Stephen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using controller in menus | So I just commented out the "SetEnabled" and I don't get those errors anymore but the menu... read more | 03/20/2014 (3:50 pm) |
| Using controller in menus | I understand that mouse and keyboard are superior but there are people that prefer controller since ... read more | 03/20/2014 (2:59 pm) |
| Using controller in menus | Anyone have any ideas? The menus work with the mouse but it doesn't detect the controller or somethi... read more | 03/20/2014 (1:37 pm) |
| Using controller in menus | Here's what I got so far. [url=http://tek0.net/torque/customProfiles.cs]customProfiles.cs[/url] [u... read more | 03/19/2014 (4:13 am) |
| Using controller in menus | I have added GamepadButtonsGui.cs and GamepadButtonsGui.gui to my project and I'm getting these erro... read more | 03/19/2014 (3:15 am) |
| Using controller in menus | It does help. I just don't understand Garage Games never fully got the controller working; menus and... read more | 03/19/2014 (2:32 am) |
| Using controller in menus | So I have started creating the custom GUIs for the controller. I made a input menu before the main m... read more | 03/18/2014 (10:40 pm) |
| Using controller in menus | Sadly these errors are coming up in the console, [code] GuiGameListMenuCtrl: (null) can't be creat... read more | 03/18/2014 (8:36 pm) |
| Using controller in menus | So I came across GuiGameListMenuCtrl and GuiGameListOptionsCtrl. Is this something I can use?... read more | 03/18/2014 (7:58 pm) |
| Using controller in menus | I trying to figure out how to move through the menus and it highlights the button like the mouse. ... read more | 03/18/2014 (7:31 pm) |
| Using controller in menus | Okay, so just use action maps. I was wondering if there was someone who created code. I did find thi... read more | 03/18/2014 (7:12 pm) |
| TAIK and Weapon Loadout | @J0linar Thanks for pointing that out. I didn't try out the demo so I had no idea about the WeaponP... read more | 03/18/2014 (12:29 pm) |
| Enemy Kill Message | So I added this to the "GameCore::incKills" [code] bottomPrintAll("Enemy Killed&q... read more | 03/15/2014 (12:07 am) |
| Enemy Kill Message | So I have placed this function in "scripts/client/client.cs". [code] function clientCmdP... read more | 03/14/2014 (10:14 pm) |
| Enemy Kill Message | I understand what you are talking about but I'm not sure how to go about the script. I have added th... read more | 03/14/2014 (9:39 pm) |
| Finding Screen Size | What you can do is take a screenshot and paste it in Paint and use the select tool to see the dimens... read more | 02/25/2014 (9:36 pm) |
| Destruction | This is a good place to start. [url=http://www.garagegames.com/community/resources/view/20937]Dam... read more | 02/20/2014 (11:21 pm) |
| Tactical AI Kit - Best way to release an update? | Bryce! Email me please.... read more | 01/15/2014 (4:20 pm) |
| TGE Forever! | That's really cool. Can you cross play with all the devices?... read more | 10/18/2013 (7:31 pm) |
| Realm Wars Source Code | How big is the file size? If it's small enough I can host it on my site if need be. Email is in prof... read more | 08/30/2013 (2:13 am) |
| best solution for AI in T3D? | TAIK is a great tool but the creator, "Bryce" is mia. I was talking to him about the updat... read more | 08/19/2013 (10:03 pm) |
| Help with item spawning | I have a new question. Instead of spawning 1 item how can you spawn multiple items from destroying o... read more | 08/19/2013 (2:45 pm) |
| Help with item spawning | How would you make it where when the player destroys the target they get the point instead of spawni... read more | 08/15/2013 (8:37 pm) |
| Help with item spawning | I have not fixed the problem where the player can get multiple points when standing where the coin s... read more | 08/15/2013 (1:58 pm) |
