Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| using for if, to grow (solved) | You might use a behavior such that your object increases in size by a given increment unless it has ... read more | 02/14/2011 (1:19 pm) |
| Getting torquescript to recompile while the engine is running. | As a fallback would reloading the mission do the trick? And there was a resource on this somewhere.... read more | 02/14/2011 (1:15 pm) |
| Fin and shell fur rendering | [url=http://www.nvidia.com/object/demo_wolfman.html]This[/url] is the werewolf demo I mentioned befo... read more | 02/14/2011 (8:48 am) |
| Circular water | Oh, my thought was simply that you could build the model with water in it. I'm just not sure how ea... read more | 02/14/2011 (8:29 am) |
| using for if, to grow (solved) | The for loop runs until it reaches its end condition - which means the script engine is using all of... read more | 02/13/2011 (10:49 am) |
| Circular water | Objects floating don't require a water block - just place your objects in the "water." ... read more | 02/12/2011 (6:33 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Oooh, yeah, but can an object be assigned to one, the other, or both (or all) zones that it overlaps... read more | 02/11/2011 (8:13 pm) |
| Circular water | Does the player have to be able to swim in it? Or just see it? If it's the second case you might b... read more | 02/11/2011 (8:09 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | We probably won't get to see this until next release, huh? It sounds totally awesome! I have to sa... read more | 02/11/2011 (1:20 pm) |
| Problem on behind router | I agree that it is probably a problem that most casual gamers would have trouble handling on their o... read more | 02/11/2011 (7:31 am) |
| Oh man I think i maid a boo boo | I'm betting you're fine - the characters should have animation and model files, and scripts for setu... read more | 02/10/2011 (9:25 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | That's what I thought - but it never hurts to double check....... read more | 02/10/2011 (1:53 pm) |
| Lunar Lander? | Wow, I wrote a Lunar Lander clone for the Apple ][+ like 28 years ago.... Check out the Reactor e... read more | 02/10/2011 (11:24 am) |
| Missing Fish Demo Particles | Yeah, Gavin - went through that myself, and the effects didn't want to play properly anyhow.... read more | 02/10/2011 (11:21 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | In the zones/3d sound realm, zones can have audio properties assigned so that you have, for instance... read more | 02/10/2011 (11:20 am) |
| findHitControls doesn't work - RESOLVED | Psh - better than my usual gig - exact understanding of the circumstances surrounding the bug, three... read more | 02/10/2011 (11:11 am) |
| RTS Creature pack with UAI | Look at the character files that came with the pack and compare them to the files that came with the... read more | 02/10/2011 (6:36 am) |
| Animation stops | I have all 11 loaded in the scripts for the Player - but maybe I need to go check them again because... read more | 02/09/2011 (11:18 am) |
| Animation stops | I am using the UAISK too and I don't have this issue, but death animations don't want to play for th... read more | 02/09/2011 (6:25 am) |
| TGB Audio Bug | That's weird. I'm only working through the tutorials, so I'll try this out and see if I have the ... read more | 02/07/2011 (9:21 pm) |
| TGB Audio Bug | So, you think it's not loading the precompiled scripts? Are your .dso files still present? I was... read more | 02/07/2011 (9:50 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Yes, yes, Destroyer was horrible. But only as horrible as Krull and not quite as bad as Dark Star..... read more | 02/07/2011 (9:43 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Are you kidding? That movie is still hilarious! And The Destroyer is even funnier! I am having tr... read more | 02/07/2011 (6:10 am) |
| Stupid Crashing DTS | Like Steve said, you can scale collada on import into the editor, and you can scale anything in the ... read more | 02/07/2011 (6:04 am) |
| Master Server? | @Andy - that's my plan, just have to get my servers nailed down somewhere first....... read more | 02/06/2011 (6:16 am) |
