Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cockpit interior dials. | Your driver needs to relax... who drives with their knees together?!? ;p Maybe he's gotta pee.... ... read more | 04/13/2011 (7:11 am) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Is there a way to parameterize the distance to sub imposters? If so, then perhaps they can be switc... read more | 04/12/2011 (8:23 pm) |
| Simple network app | @Sean - the Game Programming Gems series is good for some interesting things. I believe I saw a clo... read more | 04/11/2011 (10:44 pm) |
| Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? | I think a more dynamic world would really help things along - in addition to many many things that h... read more | 04/10/2011 (8:02 pm) |
| What happened to OpenGL? | @Ronny - Ah, like I said, I'm not real familiar with SDL. I just remembered having access to OpenGL... read more | 04/10/2011 (7:48 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | I like the new stuff so far Rene. Great work! Scared me the first time I placed a zone and the ter... read more | 04/10/2011 (7:59 am) |
| What happened to OpenGL? | I wonder if it would be terribly difficult to wrap SDL's renderer for use with T3D. I like SDL, but... read more | 04/08/2011 (1:33 pm) |
| xbox 360 and torque 3D | That's what makes the PC games market so very cool - you can find some "diamonds in the rough&q... read more | 04/08/2011 (1:20 pm) |
| T3D 1.1 Preview and reporting bugs against it | I had a terrain cell disappear on me at certain camera angles - I can email a screenshot if you need... read more | 04/07/2011 (10:02 pm) |
| Jumping through platforms | [quote]Yeah, but unlike TGE and TGEA, concave collision geometry actually works. [/quote] Sweet - I... read more | 04/07/2011 (3:09 pm) |
| Jumping through platforms | Wouldn't that result in a concave collision geometry? Perhaps if the collision mesh is only a plane... read more | 04/07/2011 (6:47 am) |
| question about Terrain shadows | It appears that the OP wants to know why the TSStatic's castShadows property is unchecked when the s... read more | 04/05/2011 (6:14 pm) |
| world editor not working with windows 7 ? | Good to see you got it going! Driver/hardware issues are always a pain.... read more | 04/03/2011 (8:59 pm) |
| 14 ft. deep oceans | I was fiddling with a water block earlier today - the behavior was odd to say the least. The block ... read more | 04/02/2011 (3:26 pm) |
| 14 ft. deep oceans | Have you tried changing the location of the water plane?... read more | 04/02/2011 (7:33 am) |
| Learning from the Masters | If you look at Rene's occlusion volumes and perhaps the rendering code from the Wild Magic engine av... read more | 04/01/2011 (7:03 am) |
| question about liscensing ... | Have you tried sending an email to licensing@garagegames.com? Technically, the studio license all... read more | 04/01/2011 (6:52 am) |
| Torque 3D Status - 9/11/2010 | It's still March 31st here... ;p... read more | 03/31/2011 (9:30 pm) |
| Torque 3D Status - 9/11/2010 | ROFL!... read more | 03/29/2011 (6:53 am) |
| Torque 3D Status - 9/11/2010 | Caylo - you sir are a Troll, for only Trolls are inexplicably and unavoidably driven to harm unicorn... read more | 03/29/2011 (12:08 am) |
| T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED | Yeah, run a profiler. It might be a bus bottleneck, maybe getting data to the video card. You coul... read more | 03/26/2011 (8:47 am) |
| Flying Vehicle Engine Sound (bug?) - RESOLVED | So, flying vehicles are boats? lol... read more | 03/26/2011 (8:44 am) |
| AI Bounds Transforms | Well, you could have the player drive a car that has no visible geometry....... read more | 03/26/2011 (8:43 am) |
| T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED | Seriously? Wow - I suppose it was a good guess....... read more | 03/25/2011 (6:15 pm) |
| AI Bounds Transforms | The way I understood it, the bounding box is used for checking projectile and object collisions agai... read more | 03/25/2011 (5:40 pm) |
