Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
Conversation/Dialog and Store Resource The book comes with a CD. You may still need to alter the code, but you can copy it from the disc.... read more 05/23/2011 (6:05 am)
Terrain, I need help! You can also hand draw heightmaps in any paint program, but you'll probably end up manually smoothin... read more 05/22/2011 (7:10 pm)
Transparencies and Shadows .... I'm sure its possible - might be something that pureLight can do. Actually, some of the screenshots... read more 05/19/2011 (9:15 pm)
Transparencies and Shadows .... It already looks great. I was just being me - I love to one-up myself and I love it when other peop... read more 05/19/2011 (5:50 pm)
1.1p : EXE crashes during precompile from Torsion - LOGGED (THREED-3173) I'm having this issue as well, but though I find it annoying my testers never see it. I think I'll ... read more 05/17/2011 (11:30 am)
Compiled game The problem there is that he owns the binary license. And the T3D VFS (using zip files that can be ... read more 05/16/2011 (11:30 pm)
Transparencies and Shadows .... Now to get it to attenuate the light through the murky glass. As of now the frame is casting shadow... read more 05/16/2011 (6:24 am)
Editing Player Movement Well, if you're looking for the "double-tap" dodge you will almost definitely have to alte... read more 05/13/2011 (8:30 pm)
Star Trek - T3D? Has anyone seen this? Dude! Talk to Douglas Adams' estate and see about a game on his Titanic book....... read more 05/10/2011 (6:50 am)
Documentation - details on shader model for given features - RESOLVED Ok, I just dropped a log from a clean build of the FPS Example on his machine to your email. This w... read more 05/05/2011 (7:03 pm)
Documentation - details on shader model for given features - RESOLVED Ok, I have info - I'll email you the console.log file. I see several loading issues, but ultimately... read more 05/04/2011 (11:39 am)
Documentation - details on shader model for given features - RESOLVED Let me get with my friend for system specs. As far as the mission, I just dropped a clean build o... read more 05/03/2011 (10:08 pm)
Custom material shader: light color not being set - RESOLVED 4 eh? Better than nothing I suppose - but can you choose which 4?... read more 05/03/2011 (10:22 am)
Custom material shader: light color not being set - RESOLVED @Sean - if you look at Alfio's initial screenshot from [url=http://www.garagegames.com/community/for... read more 05/03/2011 (8:04 am)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) Well, you [i]did[/i] crash....... read more 05/02/2011 (11:07 am)
T3D Preview and Torsion Me too! But, it does compile and check the scripts so I haven't complained....... read more 04/29/2011 (10:54 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Without the corpseObjectType you don't have an easy way to have your corpses say things like "I... read more 04/27/2011 (7:48 pm)
..anyone else seeing this ? (short vid link) When I start this mission the first thing I notice is that as you turn (don't move!) the bump detail... read more 04/27/2011 (8:12 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED I like Giorgio's idea - if it's possible that'd rock!... read more 04/27/2011 (8:04 am)
Sahara Discussion Thread [quote]And your previous excuse was ... ?[/quote] I didn't have one - I'm too lazy to do more. But... read more 04/26/2011 (8:49 pm)
Sahara Discussion Thread The fun way? Make the whole terrain a TSStatic! Just kidding! Don't shoot.... Hey, wouldn't th... read more 04/26/2011 (4:28 pm)
Sahara Discussion Thread Well, yeah - I was just thinking it'd still hide the edge since it should go right up to the object.... read more 04/26/2011 (9:19 am)
Advanced Cloud Layer That was my first thought, too - fog. Perhaps some fiddling with the scattersky settings or somethi... read more 04/26/2011 (9:14 am)
Sahara Discussion Thread Ground cover - a little grass should do the trick and it applies itself.... read more 04/26/2011 (6:32 am)
Advanced Cloud Layer Weird - looks a little like virga....... read more 04/26/2011 (6:26 am)
Custom Shader on T3D? Great work man - keep it up! What'd be really nifty is if RenderMonkey had a toggle for forward/d... read more 04/25/2011 (8:49 am)
