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Sam Redfern's Forum Posts

Thread Post Date Posted
Engine not finished, refund? Well, I got my refund! It was finally sent as a bank transfer. Although the process was lengthier th... read more 07/21/2011 (3:00 am)
Engine not finished, refund? I don't like to get involved in forum bashing, but I have to agree with Edinson. The argument that t... read more 07/06/2011 (4:08 pm)
Engine not finished, refund? David - I already sent my correct address to Jennifer (on March 23rd) but I'll email it again to you... read more 06/07/2011 (3:01 am)
Engine not finished, refund? Any idea how long it will take to send the international checks? My original contact from Jennifer... read more 05/18/2011 (2:47 am)
Engine not finished, refund? I just got notified of this via an email from GG asking for my address to send a refund check too. M... read more 03/24/2011 (1:40 am)
Stable 1.0 and iPhone SDK 3.0 I think it's probably reasonable to complain, Max. After all, Brett did say "I think we can exp... read more 10/18/2009 (5:49 pm)
Stable 1.0 and iPhone SDK 3.0 That's good to hear. I got beta 2 loaded up on my Mac last week and it won't compile etc. so seems l... read more 08/03/2009 (1:16 pm)
The transaction could not be processed, please try again later I was using the correct security code, I use it all the time. Maybe I'll try another card.... read more 05/12/2009 (5:13 pm)
The transaction could not be processed, please try again later Michael - sure, no worries. I'd suggest you get the website updated so it gives the correct advice r... read more 05/12/2009 (3:20 pm)
The transaction could not be processed, please try again later Not according to the website, Michael. It simply tells you to try again later, no mention of ill eff... read more 05/12/2009 (12:19 pm)
The transaction could not be processed, please try again later Seems to be happening again. I hope I haven't been charged 3 times for the 3 failed attempts...... read more 05/12/2009 (11:55 am)
iFPS Online -- iPhone, Comments? It looks pretty ropey, I'm surprised GG are promoting their iTGE using that video, to be honest.... read more 05/12/2009 (11:10 am)
New GarageGames.com Feedback Forum searching unusable: Although I can see the TGE forums, I can't get access to most of the th... read more 01/20/2009 (2:07 pm)
No access to private forums for owned products. I can't even get access to the TGE forums.. and there's no sign of a Subscriptions link that others ... read more 01/20/2009 (1:57 pm)
UGLY Yeah, I agree too, unfortunately. I think the emphasis has been pushed more towards trying to sel... read more 01/15/2009 (7:05 am)
Procedural road object (help?) [quote]As it turns out the flicker is not so much of a flicker as the road disappears at certain cam... read more 11/21/2008 (5:13 am)
DEXSOFT Games: Industrial 2. model pack They look great! But can you confirm that the DTS versions have: (1) Integrated LODs (2) Collisi... read more 09/07/2008 (2:02 pm)
Scaling up a DTS object causes wrong MIP level to render Here's what I did for InteriorInstances; basically threw object scale into the calculation that deci... read more 09/05/2008 (4:51 am)
Client to Server File Transfer You're welcome to the code. Yes, it's backed up.. the main problem is trying to recall which files a... read more 09/01/2008 (1:50 pm)
Client to Server File Transfer Ye, I did this a few years ago as part of an embedded application-sharing thing (packing up png file... read more 09/01/2008 (3:33 am)
Question. How do you make your game an .app on a mac? Yes, it's as simple as that... read more 08/31/2008 (3:19 pm)
Animated GUI Yes, you can read and write the .position property of your GUI components in TorqueScript, and use t... read more 08/27/2008 (11:52 am)
Starter.Racing The buggy is actually quite a confusing one to look at, it has a bunch of stuff you don't need. If y... read more 08/24/2008 (2:24 am)
3D Artist looking to help out. I just checked out your examples Kevin - very nice! The ghoul is especially interesting to me as tha... read more 08/23/2008 (3:11 am)
