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Richard Ranft's Forum Posts

Thread Post Date Posted
Are GIFs supported? If not, are there any additional resources that add such support? To my knowledge Torque has never supported animated gif images, but I [i]think[/i] TGE did support t... read more 08/01/2016 (6:41 am)
Friday... [image]https://s-media-cache-ak0.pinimg.com/236x/a1/95/08/a19508471e5e98100d881417d7c2b896.jpg[/imag... read more 07/22/2016 (8:12 am)
onCollision, Behavior tutorial woes Try this: [code] function LifeTimerBehavior::onCollision(%this, %object, %collisionDetails) { ... read more 07/12/2016 (10:31 pm)
How to publish T3D on WebSite This is no longer supported.... read more 07/12/2016 (5:40 am)
how to get object ID from parent? Not sure if you can by default, but it's not too hard to simply add a field to the object as you're ... read more 07/11/2016 (9:39 pm)
How to record the video frequency With Playing The Torque 3D To record gameplay video you'll need some video capture software - FRAPS has a free version (http://... read more 07/11/2016 (9:35 pm)
Rotate a chain I don't think you can "rotate" a chain - take a real chain in the real world and hold it i... read more 06/09/2016 (6:34 am)
Forbidden City: Beyond Space and Time (virtual world) by IBM Excellent! Glad to hear it - hope they fix that dead link, too.... read more 06/07/2016 (5:59 pm)
Forbidden City: Beyond Space and Time (virtual world) by IBM I think you're misunderstanding that list - it's a list of games that were made using one of the Gar... read more 06/07/2016 (6:41 am)
Resource - Missing Code File Download Most active community members have moved over to http://torque3d.org/. I saw your post but didn't a... read more 05/22/2016 (7:57 am)
Disabling most of the player movement. In game/scripts/client/default.bind.cs you'll note that the first thing that happens is a check for ... read more 05/14/2016 (2:04 pm)
AIPlayer weapon aim bug No problem - this annoyed the hell out of me when I ran into it before and I just happened to have j... read more 05/13/2016 (7:40 pm)
AIPlayer weapon aim bug I correct for this in scripts/server/weapon.cs: [code] function WeaponImage::onFire(%this, %obj, %... read more 05/13/2016 (2:06 pm)
Batching and Render Perfromance Might be now - the original 2048x2048 restriction was imposed because of iOS devices.... read more 05/12/2016 (5:57 pm)
Batching and Render Perfromance That's where I was going - but it's been literally 5 years since I had my nose in there.... read more 05/11/2016 (8:57 pm)
Batching and Render Perfromance Max texture size is set in code - I'll try to remember where I did that and let you know (though whe... read more 05/10/2016 (8:23 pm)
Batching and Render Perfromance Yeah, the underlying containers are probably at least partly responsible, along with the fact that S... read more 05/10/2016 (3:36 pm)
Batching and Render Perfromance Well, remember that CompositeSprite was a fairly late addition and might need some optimization....... read more 05/09/2016 (4:11 pm)
Need help understanding file structure and functionality. You use a compiler. I'd recommend Visual Studio (C++) 2013 Express. Create a project. Change to t... read more 05/09/2016 (4:09 pm)
Need help understanding file structure and functionality. 1) There are more active users on the forums at http://forums.torque3d.org/ 2) The "actual ... read more 05/09/2016 (5:55 am)
Hand Placing AI? You could write a function that picks random points in your mission bounds, does a ray cast to find ... read more 05/08/2016 (11:34 am)
How to remove Leap support? Okay - the "readily reversible" way is like so: If you proceed in order, the line numbe... read more 05/04/2016 (4:08 pm)
How to remove Leap support? Guess that works then! I'll post the unified diff for conditional compilation this week anyway - it... read more 05/04/2016 (5:44 am)
How to remove Leap support? Nope - no easier way because T2D doesn't use a plug-in system, it is compiled to link against that d... read more 05/02/2016 (6:19 am)
Friday... A pretty good book: [image]http://ecx.images-amazon.com/images/I/61kbQ1sYDuL.jpg[/image]... read more 04/29/2016 (5:45 am)
