate missions s... read more 12/19/2009 (12:23 pm)
Multiple maps in one server instance. I've thought about this too - for a game like Neverwinter Nights or Freelancer, where multiple playe... read more 12/19/2009 (10:25 am)
Maxed out Network Flags Or add another int32 flag carrier to the system.... Might be the easiest solution.... read more 12/17/2009 (9:48 pm)
[T3D 1.1a Bug] Transparent objects from under water don't seem to render properly - RESOLVED My bad - yes. These are DTS shapes I placed with the Forest Editor. Completely opaque DTS shapes b... read more 11/30/2009 (8:43 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard Look, just use US keyboards. They're better ;p Or, perhaps the world should adopt Dvorak keyboar... read more 11/30/2009 (6:20 pm)
SpaceNavigator with T3D - possible ? Now I'm all curious.... They have an SDK for just about any flavor of Windows application you want ... read more 11/30/2009 (6:13 pm)
Sound problem I had an explosion sound delay until I was closer - ie. fired a rocket, it hit a hill about 400 unit... read more 11/30/2009 (5:47 pm)
I feel clever but someone probably already thought of this.... It makes for good ground clutter [image]www.braggingrightsproductions.com/torque/lake.jpg[/image]... read more 11/29/2009 (9:35 pm)
Forest Kit doesnt apply textures to the tree's - RESOLVED Oddly enough, I got the weird alpha issue but after I exited the world editor, played the game and a... read more 11/29/2009 (3:08 am)
Torque3d Flashlight? You could always use the cheap method - use a translucent cone that looks like a flashlight "be... read more 11/21/2009 (3:14 pm)
Pathfinding in Torque3d Not to mention if you decide to disallow movement on "steep" surfaces in your terrain - th... read more 11/21/2009 (2:59 pm)
MMO camera I'm not sure, but there should be a way to get the top/left of the active window from the window han... read more 10/30/2009 (7:01 pm)
Torque 3D Books in the works? Ed Maurina mentioned in another post (title something about torquescript cheatsheets) that he was wo... read more 10/25/2009 (2:56 am)