Game Development Community

Keith Killilea's Forum Posts

Thread Post Date Posted
Illumina reborn? :) Indeed two different games but share common game-play in parts. The wrapping up of Illumina i... read more 11/28/2012 (7:24 am)
New Team : New T3D FPS : Anyone interested in helping? Hi Charles, Thanks for your interest and help too! :) We will chat soon ... read more 06/17/2010 (11:32 am)
New Team : New T3D FPS : Anyone interested in helping? Great to hear Khamryn ! There is always room for more ideas and design. Will get back to you soon an... read more 06/15/2010 (2:30 pm)
New Team : New T3D FPS : Anyone interested in helping? Thanks Sean, will contact you shortly as soon as i get a free minute and thank you for your support ... read more 06/15/2010 (2:28 pm)
New Team : New T3D FPS : Anyone interested in helping? Thank you Sean for your kind words. GarageGames is one of those special communities above most as yo... read more 06/11/2010 (10:04 am)
New Team : New T3D FPS : Anyone interested in helping? Hi Michael, Thanks for the post, sent you an email on it. ... read more 06/10/2010 (11:30 am)
New Team : New T3D FPS : Anyone interested in helping? Sorry about not updating everyone here on the progress. The plan is still there to get this title ... read more 06/07/2010 (4:49 am)
Illumina As like the others, very sorry for bringing up this post again but I have send my deepest sympathies... read more 06/07/2010 (4:36 am)
New Team : New T3D FPS : Anyone interested in helping? Thanks for all the comments and emails ! Looking forward to speaking with everyone ... read more 07/11/2009 (2:25 am)
New Team : New T3D FPS : Anyone interested in helping? Thanks Nick, mail sent :) ... read more 06/22/2009 (11:50 am)
New Team : New T3D FPS : Anyone interested in helping? Hi John, ill drop you an email to you in the morning and thanks for the helping hand!... read more 06/21/2009 (11:26 am)
New Team : New T3D FPS : Anyone interested in helping? Hi Jonathan, Thanks for the feedback! I will take a look and listen to you samples :) I will get... read more 06/21/2009 (4:55 am)
New GarageGames.com Feedback I was here when GG changed to the last website design, you got it right that time, not this time. Pl... read more 01/14/2009 (8:34 am)
Artist wanted Great concept work there Barry! I recommend who signs up for this project will not be disappointed... read more 01/12/2009 (11:28 am)
Coder +1 & Artist +1 Team Building Hi Alex, Thanks for your kind words, an email has been sent back to you.... read more 01/12/2009 (11:23 am)
Coder +1 & Artist +1 Team Building Hi Alex, I have sent you an email. Thanks for getting in contact with me :)... read more 01/07/2009 (6:11 am)
Coder +1 & Artist +1 Team Building Hi Donald, I am looking at abit of both down the road of 2009 and do send me an email and we can tal... read more 01/05/2009 (11:58 am)
Coder +1 & Artist +1 Team Building Hi Donald, very few people are working on this title as its not a large scale project. I am still on... read more 01/02/2009 (11:34 am)
Recent .Plans, and you I certainly did not mean a break out of one liners from the StarCave posts and anyone that has done ... read more 10/17/2005 (10:42 am)
Okay everybody represent your `hood(neighborhood that is) Galway, Ireland... read more 02/15/2005 (10:14 am)
Irrational going self-publishing route More developers will follow suit within the next few years for sure. A new type of indie scene rise ... read more 02/13/2005 (6:41 am)
Music and SFX, keen and able for free. Hugh good to see your from Scotland. send me an email if you like to create some Irish Celtic mediev... read more 02/07/2005 (3:15 pm)
Questions Related to my Senior Thesis Just towards Q2, we are finishing up our adventure tour which is a recreation of a city in 1651 AD ... read more 02/05/2005 (4:17 pm)
