Stephen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Forest Pack Q&A | The lighting is actually worse now with those "lighting fixes". [url=http://img411.imageshack.us/... read more | 08/17/2008 (12:59 pm) |
| Forest Pack Q&A | I have applied all the lighting fixes and I'm still getting the light/fog problem.... read more | 08/17/2008 (5:17 am) |
| Forest Pack Q&A | Anyone know whats going on?... read more | 08/16/2008 (10:56 pm) |
| Forest Pack Q&A | Okay, I changed the tree model to another one and got the game to load and it spawned the trees but ... read more | 08/16/2008 (2:11 pm) |
| Forest Pack Q&A | Okay, I think that was a problem. The names being the same so then I remove Tree2 datablock and rena... read more | 08/16/2008 (2:01 pm) |
| Forest Pack Q&A | [code] new ForestItemData(Tree1) { collidable = true; groundAligned = false; maxIte... read more | 08/16/2008 (11:18 am) |
| Forest Pack Q&A | Okay, I went though and made sure that all the paths are correct for the terrain textures and shapes... read more | 08/16/2008 (1:34 am) |
| Forest Pack Q&A | [code] Compiling newforest.cs... CreateShapeInstances in 0.00 seconds. ---- End createForest: Ran... read more | 08/16/2008 (12:33 am) |
| Forest Pack Q&A | So how would I do that?... read more | 08/16/2008 (12:04 am) |
| Forest Pack Q&A | [code]Forest::createForest - Forest count is zero. To save on memory hits, you should set it to the ... read more | 08/15/2008 (6:45 pm) |
| AFXWeapon? | How is the melee system incorperated into the AFX kit, and how the afxWeapon class would be using wi... read more | 08/01/2008 (6:32 pm) |
| Upgrading AFX Versions | [quote]Attention AFX for TGE License Owners! If you have a license for AFX for TGE, then you can upg... read more | 07/30/2008 (10:59 pm) |
| Decapitated | Haha, that's kind funny.... read more | 07/30/2008 (10:37 pm) |
| Make Chat Hud always visible? | What did you do to avoid conflicts with other gui elements? Because when I turn the chat hud back on... read more | 07/25/2008 (1:38 am) |
| AFX Melee System Compatibility | I have added the Simple Melee to my code and it compiled fine and I added all the script changes but... read more | 07/25/2008 (1:31 am) |
| Simple Melee , AFX Question | Okay, I'm stuck =( I have added the code and anything seems to be working but I can't really test it... read more | 07/23/2008 (10:08 am) |
| How to Heal Using Negative Damage | Could someone post example code on how to get a healing spell working?... read more | 07/23/2008 (4:07 am) |
| Sword trace effects | Is there a way to active the effect when swinging only?... read more | 07/22/2008 (10:56 am) |
| Shrink Spell | Awesome! Thankyou for this.... read more | 07/22/2008 (10:01 am) |
| AFXWeapon? | Any news about the combat system?... read more | 07/21/2008 (4:44 am) |
| Question about storing data | That's a pretty interesting book. But I'm not a programmer so I won't be able to create this myself.... read more | 05/27/2008 (11:32 am) |
| Question about storing data | With using text file to save the player's information would be fine to do? So I can store the player... read more | 05/27/2008 (11:08 am) |
| Shadow problem | So is there a reason why it's doing this?... read more | 10/18/2007 (5:37 pm) |
| Need help with gameplay | [url=http://www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=6211]Need a Scriptor[... read more | 10/16/2007 (8:46 pm) |
| Need help with gameplay | Okay, I was able to spawn a bot that follows a path and will shoot at any players in range. I used t... read more | 10/16/2007 (9:58 am) |
| Need help with 15 terrain textures | Okay, now its working great. I totally forgot about recompiling the release to. Thanks for the info!... read more | 10/01/2007 (2:20 pm) |
| Need help with 15 terrain textures | Okay, I was able to get 13 terrain textures to work with "banks" fixes but I noticed that if I try t... read more | 10/01/2007 (4:28 am) |
| Need help with 15 terrain textures | Bump!... read more | 10/01/2007 (3:48 am) |
| Need help with 15 terrain textures | Anyone?... read more | 09/30/2007 (3:38 am) |
| GameCamera: a third person, aiming camera (that works!) | Maybe you could post some screenshots and videos on this in action.... read more | 09/22/2007 (7:54 am) |
| Seriously disappointed, so far (not so much, now) | You are looking at the old documenation. This is where you need to look, http://tdn.garagegame... read more | 07/27/2007 (11:11 pm) |
| The things I like most | I'm now a proud owner of the AFX pack and so far loving it. =)... read more | 07/20/2007 (4:04 pm) |
| Trouble with Leaves on Tree. | Well, I don't use blender so I can't help you there.... read more | 05/05/2007 (11:06 am) |
| Trouble with Leaves on Tree. | I think the reason why you see the leaves from behind (both sides) is that it doesn't have 2 faces w... read more | 05/04/2007 (6:53 pm) |
| Horsepack Purchase Thread | I'm going to buy the pack very soon!... read more | 04/21/2007 (11:14 pm) |
| Constructor is out a day early | Finally we get to play with it =P... read more | 04/08/2007 (4:15 pm) |
| Constructor TDN Access | I'm able to view it... read more | 04/08/2007 (8:43 am) |
| Constructor Out Early | Well, I'm just happy that I can finally play with Constructor! =D... read more | 04/08/2007 (8:42 am) |
| Sci-fi weapons (many images) | Looks pretty cool!... read more | 03/14/2007 (12:59 pm) |
| Does anyone have a example mecha code? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6713]Here[/url]'s a reso... read more | 03/04/2007 (1:26 pm) |
| Creating difs... | Yea, that's what I'm thinking about doing because I really like how 3DWS is set up.... read more | 02/23/2007 (8:01 pm) |
| How many people bought the RTS Starter Kit, total? | I have purchased the RTS kit but I'm waiting for GG to update it.... read more | 09/17/2006 (9:22 am) |
| Player stats by scripts | Could you post the code on how you did it?... read more | 09/16/2006 (1:44 am) |
| Where can I download TGE v1.4.2? | Quote from the [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1280]Snapshot[/url] [quote]... read more | 09/14/2006 (8:56 pm) |
| WAD files for hammer | You must use a program called "[url=http://www.telefragged.com/wally/]Wally[/url]" to create wads fo... read more | 09/03/2006 (8:11 pm) |
| TankPack Question | If you get this problem fixed please post it. Thanks... read more | 08/31/2006 (7:00 am) |
| Tank Pack and TGE 1.4 | Yea, I forgot to say that I'm using Visual Studio 2005.... read more | 08/29/2006 (11:28 pm) |
| TankPack Question | Yes, I have came across this problem to. I have talked to Joe Maruschak about this problem and he sa... read more | 08/29/2006 (11:26 pm) |
| Tank Pack and TGE 1.4 | Move these 2 lines under [code] void renderShadow(F32 dist, F32 fogAmount); bool prepRenderIma... read more | 08/29/2006 (9:53 am) |
| CommanderMap with CG water | *bump*... read more | 08/28/2006 (8:47 pm) |