Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Are GIFs supported? If not, are there any additional resources that add such support? | To my knowledge Torque has never supported animated gif images, but I [i]think[/i] TGE did support t... read more | 08/01/2016 (6:41 am) |
| Friday... | [image]https://s-media-cache-ak0.pinimg.com/236x/a1/95/08/a19508471e5e98100d881417d7c2b896.jpg[/imag... read more | 07/22/2016 (8:12 am) |
| onCollision, Behavior tutorial woes | Try this: [code] function LifeTimerBehavior::onCollision(%this, %object, %collisionDetails) { ... read more | 07/12/2016 (10:31 pm) |
| How to publish T3D on WebSite | This is no longer supported.... read more | 07/12/2016 (5:40 am) |
| how to get object ID from parent? | Not sure if you can by default, but it's not too hard to simply add a field to the object as you're ... read more | 07/11/2016 (9:39 pm) |
| How to record the video frequency With Playing The Torque 3D | To record gameplay video you'll need some video capture software - FRAPS has a free version (http://... read more | 07/11/2016 (9:35 pm) |
| Rotate a chain | I don't think you can "rotate" a chain - take a real chain in the real world and hold it i... read more | 06/09/2016 (6:34 am) |
| Forbidden City: Beyond Space and Time (virtual world) by IBM | Excellent! Glad to hear it - hope they fix that dead link, too.... read more | 06/07/2016 (5:59 pm) |
| Forbidden City: Beyond Space and Time (virtual world) by IBM | I think you're misunderstanding that list - it's a list of games that were made using one of the Gar... read more | 06/07/2016 (6:41 am) |
| Resource - Missing Code File Download | Most active community members have moved over to http://torque3d.org/. I saw your post but didn't a... read more | 05/22/2016 (7:57 am) |
| Disabling most of the player movement. | In game/scripts/client/default.bind.cs you'll note that the first thing that happens is a check for ... read more | 05/14/2016 (2:04 pm) |
| AIPlayer weapon aim bug | No problem - this annoyed the hell out of me when I ran into it before and I just happened to have j... read more | 05/13/2016 (7:40 pm) |
| AIPlayer weapon aim bug | I correct for this in scripts/server/weapon.cs: [code] function WeaponImage::onFire(%this, %obj, %... read more | 05/13/2016 (2:06 pm) |
| Batching and Render Perfromance | Might be now - the original 2048x2048 restriction was imposed because of iOS devices.... read more | 05/12/2016 (5:57 pm) |
| Batching and Render Perfromance | That's where I was going - but it's been literally 5 years since I had my nose in there.... read more | 05/11/2016 (8:57 pm) |
| Batching and Render Perfromance | Max texture size is set in code - I'll try to remember where I did that and let you know (though whe... read more | 05/10/2016 (8:23 pm) |
| Batching and Render Perfromance | Yeah, the underlying containers are probably at least partly responsible, along with the fact that S... read more | 05/10/2016 (3:36 pm) |
| Batching and Render Perfromance | Well, remember that CompositeSprite was a fairly late addition and might need some optimization....... read more | 05/09/2016 (4:11 pm) |
| Need help understanding file structure and functionality. | You use a compiler. I'd recommend Visual Studio (C++) 2013 Express. Create a project. Change to t... read more | 05/09/2016 (4:09 pm) |
| Need help understanding file structure and functionality. | 1) There are more active users on the forums at http://forums.torque3d.org/ 2) The "actual ... read more | 05/09/2016 (5:55 am) |
| Hand Placing AI? | You could write a function that picks random points in your mission bounds, does a ray cast to find ... read more | 05/08/2016 (11:34 am) |
| How to remove Leap support? | Okay - the "readily reversible" way is like so: If you proceed in order, the line numbe... read more | 05/04/2016 (4:08 pm) |
| How to remove Leap support? | Guess that works then! I'll post the unified diff for conditional compilation this week anyway - it... read more | 05/04/2016 (5:44 am) |
| How to remove Leap support? | Nope - no easier way because T2D doesn't use a plug-in system, it is compiled to link against that d... read more | 05/02/2016 (6:19 am) |
| Friday... | A pretty good book: [image]http://ecx.images-amazon.com/images/I/61kbQ1sYDuL.jpg[/image]... read more | 04/29/2016 (5:45 am) |
