Game Development Community

Michael Bolland's Forum Posts

Thread Post Date Posted
Eclipse Torque-script IDE? https://dl.dropboxusercontent.com/u/25535993/torquedit/TorquEDIT.7z https://dl.dropboxusercontent.c... read more 08/28/2013 (4:35 am)
Server "Bad minCoord" & "Bad maxCoord https://dl.dropboxusercontent.com/u/25535993/badmincoord/bad1.rar https://dl.dropboxusercontent.c... read more 08/23/2013 (5:16 am)
Can someone explain why this is happening and how to fix it? but if all this trouble was to do with the drawing of too many distant objects why isn't the lag ... read more 08/22/2013 (1:41 pm)
Can someone explain why this is happening and how to fix it? doesnt the view distance keep that down though?... read more 08/22/2013 (1:21 pm)
Can someone explain why this is happening and how to fix it? Well i'm trying to find out more about this with a profiler in debug mode but for some reason I can'... read more 08/22/2013 (11:58 am)
Server "Bad minCoord" & "Bad maxCoord i'm also getting this problem... read more 08/22/2013 (11:50 am)
Can someone explain why this is happening and how to fix it? [code] castShadows = "1"; squareSize = "10"; ba... read more 08/22/2013 (10:52 am)
Can someone explain why this is happening and how to fix it? 350 size and 5000 distance for macro the detail is distance 40 and 4 size... read more 08/22/2013 (10:02 am)
Can someone explain why this is happening and how to fix it? @Dwarf ok set it back! Fog is densityoffset of 700 and atmosphereheight of 800 My world is pretty... read more 08/22/2013 (9:53 am)
Can someone explain why this is happening and how to fix it? @Dan thanks is that texSize under Advanced Lighting in ScatterSky? Currently texSize is 512 ... read more 08/22/2013 (9:49 am)
Can someone explain why this is happening and how to fix it? my view settings arent on 10000 - it was on 2000 and you said increase it so i did!... read more 08/22/2013 (9:40 am)
Can someone explain why this is happening and how to fix it? yep its something weird with this map that fixes itself when i remove the forest its so confusing... read more 08/22/2013 (9:28 am)
Can someone explain why this is happening and how to fix it? Hey Ron! My pc is a 3.2ghz phenom dual core II with 4gb of ddr3 ram and an ati 6870 1gb ddr5 T... read more 08/22/2013 (8:50 am)
Can someone explain why this is happening and how to fix it? Thanks! I just tried visible distance of 10000 but it still seems the same. Also it might be worth n... read more 08/22/2013 (8:39 am)
T3D 1.1 Beta 3 - Crash while adding imposters with GFXNullDevice - LOGGED This just happened to me in Torque MIT 3.0 debug but not in release How queer! Message should be ... read more 05/15/2013 (4:01 am)
How do you Install Torque 3D 3.0? you're welcome there is some docs here i think too https://github.com/GarageGames/Torque3D/wiki... read more 05/11/2013 (6:26 am)
How do you Install Torque 3D 3.0? yeah you should have an exe in there that will load it up... read more 05/11/2013 (6:17 am)
How do you Install Torque 3D 3.0? You should find your game in My Projects to start working on :D... read more 05/11/2013 (6:11 am)
Another Question with the Zombie Pack this is what happens when i set their unit to 1.2 [image]dl.dropboxusercontent.com/u/25535993/sca... read more 05/03/2013 (7:22 am)
Another Question with the Zombie Pack i guess this wasn't fixed? having this problem still... read more 05/03/2013 (7:18 am)
Collision bug on trees This is terribly naughty but i added a check to the allowplayerstep check in player.cpp to make all ... read more 04/11/2013 (1:43 pm)
Collision bug on trees [image]https://dl.dropboxusercontent.com/u/25535993/forestsettingmissing.png[/image]... read more 04/11/2013 (12:33 pm)
Collision bug on trees Does anyone have the Torque 1.0 version of this area on player.cpp to see what was changed? [code... read more 04/11/2013 (11:25 am)
