Game Development Community

Brian Wilson's Forum Posts

Thread Post Date Posted
Console Error: addToScene() - Object '1234' is already in a SceneGraph! Thanks Patrick. I haven't used the engine in quite some time and didn't recall seeing it before. If ... read more 07/05/2011 (7:09 am)
Console Error: addToScene() - Object '1234' is already in a SceneGraph! I would normally agree, but the template is just an object I built out of the range of the camera in... read more 07/04/2011 (12:42 am)
Question About Vector Math Thanks Alain. The type slipped right past me.... read more 07/03/2011 (1:45 pm)
You want to get any excellent quality 3D models? @chois Just as some advice, having a publicly available portfolio will get you much more oportuni... read more 10/21/2010 (6:57 am)
$health Set. solved. Most IDE's will list your vars in your code. Be sure and eye the list regulary for similarly spelled... read more 10/21/2010 (6:52 am)
First! Your TGEA page is deceiving in that next to the "Physics" section you show a screenshot fr... read more 01/13/2009 (11:11 pm)
First! Uhm. So where's the petition to change everything back? ;p... read more 01/13/2009 (10:54 pm)
Mounting a flipped animation problem Yeah, I think this is a bug as I can only imagine that this is not how it was intended to work. I ha... read more 01/13/2009 (12:57 am)
Identifying the loaded level Why not set global vars when you load the level and just query those?... read more 01/11/2009 (1:42 am)
How Do I Disable This Constructor Feature... Thanks guys, was driving me crazy.... read more 01/09/2009 (2:23 pm)
Writing on the wall You need to export it to a .DIF. Export it to \Projects\\game\scriptsAndAs... read more 01/09/2009 (2:22 pm)
Application Configuration is Incorrect. Does the game start ok with one of the unmodified examples (i.e. stock starter.fps)? Or do you get h... read more 01/09/2009 (5:38 am)
Arrays as dynamic fields TorqueScript actually creates individual vars out of script arrays, they aren't true arrays. so: ... read more 01/09/2009 (5:00 am)
Beginner Tutorial It depends on which engine you are using. If you are using TGE 1.5x, then check out examples/Getting... read more 01/09/2009 (4:50 am)
Does TGE Meet My Needs? I'm not sure on the bone manipulation. I assume it's possible, but may require some engine modificat... read more 01/09/2009 (4:47 am)
Tgpgt I haven't worked with TGPGT under 1.8 yet, I did a little with 1.7 and had no problems. I can only a... read more 01/09/2009 (3:03 am)
CVS vs. SVN vs. Everything else - version control methodologies. Every once in a while (usually when I start a new project), I revisit version control. I recently sw... read more 01/09/2009 (2:59 am)
Level and characters moddeling The world editor is used for object placement, object perameter tweaking, and terrain and environmen... read more 01/08/2009 (11:51 am)
How Do I Disable This Constructor Feature... Yeah, I'm using the latest build and it's not a lock issue. I'll keep looking for it... I have been ... read more 01/07/2009 (8:30 am)
More mounted images Give this link a try: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=67... read more 01/06/2009 (10:33 am)
Avi to OGG converter? If you are just needing to change the container format from avi to ogg(ogm), VLC will work fine. VLC... read more 01/05/2009 (5:38 am)
Changing Game Controls and Using other input You can use any text editor. If you want the scripts to be formated, then look into one of the IDEs ... read more 01/05/2009 (5:22 am)
Making good animated sprites @Tyler Not to bring the 3D thing up again, but why not mock up a model, animate it, then use the ... read more 01/04/2009 (4:19 pm)
How to change icon of game made with TGB? Houssen, you're .jpg has some malware meta data in it. Or at least Kaspersky and Trend Micro think s... read more 01/04/2009 (4:51 am)
Bunch of Questions.... 1) TGEA compiles the engine into an binary and on first run of each script, compiles those scripts i... read more 01/04/2009 (1:18 am)
