Game Development Community

Trenton Shaffer's Forum Posts

Thread Post Date Posted
L3DT Pro will not activate. 1. Tried new key, failed with error. 2. Disabled AVAST Virus Scan and tried again, failed 3. Ran t... read more 07/21/2012 (2:50 pm)
L3DT Pro will not activate. Just tried activating yesterday and again today. No dice. Getting error every time I try to activate... read more 06/25/2012 (8:15 am)
L3DT Pro will not activate. David, my Product Key is not working for L3DT. I downloaded the latest version from GG, but it will ... read more 06/24/2012 (9:27 am)
Runway Lights in 1.5.2 Best ... post ... EVER!!!! Hahaha. My guess is you needed to modify something in prefs for LightM... read more 11/09/2010 (12:56 am)
Havok Integration There are various licenses, but here is the one that pertains to most of us. Quoted from: http://... read more 11/09/2010 (12:47 am)
Who has been successful with the modernization kit in TGE 1.5.2 I've used it extensively. I fixed the water rendering bug and a few other things. Posted a resource ... read more 10/24/2010 (3:55 pm)
Realm Wars Source Code Ahh, very true. I forgot that mostly all the forums were made public.... read more 01/18/2010 (2:49 pm)
Realm Wars Source Code @Kerry Try them again. They were still encrypted from a year ago or so. They should work fine now... read more 12/27/2009 (10:49 pm)
Realm Wars Source Code @Juan Sure, by popular demand, here is the links again. Only up for 99 days, so get 'em while the... read more 12/13/2009 (7:11 pm)
PolySoup problem To fix the issue Frank mentions in TGE 1.5.2 In TSShapeInstance::prepCollision, find: [code] fo... read more 12/12/2009 (11:41 pm)
Horsepack Purchase Thread Confirmed Paypal Transaction ID: 8W2570735V283434D... read more 03/28/2009 (10:34 pm)
THE BEST! 3D modeling program available for Torque 3DSMax ... then Houdini Maya = meh IMHO Tutorials: http://www.tutorialized.com/tutorials/3DS... read more 12/17/2008 (5:58 pm)
Are u guys sure about that? If I go int to TGEA 1.7.1, shadows are not cast on DTS objects, but if I... read more 10/26/2008 (7:27 am)
Modernization Kit Beta Thread 2 I'll post this update as a resource after further testing. I think it could be optimized/reworked a ... read more 10/01/2008 (12:05 pm)
Modernization Kit Beta Thread 2 AutoGen Materials Fix =============== Here is a quick fix that will prevent your engine from auto-... read more 10/01/2008 (12:02 pm)
Activision + Vivendi/Blizzard = ??? @David - Police Quest was definitely cool! I loved playing that game. @All My personal favorite ... read more 09/29/2008 (9:03 am)
Nothing, delete this account. Try going here and contacting GG. Posting a public forum to have your account hosed is kind of silly... read more 09/21/2008 (10:01 pm)
Torque ok for RPG's or something else? @Tony [quote]You really should know who you are talking to before making a post like that. You can ... read more 09/15/2008 (2:24 pm)
Torque ok for RPG's or something else? Yes Dad, I'll take my advanced toys and go play on another forum.... read more 09/15/2008 (12:24 pm)
Torque ok for RPG's or something else? One other thing, GG does help guide people in the right direction. The problem is most people are ar... read more 09/15/2008 (12:03 pm)
Torque ok for RPG's or something else? @Jhen Zue The simple answer is YES, you can make an RPG with Torque. But if you.... I just want ... read more 09/15/2008 (11:53 am)
Intrest in a GG sponsored MMOKit. GG makes engines, not kits. There is really no need to set anything up. Just simply do it like the M... read more 08/26/2008 (11:43 pm)
Countless Worlds, One Editor - GeoWorld Game Engine I've used the engine before, while nice, I wasn't overly impressed. Secondly the price for the sourc... read more 08/22/2008 (6:39 pm)
TGEA 1.7 Python Support So WTF is up with MMOWorkshop.com? The site has been down for days. Hope its not going to fall off t... read more 08/16/2008 (8:44 am)