Collision bug on trees Hmm yes, it is still happening with a fresh forest after adding all these meshes with those settings... read more 04/11/2013 (10:41 am)
Collision bug on trees Ron just also confirmed this in an email: Michael, You're not the first to run into that. ... read more 04/11/2013 (10:32 am)
Collision bug on trees Oh great! So you set it once in the manually placed one and then maybe leave it under the terrain or... read more 04/11/2013 (10:13 am)
Collision bug on trees test... read more 04/11/2013 (9:38 am)
Collision bug on trees Hmm you mean in forest editor? (please tell me i don't have to place all my trees manually to use th... read more 04/11/2013 (7:55 am)
Collision bug on trees i can't find this player step option... read more 04/11/2013 (6:33 am)
Chat Channel yay... read more 04/06/2013 (6:02 am)
Chat Channel Community drop down would be a great place for a Chat button - most people don't know what IRC is to... read more 04/05/2013 (10:07 am)
T3D MIT 2.0 VectorResize / realloc_r memory leak with forests Also posted here https://github.com/GarageGames/Torque3D/issues/308... read more 04/05/2013 (8:27 am)
[Solved] Urban Art Pack - Sliding Down Stairs + See through walls Steve Yorkshire has helped me with this For those searching for a similar answer it was to change... read more 04/03/2013 (3:38 pm)
Tridinaut packs released for free Since the links were broken I emailed Jaimi about these and he sent them over Attached: https://... read more 03/03/2013 (4:31 am)
Free TorqueScript IDE Big thanks to J. Alan Atherton who still had a mirror of the eclipse plugin of TorquEdit! May nee... read more 03/01/2013 (12:49 pm)
T3D MIT [Feb 09, 2013] TriangleMesh instances of this mesh still exist Also posted to github https://github.com/GarageGames/Torque3D/issues/233... read more 02/14/2013 (7:56 pm)
Choosing a pose for a handgun lies!... read more 09/23/2012 (12:10 pm)
Choosing a pose for a handgun With Bonez's help on this i managed to figure out the problem So here's the answer for those that... read more 09/23/2012 (12:08 pm)
How to apply gun/muzzle flashes to weapons Thanks that's an interesting way of dealing with it and i'll give it a go!... read more 09/23/2012 (11:01 am)
How to apply gun/muzzle flashes to weapons After a discussion with steven_s on irc it seems that it's not possible to do this with the opencoll... read more 09/23/2012 (5:41 am)
PhysX SDK I was trying to find this but couldn't - they helped in IRC though! <Bloodknight> http://de... read more 09/20/2012 (12:44 pm)
The site wish list Option to let users delete a blog entry... read more 01/29/2011 (9:31 am)
The site wish list Let users create a group and have a task list that can be checked off and commented on... read more 01/29/2011 (9:29 am)
Solinia Online Seeking Team Members Greetings all, team member here - those looking for functional design docs please see our wiki http:... read more 03/21/2010 (8:08 am)
Map Design - Placing RTSUnit Dave, thanks that's great! I was going to end up using defined areas as resources but markers sound ... read more 08/28/2008 (8:05 am)
Problems compiling TGE w/ MySQL on Debian Wow can't believe I didn't notice the comment! I've moved the two entries to the left and removed /u... read more 06/29/2007 (12:29 pm)
Atlas editor Thanks this new editor in L3dt is just what i've been looking for!... read more 06/29/2007 (7:15 am)
Rpg Stats Just to check, say if i have 15 orcs in a map with extra stats, say for example strength, is it stil... read more 03/04/2007 (9:28 pm)
Atlas/L3DT Import log Part 3 generating (3 @ 0, 0) from (4 @ 0, 0), (4 @ 0, 1), (4 @ 1, 0), (4 @ 1, 1) ... read more 11/11/2006 (6:47 am)
Atlas/L3DT Import log Part 2 atlasGenerateTextureTOCFromLargeJPEG - Successfully opened JPEG 'terrain_water_... read more 11/11/2006 (6:47 am)
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