| Torque 3D Status - 9/11/2010 | Yeah, my biggest hurdle is getting the artwork done. Staring at a huge list of art assets that I ha... read more | 03/25/2011 (5:34 pm) |
| T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED | [code]sfxStartup... SFXSystem::createDevice - created DirectSound device 'Speaker/HP (Realtek High ... read more | 03/25/2011 (5:32 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | So, use it to outline buildings and such to help speed up cityscape rendering?... read more | 03/25/2011 (12:32 pm) |
| AI Bounds Transforms | Sure, but does the bb for a vehicle rotate properly? I'm beginning to wonder if the pseudo-location... read more | 03/25/2011 (12:29 pm) |
| Torque 3D Status - 9/11/2010 | You know - while playing Mass Effect, ME2, Dragon Age: Origins, DA2, and Assassin's Creed I keep cat... read more | 03/25/2011 (12:22 pm) |
| AI Bounds Transforms | This is strange - what software are you using to create your models? If it's Max, perhaps double-ch... read more | 03/25/2011 (7:41 am) |
| Melee t3d, sword and shield | What will your block do? Does it increase an armor value? Or does it deflect the incoming attack? ... read more | 03/25/2011 (7:35 am) |
| Multiplayer server... I just dont get it | The engine has text chat built in. No voice, though.... read more | 03/24/2011 (10:32 pm) |
| CLI has stopped working | LOL - too much .NET programming for me, made me think of the CLR.... read more | 03/24/2011 (7:47 pm) |
| Player Switch Activation (how to help)? | Hey Steve - does the selectable property work? If so, you could implement a selection mechanism tha... read more | 03/24/2011 (4:20 pm) |
| Torque 3D Status - 9/11/2010 | I'm thinking that not every announcement needs to be a commentable blog. If anyone has comments the... read more | 03/24/2011 (8:38 am) |
| CLI has stopped working | CLI - Common Language Interpreter perhaps? Frighteningly, this sounds like a corrupt .NET assembly ... read more | 03/24/2011 (8:34 am) |
| Torque script Update every frame | Well, you could put all of the objects you want touched in the same simset, then use the new foreach... read more | 03/24/2011 (8:28 am) |
| Learning from the Masters | The Player::onDeath() looks like it prints who killed whom in the chat window. If you just wanted t... read more | 03/23/2011 (10:11 pm) |
| CLI has stopped working | Hmm - the debugger doesn't catch anything?... read more | 03/23/2011 (10:05 pm) |
| Datablocks...classes...functions...mind exploding | [i]3D Game Programming All In One, Advanced 3DGPAIO, The Game Programmer's Guide to Torque[/i] and [... read more | 03/23/2011 (10:03 pm) |
| Multiplayer server... I just dont get it | Manni - Looks about right on the conceptual level. Now it's time for you to start setting up your S... read more | 03/22/2011 (6:59 am) |
| world editor not working with windows 7 ? | I've been running TGE/A and T3D on my computers - 7 different machines from a netbook, a laptop and ... read more | 03/21/2011 (9:49 pm) |
| Torque 3D Status - 9/11/2010 | Yeah, Steve - actually some of that bloodline in my family so it'd be appropriate.... <shrug&g... read more | 03/21/2011 (9:35 pm) |
| Torque 3D Status - 9/11/2010 | @Scott - we just made that March thing up to see if any of you would notice and correct us. I'm a... read more | 03/21/2011 (7:19 pm) |
| Torque 3D Status - 9/11/2010 | LOL eb - I wasn't even being very snarky.... I'm in construction - programming is just a hobby fo... read more | 03/20/2011 (9:29 pm) |
| Torque 3D Status - 9/11/2010 | lol - a couple of days....... read more | 03/20/2011 (6:23 am) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | Sweet find!... read more | 03/19/2011 (6:00 pm) |
| T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG | The point is that they are empty because it's a base class and there is no default behavior for thos... read more | 03/17/2011 (7:36 am) |
| T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED | Thanks Thomas! Changing /MP4 to /MP12 on my hex core almost halved the compile time on the DLL....... read more | 03/17/2011 (12:48 am) |