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Richard Ranft's Forum Posts

Thread Post Date Posted
Cockpit interior dials. Your driver needs to relax... who drives with their knees together?!? ;p Maybe he's gotta pee.... ... read more 04/13/2011 (7:11 am)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Is there a way to parameterize the distance to sub imposters? If so, then perhaps they can be switc... read more 04/12/2011 (8:23 pm)
Simple network app @Sean - the Game Programming Gems series is good for some interesting things. I believe I saw a clo... read more 04/11/2011 (10:44 pm)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? I think a more dynamic world would really help things along - in addition to many many things that h... read more 04/10/2011 (8:02 pm)
What happened to OpenGL? @Ronny - Ah, like I said, I'm not real familiar with SDL. I just remembered having access to OpenGL... read more 04/10/2011 (7:48 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED I like the new stuff so far Rene. Great work! Scared me the first time I placed a zone and the ter... read more 04/10/2011 (7:59 am)
What happened to OpenGL? I wonder if it would be terribly difficult to wrap SDL's renderer for use with T3D. I like SDL, but... read more 04/08/2011 (1:33 pm)
xbox 360 and torque 3D That's what makes the PC games market so very cool - you can find some "diamonds in the rough&q... read more 04/08/2011 (1:20 pm)
T3D 1.1 Preview and reporting bugs against it I had a terrain cell disappear on me at certain camera angles - I can email a screenshot if you need... read more 04/07/2011 (10:02 pm)
Jumping through platforms [quote]Yeah, but unlike TGE and TGEA, concave collision geometry actually works. [/quote] Sweet - I... read more 04/07/2011 (3:09 pm)
Jumping through platforms Wouldn't that result in a concave collision geometry? Perhaps if the collision mesh is only a plane... read more 04/07/2011 (6:47 am)
question about Terrain shadows It appears that the OP wants to know why the TSStatic's castShadows property is unchecked when the s... read more 04/05/2011 (6:14 pm)
world editor not working with windows 7 ? Good to see you got it going! Driver/hardware issues are always a pain.... read more 04/03/2011 (8:59 pm)
14 ft. deep oceans I was fiddling with a water block earlier today - the behavior was odd to say the least. The block ... read more 04/02/2011 (3:26 pm)
14 ft. deep oceans Have you tried changing the location of the water plane?... read more 04/02/2011 (7:33 am)
Learning from the Masters If you look at Rene's occlusion volumes and perhaps the rendering code from the Wild Magic engine av... read more 04/01/2011 (7:03 am)
question about liscensing ... Have you tried sending an email to licensing@garagegames.com? Technically, the studio license all... read more 04/01/2011 (6:52 am)
Torque 3D Status - 9/11/2010 It's still March 31st here... ;p... read more 03/31/2011 (9:30 pm)
Torque 3D Status - 9/11/2010 ROFL!... read more 03/29/2011 (6:53 am)
Torque 3D Status - 9/11/2010 Caylo - you sir are a Troll, for only Trolls are inexplicably and unavoidably driven to harm unicorn... read more 03/29/2011 (12:08 am)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED Yeah, run a profiler. It might be a bus bottleneck, maybe getting data to the video card. You coul... read more 03/26/2011 (8:47 am)
Flying Vehicle Engine Sound (bug?) - RESOLVED So, flying vehicles are boats? lol... read more 03/26/2011 (8:44 am)
AI Bounds Transforms Well, you could have the player drive a car that has no visible geometry....... read more 03/26/2011 (8:43 am)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED Seriously? Wow - I suppose it was a good guess....... read more 03/25/2011 (6:15 pm)
AI Bounds Transforms The way I understood it, the bounding box is used for checking projectile and object collisions agai... read more 03/25/2011 (5:40 pm)
Torque 3D Status - 9/11/2010 Yeah, my biggest hurdle is getting the artwork done. Staring at a huge list of art assets that I ha... read more 03/25/2011 (5:34 pm)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED [code]sfxStartup... SFXSystem::createDevice - created DirectSound device 'Speaker/HP (Realtek High ... read more 03/25/2011 (5:32 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED So, use it to outline buildings and such to help speed up cityscape rendering?... read more 03/25/2011 (12:32 pm)
AI Bounds Transforms Sure, but does the bb for a vehicle rotate properly? I'm beginning to wonder if the pseudo-location... read more 03/25/2011 (12:29 pm)
Torque 3D Status - 9/11/2010 You know - while playing Mass Effect, ME2, Dragon Age: Origins, DA2, and Assassin's Creed I keep cat... read more 03/25/2011 (12:22 pm)
AI Bounds Transforms This is strange - what software are you using to create your models? If it's Max, perhaps double-ch... read more 03/25/2011 (7:41 am)
Melee t3d, sword and shield What will your block do? Does it increase an armor value? Or does it deflect the incoming attack? ... read more 03/25/2011 (7:35 am)
Multiplayer server... I just dont get it The engine has text chat built in. No voice, though.... read more 03/24/2011 (10:32 pm)
CLI has stopped working LOL - too much .NET programming for me, made me think of the CLR.... read more 03/24/2011 (7:47 pm)
Player Switch Activation (how to help)? Hey Steve - does the selectable property work? If so, you could implement a selection mechanism tha... read more 03/24/2011 (4:20 pm)
Torque 3D Status - 9/11/2010 I'm thinking that not every announcement needs to be a commentable blog. If anyone has comments the... read more 03/24/2011 (8:38 am)
CLI has stopped working CLI - Common Language Interpreter perhaps? Frighteningly, this sounds like a corrupt .NET assembly ... read more 03/24/2011 (8:34 am)
Torque script Update every frame Well, you could put all of the objects you want touched in the same simset, then use the new foreach... read more 03/24/2011 (8:28 am)
Learning from the Masters The Player::onDeath() looks like it prints who killed whom in the chat window. If you just wanted t... read more 03/23/2011 (10:11 pm)
CLI has stopped working Hmm - the debugger doesn't catch anything?... read more 03/23/2011 (10:05 pm)
Datablocks...classes...functions...mind exploding [i]3D Game Programming All In One, Advanced 3DGPAIO, The Game Programmer's Guide to Torque[/i] and [... read more 03/23/2011 (10:03 pm)
Multiplayer server... I just dont get it Manni - Looks about right on the conceptual level. Now it's time for you to start setting up your S... read more 03/22/2011 (6:59 am)
world editor not working with windows 7 ? I've been running TGE/A and T3D on my computers - 7 different machines from a netbook, a laptop and ... read more 03/21/2011 (9:49 pm)
Torque 3D Status - 9/11/2010 Yeah, Steve - actually some of that bloodline in my family so it'd be appropriate.... <shrug&g... read more 03/21/2011 (9:35 pm)
Torque 3D Status - 9/11/2010 @Scott - we just made that March thing up to see if any of you would notice and correct us. I'm a... read more 03/21/2011 (7:19 pm)
Torque 3D Status - 9/11/2010 LOL eb - I wasn't even being very snarky.... I'm in construction - programming is just a hobby fo... read more 03/20/2011 (9:29 pm)
Torque 3D Status - 9/11/2010 lol - a couple of days....... read more 03/20/2011 (6:23 am)
Source code for "Pratical Morphological Anti-Aliasing" is out Sweet find!... read more 03/19/2011 (6:00 pm)
T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG The point is that they are empty because it's a base class and there is no default behavior for thos... read more 03/17/2011 (7:36 am)
T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED Thanks Thomas! Changing /MP4 to /MP12 on my hex core almost halved the compile time on the DLL....... read more 03/17/2011 (12:48 am)