Camelot Galway Demo Released! Thanks Gilles Jr There is a known problem in starting up the demo, it takes about a minute or less ... read more 12/20/2004 (4:27 am)
Camelot Galway Demo Released! Www.starcavestudios.com is not online yet but it is online at www.starcave.com More info will com... read more 12/20/2004 (4:19 am)
Camelot Galway Demo Released! Thanks for the posts. the LOD is a prob we will fix & yep the size is massive, another area we have ... read more 12/20/2004 (2:43 am)
-Camelot Galway- first official movie trailer release Thanks Matthew i was not aware of how the forums worked in that way which helps alot. Time is always... read more 12/02/2004 (2:18 am)
-Camelot Galway- first official movie trailer release NOT trying to spam, just to get the word out there of this project to the garagegames community. Ye ... read more 12/02/2004 (12:52 am)
Memory Madness please help Dont know how to do that anyone help please... read more 11/18/2004 (8:56 am)
Animation sequences and flying vehicle Hey i tride changing the four to ambient all through the code but ddnt work anyone ever get this wor... read more 10/24/2004 (4:00 am)
Followpath bug Very Unusual ATT experts Got the fecker working. went and changed the engine code so run was never called i didnt need it as... read more 10/22/2004 (7:54 am)
AI distance from player. Hey bruno sorry to be a pain but i look round and didnt find that vectorMult anywhere. do you code i... read more 10/10/2004 (5:52 pm)
AI distance from player. Hi ive been at this loads and tried implement it but the limit is wierd what is it limit = 1; lim... read more 10/10/2004 (7:00 am)
AI distance from player. Hi ive been at this loads and tried implement it but the limit is wierd what is it limit = 1; lim... read more 10/10/2004 (6:49 am)
In Max, should I do all anims in one file? Hey this was annoying me for ages i got animations in but no where did i see the mention that the co... read more 10/08/2004 (6:04 am)
HFL Files and GuiMLTextCtrl? I just found the best GUI reference I've seen and it's not even specifically for Torque (rather Trib... read more 10/02/2004 (4:00 am)
Re: Terrain Question Yeah but it's only the terrain that repeats, you don't need to worry about heading so far east that ... read more 10/01/2004 (3:51 am)
This book cover look familiar to anybody ;) I just call him Cyborc, geddit?... read more 09/29/2004 (8:48 am)
Controlling animation sequence via scripting! Reversing animations can be done through %obj.setThreadDir(thread,isForward); (eg %player.setThreadD... read more 09/22/2004 (3:38 am)
Adding Z Co-Ord to AIPlayer::getAIMove Sorry its sorted thank you... read more 09/20/2004 (4:10 am)
Adding Z Co-Ord to AIPlayer::getAIMove Hello i have put the mod for this flying drone in and given the warsparrow the followpath movetonext... read more 09/20/2004 (3:12 am)
Link error with latest head and guibitmapbuttonctrl I got it, put IMPLEMENT_CONOBJECT(GuiBitmapButtonCtrl); right after the header declarations in... read more 09/14/2004 (6:54 am)
HoverVehicleData Wow, Martin, that's just what I was looking for, and it's a lot clearer and in parts then the offic... read more 09/13/2004 (7:39 am)
Superheroes Ah Penny Arcade (www.penny-arcade.com), is there any other Video Game based online comic more deserv... read more 09/09/2004 (3:54 am)
Select objects in game by clicking on the screen It's okay, I got it working, I just modified the first part of the object selection resource: http:/... read more 09/08/2004 (7:07 am)
Ragdoll Physics I'm sorry Martin, but you can't just dictate to players how they enjoy your game. The important thin... read more 08/26/2004 (4:52 am)
Lighting pack problems Ah sorry for the oversight, I missed that in the documentation. I'll get around to that now. And ... read more 08/12/2004 (3:22 pm)
Help creating a fusion of PlayerData and VehicleData Thanks guys, it's a good start.... read more 07/16/2004 (1:28 pm)