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Richard Ranft's Forum Posts

Thread Post Date Posted
Should I start developing with TGB or should I wait for Torque2d The license doesn't allow distribution of the full editor, but if you can use the source to create a... read more 03/15/2011 (7:43 am)
Multiple terrains per mission file That's interesting - I hadn't tried it so I didn't know. Is it a z ordering issue do you think? Pe... read more 03/14/2011 (4:24 pm)
Multiple terrains per mission file You might try overlapping the two terrains....... read more 03/14/2011 (3:21 pm)
Multiplayer server... I just dont get it I'd say that you should also look at the mySQL SDK documentation to see how it's intended to be inte... read more 03/08/2011 (6:40 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Keep up the good work, Rene - my own bug-stomping frenzies have been known to stretch on for weeks (... read more 03/08/2011 (6:37 am)
MMO Basics Sort of. You know - I'm right there with you. I like the idea of a persistent world server but I'm not big o... read more 03/06/2011 (9:13 pm)
torque game builder gui display in win7 Maximize the window - this usually fixes that for me.... read more 03/05/2011 (10:35 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Any news?... read more 03/05/2011 (10:32 pm)
Rendering problems (Resolved) I would have called that "hitching" myself. Sounds like you mean your framerate drops or ... read more 03/04/2011 (12:34 pm)
[T3D 1.1 Beta 3] no longer get the mouse button up event - RESOLVED With the cursor hidden the onRightMouseDown event still gets called but not onRightMouseUp. I think... read more 03/04/2011 (6:30 am)
T3D 1.1 Beta 3 - startGame: End the game first! - RESOLVED Sounds like the woodchucks are chucking frantically in preparation for 1.1 final. Keep on trucking!... read more 03/03/2011 (3:51 pm)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED Nice work - thanks!... read more 03/03/2011 (12:04 pm)
Question of Scripting The docs state that TorqueScript is not case sensitive. I sure wish it was, though.... I suppose... read more 03/02/2011 (12:42 pm)
Two part question about weapons and ladders! I knew if I kept throwing out vague ideas someone would post a concrete example! I love you guys!... read more 03/01/2011 (10:06 am)
Two part question about weapons and ladders! Ok, how about this - go chutes instead of ladders! Make them visible transport tubes and just whisk... read more 03/01/2011 (6:25 am)
Two part question about weapons and ladders! Using a zero-g physical zone inside the ladder? What about setting gravityMod to something around h... read more 02/28/2011 (9:21 pm)
About Player in T3D The bounding box should be sized such that at no time does the player model extend beyond it. You c... read more 02/28/2011 (9:15 pm)
Not getting my onCollision callback Sprites can collide. Why not just use the sprite's physics properties? In fact, sprites support pe... read more 02/28/2011 (7:22 am)
Layers/Tilemaps vs. Images I'm not sure it makes a difference, but if your level image is very large you might run into perform... read more 02/28/2011 (7:18 am)
Two part question about weapons and ladders! To slow the player perhaps dynamically change maxSpeed in onEnter and onExit? <shrug> just th... read more 02/28/2011 (7:09 am)
need help applying impulse Did you tell Sulu "Ahead full impulse?"... read more 02/27/2011 (10:03 pm)
Two part question about weapons and ladders! Oh, I like that - use cannons. The one that shoots you down might be more interesting if we leave o... read more 02/27/2011 (10:02 pm)
Elements of RPG Game Making in TGB Actually, unless it's been updated very recently the Game Programmer's Guide to Torque is aimed at T... read more 02/27/2011 (6:33 pm)
where is the source code for dts exporter? I'm using 3DS Max 2010 and Autodesk's DAE export - and I have to say that it's not so good for expor... read more 02/27/2011 (6:25 pm)
