Sam Redfern's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Engine not finished, refund? | Well, I got my refund! It was finally sent as a bank transfer. Although the process was lengthier th... read more | 07/21/2011 (3:00 am) |
| Engine not finished, refund? | I don't like to get involved in forum bashing, but I have to agree with Edinson. The argument that t... read more | 07/06/2011 (4:08 pm) |
| Engine not finished, refund? | David - I already sent my correct address to Jennifer (on March 23rd) but I'll email it again to you... read more | 06/07/2011 (3:01 am) |
| Engine not finished, refund? | Any idea how long it will take to send the international checks? My original contact from Jennifer... read more | 05/18/2011 (2:47 am) |
| Engine not finished, refund? | I just got notified of this via an email from GG asking for my address to send a refund check too. M... read more | 03/24/2011 (1:40 am) |
| Stable 1.0 and iPhone SDK 3.0 | I think it's probably reasonable to complain, Max. After all, Brett did say "I think we can exp... read more | 10/18/2009 (5:49 pm) |
| Stable 1.0 and iPhone SDK 3.0 | That's good to hear. I got beta 2 loaded up on my Mac last week and it won't compile etc. so seems l... read more | 08/03/2009 (1:16 pm) |
| The transaction could not be processed, please try again later | I was using the correct security code, I use it all the time. Maybe I'll try another card.... read more | 05/12/2009 (5:13 pm) |
| The transaction could not be processed, please try again later | Michael - sure, no worries. I'd suggest you get the website updated so it gives the correct advice r... read more | 05/12/2009 (3:20 pm) |
| The transaction could not be processed, please try again later | Not according to the website, Michael. It simply tells you to try again later, no mention of ill eff... read more | 05/12/2009 (12:19 pm) |
| The transaction could not be processed, please try again later | Seems to be happening again. I hope I haven't been charged 3 times for the 3 failed attempts...... read more | 05/12/2009 (11:55 am) |
| iFPS Online -- iPhone, Comments? | It looks pretty ropey, I'm surprised GG are promoting their iTGE using that video, to be honest.... read more | 05/12/2009 (11:10 am) |
| New GarageGames.com Feedback | Forum searching unusable: Although I can see the TGE forums, I can't get access to most of the th... read more | 01/20/2009 (2:07 pm) |
| No access to private forums for owned products. | I can't even get access to the TGE forums.. and there's no sign of a Subscriptions link that others ... read more | 01/20/2009 (1:57 pm) |
| UGLY | Yeah, I agree too, unfortunately. I think the emphasis has been pushed more towards trying to sel... read more | 01/15/2009 (7:05 am) |
| Procedural road object (help?) | [quote]As it turns out the flicker is not so much of a flicker as the road disappears at certain cam... read more | 11/21/2008 (5:13 am) |
| DEXSOFT Games: Industrial 2. model pack | They look great! But can you confirm that the DTS versions have: (1) Integrated LODs (2) Collisi... read more | 09/07/2008 (2:02 pm) |
| Scaling up a DTS object causes wrong MIP level to render | Here's what I did for InteriorInstances; basically threw object scale into the calculation that deci... read more | 09/05/2008 (4:51 am) |
| Client to Server File Transfer | You're welcome to the code. Yes, it's backed up.. the main problem is trying to recall which files a... read more | 09/01/2008 (1:50 pm) |
| Client to Server File Transfer | Ye, I did this a few years ago as part of an embedded application-sharing thing (packing up png file... read more | 09/01/2008 (3:33 am) |
| Question. How do you make your game an .app on a mac? | Yes, it's as simple as that... read more | 08/31/2008 (3:19 pm) |
| Animated GUI | Yes, you can read and write the .position property of your GUI components in TorqueScript, and use t... read more | 08/27/2008 (11:52 am) |
| Starter.Racing | The buggy is actually quite a confusing one to look at, it has a bunch of stuff you don't need. If y... read more | 08/24/2008 (2:24 am) |
| 3D Artist looking to help out. | I just checked out your examples Kevin - very nice! The ghoul is especially interesting to me as tha... read more | 08/23/2008 (3:11 am) |