Documentation - details on shader model for given features - RESOLVED Thanks man!... read more 04/24/2011 (6:39 pm)
T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743) Pain in the G.A.S. - lol - I guess you were just letting someone else take some of the heat. It d... read more 04/24/2011 (8:37 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) It almost looks like the new version is attempting to address a memory leak, but I'm not seeing a le... read more 04/24/2011 (8:32 am)
T3D 1.1 Preview - Invisible Terrain - RESOLVED (THREED-1574) I've seen this at various places on various terrains. Win7 32bit, ATI Radeon HD 5500 w/latest dri... read more 04/23/2011 (8:39 pm)
Changing gravity on the fly? Hey - see [url=http://www.garagegames.com/community/forums/viewthread/125607]this[/url] identical th... read more 04/23/2011 (6:15 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED I have noticed this also, T3D 1.1P, Win7 32bit, ATI Radeon HD 5500, in any mission file with a terra... read more 04/23/2011 (4:15 pm)
Collada Material Import Problem RESOLVED (THREED-1733) Ooooh, can I send you some, too? I created a single multi-subobject textured shape in 3DS Max to te... read more 04/23/2011 (4:12 pm)
pickPlayerSpawnPoint() - is there a better way? That's exactly what I'm doing, area transitions similar to Neverwinter Nights or Dragon Age et al. ... read more 04/23/2011 (8:11 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) I think the 64 bit option should require the fewest changes in scripts. This should result in there... read more 04/23/2011 (7:01 am)
Changing gravity on the fly? You could make an arena like the one in Tron: Legacy. That sounds fun! Though it'd be timer based ... read more 04/23/2011 (6:55 am)
pickPlayerSpawnPoint() - is there a better way? [quote] Quote: The current incarnation works, I just don't like it very much - lol! lo... read more 04/23/2011 (6:44 am)
pickPlayerSpawnPoint() - is there a better way? Basically, I'm using $Server::TargetSpawnPoint to pass my desired spawn point between mission files.... read more 04/22/2011 (8:50 pm)
problem setting rotation in editor [quote]When rotating in a 3D space there are multiple ways of expressing the same end result. [/quot... read more 04/20/2011 (1:35 pm)
Question with bind commands You've got me there - I use Torsion and the precompile catches these before it gets to that point. ... read more 04/18/2011 (7:32 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Actually, the BitVector sounds cool, too. And the 64 bit option. And the bit grouping scheme, too.... read more 04/18/2011 (11:29 am)
Adding a Shader ... Well, they've got people working on it so we can hope that it'll get a thorough review and some seri... read more 04/16/2011 (3:07 pm)
Need to find informations about server side To add to that - T3D doesn't directly support accounts or other front- and back-end database feature... read more 04/16/2011 (12:58 pm)
Adding a Shader ... Yeah, hopefully the docs will get some love by 1.1 Final. Ok, did some research - from [url]http:... read more 04/16/2011 (12:45 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Use the Micro$oft solution - make a U32 mTypeMask2 and carry on! lol... read more 04/16/2011 (9:22 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING Obsolescence, Steve.... My understanding from various posts is that DIF files are being phased ou... read more 04/15/2011 (2:14 pm)
[Solved]Crashing when using disconnect() against a dedicated server Just thinking out loud here - how did you call the disconnect? Did you schedule it or call it direc... read more 04/15/2011 (7:12 am)
T3D 1.1 Preview - DeathBall - can't fire on the ball in single player - NOT A BUG Decals are still confused, too - they don't like non-planar surfaces much. They are very much impro... read more 04/15/2011 (6:56 am)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG I just saw that by following a different route to that thread - lol - thanks and a good idea to roun... read more 04/14/2011 (9:32 am)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG I'm still not sure why the engine cares what the mouse does when I'm not looking - if I code a catch... read more 04/14/2011 (9:28 am)