Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Should I start developing with TGB or should I wait for Torque2d | The license doesn't allow distribution of the full editor, but if you can use the source to create a... read more | 03/15/2011 (7:43 am) |
| Multiple terrains per mission file | That's interesting - I hadn't tried it so I didn't know. Is it a z ordering issue do you think? Pe... read more | 03/14/2011 (4:24 pm) |
| Multiple terrains per mission file | You might try overlapping the two terrains....... read more | 03/14/2011 (3:21 pm) |
| Multiplayer server... I just dont get it | I'd say that you should also look at the mySQL SDK documentation to see how it's intended to be inte... read more | 03/08/2011 (6:40 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Keep up the good work, Rene - my own bug-stomping frenzies have been known to stretch on for weeks (... read more | 03/08/2011 (6:37 am) |
| MMO Basics Sort of. | You know - I'm right there with you. I like the idea of a persistent world server but I'm not big o... read more | 03/06/2011 (9:13 pm) |
| torque game builder gui display in win7 | Maximize the window - this usually fixes that for me.... read more | 03/05/2011 (10:35 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Any news?... read more | 03/05/2011 (10:32 pm) |
| Rendering problems (Resolved) | I would have called that "hitching" myself. Sounds like you mean your framerate drops or ... read more | 03/04/2011 (12:34 pm) |
| [T3D 1.1 Beta 3] no longer get the mouse button up event - RESOLVED | With the cursor hidden the onRightMouseDown event still gets called but not onRightMouseUp. I think... read more | 03/04/2011 (6:30 am) |
| T3D 1.1 Beta 3 - startGame: End the game first! - RESOLVED | Sounds like the woodchucks are chucking frantically in preparation for 1.1 final. Keep on trucking!... read more | 03/03/2011 (3:51 pm) |
| Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED | Nice work - thanks!... read more | 03/03/2011 (12:04 pm) |
| Question of Scripting | The docs state that TorqueScript is not case sensitive. I sure wish it was, though.... I suppose... read more | 03/02/2011 (12:42 pm) |
| Two part question about weapons and ladders! | I knew if I kept throwing out vague ideas someone would post a concrete example! I love you guys!... read more | 03/01/2011 (10:06 am) |
| Two part question about weapons and ladders! | Ok, how about this - go chutes instead of ladders! Make them visible transport tubes and just whisk... read more | 03/01/2011 (6:25 am) |
| Two part question about weapons and ladders! | Using a zero-g physical zone inside the ladder? What about setting gravityMod to something around h... read more | 02/28/2011 (9:21 pm) |
| About Player in T3D | The bounding box should be sized such that at no time does the player model extend beyond it. You c... read more | 02/28/2011 (9:15 pm) |
| Not getting my onCollision callback | Sprites can collide. Why not just use the sprite's physics properties? In fact, sprites support pe... read more | 02/28/2011 (7:22 am) |
| Layers/Tilemaps vs. Images | I'm not sure it makes a difference, but if your level image is very large you might run into perform... read more | 02/28/2011 (7:18 am) |
| Two part question about weapons and ladders! | To slow the player perhaps dynamically change maxSpeed in onEnter and onExit? <shrug> just th... read more | 02/28/2011 (7:09 am) |
| need help applying impulse | Did you tell Sulu "Ahead full impulse?"... read more | 02/27/2011 (10:03 pm) |
| Two part question about weapons and ladders! | Oh, I like that - use cannons. The one that shoots you down might be more interesting if we leave o... read more | 02/27/2011 (10:02 pm) |
| Elements of RPG Game Making in TGB | Actually, unless it's been updated very recently the Game Programmer's Guide to Torque is aimed at T... read more | 02/27/2011 (6:33 pm) |
| where is the source code for dts exporter? | I'm using 3DS Max 2010 and Autodesk's DAE export - and I have to say that it's not so good for expor... read more | 02/27/2011 (6:25 pm) |