| Vehicle/Rigid Collision Fixes | @Justin: I think the ODEItem implementation only uses ODE for collision resolution though? The probl... read more | 08/21/2008 (11:58 am) |
| Oriental city model pack | Just wondering if you guys plan to fix this pack, Frank? The LOD issue isn't such a big one (alt... read more | 08/12/2008 (8:33 am) |
| There is no starter tutorial in torque ?? | @Scott: I've used notepad for many years to edit all sorts of script files, and it has never adde... read more | 08/08/2008 (9:53 am) |
| Employee editing posts for no reason ? | [quote]We are committed to multi-platform functionality[/quote] There's one that was removed whic... read more | 08/05/2008 (6:21 am) |
| StaticTSObjectType != TSStatic | Hmm yes, I just ran across this issue. I had assumed StaticTSObjectType was only for TSStatics, and ... read more | 06/30/2008 (9:56 am) |
| Quick Question | TGE would be just fine for it. IMO making it 3D would be cooler, you could have special effects wher... read more | 06/24/2008 (5:17 pm) |
| PathManager::transmitPaths | Nathan: yeah, that's what I figured too, but other objects are a bit smarter than that and specifica... read more | 06/23/2008 (1:22 pm) |
| Dying, and reprecussions. | [quote]Back before the age of mmos, death was something that was feared in a game[/quote] This is... read more | 06/22/2008 (2:30 pm) |
| Foliage and Terrain | You'd need to go edit the foliagereplicator code, and have it peek at the terrain texture right befo... read more | 06/04/2008 (6:12 pm) |
| Opinions Please - Physics solution | [quote]1. RigidShape - works but rigid object dont interact with other rigid objects, only scene obj... read more | 05/15/2008 (2:26 am) |
| Server Windows or Linux? | Yeah I know Ubuntu is based on Debian, but apparently it's updated more often and therefore has more... read more | 05/01/2008 (9:24 am) |
| Server Windows or Linux? | Ye, Linux is great. I was undecided too when I set my first ones up in Jan 2006, but I'm very happy ... read more | 05/01/2008 (5:41 am) |
| Help with direction on player source | What is the spine used for, by the way? I've been using player models that don't use the standard na... read more | 04/29/2008 (11:22 am) |
| Oriental city model pack | It'd be great if you could do that Frank... it's more sense than everyone having to do it themselves... read more | 04/29/2008 (2:40 am) |
| Oriental city model pack | Hmm ok... seems a very strange way to do it when DTS supports proper LODs though..... read more | 04/28/2008 (1:31 am) |
| Oriental city model pack | I just bought this, and it appears the LODs are actually separate dts files with their own separate ... read more | 04/27/2008 (1:44 pm) |
| Oriental city model pack | Sweet! Thanks guys, this is just what we needed for Darkwind :-)... read more | 04/27/2008 (7:47 am) |
| Need dinos and all kind of animals | Yeah the mmoworkshop models are nice, and well animated, but unfortunately have no LODs..... read more | 04/22/2008 (3:03 am) |
| Persistent world objects... | Have you checked the mission cycle time? The default behaviour is to reset every so often; you can t... read more | 04/17/2008 (9:23 am) |
| Network problems | Jan, thanks for the info - good idea about pinging with sized packets too. Yes, I'm going to send t... read more | 03/11/2008 (9:22 am) |
| Loading time | Lots of Datablocks could be one reason, yes. Something I do is only load the datablocks on the serve... read more | 03/11/2008 (5:15 am) |
| Network problems | Just an update on this... one of the causes (although possibly not the only one) appears to be a blo... read more | 03/10/2008 (5:19 pm) |
| Network problems | Thanks for the reply Stephen, I tried lowering the packetsize back to 1500 for someone that was h... read more | 03/09/2008 (5:59 pm) |
| Freeze-up during Loading Objects (TGE) | There's nothing useful in there, unfortunately. I think it has to be some kind of network problem, p... read more | 01/03/2008 (4:22 pm) |
| School talk on Games | The talk was yesterday, but thanks anyway James and Deborah ;) It went well, they seemed most intere... read more | 12/20/2007 (4:03 pm) |
| School talk on Games | Thanks David :)... read more | 12/18/2007 (6:59 am) |