Game Development Community

Stephen's Forum Posts

Thread Post Date Posted
Beta Testing? You know, you might as well just say that the beta will come out when ever it's ready. That's how I ... read more 04/19/2009 (3:24 am)
3rd Person Super Crosshair Does this work in TGEA 1.8.1?... read more 04/14/2009 (8:22 pm)
3D Modeler/Texturer Seeking Work I have sent you a email, please check. Thanks... read more 04/13/2009 (11:16 pm)
Cel Shading I was wondering if anyone has got some sort of outline cel shading in TGEA. I'm looking to add cel s... read more 04/13/2009 (11:04 pm)
Wheeled Flying Vehicle TGEA Yea, I noticed that. So I'm trying to port it over but I'm not a programmer. :S... read more 04/12/2009 (1:15 pm)
Wheeled Flying Vehicle TGEA Anyone?... read more 04/12/2009 (3:22 am)
Wheeled Flying Vehicle TGEA So I started from the Flying Vehicle code as the base and added pieces from the Wheeled Flying Vehic... read more 04/10/2009 (8:33 pm)
Wheeled Flying Vehicle TGEA I have been going over those files and they aren't ported to TGEA 1.8.1. The Wheeled Flying Vehicle ... read more 04/10/2009 (6:51 pm)
Wheeled Flying Vehicle TGEA Okay, I have tried adding your resource but I'm getting this error. [url]http://rafb.net/p/wNh2qd... read more 04/10/2009 (11:26 am)
delete I'm also looking for programmer to help me put together a prototype of my game idea. If you are inte... read more 04/02/2009 (9:43 pm)
First! #33 :P Yea, I'm so exited to see T3D in action!... read more 03/30/2009 (12:39 pm)
Pre-order Shirts! Sent :)... read more 03/30/2009 (12:36 pm)
Bullet Physics Resource? @Yuri, Really!?! Adding some physics? Sweet, I would love to see some ragdoll physics!... read more 03/30/2009 (10:08 am)
Chathud won't scroll. Okay, I find out the problem. The function (function MainChatHud::setChatHudLength) in chathud.cs wa... read more 03/19/2009 (4:08 am)
Making new action maps not working Default.bind.cs (client) [code] function SwitchKeyBind(%val) { if (%val) commandToSer... read more 03/14/2009 (12:10 pm)
Making new action maps not working Thanks to HenryT on IRC for helping me to get this working.... read more 03/14/2009 (3:33 am)
3rd POV During Melee Please [url=http://www.garagegames.com/community/forums/viewthread/87119]see[/url].... read more 03/13/2009 (1:53 pm)
my volumetric cloud in tgea 1.7.1 Here's a resource for [url=http://www.garagegames.com/community/resources/view/13135]volumetric clou... read more 03/11/2009 (11:59 pm)
my volumetric cloud in tgea 1.7.1 Isn't there a resource to create volumetric clouds?... read more 03/11/2009 (10:23 pm)
Melee port I just tested it and the resource is working fine. But I did see that error in the console log about... read more 03/10/2009 (9:30 pm)
Melee port Will you post your files with the new changes that works for TGEA 1.8.1 once you get everything work... read more 03/05/2009 (4:45 pm)
Melee port @Jeff, Can you post how you got this resource working?... read more 03/05/2009 (1:40 pm)
Needing Coder/Scripter TGEA Now there is also other resources that I plan to add and they may need some changes to work with TGE... read more 03/04/2009 (5:29 pm)
Needing Coder/Scripter TGEA Well the basic resources for a FPS type game. Here's a few of the resources I'm trying to port. D... read more 03/04/2009 (5:23 pm)
Melee port [code] 12>..\..\..\..\..\engine\source\T3D\player.cpp(2265) : error C2065: 'seq' : undeclared id... read more 03/04/2009 (2:53 pm)
Melee port I'm trying to add the melee to my project (Fresh install TGEA 1.8.1) but I have got 2 errors when do... read more 03/04/2009 (2:51 am)
