Weston Tracy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Loading a sprite sheet in 3D Studio Max | Ok, the main hurtle I'm seeing is that I need to be able to accurately preview them in real time. ... read more | 07/21/2010 (2:44 am) |
| Loading a sprite sheet in 3D Studio Max | I meant no offense. It's just that the .ifl solution has what I need, your tool doesn't. I can't... read more | 07/20/2010 (11:13 pm) |
| Loading a sprite sheet in 3D Studio Max | I appreciate your efforts to help me here. I just need a more robust tool to justify switching from ... read more | 07/20/2010 (10:08 pm) |
| Loading a sprite sheet in 3D Studio Max | That tool is a great start. But before I add it to the art pipeline I also need to be able to set th... read more | 07/20/2010 (6:41 pm) |
| Loading a sprite sheet in 3D Studio Max | Yes, that's what I'm looking for. Either a plug in or a script that will take a sprite sheet and aut... read more | 07/20/2010 (6:32 am) |
| Loading a sprite sheet in 3D Studio Max | We're making a 2D game with sprites. I need to mock up game play in Max. So using sequential images ... read more | 07/19/2010 (11:11 pm) |
| Unfinished project dump | Thanks for the feedback David! Just finished the War Hammer. [image]http://www.ffdigital.com/Pla... read more | 04/30/2010 (8:45 pm) |
| Unfinished project dump | Finished the Axe. [image]http://www.ffdigital.com/Plan_Pics/REN_BattleAxe_01.jpg[/image] [ima... read more | 04/20/2010 (11:42 am) |
| Unfinished project dump | Both the sword and mace are now available for purchase. The rest are on the way. Check them out here... read more | 04/08/2010 (1:18 pm) |
| Metal Drift players needed | We've got a play test this Sunday (April 20th) at 2:00pm PST. If you want to get on board the fun... read more | 04/14/2008 (7:49 pm) |
| Best Torque modelling and animation package? | From my own experience, and talking to some friends at large game art houses, the industry is split ... read more | 12/19/2007 (5:17 pm) |
| Innovative FPS Features | I'd say get out of making FPSs altogether. They're everywhere, and the biggest studios are putting e... read more | 12/12/2007 (12:19 am) |
| Game Tester: Will Work CRAZY hours | @Neill Well I'm glad Morrie replied, especially since I didn't get a reply from Paul. It's really... read more | 12/06/2007 (10:10 pm) |
| 2008 InstantAction Developer Contest | [quote] Winner must enter into a standard IA publishing contract and adhere to all terms and conditi... read more | 12/06/2007 (3:04 pm) |
| Game Tester: Will Work CRAZY hours | Hey Paul, Tried to get in touch with you, but your email keeps bouncing back. I'm co-owner of B... read more | 11/28/2007 (7:40 pm) |
| Indie = unsuccessful? | @Nikhil Oh snap, didn't even cross my mind that you were being sarcastic.... read more | 10/30/2007 (3:13 pm) |
| Indie = unsuccessful? | @Nikhil That quote seems to reiterate that they do whatever they want. when he asks "Do WE really... read more | 10/30/2007 (8:19 am) |
| Indie = unsuccessful? | @Dragica, I have a hard time believing that Adrian or John Carmack take direction on what to work... read more | 10/30/2007 (7:06 am) |
| Indie = unsuccessful? | I agree with Jay and others as to the broad definition of Indie. I don't think any of the definition... read more | 10/30/2007 (2:35 am) |
| Indie = unsuccessful? | [quote]Indie games are video games that are created independently of the financial backing of a larg... read more | 10/28/2007 (7:24 am) |
| Are programmers more generous than artists? | @Badguy "but...but...I was joking!" you've just picked my favorite craven apology. Alright, so... read more | 08/21/2007 (3:00 pm) |
| Are programmers more generous than artists? | @Grauer, Badguy Maybe 'your' artists can sense that you're the kind of people that would bash the... read more | 08/20/2007 (5:57 pm) |
| Are programmers more generous than artists? | I just wanted to jump in and insert a couple of thoughts. When art is shared, replicated, it is ... read more | 07/24/2007 (7:22 pm) |
| Are programmers more generous than artists? | @Cliff Yeah, that's pretty obvious. I was just trying to point to the unfairness and seeming deva... read more | 05/04/2007 (2:17 pm) |
