Dave Potter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Prelight and Blender | Resent... read more | 05/31/2013 (8:35 am) |
| Prelight and Blender | Thomas, it seems that email address is no longer valid.... So I sent it to info@purelighttech.com... read more | 05/30/2013 (11:47 am) |
| Prelight and Blender | No problem Thomas. Mail has been sent. As an aside, I found that exporting to Prelight from Blend... read more | 05/30/2013 (9:12 am) |
| Prelight and Blender | OK. Don't worry guys, I found an .ase exporter that works with blender 2.57. Shame I can't use the l... read more | 05/26/2013 (11:11 am) |
| "you do not have a valid purelight license" ? | Same issue for me. No email = no license = very frustrated... read more | 07/24/2011 (3:49 am) |
| T3D Versions | The 1.1 versions are Beta versions of the engine, but I think I am right in saying that these are on... read more | 10/18/2010 (7:39 pm) |
| Moving a static shape between 2 points | Hi Steve, Actually I do intend to do this, as the source changes listing looks very long in the r... read more | 10/02/2010 (8:36 am) |
| Moving a static shape between 2 points | Hi Jake, You can use the Pathshape resource to achieve what you need. In fact I have just ported ... read more | 10/02/2010 (12:05 am) |
| How to get engine source code to current project? | Herra, All the projects in your My Projects folder use the same version of the engine - i.e the o... read more | 09/27/2010 (5:26 pm) |
| How to export the dae model into billboard? | Longyou1, This works fine for me - exported a textured plane from Blender with the mesh named BBZ... read more | 09/25/2010 (7:25 pm) |
| [Need Help] - Optimizing an 'IF' statement in TorqueScript | This should do it. Replace lines 40 to 64 with this : [code]switch$ (%name) { case &... read more | 03/17/2010 (7:29 pm) |
| [Need Help] - Optimizing an 'IF' statement in TorqueScript | Could use switch$ instead : [code]switch$ (%name) { case "blockerObjectTemplate" ... read more | 03/17/2010 (7:21 pm) |
| issue with number precision in scripts - LOGGED | Hi Rex, I use bigger floating point values than that in my scripts and have no problems, so I did... read more | 03/17/2010 (6:42 pm) |
| The pureLIGHT demo seems to be expired as soon as it's installed | Any news on the evaluation version expiration bug with Windows 7? I just installed the evaluation de... read more | 02/26/2010 (4:19 am) |
| Load Level Specific Scripts and Datablocks | @Steve First I store the name of the level's datablock unload script file in theLevelInfo of the ... read more | 02/25/2010 (4:42 am) |
| Syntax Errors? | If you want the datablock of an object use the %obj.getDatablock() function.... read more | 02/21/2010 (9:22 am) |
| Syntax Errors? | I believe so as this is correctly bracketed. It was probably not working before because the '&&a... read more | 02/21/2010 (9:15 am) |
| Syntax Errors? | No you're not being stupid - it can be difficult to grasp, but here goes :...... A single '&'... read more | 02/21/2010 (9:09 am) |
| Load Level Specific Scripts and Datablocks | Hmmm... Just had a brainwave - thought why can't I just exec a script with the datablock definiti... read more | 02/20/2010 (4:42 pm) |
| Load Level Specific Scripts and Datablocks | I use a script to run startup functions for each level which I achieve by adding a field 'misLoadScr... read more | 02/20/2010 (3:14 pm) |
| Particle Effects - "You do not have the correct version..." Error | Ingo, I can't see anything wrong here. Do you use any other modifications in your engine? The rea... read more | 02/16/2010 (9:47 am) |
| Material Editor - Materials questions | I place all my material definitions for each shape in materials.cs in the same folder as the shape t... read more | 02/15/2010 (1:13 pm) |
| Item:: and %this.pickupName question | No problem. Happy to help.... read more | 02/15/2010 (12:32 pm) |
| Item:: and %this.pickupName question | Hi Ralf, This kind of thing always confused me at first, but it is to do with the difference betw... read more | 02/15/2010 (11:57 am) |
| Console in 1.1 Beta | Try remapping to another key combination. I remap the console key to ALT-C by changing the keymap in... read more | 02/11/2010 (7:51 am) |
| Dynamicly Changing a Light's Color (Solved) | Excellent! Glad you got it to work Steven. (And welcome to the dark and mysterious world of progr... read more | 02/09/2010 (5:59 am) |
| Dynamicly Changing a Light's Color (Solved) | Hi Steven, The lightBase.h and lightBase.cpp files are engine source code ( C++ language ). I see... read more | 02/07/2010 (2:27 pm) |
| Dynamicly Changing a Light's Color (Solved) | Hi Steven, Steve Acaster is correct. Although the values are changed, they need to be applied bef... read more | 01/24/2010 (7:18 pm) |
| Torque Doesnt Work! | Hi Houssen, I am running Torque very successfully on Windows 7 (and previously on Vista), so I do... read more | 12/29/2009 (8:21 am) |
| Importing from Blender | Hi Diego, I have only exported DTS from Blender to Torque myself although you can export using Co... read more | 12/17/2009 (8:08 am) |
| Light leaks again | Thought it might be an idea to give you the .csx file and a screenshot of the problem. So, file can ... read more | 07/25/2009 (3:38 am) |
| Wheres My Wall? | Good thread guys! Just come back to Torque and using Constructor for the first time (always used Qua... read more | 07/19/2009 (2:39 pm) |
| Doors and elevators implementation question | Just to let you know that I've enhanced the pathed interior resource so that the magicButton call is... read more | 07/27/2004 (10:46 am) |
| Doors and elevators implementation question | Patch file available from resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more | 07/23/2004 (9:03 am) |
| Neg brushes in QuArK? | Only just noticed this thread, so sorry for the late reply. I've had problems using negative poly... read more | 07/18/2004 (3:36 pm) |
| Doors and elevators implementation question | Luke, E-mail address should be working now. (Sorry about that). But I've mailed you a copy of the... read more | 07/18/2004 (3:31 pm) |
| Doors and elevators implementation question | OK. got this working now and have sent Mark Harmon a patch file that will work with the current HEAD... read more | 07/18/2004 (6:43 am) |
| Doors and elevators implementation question | Thanks for the replies everyone. Stefan, I must have missed Mark Harmon's Pathed Interiors solut... read more | 07/16/2004 (1:25 am) |