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Johnny Vo's Forum Posts

Thread Post Date Posted
New Game: Are You Quick Enough? 3 Hey Scott! Good to hear from you. How come you decided to use MOAI instead of Unity? And do you ... read more 03/22/2014 (6:56 pm)
New Game: Are You Quick Enough? 3 I'm using 1.2 iTorque... read more 03/08/2014 (2:06 am)
New Game: Are You Quick Enough? 3 I never had a problem with the sound. Maybe because I'm using the older engine?... read more 03/08/2014 (1:13 am)
Bug Patch: Memory Leak in iT2D Scripting (Fixes ITGB-205) Just wanted to say thanks again, Charlie. Whoever still using 1.5 or below apply this patch to ... read more 02/17/2014 (1:54 am)
New Toys for your Sandbox Collection @practicing01, thanks for the water animation. Definitely something I would use in my games.... read more 01/28/2014 (2:28 pm)
Bug Patch: Memory Leak in iT2D Scripting (Fixes ITGB-205) Thank you.... read more 04/07/2013 (1:17 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. @Scott - You are right about the traffic around this time. I also noticed more than usual amount of... read more 12/20/2012 (1:01 pm)
DroneSwarm Command for iPad, on the App Store now. It's finally out and it looks gorgeous. I'll definitely buy a copy tonight! Congrats on the big rel... read more 12/16/2012 (6:31 pm)
Adding to the Christmas cheer - Rocket Elf now in App Store Congrats, Joe! Bought it and like it a lot. Great idea for a game!... read more 12/12/2012 (4:25 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. @Tim - The game was always a 99 cent app and that was the first time switching it to free. I think ... read more 12/09/2012 (9:42 am)
Are You Quick Enough? 2 in Top Ten on the App Store. @Scott - The game rose to top 160 all apps without any promotions, at that point I used FreeAppADay ... read more 12/09/2012 (7:37 am)
Crash when initializing Game Center on iOS 6 @Joe - I'm guessing your game is in landscape. With iOS6 all apps have to support portrait for Gam... read more 12/08/2012 (2:58 pm)
Have some christmas holiday cheer! This looks great. Great graphics and its universal! I'll check it out tonight. Congrats on the rel... read more 12/06/2012 (1:17 pm)
Astro Slayers on Apple Store so I fixed my slowdown issue. It seems I was setting up the screen resolution wrongly. Thanks Andr... read more 11/30/2012 (2:05 pm)
Support for the new iPhone 5 + 5th gen iPod Touch Okay, so it seems I was setting up the screen resolution wrongly somehow and that was causing the sl... read more 11/30/2012 (2:01 pm)
Astro Slayers on Apple Store Thanks Guys. Going to look deeper into this... obviously something wrong with my version of itgb.... read more 11/30/2012 (10:35 am)
Astro Slayers on Apple Store Thanks Guys. Going to look deeper into this... obviously something wrong with my version of itgb.... read more 11/30/2012 (10:35 am)
Astro Slayers on Apple Store @Scott, do post it on here if you find it. Thanks again. Are you referring to this one? http://w... read more 11/30/2012 (2:26 am)
Astro Slayers on Apple Store @Scott, that helps alot. Thanks.... read more 11/30/2012 (2:06 am)
Astro Slayers on Apple Store @Andrea - Thanks for the artist info. Astro Slayers run smoothly on iPhone 5 resolution but I am ... read more 11/29/2012 (11:38 pm)
Astro Slayers on Apple Store Congrats, Andrea! Bought my copy yesterday. I'm with Scott, would be nice if there's a differe... read more 11/29/2012 (11:57 am)
2nd iTorque RPG Released! Congratz Watermark. I downloaded it and didn't get to play it much yet but it looked great. RPGs a... read more 11/24/2012 (1:03 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. I'm sure they helped the game rise in rank. This link gives some insightful numbers from their serv... read more 11/20/2012 (12:37 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. Yesterday the game was at number 6 in the U.S which equaled to about 95k downloads.... read more 11/19/2012 (3:37 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. Scott - Thanks for the update. I gotta say I really like your game plan. Creating engines and r... read more 11/14/2012 (3:47 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. BTW, Unity 4 is out today. Just thought it's interesting that we have been waiting for torque2d for... read more 11/14/2012 (3:27 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. Scott - Unfortunately I can't tell. I wish I could.... read more 11/14/2012 (3:16 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. Scott - 1 day after I went free I was ranked top 160 all apps. I did not use any kind of adverti... read more 11/14/2012 (3:01 pm)