Two part question about weapons and ladders! Ok, try this on for size - Use your physical zone for your ladder. Create an invisible box tu... read more 02/27/2011 (6:15 pm)
wheeledVehicle "in air" calback help needed That's why I mentioned checking your limits - [code] if (!wheel->surface.contact) { ... read more 02/25/2011 (10:01 pm)
wheeledVehicle "in air" calback help needed After using the word "wheel" so often it no longer looks like an actual word to me - hate ... read more 02/24/2011 (3:24 pm)
wheeledVehicle "in air" calback help needed [code] U32 counter = 0; // changed wend to numWheels - will allow this to work with vehicle... read more 02/24/2011 (3:16 pm)
wheeledVehicle "in air" calback help needed Figured it'd be [code] if( counter >= 4) { doInAirStuff(); //because 4 or more wheel... read more 02/24/2011 (1:00 pm)
Mobs are not visible (fixed) Oh, I get it - you removed the eye node from the mobs, not the player. I don't see how that would h... read more 02/24/2011 (12:54 pm)
Health Hud Getting tutorials pregnant, are we? Perhaps it will give birth to a game or two....... read more 02/24/2011 (12:45 pm)
Mobs are not visible (fixed) I'm not sure that's a solution. Are you saying that for some reason the player model is culling all... read more 02/24/2011 (6:58 am)
Bot sits and spins I usually fix this by increasing the pace distance. Let them wander a bit. The poor bots are just ... read more 02/22/2011 (8:15 am)
Objects disappear Have you tried looking at the code that drops inventory on death? It just throws objects out there,... read more 02/21/2011 (5:50 pm)
Blender Importer/Exporter Is there some special process to exporting characters to COLLADA? I gave it a quick try from 3DS Ma... read more 02/20/2011 (12:19 pm)
Plugin System The way I'm seeing it, the engine is a DLL. Someone correct me if I'm mistaken here. When you crea... read more 02/19/2011 (5:20 pm)
1.1 ETA ? I hope not Andy - many people are allergic to cat-skin t-shirts.... I'd buy one though.... read more 02/19/2011 (7:37 am)
1/31/2011 Status Update @Szzg007 - as soon as it's released? Probably not before.... I'd actually settle for a download ... read more 02/19/2011 (7:34 am)
1.1 ETA ? Oh no - not at all. They donate them to the nearest Vietnamese restaurant....... read more 02/18/2011 (11:13 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Frustrum Frustration - you've just created a new game!... read more 02/18/2011 (9:35 pm)
Luma's Racing Kit So, hey ... anybody ELSE want to make a racing kit? Looks like there's a vacancy and a demand.... ... read more 02/18/2011 (5:06 pm)
1.1 ETA ? @Steve - cut that out! [i]Starship Troopers[/i] was a respectable spoof of a novel by the same name... read more 02/18/2011 (2:07 pm)
1.1 ETA ? Well, I feel kinda bad for the QA guys - must be like a reenactment of Starship Troopers up there...... read more 02/18/2011 (6:36 am)
Box2d is easier on the engine http://www.garagegames.com/community/blog/view/18641/3 <shrug> Looks like T2D already has B... read more 02/17/2011 (6:34 pm)
DIF Files Cause PhysX Collision Logic to Crash - LOGGED Is there a way to tweak your collision forces? Or give a "cushion" of some sort? Usually... read more 02/17/2011 (12:22 pm)
What happened to OpenGL? I agree in principle that OpenGL support in Windows would be nice. More options is a good thing. ... read more 02/16/2011 (9:20 pm)
Changing the cursor in script This does not bode well for my upcoming GUI endeavors.... I guess we'd better Use the Source! Ther... read more 02/15/2011 (10:58 am)
Changing the cursor in script Check out the GuiCursor class in http://docs.garagegames.com/torque-3d/official/content/documentatio... read more 02/15/2011 (8:14 am)
Looping a spawn function and scheduling that loop... This [code] %this.schedule(1000 * %this.spawnIndex, spawnItem); [/code] causes the delay to incr... read more 02/14/2011 (10:03 pm)
Circular water That came out great! The River, right?... read more 02/14/2011 (4:52 pm)