Stephen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta Testing? | You know, you might as well just say that the beta will come out when ever it's ready. That's how I ... read more | 04/19/2009 (3:24 am) |
| 3rd Person Super Crosshair | Does this work in TGEA 1.8.1?... read more | 04/14/2009 (8:22 pm) |
| 3D Modeler/Texturer Seeking Work | I have sent you a email, please check. Thanks... read more | 04/13/2009 (11:16 pm) |
| Cel Shading | I was wondering if anyone has got some sort of outline cel shading in TGEA. I'm looking to add cel s... read more | 04/13/2009 (11:04 pm) |
| Wheeled Flying Vehicle TGEA | Yea, I noticed that. So I'm trying to port it over but I'm not a programmer. :S... read more | 04/12/2009 (1:15 pm) |
| Wheeled Flying Vehicle TGEA | Anyone?... read more | 04/12/2009 (3:22 am) |
| Wheeled Flying Vehicle TGEA | So I started from the Flying Vehicle code as the base and added pieces from the Wheeled Flying Vehic... read more | 04/10/2009 (8:33 pm) |
| Wheeled Flying Vehicle TGEA | I have been going over those files and they aren't ported to TGEA 1.8.1. The Wheeled Flying Vehicle ... read more | 04/10/2009 (6:51 pm) |
| Wheeled Flying Vehicle TGEA | Okay, I have tried adding your resource but I'm getting this error. [url]http://rafb.net/p/wNh2qd... read more | 04/10/2009 (11:26 am) |
| delete | I'm also looking for programmer to help me put together a prototype of my game idea. If you are inte... read more | 04/02/2009 (9:43 pm) |
| First! | #33 :P Yea, I'm so exited to see T3D in action!... read more | 03/30/2009 (12:39 pm) |
| Pre-order Shirts! | Sent :)... read more | 03/30/2009 (12:36 pm) |
| Bullet Physics Resource? | @Yuri, Really!?! Adding some physics? Sweet, I would love to see some ragdoll physics!... read more | 03/30/2009 (10:08 am) |
| Chathud won't scroll. | Okay, I find out the problem. The function (function MainChatHud::setChatHudLength) in chathud.cs wa... read more | 03/19/2009 (4:08 am) |
| Making new action maps not working | Default.bind.cs (client) [code] function SwitchKeyBind(%val) { if (%val) commandToSer... read more | 03/14/2009 (12:10 pm) |
| Making new action maps not working | Thanks to HenryT on IRC for helping me to get this working.... read more | 03/14/2009 (3:33 am) |
| 3rd POV During Melee | Please [url=http://www.garagegames.com/community/forums/viewthread/87119]see[/url].... read more | 03/13/2009 (1:53 pm) |
| my volumetric cloud in tgea 1.7.1 | Here's a resource for [url=http://www.garagegames.com/community/resources/view/13135]volumetric clou... read more | 03/11/2009 (11:59 pm) |
| my volumetric cloud in tgea 1.7.1 | Isn't there a resource to create volumetric clouds?... read more | 03/11/2009 (10:23 pm) |
| Melee port | I just tested it and the resource is working fine. But I did see that error in the console log about... read more | 03/10/2009 (9:30 pm) |
| Melee port | Will you post your files with the new changes that works for TGEA 1.8.1 once you get everything work... read more | 03/05/2009 (4:45 pm) |
| Melee port | @Jeff, Can you post how you got this resource working?... read more | 03/05/2009 (1:40 pm) |
| Needing Coder/Scripter TGEA | Now there is also other resources that I plan to add and they may need some changes to work with TGE... read more | 03/04/2009 (5:29 pm) |
| Needing Coder/Scripter TGEA | Well the basic resources for a FPS type game. Here's a few of the resources I'm trying to port. D... read more | 03/04/2009 (5:23 pm) |
| Melee port | [code] 12>..\..\..\..\..\engine\source\T3D\player.cpp(2265) : error C2065: 'seq' : undeclared id... read more | 03/04/2009 (2:53 pm) |
| Melee port | I'm trying to add the melee to my project (Fresh install TGEA 1.8.1) but I have got 2 errors when do... read more | 03/04/2009 (2:51 am) |