I Want My Money Back @Steven You say the following bulleted items are false advertisement. I would like to comment on my... read more 07/14/2008 (12:00 am)
TGEA 1.7 Python Support @Zihou Wei You have to make the code changes that are in the PyToque1_7_1.diff file within the ZIP ... read more 07/13/2008 (11:45 pm)
Help Needed: Installing TGE This should have everything you need: [url=http://tdn.garagegames.com/wiki/Torque_Game_Engine]TDN T... read more 07/04/2008 (11:40 am)
Help Needed: Installing TGE Based on my interpretation of your question, your best bet would probably be to make a copy of one o... read more 07/03/2008 (3:10 pm)
Realm Wars Source Code Wow, holy bandwidth burster batman! Fixed the Client/Server link. Will end up sharing elsewhere soon... read more 06/19/2008 (11:11 am)
Thoughts so far Thanks for the reply Chris. Let me give the latest version a quick run and see what I can come up wi... read more 06/10/2008 (1:51 pm)
Realm Wars Source Code [b]Links removed by moderator. Please use private e-mail exchange or at least check for engine owner... read more 06/10/2008 (11:34 am)
Sign up to revive Terrain Manager @Joe It was a hefty amount of code changing to make the terrains load this way. The biggest issue i... read more 06/10/2008 (11:26 am)
Thoughts so far Hi Chris, I appreciate your feedback and insight. I'm using Houdini 9.1.218. Which is the best v... read more 06/10/2008 (11:19 am)
Thoughts so far So I have some personal issues that prevented me from working with this the last three weeks, but I ... read more 05/29/2008 (8:29 am)
Need dinos and all kind of animals This may or may not be something you are looking for: [url]http://www.mmoworkshop.com/trac/mom/wi... read more 04/21/2008 (9:42 pm)
TGEA 1.7 Python Support Oh man ... now my MMO R0X0RZ!!!! Thanks!... read more 03/30/2008 (9:59 am)
Did I just make a $295 mistake? Calm down .... read your screen. If any more of you are feeling clicky-go-buy-happy, stop on by my s... read more 02/29/2008 (8:21 pm)
Need help with 15 terrain textures Glad to see you got it working :)... read more 02/23/2008 (9:42 pm)
Legal issues @Rhys Here is some resources for Australian Copyright and Trademarks. Australia Trademarks - [... read more 02/02/2008 (8:11 am)
Garage Games & OpenGL IMHO it doesn't matter if it uses OpenGL or DirectX (or some other half-breed), as long as it works.... read more 01/31/2008 (5:02 pm)
Making a tank work with a turret This should help you out with your turret code. [URL=http://www.garagegames.com/index.php?sec=mg&mo... read more 01/12/2008 (8:39 am)
Realm Wars Source Code @Robert I just checked the 2nd link, password works fine. If you have not, try copying and pasting ... read more 01/10/2008 (4:32 pm)
Realm Wars Source Code I use Online File Folder to host the files securely. I sell the Online File Folder service through m... read more 01/09/2008 (10:48 pm)
Realm Wars Source Code NP guys, I'll get the source put together and post it up tomorrow after work. Including the example ... read more 01/08/2008 (6:18 pm)
Selling my Indie Licence, anyone want it? [quote]...your all a bunch of tools.[/quote] @Larry ... and you sir are a tool for creating this... read more 12/02/2007 (7:14 am)
Realm Wars Source Code I have the source from March 13th, 2003 and a couple others after or before that I think. That's old... read more 11/20/2007 (6:05 pm)
Multi-Terrain zones... Check my post on May 2007 in this thread. [url]http://garagegames.com/mg/forums/result.thread.php... read more 11/09/2007 (8:28 am)
Torque 2: Hopes and Dreams I think I should clarify something at this point. When I noticed this forum posting on the What's ne... read more 10/24/2007 (9:32 pm)
Torque 2: Hopes and Dreams @ArmedGeek [quote]PhysX does not require the hardware.[/quote] True, PhysX does not require the h... read more 10/23/2007 (7:00 pm)
Torque 2: Hopes and Dreams What I want to see in Torque 2: 1. Multiple Terrain Support (with ability to edit in real time to... read more 10/23/2007 (6:13 pm)
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