Game Development Community

Scott Peal's Forum Posts

Thread Post Date Posted
Compiling V1.1A in VS2010b or VS2008 Humm, I looked at the TGEA instruction in TDN and they all show the use of C++ Express. I an enterpr... read more 11/22/2009 (12:12 am)
Compiling V1.1A in VS2010b or VS2008 Thanks Steve, I found the TGEA build instructions you mentioned. Are all those steps still needed fo... read more 11/21/2009 (11:17 pm)
Compiling V1.1A in VS2010b or VS2008 I created a new T3D project then click the C++ Edit Source button which opened VS2008. Then I built ... read more 11/21/2009 (10:23 pm)
Official Torque 3D Documentation Feedback Dead link on Introduction page [url]http://docs.garagegames.com/torque-3d/official/index.html?conten... read more 11/21/2009 (11:45 am)
Official Torque 3D Documentation Feedback Hi Michael. Can we get a section under "Engine" to show us how to setup a Visual Studio bu... read more 11/21/2009 (11:42 am)
Torque 3D used to build MMO..? Does anyone know if the kits support dynamically created servers? We were looking for the ability to... read more 11/17/2009 (9:58 pm)
REST Protocol verses native Torque 3D Thanks for all the feedback, however, none of you actually answered the question. I saw no need to p... read more 11/16/2009 (11:02 pm)
GUI - TabPage and Tab Issues Re saving: It would be nice to just have a typical save button that will save like what you would fi... read more 11/06/2009 (2:17 pm)
Problem importing a model from Softimage I have had simular issues with materials not mapping to the model after import. I am away from my co... read more 11/06/2009 (2:10 pm)
Softimage T3D COLLADA automation tool in development @James: You can bring the lights in using the collada route. We have not check the DTS exporter rout... read more 10/19/2009 (3:01 pm)
XSI DTS Exporter Beta 2 Download [quote]I avoid using the material Editor in T3D like the plague. ...James[/quote] I second that! ... read more 10/19/2009 (2:58 pm)
CPU Usage thru the roof (Single core) My test results on one of our computers: Motherboard: ASUS CG5290 CPU: Intel Core i7 920 @ 2.67G... read more 10/19/2009 (2:38 pm)
GUI Editor pain Hey Rene, Are you doing the updates to the GUI editor for v1.1? If yes, do you know if any of the... read more 10/16/2009 (10:31 am)
Beta Documentation Feedback Bring us back a shot glass and t-shirt :)... read more 10/16/2009 (10:29 am)
[v1.1] REQUEST: Hot Key Mapping for World Editor Personally, I would rather use the arrow keys to run my player around. Or my XBOX controller. And yo... read more 10/16/2009 (10:25 am)
Softimage T3D COLLADA automation tool in development @Matt: Have you though about selling this as an add-on? We would buy it if the price was right. ... read more 10/12/2009 (2:02 pm)
[v1.0] Does texture tiling work when importing via Collada? @Dave: Thanks for clearing that up. One question, how do we manual scale up the UV's? Is that done i... read more 10/12/2009 (2:00 pm)
XML read for T3D Thanks Rex! I hope we can return the favor one day.... read more 10/12/2009 (1:55 pm)
XSI DTS Exporter Beta 2 Download Hey Matt, are you moving in the direction of using collada and figuring a way to get all the feature... read more 10/10/2009 (11:37 am)
Bug 1.0 Materials Dropped from TSStatic I noticed sometimes when I import a collada model, the texture is missing. But then you click the ma... read more 10/10/2009 (11:12 am)
Softimage T3D COLLADA automation tool in development Awesome Matt, we are a fan of your work! We use Softimage mod tool 7.5 and love it. Right now we are... read more 10/10/2009 (11:00 am)
Problem importing a model from Softimage yes, we check all the boxes except for "selection only" for all our exports. You will need... read more 10/10/2009 (10:49 am)
How to repeat a texture on a model? @Adam: Did you figure this out? I have spent the last 2 days trying to get this to work with mod too... read more 10/10/2009 (10:43 am)
Calculate Texture Memory Usage Yes, they are correct 72 dpi is used for screens. Question: with all the new monitors out there, is ... read more 10/10/2009 (10:39 am)
XML read for T3D @Rex: That's good info. Any chance you can post an example of how you loaded the file? I was not abl... read more 10/10/2009 (10:28 am)