| SpellPack 2: Preliminary Spell List | Very cool Jeff, I can't wait to play with the new spells!... read more | 09/22/2008 (11:19 am) |
| NextGen Gaming In TGEA | With the cloth simulation, have you tried attaching it to a player model?... read more | 09/21/2008 (1:06 pm) |
| Running TGE on Asus Eee or Acer one? | I have done some testing with the MSI Wind which almost the same thing besides the bigger screen and... read more | 09/13/2008 (9:17 pm) |
| Intro to AFX 1.2 (work in progress) | Okay, thanks for the info. I was just curious about the SpellPack2. Those new spells look awesome an... read more | 08/28/2008 (7:46 pm) |
| Intro to AFX 1.2 (work in progress) | Any ideas when the update will be released?... read more | 08/28/2008 (4:26 pm) |
| Sound Effect on Interrupt | See I was thinking about adding something to this function for the interrupt sound. [code] funct... read more | 08/27/2008 (10:50 am) |
| Movie: Bron-Y-Orc Stomp from SpellPack2 | That's very awesome! Any ideas when the SpellPack2 will come out?... read more | 08/26/2008 (10:05 am) |
| Lens Flares - won't draw (source heavy) | @Stephan, I see, so Garage Games intergrated it. That's good. Now that LenFlares22 that you poste... read more | 08/23/2008 (2:20 pm) |
| Lens Flares - won't draw (source heavy) | @Stephan, That looks pretty good! So what did you do to get that working? Just added the fxSunLig... read more | 08/23/2008 (1:17 am) |
| I need help with changing servers | Well first off, you need to set up a master server so when you change the IP it connects to your mas... read more | 08/21/2008 (9:15 pm) |
| I need help with changing servers | So change it to "2:127.0.0.1:28002"... read more | 08/21/2008 (4:03 pm) |
| I need help with changing servers | If you are talking about changing the Master Server where your game connects to your master server, ... read more | 08/21/2008 (3:29 pm) |
| Forest Pack Q&A | I see, well I have the forest pack working just fine but when I have fxShapeReplicators in the missi... read more | 08/20/2008 (10:07 am) |
| Forest Pack Q&A | @silentMike Are you using AFX Pack?... read more | 08/19/2008 (5:38 pm) |
| Forest Pack Q&A | Thanks Ben, Well I hope in a month the problem will be fixed. But on the plus side, I only changed t... read more | 08/19/2008 (11:53 am) |
| FxReplicator Blocker | @Daniel If I hit retry, the game crashes. That's weird, why doesn't the debug build get me that ... read more | 08/19/2008 (9:50 am) |
| Forest Pack Q&A | Well I narrowed the problem down a little more. It's the fxShapeReplicator that is causing the pink ... read more | 08/18/2008 (12:36 pm) |
| Forest Pack Q&A | Okay I think I finally got the Forest Pack working. I applied just a few fixes and it seems to work ... read more | 08/18/2008 (12:19 pm) |
| Forest Pack Q&A | Now here's a screenshot of what happens when I just have the plain code and no fixes besides the ".c... read more | 08/18/2008 (11:49 am) |
| Forest Pack Q&A | Well I did some more testing and I still have the fog bug. When I rotate the player around the trees... read more | 08/18/2008 (3:41 am) |
| Forest Pack Q&A | @Alan Thank you for that new model. That did the job! It seems to be working pretty well now. See... read more | 08/17/2008 (11:05 pm) |
| Forest Pack Q&A | @Alan I think RRGTS_TREE_GRNSPLT001LOD or 002. Now if you can fix the LODs, are you going to have... read more | 08/17/2008 (9:09 pm) |
| Forest Pack Q&A | Here's screenshots of the oakadult1 from Forest Pack. [URL=http://img112.imageshack.us/my.php?ima... read more | 08/17/2008 (6:55 pm) |
| Forest Pack Q&A | @Alan, yes those trees are from the S&T Pack. I replaced those trees with the trees that came i... read more | 08/17/2008 (6:17 pm) |