Vehicle/Rigid Collision Fixes @Justin: I think the ODEItem implementation only uses ODE for collision resolution though? The probl... read more 08/21/2008 (11:58 am)
Oriental city model pack Just wondering if you guys plan to fix this pack, Frank? The LOD issue isn't such a big one (alt... read more 08/12/2008 (8:33 am)
There is no starter tutorial in torque ?? @Scott: I've used notepad for many years to edit all sorts of script files, and it has never adde... read more 08/08/2008 (9:53 am)
Employee editing posts for no reason ? [quote]We are committed to multi-platform functionality[/quote] There's one that was removed whic... read more 08/05/2008 (6:21 am)
StaticTSObjectType != TSStatic Hmm yes, I just ran across this issue. I had assumed StaticTSObjectType was only for TSStatics, and ... read more 06/30/2008 (9:56 am)
Quick Question TGE would be just fine for it. IMO making it 3D would be cooler, you could have special effects wher... read more 06/24/2008 (5:17 pm)
PathManager::transmitPaths Nathan: yeah, that's what I figured too, but other objects are a bit smarter than that and specifica... read more 06/23/2008 (1:22 pm)
Dying, and reprecussions. [quote]Back before the age of mmos, death was something that was feared in a game[/quote] This is... read more 06/22/2008 (2:30 pm)
Foliage and Terrain You'd need to go edit the foliagereplicator code, and have it peek at the terrain texture right befo... read more 06/04/2008 (6:12 pm)
Opinions Please - Physics solution [quote]1. RigidShape - works but rigid object dont interact with other rigid objects, only scene obj... read more 05/15/2008 (2:26 am)
Server Windows or Linux? Yeah I know Ubuntu is based on Debian, but apparently it's updated more often and therefore has more... read more 05/01/2008 (9:24 am)
Server Windows or Linux? Ye, Linux is great. I was undecided too when I set my first ones up in Jan 2006, but I'm very happy ... read more 05/01/2008 (5:41 am)
Help with direction on player source What is the spine used for, by the way? I've been using player models that don't use the standard na... read more 04/29/2008 (11:22 am)
Oriental city model pack It'd be great if you could do that Frank... it's more sense than everyone having to do it themselves... read more 04/29/2008 (2:40 am)
Oriental city model pack Hmm ok... seems a very strange way to do it when DTS supports proper LODs though..... read more 04/28/2008 (1:31 am)
Oriental city model pack I just bought this, and it appears the LODs are actually separate dts files with their own separate ... read more 04/27/2008 (1:44 pm)
Oriental city model pack Sweet! Thanks guys, this is just what we needed for Darkwind :-)... read more 04/27/2008 (7:47 am)
Need dinos and all kind of animals Yeah the mmoworkshop models are nice, and well animated, but unfortunately have no LODs..... read more 04/22/2008 (3:03 am)
Persistent world objects... Have you checked the mission cycle time? The default behaviour is to reset every so often; you can t... read more 04/17/2008 (9:23 am)
Network problems Jan, thanks for the info - good idea about pinging with sized packets too. Yes, I'm going to send t... read more 03/11/2008 (9:22 am)
Loading time Lots of Datablocks could be one reason, yes. Something I do is only load the datablocks on the serve... read more 03/11/2008 (5:15 am)
Network problems Just an update on this... one of the causes (although possibly not the only one) appears to be a blo... read more 03/10/2008 (5:19 pm)
Network problems Thanks for the reply Stephen, I tried lowering the packetsize back to 1500 for someone that was h... read more 03/09/2008 (5:59 pm)
Freeze-up during Loading Objects (TGE) There's nothing useful in there, unfortunately. I think it has to be some kind of network problem, p... read more 01/03/2008 (4:22 pm)
School talk on Games The talk was yesterday, but thanks anyway James and Deborah ;) It went well, they seemed most intere... read more 12/20/2007 (4:03 pm)
School talk on Games Thanks David :)... read more 12/18/2007 (6:59 am)
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