| Two part question about weapons and ladders! | Ok, try this on for size - Use your physical zone for your ladder. Create an invisible box tu... read more | 02/27/2011 (6:15 pm) |
| wheeledVehicle "in air" calback help needed | That's why I mentioned checking your limits - [code] if (!wheel->surface.contact) { ... read more | 02/25/2011 (10:01 pm) |
| wheeledVehicle "in air" calback help needed | After using the word "wheel" so often it no longer looks like an actual word to me - hate ... read more | 02/24/2011 (3:24 pm) |
| wheeledVehicle "in air" calback help needed | [code] U32 counter = 0; // changed wend to numWheels - will allow this to work with vehicle... read more | 02/24/2011 (3:16 pm) |
| wheeledVehicle "in air" calback help needed | Figured it'd be [code] if( counter >= 4) { doInAirStuff(); //because 4 or more wheel... read more | 02/24/2011 (1:00 pm) |
| Mobs are not visible (fixed) | Oh, I get it - you removed the eye node from the mobs, not the player. I don't see how that would h... read more | 02/24/2011 (12:54 pm) |
| Health Hud | Getting tutorials pregnant, are we? Perhaps it will give birth to a game or two....... read more | 02/24/2011 (12:45 pm) |
| Mobs are not visible (fixed) | I'm not sure that's a solution. Are you saying that for some reason the player model is culling all... read more | 02/24/2011 (6:58 am) |
| Bot sits and spins | I usually fix this by increasing the pace distance. Let them wander a bit. The poor bots are just ... read more | 02/22/2011 (8:15 am) |
| Objects disappear | Have you tried looking at the code that drops inventory on death? It just throws objects out there,... read more | 02/21/2011 (5:50 pm) |
| Blender Importer/Exporter | Is there some special process to exporting characters to COLLADA? I gave it a quick try from 3DS Ma... read more | 02/20/2011 (12:19 pm) |
| Plugin System | The way I'm seeing it, the engine is a DLL. Someone correct me if I'm mistaken here. When you crea... read more | 02/19/2011 (5:20 pm) |
| 1.1 ETA ? | I hope not Andy - many people are allergic to cat-skin t-shirts.... I'd buy one though.... read more | 02/19/2011 (7:37 am) |
| 1/31/2011 Status Update | @Szzg007 - as soon as it's released? Probably not before.... I'd actually settle for a download ... read more | 02/19/2011 (7:34 am) |
| 1.1 ETA ? | Oh no - not at all. They donate them to the nearest Vietnamese restaurant....... read more | 02/18/2011 (11:13 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Frustrum Frustration - you've just created a new game!... read more | 02/18/2011 (9:35 pm) |
| Luma's Racing Kit | So, hey ... anybody ELSE want to make a racing kit? Looks like there's a vacancy and a demand.... ... read more | 02/18/2011 (5:06 pm) |
| 1.1 ETA ? | @Steve - cut that out! [i]Starship Troopers[/i] was a respectable spoof of a novel by the same name... read more | 02/18/2011 (2:07 pm) |
| 1.1 ETA ? | Well, I feel kinda bad for the QA guys - must be like a reenactment of Starship Troopers up there...... read more | 02/18/2011 (6:36 am) |
| Box2d is easier on the engine | http://www.garagegames.com/community/blog/view/18641/3 <shrug> Looks like T2D already has B... read more | 02/17/2011 (6:34 pm) |
| DIF Files Cause PhysX Collision Logic to Crash - LOGGED | Is there a way to tweak your collision forces? Or give a "cushion" of some sort? Usually... read more | 02/17/2011 (12:22 pm) |
| What happened to OpenGL? | I agree in principle that OpenGL support in Windows would be nice. More options is a good thing. ... read more | 02/16/2011 (9:20 pm) |
| Changing the cursor in script | This does not bode well for my upcoming GUI endeavors.... I guess we'd better Use the Source! Ther... read more | 02/15/2011 (10:58 am) |
| Changing the cursor in script | Check out the GuiCursor class in http://docs.garagegames.com/torque-3d/official/content/documentatio... read more | 02/15/2011 (8:14 am) |
| Looping a spawn function and scheduling that loop... | This [code] %this.schedule(1000 * %this.spawnIndex, spawnItem); [/code] causes the delay to incr... read more | 02/14/2011 (10:03 pm) |
| Circular water | That came out great! The River, right?... read more | 02/14/2011 (4:52 pm) |