| Help with item spawning | That's what is happening. If the player stands where the coin spawns they receive multiple points. N... read more | 08/15/2013 (1:34 pm) |
| Help with item spawning | Should those take the place of "%obj.schedule"?... read more | 08/15/2013 (12:15 am) |
| Help with item spawning | I did not change the schedule. I changed it now and here's what it looks like. [code] function Coi... read more | 08/14/2013 (11:30 pm) |
| Help with item spawning | Actually I was wrong. I used that %obj.used was working but I'm getting multiple points if the playe... read more | 08/14/2013 (11:19 pm) |
| Help with item spawning | %obj.used worked like a charm! Thanks everyone! ... read more | 08/14/2013 (10:45 pm) |
| Help with item spawning | I have added "%obj.schedule(500, "delete");" and the item gets deleted but I not... read more | 08/14/2013 (7:12 pm) |
| Help with item spawning | Once the player destroys the dummy the coin appears. When the player goes to the coin the player get... read more | 08/14/2013 (6:27 pm) |
| Help with item spawning | [code] datablock ItemData(Coin) { // Mission editor category, this datablock will show up in t... read more | 08/14/2013 (6:05 pm) |
| Help with item spawning | I can get the item to spawn and the player can pick it up and gets a point but the problem is the it... read more | 08/14/2013 (5:41 pm) |
| Help with item spawning | How would you do that?... read more | 08/13/2013 (1:12 pm) |
| Help with item spawning | I getting, [code] art/datablocks/StaticShapes/StaticShapeObjects.cs (80): Unknown command setTrans... read more | 08/11/2013 (8:49 pm) |
| Help with item spawning | I was thinking something like this, [code] function TargetDummy::onDamage(%this,%obj) { ech... read more | 08/11/2013 (4:47 pm) |
| Drain Energy when Moving | Thanks for that. It was easier then I thought. I spent a few hours trying to figure out how to get i... read more | 08/05/2013 (9:17 pm) |
| Vehicles using energy. | So I have a health bar to show the vehicle's health. The player spawns in as a vehicle. So when the ... read more | 08/04/2013 (2:21 pm) |
| Vehicles using energy. | I'm not sure what's going on. Why are these errors popping up? EDIT: I was looking of my scripts... read more | 08/04/2013 (1:11 pm) |
| Vehicles using energy. | Here are the errors I'm getting when I'm in a vehicle and hit a StaticShape. [code] scripts/server... read more | 08/03/2013 (10:58 pm) |
| Vehicles using energy. | I figured why the damage wasn't being done. I wasn't exec the shapeBase.cs. So it seems that onImpac... read more | 08/03/2013 (9:38 pm) |
| Vehicles using energy. | I think that works but for some reason the damage isn't getting applied. I'm getting this error mess... read more | 08/03/2013 (7:05 pm) |
| Updating Client Camera | Any ideas?... read more | 08/03/2013 (4:54 pm) |
| Updating Client Camera | I have just added "%client.clearCameraObject();" in the serverCmdUseAdvCamera before every... read more | 08/02/2013 (8:54 pm) |
| Updating Client Camera | Thank you Jeff. That works, it actives the function on the client correctly now but I ran into anoth... read more | 08/02/2013 (8:27 pm) |
| Updating Client Camera | With these variables, when the client enters a vehicle it changes the servers camera. Is there somet... read more | 08/02/2013 (6:34 pm) |
| Updating Client Camera | So I have changed this in onMount, [code] commandToServer('ClearCamera', %obj.client); [/code] T... read more | 08/02/2013 (4:17 pm) |
| Updating Client Camera | I changed the function to. [code] function serverCmdClearCamera(%obj.client) { echo("Re... read more | 08/02/2013 (11:28 am) |
| Updating Client Camera | That does not work.... read more | 08/02/2013 (7:36 am) |
| Updating Client Camera | scripts/server/commands.cs [code] function serverCmdClearCamera(%client) { //%client.clearCa... read more | 08/02/2013 (6:19 am) |