Pulling a random frame and remembering it was used... If you need greater than 5-bit bitwise operations, you can string multiples together into a string a... read more 01/03/2009 (4:23 pm)
3D Parallax Starfield Not to nit-pick along with Edward, but in order to see actual star movement, you will indeed be movi... read more 01/03/2009 (7:28 am)
BIG Computer Problem!! TGB and BLENDER Wow, with a budget like that for tools, it may be time to spend some on new hardware if it ends up n... read more 01/02/2009 (6:36 pm)
PC Piracy Charts It's obvious there are two types of people here. Those who see no difference between stealing (trans... read more 01/02/2009 (10:58 am)
Hex(agon) tilemap instead of squares Check out: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=31876[/url] That should... read more 01/02/2009 (10:51 am)
About buying TGB indie license You will not be locked to one platform. I dev under windows at home and when I go on the road for my... read more 01/01/2009 (4:23 pm)
Glow masking 1.7.1 @Kirk You may be interested in Guy Allard's Blue Marble demo... pretty cool effect as well. [url]h... read more 12/31/2008 (9:31 am)
Game Creation Pipeline from 20,000 feet Unless something changed in 1.8 or will change in T3D, you will likely want to move to Visual Studio... read more 12/31/2008 (7:25 am)
Christmas is coming, is TGB2? Well, maybe next Christmas? In contrast to MrClam, I love Torsion. I haven't worked in very large projects with it, but it work... read more 12/30/2008 (1:14 pm)
Text/Console mode only .exe -dedicated -mission /.mis... read more 12/29/2008 (4:17 am)
World position -> pixel position? I could be wrong, but I think you have to do the math yourself. Basically, knowing your resolution, ... read more 12/29/2008 (2:25 am)
Moving a Sprite in a 2D Game 1) the %val is a boolean of whether the key is pressed or not 2) that allows for one call to handle... read more 12/28/2008 (1:42 am)
How to stop a behavior? Something along the lines of this should work: [code] moveMap.bind(keyboard, "enter", "action");... read more 12/27/2008 (12:57 am)
30 vs 60 fps Depends on the hardware and the complexity of the scene/mission. But yes, 60 is quite doable.... read more 12/26/2008 (6:28 pm)
Get it and Go OK, the whole original concept of this thread is flawed. My wife bought me 5 PS3 and 2 Wii titles fo... read more 12/25/2008 (5:25 am)
Question about texture orientation (image inside) @Syn, Hehe I've been here for what? Over 4 years now? And I had no idea the forums supported thumbn... read more 12/23/2008 (1:59 pm)
Torque Books? The only caveat to TGPGTT is that it does make quite a few assumptions of the reading having some ba... read more 12/23/2008 (1:54 pm)
Camera as Smash Brothers I'm working the kinks out of a similar concept with the exception being zooming the camera in on the... read more 12/23/2008 (4:16 am)
Question about texture orientation (image inside) The image is too small to see any detail. But, the default orientation of the textures is an assumpt... read more 12/23/2008 (2:04 am)
Get it and Go One of the big benefits of of PC gaming is performance. If you are relying on optical media, then yo... read more 12/22/2008 (11:56 am)
PC Piracy Charts @John I see your point, but I'm not quite asking that. The pirate does indeed owe the owner the f... read more 12/22/2008 (11:42 am)
PC Piracy Charts It really seems like people tend to paint this picture that buisnesses are failing left and right du... read more 12/22/2008 (8:05 am)
Next Generation Games @William Before you go digging up all of Kory's old posts and posting the same thing to every one... read more 12/22/2008 (12:22 am)
Polygon count Hello 2-year-old thread ;p @William There's an "Apply Here" link at the bottom of all job postin... read more 12/22/2008 (12:20 am)
Is it ok to link out to my new blog? I'm not sure about it being against the rules, but it may be percieved against etiquette by some. Lo... read more 12/22/2008 (12:16 am)
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