Memory problem with AssetDataBase If you were to report this issue here ([url=https://github.com/GarageGames/Torque2D]https://github.c... read more 04/28/2016 (5:47 am)
Spawning AI Over a network Read this, since it covers this exact scenario for spawning: [url=http://www.roostertailgames.com/T... read more 04/28/2016 (5:42 am)
Friday... This lass may have gone down that "one tequila, two tequila, three tequila, FLOOR!" route.... read more 04/22/2016 (1:07 pm)
Applying Damage Preventing Player Respawn Instead, modify PlayerData::onEnterLiquid() [code] function PlayerData::onEnterLiquid(%this, %obj... read more 04/21/2016 (5:51 am)
Making a card game 1) It shouldn't be tremendously hard - depends on how you plan to make it all run. Just prototyping... read more 04/17/2016 (2:19 pm)
C-code and Dynamic Fields [quote]Yes, I do have to zero them out. If a dynamic field is not first created and initialized in T... read more 04/17/2016 (11:56 am)
C-code and Dynamic Fields Well, technically it doesn't have to be an "array" - you could use a whitespace-separated ... read more 04/17/2016 (7:36 am)
Setup an Controller There is a mapping table at about the middle of optionsDlg.cs that is used to create the table you s... read more 04/17/2016 (7:22 am)
Terrain textures not saving What version of T3D - I am unable to reproduce this. My steps: 1)Open Empty Terrain.mis 2)Selec... read more 04/09/2016 (10:46 am)
Switch off or remove decals from staticShape object when hit Then knock yourself out. Just look at TSStatic and copy the appropriate code into StaticShape. Loo... read more 04/08/2016 (5:41 am)
Bilinear Filtering Problems [quote]Also, I would wager that it's not that hard to solve this at the engine level. Any image hand... read more 04/07/2016 (10:33 pm)
need help with torque game builder. <shrug> they all have their place and just about any place is as good a starting point as any ... read more 04/07/2016 (6:21 pm)
Switch off or remove decals from staticShape object when hit Try http://torque3d.org/ And - you can extend the script interface for DecalManager from the engi... read more 04/07/2016 (5:42 pm)
need help with torque game builder. Yeah, Windows changed that back around Vista - programs can't write to Program Files, program data f... read more 04/07/2016 (5:51 am)
need help with torque game builder. Sounds like it's hard-coded to use the wrong paths (maybe in Program Files(x86)) so it can't write t... read more 04/02/2016 (12:59 pm)
access element of a vector Not to mention: [code] %spaceSeparated = "10 20"; %first = getWord(%spaceSeparated, 0);... read more 03/27/2016 (6:38 pm)
Frame Drop When Removing Weapons Someone else noticed this about two (I think) years ago - they wanted to start the player with no we... read more 03/26/2016 (7:37 am)
Torque 2D advanced sound Did you see [url=http://www.garagegames.com/community/blogs/view/23052]Simon's blog post[/url]? L... read more 03/21/2016 (6:33 pm)
Bilinear Filtering Problems [quote]I can accept that. A very large number of other games make use of bilinear filtering, however... read more 03/21/2016 (6:31 pm)
Creating separate player spawn points through a network Different model is fine too - just create the player using the desired datablock instead of skin.... read more 03/19/2016 (5:42 pm)
Bilinear Filtering Problems It would take a fairly deep dive into the resource management and asset systems, that's for sure. I... read more 03/18/2016 (9:33 pm)
Bilinear Filtering Problems If the problem is that you're getting a white background instead of transparency then the issue is d... read more 03/18/2016 (6:04 am)
Creating separate player spawn points through a network Oh - you could also set it in the spawnsphere's spawn script - so that any player who spawns from th... read more 03/17/2016 (9:45 pm)
Bilinear Filtering Problems It is "wasteful" to make each frame a separate image in that you have open file handles an... read more 03/17/2016 (3:05 pm)
Creating separate player spawn points through a network Or, realize that it's two players - if you don't know what team you're on the problem runs deeper th... read more 03/17/2016 (3:01 pm)
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