Ron Barbosa's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where do good games come from? | @All thanks for the entertaining responses. Yes, the debate can get to be somewhat of a holy war,... read more | 08/05/2011 (1:45 pm) |
| Where do good games come from? | @Steve...this visual of your process explains so, so much. :) Not sure what that last panel is t... read more | 08/05/2011 (8:26 am) |
| Pool and Pool with components. | I think when you have pool with components enabled, both the SceneObject and all its components are ... read more | 09/15/2010 (7:57 pm) |
| Your opinion of XBLIG? | @Ray Batts...no...not money...sustenance and freedom are the primary reason. We're all willing to... read more | 09/15/2010 (6:11 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Wow...it's been a fun 6 weeks, and while the integration took a little longer than I'd expected...I'... read more | 09/13/2010 (12:50 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @All...with regards to the path generation code that just went in last night. This change is real... read more | 09/12/2010 (4:51 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | New toys for the kids! :) Hey all...I just finished implementing the Farseer Path generator into... read more | 09/12/2010 (4:14 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will...remember...these are wrappers for Farseer functionality. If there's a bug in Farseer...it w... read more | 09/10/2010 (6:55 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will...I'm not sure what kind of geometry you're using for your sprite. Is it polygonal geom or on... read more | 09/10/2010 (12:30 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will...the IsStatic flag makes the body immovable, but still substantial. Meaning, it will collide... read more | 09/10/2010 (12:36 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will...are you attempting to make use of the Farseer classes directly, or are you using the compone... read more | 09/09/2010 (10:51 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will...I'm about to go sit down for dinner, so I can't field all these questions right now, but I c... read more | 09/09/2010 (9:39 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will...I hope you enjoy using it. It was a lot of fun to implement. It really is non-invasive i... read more | 09/09/2010 (8:59 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino...thanks for the accolades, but it was not a very big deal. I think it's an even bigger dea... read more | 09/09/2010 (6:48 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey all...I've submitted the new water material. As indicated in the video in comment #206, it's no... read more | 09/09/2010 (11:43 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey all...here's a video of my attempt at the textured fluid material. Basically, I modified Pino... read more | 09/09/2010 (5:29 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey all...after a few days of stable testing...I've submitted the Farseer body/geom resizing integra... read more | 09/08/2010 (2:16 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Charles...I live in FL...you wouldn't believe the way some people talk around here. ;) If you ge... read more | 09/08/2010 (1:13 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Charles...we've certainly put in a lot of work...but I don't know if it's "good work." ;... read more | 09/07/2010 (5:03 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...glad to be able to help. Just be careful of choosing a grid value that's too small...it wi... read more | 09/06/2010 (1:09 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...I don't think it has to do with the image sizes...it just REALLY narrows the playing field.... read more | 09/06/2010 (12:54 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...is this running WITH the resizing code patch, or without? That would be very important t... read more | 09/06/2010 (12:41 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...thanks for the help. I sent you the patch file and some details of how to apply the patch.... read more | 09/05/2010 (11:53 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey all...I need some community help. ;) I've been working to keep things "in line" be... read more | 09/05/2010 (6:46 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Wow, Pino! Amazing work with the water material! That looks great. Thanks for taking the time t... read more | 09/04/2010 (6:44 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Henry...I hope we see some example code too. ;) In all honesty, Henry, I've just been bouncing ... read more | 09/02/2010 (10:55 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Awesome work, Pino...this is excellent. So I assume these bodies only react to the water when the... read more | 09/02/2010 (5:34 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...another thing you might try is an FSAngleLimitJointComponent. It allows you to fix the &qu... read more | 09/02/2010 (11:04 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...it's possible there's a division by zero issue somewhere in the code. The integration th... read more | 09/02/2010 (2:42 am) |
| Torque X Status Update (8-17-2010) | @Derek...thanks for the response...I guess it always has potential to get hairy once there's a legal... read more | 09/01/2010 (5:51 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...I'm not sure I understand what you're requesting (or even if you're requesting anything), b... read more | 09/01/2010 (5:39 pm) |
| Torque X Status Update (8-17-2010) | @Derek...thanks for the update. It's good to at least know what the focus is so that those of us ma... read more | 09/01/2010 (5:31 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey all...sync your checkouts again and get the latest revision. Pino found and fixed a race cond... read more | 09/01/2010 (12:39 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey all...one more update before bed time. ;) I just made my first pass at the weld joint. This... read more | 09/01/2010 (2:40 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey all...one more tiny update tonight that might add alot of value to what you're working on. I'... read more | 08/31/2010 (11:44 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...sounds cool man...applying the force directly to the wheels is probably the most physically... read more | 08/31/2010 (11:05 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...I think in the next few days the dust will settle around the current level of integration b... read more | 08/31/2010 (2:34 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...I'm not quite sure what you mean by "mount" because Torque X has a native version... read more | 08/31/2010 (2:06 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron...now there is a way to do what you want! :) Read the last 3 posts. Basically, what you ... read more | 08/31/2010 (1:55 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Same 4 tests below but with Obj1 in CollisionGroup 1 and Obj2 in CollisionGroup2 9. This setup re... read more | 08/31/2010 (1:52 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Same 4 tests below but with BOTH objects in collision group 1. 5. This setup does NOT result in a... read more | 08/31/2010 (1:51 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | As promised...run through these different permutations, and you should get a good idea of how to con... read more | 08/31/2010 (1:50 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Okay all...collision categorization is in the online repository and appears to be working seamlessly... read more | 08/31/2010 (1:44 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Collision categorization.......so close. ;) I've had some really good results using the Torque X... read more | 08/30/2010 (11:46 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @All...I've just submitted the changes to support abnormal and concave geometries. The way the im... read more | 08/29/2010 (9:41 pm) |
| Torque X Status Update (8-17-2010) | @Derek...I'm kind of surprised...and a bit intrigued, by this revelation. I'm going back in my mind... read more | 08/29/2010 (6:29 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino...thanks so much for the help with the integration. Those were some really valuable contribut... read more | 08/29/2010 (1:56 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Don't hold me to this yet...but near as I can tell...all of the "Springs" have been remove... read more | 08/28/2010 (8:18 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino...the gravity bodies are awesome...thanks for taking the time to do this. I am curious, did y... read more | 08/28/2010 (7:55 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | [RESOLVED - DISREGARD THIS POST] Hmmmm...things are not looking so hot for VS2008. The installs ... read more | 08/28/2010 (5:51 am) |