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Dave Potter's Forum Posts

Thread Post Date Posted
Prelight and Blender Resent... read more 05/31/2013 (8:35 am)
Prelight and Blender Thomas, it seems that email address is no longer valid.... So I sent it to info@purelighttech.com... read more 05/30/2013 (11:47 am)
Prelight and Blender No problem Thomas. Mail has been sent. As an aside, I found that exporting to Prelight from Blend... read more 05/30/2013 (9:12 am)
Prelight and Blender OK. Don't worry guys, I found an .ase exporter that works with blender 2.57. Shame I can't use the l... read more 05/26/2013 (11:11 am)
"you do not have a valid purelight license" ? Same issue for me. No email = no license = very frustrated... read more 07/24/2011 (3:49 am)
T3D Versions The 1.1 versions are Beta versions of the engine, but I think I am right in saying that these are on... read more 10/18/2010 (7:39 pm)
Moving a static shape between 2 points Hi Steve, Actually I do intend to do this, as the source changes listing looks very long in the r... read more 10/02/2010 (8:36 am)
Moving a static shape between 2 points Hi Jake, You can use the Pathshape resource to achieve what you need. In fact I have just ported ... read more 10/02/2010 (12:05 am)
How to get engine source code to current project? Herra, All the projects in your My Projects folder use the same version of the engine - i.e the o... read more 09/27/2010 (5:26 pm)
How to export the dae model into billboard? Longyou1, This works fine for me - exported a textured plane from Blender with the mesh named BBZ... read more 09/25/2010 (7:25 pm)
[Need Help] - Optimizing an 'IF' statement in TorqueScript This should do it. Replace lines 40 to 64 with this : [code]switch$ (%name) { case &... read more 03/17/2010 (7:29 pm)
[Need Help] - Optimizing an 'IF' statement in TorqueScript Could use switch$ instead : [code]switch$ (%name) { case "blockerObjectTemplate" ... read more 03/17/2010 (7:21 pm)
issue with number precision in scripts - LOGGED Hi Rex, I use bigger floating point values than that in my scripts and have no problems, so I did... read more 03/17/2010 (6:42 pm)
The pureLIGHT demo seems to be expired as soon as it's installed Any news on the evaluation version expiration bug with Windows 7? I just installed the evaluation de... read more 02/26/2010 (4:19 am)
Load Level Specific Scripts and Datablocks @Steve First I store the name of the level's datablock unload script file in theLevelInfo of the ... read more 02/25/2010 (4:42 am)
Syntax Errors? If you want the datablock of an object use the %obj.getDatablock() function.... read more 02/21/2010 (9:22 am)
Syntax Errors? I believe so as this is correctly bracketed. It was probably not working before because the '&&a... read more 02/21/2010 (9:15 am)
Syntax Errors? No you're not being stupid - it can be difficult to grasp, but here goes :...... A single '&'... read more 02/21/2010 (9:09 am)
Load Level Specific Scripts and Datablocks Hmmm... Just had a brainwave - thought why can't I just exec a script with the datablock definiti... read more 02/20/2010 (4:42 pm)
Load Level Specific Scripts and Datablocks I use a script to run startup functions for each level which I achieve by adding a field 'misLoadScr... read more 02/20/2010 (3:14 pm)
Particle Effects - "You do not have the correct version..." Error Ingo, I can't see anything wrong here. Do you use any other modifications in your engine? The rea... read more 02/16/2010 (9:47 am)
Material Editor - Materials questions I place all my material definitions for each shape in materials.cs in the same folder as the shape t... read more 02/15/2010 (1:13 pm)
Item:: and %this.pickupName question No problem. Happy to help.... read more 02/15/2010 (12:32 pm)
Item:: and %this.pickupName question Hi Ralf, This kind of thing always confused me at first, but it is to do with the difference betw... read more 02/15/2010 (11:57 am)
Console in 1.1 Beta Try remapping to another key combination. I remap the console key to ALT-C by changing the keymap in... read more 02/11/2010 (7:51 am)
Dynamicly Changing a Light's Color (Solved) Excellent! Glad you got it to work Steven. (And welcome to the dark and mysterious world of progr... read more 02/09/2010 (5:59 am)
Dynamicly Changing a Light's Color (Solved) Hi Steven, The lightBase.h and lightBase.cpp files are engine source code ( C++ language ). I see... read more 02/07/2010 (2:27 pm)
Dynamicly Changing a Light's Color (Solved) Hi Steven, Steve Acaster is correct. Although the values are changed, they need to be applied bef... read more 01/24/2010 (7:18 pm)
Torque Doesnt Work! Hi Houssen, I am running Torque very successfully on Windows 7 (and previously on Vista), so I do... read more 12/29/2009 (8:21 am)
Importing from Blender Hi Diego, I have only exported DTS from Blender to Torque myself although you can export using Co... read more 12/17/2009 (8:08 am)
Light leaks again Thought it might be an idea to give you the .csx file and a screenshot of the problem. So, file can ... read more 07/25/2009 (3:38 am)
Wheres My Wall? Good thread guys! Just come back to Torque and using Constructor for the first time (always used Qua... read more 07/19/2009 (2:39 pm)
Doors and elevators implementation question Just to let you know that I've enhanced the pathed interior resource so that the magicButton call is... read more 07/27/2004 (10:46 am)
Doors and elevators implementation question Patch file available from resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 07/23/2004 (9:03 am)
Neg brushes in QuArK? Only just noticed this thread, so sorry for the late reply. I've had problems using negative poly... read more 07/18/2004 (3:36 pm)
Doors and elevators implementation question Luke, E-mail address should be working now. (Sorry about that). But I've mailed you a copy of the... read more 07/18/2004 (3:31 pm)
Doors and elevators implementation question OK. got this working now and have sent Mark Harmon a patch file that will work with the current HEAD... read more 07/18/2004 (6:43 am)
Doors and elevators implementation question Thanks for the replies everyone. Stefan, I must have missed Mark Harmon's Pathed Interiors solut... read more 07/16/2004 (1:25 am)