| Are programmers more generous than artists? | The real question should be: why do programmers get paid more than artists?... read more | 05/04/2007 (1:40 am) |
| Blame it on the videogames | I think it's an honor to be the target of national blame...that's when you know you're cool...like r... read more | 04/19/2007 (4:50 pm) |
| What is the easiest kind of game to make with Torque | Is this just a little hobby project? Or do you actually expect to make money off this?... read more | 04/13/2007 (1:43 pm) |
| What is the easiest kind of game to make with Torque | Make a 2D game...anything 3D is going to take A TON more work than it's 2D counterpart.... read more | 04/13/2007 (1:28 pm) |
| Is this so hard? | Since there are fewer games for mac, the mac users out there are undoubtedly more hungry for content... read more | 04/02/2007 (8:33 pm) |
| Really Old Screen Shots | No it's not :) this is the scene I was shown when I was brought on the project. Back then it was act... read more | 04/02/2007 (12:29 am) |
| Really Old Screen Shots | Cool thread Idea, Here's a shot from Tribes 1, back when it was called 'Fear'. It was an adventur... read more | 03/30/2007 (2:36 pm) |
| Was Constructor showed at GDC 07? | I did get a constructor demo...from the lovely Matt Langley, but only because I asked real nice. It'... read more | 03/16/2007 (1:54 pm) |
| Someone joined my game - Weston who are you? | @Andy, It wasn't really me. @Aaron, My crappy ISP is swapping servers right now, and has de... read more | 03/16/2007 (1:29 pm) |
| Someone joined my game - Weston who are you? | Weston must be stopped, he is a menace!... read more | 03/15/2007 (8:10 pm) |
| Wacom tablets | Anyone here use a Cintique? I've been debating whether to get one. I've got an Intuos 2 12x18 now... read more | 02/25/2007 (11:16 am) |
| Viewport lag in Max | @Logan Thanks for responding. I fixed this by switching from DX9 to OpenGL...it's liquid smooth n... read more | 02/22/2007 (6:20 pm) |
| What percentage for artist? | I'd say it depends quite a bit on how much experience the artist has. If a contractor can go out and... read more | 01/28/2007 (6:59 pm) |
| Unfinished project dump | @Aaron, Thanks for the comments, and the list...very helpful. As for licensing, there are really... read more | 01/08/2007 (4:36 pm) |
| Unfinished project dump | Knocked out two of them. 1500 polys each. Still on the last pass, but they're basically done. These... read more | 01/07/2007 (3:22 pm) |
| Lost my key... | I need a new one too, but haven't heard back from Matt...can someone leave a post it on his screen o... read more | 01/06/2007 (2:44 am) |
| Top 10 Games... of all time. And prove why. | I've been playing video games for about as long as games have been around. I started with Lode Runne... read more | 12/29/2006 (3:57 am) |
| Unfinished project dump | Thanks for the comments! @Adam, Yeah, this is what spawned the question, but I find myself mak... read more | 12/27/2006 (5:20 pm) |
| Girls Love Fizzball | This is a pretty neat game. It's essentially katamari Damacy meets Archanoid in a barnyard. Somethin... read more | 12/22/2006 (8:20 pm) |
| Real-Time Photoshop mirror plugin | @Todd Real-Time is what's missing. 3DS max and Zbrush both have this feature, and it's great.... read more | 12/19/2006 (5:16 pm) |
| How much would it take one person to create a game like Tribes? | For some perspective; Tribes was in production for over 2 years. At the end there were 35 plus peopl... read more | 12/07/2006 (1:04 am) |
| TGEA Art tool request (Cube Map Related) | @Mark, Wow, thanks man! This will help out a bunch. I hope you didn't go out of your way to bu... read more | 12/04/2006 (7:12 pm) |
| TGEA Art tool request (Cube Map Related) | I'm talking about cube maps, not sky maps. I guess there are similar issues. Either way, if develo... read more | 11/30/2006 (4:15 pm) |
| TGEA Art tool request (Cube Map Related) | I've monkeyed around with trying to get photoshop to handle this. You can use slices and actions to ... read more | 11/22/2006 (2:15 pm) |