| Memory problem with AssetDataBase | If you were to report this issue here ([url=https://github.com/GarageGames/Torque2D]https://github.c... read more | 04/28/2016 (5:47 am) |
| Spawning AI Over a network | Read this, since it covers this exact scenario for spawning: [url=http://www.roostertailgames.com/T... read more | 04/28/2016 (5:42 am) |
| Friday... | This lass may have gone down that "one tequila, two tequila, three tequila, FLOOR!" route.... read more | 04/22/2016 (1:07 pm) |
| Applying Damage Preventing Player Respawn | Instead, modify PlayerData::onEnterLiquid() [code] function PlayerData::onEnterLiquid(%this, %obj... read more | 04/21/2016 (5:51 am) |
| Making a card game | 1) It shouldn't be tremendously hard - depends on how you plan to make it all run. Just prototyping... read more | 04/17/2016 (2:19 pm) |
| C-code and Dynamic Fields | [quote]Yes, I do have to zero them out. If a dynamic field is not first created and initialized in T... read more | 04/17/2016 (11:56 am) |
| C-code and Dynamic Fields | Well, technically it doesn't have to be an "array" - you could use a whitespace-separated ... read more | 04/17/2016 (7:36 am) |
| Setup an Controller | There is a mapping table at about the middle of optionsDlg.cs that is used to create the table you s... read more | 04/17/2016 (7:22 am) |
| Terrain textures not saving | What version of T3D - I am unable to reproduce this. My steps: 1)Open Empty Terrain.mis 2)Selec... read more | 04/09/2016 (10:46 am) |
| Switch off or remove decals from staticShape object when hit | Then knock yourself out. Just look at TSStatic and copy the appropriate code into StaticShape. Loo... read more | 04/08/2016 (5:41 am) |
| Bilinear Filtering Problems | [quote]Also, I would wager that it's not that hard to solve this at the engine level. Any image hand... read more | 04/07/2016 (10:33 pm) |
| need help with torque game builder. | <shrug> they all have their place and just about any place is as good a starting point as any ... read more | 04/07/2016 (6:21 pm) |
| Switch off or remove decals from staticShape object when hit | Try http://torque3d.org/ And - you can extend the script interface for DecalManager from the engi... read more | 04/07/2016 (5:42 pm) |
| need help with torque game builder. | Yeah, Windows changed that back around Vista - programs can't write to Program Files, program data f... read more | 04/07/2016 (5:51 am) |
| need help with torque game builder. | Sounds like it's hard-coded to use the wrong paths (maybe in Program Files(x86)) so it can't write t... read more | 04/02/2016 (12:59 pm) |
| access element of a vector | Not to mention: [code] %spaceSeparated = "10 20"; %first = getWord(%spaceSeparated, 0);... read more | 03/27/2016 (6:38 pm) |
| Frame Drop When Removing Weapons | Someone else noticed this about two (I think) years ago - they wanted to start the player with no we... read more | 03/26/2016 (7:37 am) |
| Torque 2D advanced sound | Did you see [url=http://www.garagegames.com/community/blogs/view/23052]Simon's blog post[/url]? L... read more | 03/21/2016 (6:33 pm) |
| Bilinear Filtering Problems | [quote]I can accept that. A very large number of other games make use of bilinear filtering, however... read more | 03/21/2016 (6:31 pm) |
| Creating separate player spawn points through a network | Different model is fine too - just create the player using the desired datablock instead of skin.... read more | 03/19/2016 (5:42 pm) |
| Bilinear Filtering Problems | It would take a fairly deep dive into the resource management and asset systems, that's for sure. I... read more | 03/18/2016 (9:33 pm) |
| Bilinear Filtering Problems | If the problem is that you're getting a white background instead of transparency then the issue is d... read more | 03/18/2016 (6:04 am) |
| Creating separate player spawn points through a network | Oh - you could also set it in the spawnsphere's spawn script - so that any player who spawns from th... read more | 03/17/2016 (9:45 pm) |
| Bilinear Filtering Problems | It is "wasteful" to make each frame a separate image in that you have open file handles an... read more | 03/17/2016 (3:05 pm) |
| Creating separate player spawn points through a network | Or, realize that it's two players - if you don't know what team you're on the problem runs deeper th... read more | 03/17/2016 (3:01 pm) |