Are You Quick Enough? 2 in Top Ten on the App Store. Michael, Aun - Thanks! Looks like being number ten top free overall will bring in about 70k downl... read more 11/14/2012 (10:59 am)
App Store Rejection Reports @Michael - 2d games are still very hot so I can't wait to see what you guys have done.... read more 11/13/2012 (2:48 pm)
App Store Rejection Reports @Michael - Are you back on iTGB 1.5.1 and not the new Torque2D? If you are this confuses me... I th... read more 11/10/2012 (12:05 pm)
Support for the new iPhone 5 + 5th gen iPod Touch @Joe - Since we are probably using different engine version I'll just give you some points on where ... read more 10/29/2012 (10:39 pm)
Support for the new iPhone 5 + 5th gen iPod Touch @Andrea I had to set the new resolution in C++ and script. You have to update the touch function... read more 10/29/2012 (11:21 am)
Support for the new iPhone 5 + 5th gen iPod Touch Okay, I was able to run one of my games on the iphone 5 resolution (1136x640) and everything ran fin... read more 10/17/2012 (12:55 am)
Blue Mountain on App Store Congrats. Played the first couple of levels so far. Great graphics and really tight controls. ... read more 10/10/2012 (6:52 pm)
Support for the new iPhone 5 + 5th gen iPod Touch @Joe - This is what I think is possible. What you can do is have your GUI Control at 1136x640 a... read more 10/01/2012 (7:19 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I feel the same as Joe O. And I think theGasMan is doing an incredible job and really applaud wha... read more 09/29/2012 (11:12 pm)
The New iTorque 2.0 and Windows Surface speculations I do agree with you, Watermark, and think Michael and Melv are going to do a great job on the new en... read more 09/27/2012 (12:58 am)
Two apps rejected for iPad 3 and iOS6 today. That's odd that it worked on iOS5. Damn iOS6. Sorry can't be of much help on the iPad but I hope y... read more 09/27/2012 (12:51 am)
The New iTorque 2.0 and Windows Surface speculations Unity and Gamesalad will have Windows 8 support very close or at Windows 8 launch. Also Unity and... read more 09/26/2012 (1:55 pm)
Two apps rejected for iPad 3 and iOS6 today. Scott, what was the reason for rejection?... read more 09/26/2012 (1:40 pm)
iOS 6 CarbonCore Deprecated Ronny is right, Carbon is for OSX only. I was able to build my iT2D apps using the latest Xcode... read more 09/21/2012 (1:23 am)
iOS 6 CarbonCore Deprecated @Paul - Thanks for letting us know! Thats a relief. @Matthew - It seems Paul can build so not s... read more 09/20/2012 (7:01 pm)
iOS 6 CarbonCore Deprecated I haven't upgraded to the new xcode (ios6) yet but was wondering if anyone else was able to build iT... read more 09/20/2012 (4:42 pm)
Small Sprite Dragging Problem What do you mean by global touch? If you mean dragging with more than one touche then thats a little... read more 09/05/2012 (3:14 pm)
Small Sprite Dragging Problem Alot of new people to torque seem to have this problem. The problem is the dragged function does ... read more 09/05/2012 (2:58 pm)
Sound Effects? Your code looks fine. I'm not sure why it's not playing.... read more 08/12/2012 (10:14 pm)
Sound Effects? Here's code snippet to play a music file. Change single quote to double quote. Something wrong ... read more 08/12/2012 (5:05 am)
Lion / XCode 4.3.2 / Deploy to iOS iPOD 3.1.3 device fails @Andy - Could be a weak link problem. Go to build phases and find CoreMotion and set it to optional... read more 08/04/2012 (10:46 am)
iTorque 2d 1.5.1 Release?? Thanks, Michael. That's exactly what I needed to hear. Good luck!... read more 08/02/2012 (10:34 am)
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