SpellPack 2: Preliminary Spell List Very cool Jeff, I can't wait to play with the new spells!... read more 09/22/2008 (11:19 am)
NextGen Gaming In TGEA With the cloth simulation, have you tried attaching it to a player model?... read more 09/21/2008 (1:06 pm)
Running TGE on Asus Eee or Acer one? I have done some testing with the MSI Wind which almost the same thing besides the bigger screen and... read more 09/13/2008 (9:17 pm)
Intro to AFX 1.2 (work in progress) Okay, thanks for the info. I was just curious about the SpellPack2. Those new spells look awesome an... read more 08/28/2008 (7:46 pm)
Intro to AFX 1.2 (work in progress) Any ideas when the update will be released?... read more 08/28/2008 (4:26 pm)
Sound Effect on Interrupt See I was thinking about adding something to this function for the interrupt sound. [code] funct... read more 08/27/2008 (10:50 am)
Movie: Bron-Y-Orc Stomp from SpellPack2 That's very awesome! Any ideas when the SpellPack2 will come out?... read more 08/26/2008 (10:05 am)
Lens Flares - won't draw (source heavy) @Stephan, I see, so Garage Games intergrated it. That's good. Now that LenFlares22 that you poste... read more 08/23/2008 (2:20 pm)
Lens Flares - won't draw (source heavy) @Stephan, That looks pretty good! So what did you do to get that working? Just added the fxSunLig... read more 08/23/2008 (1:17 am)
I need help with changing servers Well first off, you need to set up a master server so when you change the IP it connects to your mas... read more 08/21/2008 (9:15 pm)
I need help with changing servers So change it to "2:127.0.0.1:28002"... read more 08/21/2008 (4:03 pm)
I need help with changing servers If you are talking about changing the Master Server where your game connects to your master server, ... read more 08/21/2008 (3:29 pm)
Forest Pack Q&A I see, well I have the forest pack working just fine but when I have fxShapeReplicators in the missi... read more 08/20/2008 (10:07 am)
Forest Pack Q&A @silentMike Are you using AFX Pack?... read more 08/19/2008 (5:38 pm)
Forest Pack Q&A Thanks Ben, Well I hope in a month the problem will be fixed. But on the plus side, I only changed t... read more 08/19/2008 (11:53 am)
FxReplicator Blocker @Daniel If I hit retry, the game crashes. That's weird, why doesn't the debug build get me that ... read more 08/19/2008 (9:50 am)
Forest Pack Q&A Well I narrowed the problem down a little more. It's the fxShapeReplicator that is causing the pink ... read more 08/18/2008 (12:36 pm)
Forest Pack Q&A Okay I think I finally got the Forest Pack working. I applied just a few fixes and it seems to work ... read more 08/18/2008 (12:19 pm)
Forest Pack Q&A Now here's a screenshot of what happens when I just have the plain code and no fixes besides the ".c... read more 08/18/2008 (11:49 am)
Forest Pack Q&A Well I did some more testing and I still have the fog bug. When I rotate the player around the trees... read more 08/18/2008 (3:41 am)
Forest Pack Q&A @Alan Thank you for that new model. That did the job! It seems to be working pretty well now. See... read more 08/17/2008 (11:05 pm)
Forest Pack Q&A @Alan I think RRGTS_TREE_GRNSPLT001LOD or 002. Now if you can fix the LODs, are you going to have... read more 08/17/2008 (9:09 pm)
Forest Pack Q&A Here's screenshots of the oakadult1 from Forest Pack. [URL=http://img112.imageshack.us/my.php?ima... read more 08/17/2008 (6:55 pm)
Forest Pack Q&A @Alan, yes those trees are from the S&T Pack. I replaced those trees with the trees that came i... read more 08/17/2008 (6:17 pm)