[BUG v1.0] Importing of spot lights via collada have bad result - LOGGED It looks like when a spot light is imported, it is rotated 90 degrees in the green direction. I thin... read more 10/09/2009 (1:10 pm)
[v1.0] Toolbox invokes UAC on Vista machines @Kenneth: One of the things Vista and Win7 prefer is that the users do not store their project files... read more 10/09/2009 (10:09 am)
GUI Editor pain When we heard the GUI Editor was getting some love in Beta 5 we were estatic as we heavily use it. W... read more 10/09/2009 (10:01 am)
Floor collision in doorways needs to be jumped over to enter We have a problem of using the visual mesh and Gideon can not walk thru the doors. We figured it was... read more 10/08/2009 (3:31 pm)
T3D - Ground Cover questions Yes #4 is very good explaination. This type of details need to be in the documentation [GG hint]. So... read more 10/08/2009 (10:53 am)
Torque 3D and SpeedTree 5 integration Does the ForestKit handle the placement of trees only, or is there engine performance enhancements a... read more 10/08/2009 (10:48 am)
[Suggestion] Directory Structure Would also be great to allow us to put texture files in a different directory than the model. Sure y... read more 10/08/2009 (10:42 am)
[v1.0] Does texture tiling work when importing via Collada? After trying every texture projection possible, we are still not able to get tiling to work. David, ... read more 10/08/2009 (10:17 am)
Feel free to post show-off threads here! The start of our Restaurant Art Pack for T3D. Materials are placeholders until final artwork is comp... read more 10/06/2009 (10:48 pm)
Torque 3D Show Off Thread! Here is our first image after importing the building into T3D. This is part of our new Restaurant Ar... read more 10/06/2009 (10:36 pm)
[v1.0] Does texture tiling work when importing via Collada? @Picasso, thanks for the help. We definately tiled 2 different textures with no result in T3D. @... read more 10/06/2009 (6:45 pm)
XSI DTS Exporter Beta 2 Download Actually, I figured it out. When I highlighted my model, then selected the quick setup from the menu... read more 10/06/2009 (2:55 pm)
XSI DTS Exporter Beta 2 Download I looked and I did have both 32-bit and 64-bit DLL's in there. So I removed everything and took your... read more 10/06/2009 (2:44 pm)
How do you get edges in your models? OK, after further playing around I think I found the real issue. It was not the skatter sky. Instead... read more 10/06/2009 (11:34 am)
XSI DTS Exporter Beta 2 Download BTW, I am noticing an issue when exporting a simple cube with a texture using the collada exporter. ... read more 10/06/2009 (11:10 am)
XSI DTS Exporter Beta 2 Download I just did a new install of mod tool 7.5 (32-bit) on my new 64-bit Vista machine. I then installed t... read more 10/06/2009 (10:32 am)
How do you get edges in your models? I think I figured this out. A new project uses a scattered sky. When I deleted the scattered sky and... read more 10/05/2009 (9:08 pm)
[v1.0] Possible bug in Collada import Cancel this posting. I noticed the UV mapping was set to spherical instead of cubic. Once I changed ... read more 10/05/2009 (11:55 am)
How do you get edges in your models? I am using Softimage and exporting to collada. I tried this again using UV mapped textures. If the t... read more 10/04/2009 (3:41 pm)
XSI DTS Exporter Beta 2 Download I love Houdini if you want to create like 40 versions of a table with easy slides to make changes, t... read more 10/04/2009 (12:47 pm)
XSI DTS Exporter Beta 2 Download [quote]I'm not sure what anyone else thinks but to me having a more streamlined COLLADA export that ... read more 10/03/2009 (9:55 am)
XSI DTS Exporter Beta 2 Download One other feature, please, please, please. A check box to export the materials to the same folder of... read more 10/03/2009 (9:51 am)
Beta Documentation Feedback @Michael: Here is a good thread to add to the docs in more detail: [url]http://www.garagegames.com... read more 10/03/2009 (9:41 am)
Does T3D have an non-render wall? Thanks Brett. That helped to clear it up. That explanation would be great for the docs. ... read more 10/03/2009 (9:40 am)
Beta Documentation Feedback Hi Micheal, I can not find the link to the documentation on the GG web site under the menu option &q... read more 10/02/2009 (8:37 pm)
Page «Previous 1 2 3 4 5 6 Last »