| Exceeded maximum number of datablocks with Forest Editor | Datablocks are limited by something besides available memory? Why do that? I always go with "... read more | 02/06/2011 (6:14 am) |
| Master Server? | This [url=http://www.garagegames.com/community/resources/view/20425]resource[/url] has an address fo... read more | 02/05/2011 (12:35 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Actually, I am working on Acaster's Greathelm of Fury as we speak....... read more | 02/04/2011 (10:04 pm) |
| [T2D] Problems using an action map and mouse events | That's a little convoluted and not at all like TGE (from whence this engine came). Wonder what the ... read more | 02/04/2011 (7:07 am) |
| RPG Tutorials | I dunno - I think I prefer combat like the Gold Box TSR games. Similar to the system you're talking... read more | 02/03/2011 (7:55 pm) |
| Missing Fish Demo Particles | The effect files don't seem to want to come in with the rest of the stuff.... read more | 02/03/2011 (2:27 pm) |
| Picking up one item at a time | In your game? In the editor? Can you add a global variable $mouseIsDown that, if true, short-cir... read more | 02/03/2011 (2:23 pm) |
| e1.001e-10 (solved) | it means 0.0000000001001. You might need to check your values. Integer math is nice.... read more | 02/03/2011 (2:19 pm) |
| [T2D] Problems using an action map and mouse events | Try using [i]mouse0[/i] as your device.... [code] moveMap.bindObj( mouse0, "button0&quo... read more | 02/03/2011 (11:09 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | @Rene - it would probably be ok if adjacent zones were set to the same ambient level. From an artis... read more | 02/03/2011 (6:50 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | It occurs to me that in a single-player game you could simply have the zone's ambient light values o... read more | 02/02/2011 (10:56 am) |
| Problem GUI / Mysql | You want to expose a few functions that interact with MySQL to the Console - I can't really tell you... read more | 02/02/2011 (8:55 am) |
| Import a DIF into the world editor | Indeed - more artists use software like 3D Studio or Lightwave, so I think the logic is to use forma... read more | 02/02/2011 (8:51 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | I like the idea of being able to set the ambient light values within a zone independently of the res... read more | 02/02/2011 (8:48 am) |
| Visual Studio 2010 | And as far as updating your DXSDK paths in your project - you can select all build targets and add t... read more | 02/02/2011 (8:36 am) |
| Adding Weapons? | I thought I saw a resource that explained how to reload your scripts on the fly, but sadly there's n... read more | 02/01/2011 (10:58 am) |
| [T3D 1.1 Beta 3] Grid appears - LOGGED | Interestingly enough I used to get this artifact but it stopped with beta 3. I did update my DXSDK ... read more | 02/01/2011 (10:56 am) |
| Missing Fish Demo Particles | lol - was just having that same issue. Thanks Mr. Perry!... read more | 02/01/2011 (9:11 am) |
| Shadow weirdness | Shaders are sneaky anyway....... read more | 02/01/2011 (6:53 am) |
| Physics question | Give your ball an onUpdate() or onTick() or update() or whatever script function - something called ... read more | 01/31/2011 (10:35 pm) |
| Another Tutorial Problem (No Audio) - SOLVED | Ok, some semi-useful input - the Reactor project plays audio here....... read more | 01/31/2011 (11:37 am) |
| Another Tutorial Problem (No Audio) - SOLVED | I'm working through the tutorials right now myself, hopefully I'll be able to add some insight in a ... read more | 01/31/2011 (7:10 am) |
| T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED | Hmm, wondering - does the 'conform to terrain' work on dts shapes? I'm thinking an Escher-esque FPS... read more | 01/31/2011 (7:04 am) |
| Sahara Discussion Thread | I had been thinking about the CCK, but when T3D came out I thought I'd wait for it to be updated. I... read more | 01/31/2011 (7:01 am) |
| 1.1b3 materials overwrite bug - NOT A BUG | I think this is a valid point. Stripping path info saves memory, but at the same time it would be b... read more | 01/31/2011 (6:58 am) |